簡易檢索 / 詳目顯示

研究生: 蔡勝宇
Tsai, Sheng-Yu
論文名稱: 探討虛擬網紅作為品牌代言人之擬人化程度、Instagram貼文設計之視覺複雜度與消費者之獨特性需求對消費者行為之影響
Explore the Effect of Virtual Influencers’ Anthropomorphism as Brand Endorser, the Visual Complexity of Instagram Post Design and Consumers’ Need for Uniqueness on Consumer Behavior
指導教授: 林慧斐
Lin, Hui-Fei
口試委員: 林慧斐
Lin, Hui-Fei
蔣旭政
Chiang, Hsu-Cheng
陳聖智
Chen, Sheng-Chih
口試日期: 2024/06/13
學位類別: 碩士
Master
系所名稱: 大眾傳播研究所
Graduate Institute of Mass Communication
論文出版年: 2024
畢業學年度: 112
語文別: 中文
論文頁數: 250
中文關鍵詞: 虛擬網紅Instagram恐怖谷理論擬人化程度視覺複雜度獨特性需求社會臨場感
英文關鍵詞: Virtual influencers, Instagram, Uncanny Valley theory, Anthropomorphism, Visual complexity, Consumers’ need for uniqueness, Social presence
研究方法: 實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202401516
論文種類: 學術論文
相關次數: 點閱:505下載:85
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 近年來,隨著網紅行銷的市場規模逐漸攀升,加上電腦圖像生成技術與人工智慧技術的方興未艾,促使虛擬網紅的興起。許多品牌與行銷公司看準此種現象,爭相與虛擬網紅進行合作,根據市場調查顯示,目前已經有六成的品牌與行銷公司使用虛擬網紅作為行銷策略,因此有必要進一步去尋找虛擬網紅代言的最佳廣告策略。故本研究目的在於探討消費者對於虛擬網紅代言的反應,透過不同擬人化程度的虛擬網紅、不同視覺複雜度的Instagram貼文設計與不同獨特性需求的人格特質對消費者行為之影響,探究虛擬網紅代言的最佳廣告策略。本研究以Instagram作為研究背景,並以恐怖谷理論作為理論依據,探討2虛擬網紅之擬人化程度(高擬人化程度VS.低擬人化程度)× 2 Instagram貼文設計之視覺複雜度(高視覺複雜度VS.低視覺複雜度)× 2獨特性需求之人格特質(高獨特性需求VS.低獨特性需求)之三因子組間實驗設計,檢驗三者對消費者行為之影響,並將中介變項(社會臨場感)納入研究架構中並進行討論,探討社會臨場感在擬人化程度與依變項(品牌態度、購買意願與分享意願)之間的中介效果。本研究結果實證(1)相較於低擬人化程度的虛擬網紅,高擬人化程度的虛擬網紅會導致消費者產生較佳的品牌態度、購買意願與分享意願;(2)相較於低視覺複雜度的Instagram貼文設計,高視覺複雜度的Instagram貼文設計會引發消費者產生較佳的購買意願與分享意願;(3)相較於低獨特性需求的消費者,高獨特性需求的消費者對於虛擬網紅代言會產生較佳的品牌態度、購買意願與分享意願;(4)對於高獨特性需求的消費者而言,在瀏覽高擬人化程度的虛擬網紅其貼文時,會產生較佳的品牌態度與分享意願;對於低獨特性需求的消費者而言,不論在瀏覽高或低擬人化程度的虛擬網紅其貼文之消費者行為皆不會產生差異;(5)對於高獨特性需求的消費者而言,在瀏覽高視覺複雜度的Instagram貼文設計,會產生較佳的品牌態度、購買意願與分享意願;對於低獨特性需求的消費者而言,在瀏覽低視覺複雜度的Instagram貼文設計,會產生較佳的品牌態度;(6)社會臨場感在擬人化程度與品牌態度、購買意願與分享意願之間存在中介效果。

    In recent years, the gradual expansion of the influencer marketing market and the unfolding of computer-generated imagery and artificial intelligence have led to the emergence of virtual influencers. This phenomenon has been seized upon by many brands and marketing agencies, and they are eagerly collaborating with virtual influencers. According to market research, currently, sixty percent of brands and marketing agencies utilize virtual influencers as part of their marketing strategies. Hence, there is a need to further explore the optimal advertising strategies for virtual influencer endorsements. Therefore, the aim of this study is to investigate consumer responses to virtual influencer endorsements. It examines the impact of different levels of anthropomorphism in virtual influencers, varying visual complexity in Instagram post designs, and diverse personality traits related to consumers’ need for uniqueness on consumer behavior. The study utilized Instagram as the research background and the Uncanny Valley theory to investigate the Anthropomorphic degree of virtual influencers (high degree of anthropomorphism vs. low degree of anthropomorphism) × 2 Visual complexity of Instagram post design (high visual complexity vs. low visual complexity) × 2 individual varieties with Need for Uniqueness (high need for uniqueness vs. low need for uniqueness). An intergroup experimental design was employed to examine the impact of these three factors on consumer behavior, with social presence variables included in the research framework to explore their internal effects on brand attitudes, purchase intentions, and electronic word-of-mouth. The study finds that: (1) Compared to virtual influencers with low anthropomorphism, those with high anthropomorphism lead to better brand attitudes, purchase intentions, and electronic word-of-mouth among consumers; (2) Compared to Instagram post designs with low visual complexity, those with high visual complexity elicit better purchase intentions and electronic word-of-mouth among consumers; (3) Compared to low consumers’ need for uniqueness, those with high consumers’ need for uniqueness exhibit better brand attitudes, purchase intentions, and electronic word-of-mouth regarding virtual influencer endorsements; (4) For consumers with high need for uniqueness, browsing posts of virtual influencers with high anthropomorphism leads to better brand attitudes and electronic word-of-mouth; for consumers with low need for uniqueness, there is no difference in consumer behavior regardless of whether they are browsing posts of virtual influencers with high or low anthropomorphism; (5) For consumers with high need for uniqueness, browsing Instagram posts with high visual complexity results in better brand attitudes, purchase intentions, and electronic word-of-mouth; for consumers with low need for uniqueness, browsing posts with low visual complexity leads to better brand attitudes; (6) Social presence serves as a mediating factor between anthropomorphism and brand attitude, purchase intention, and electronic word-of-mouth.

    第一章、 緒論 1 第一節、 研究背景 1 第二節、 研究動機與目的 9 第三節、 研究問題 19 第二章、 文獻探討 20 第一節、 虛擬網紅(Virtual Influencer) 20 一、 虛擬網紅之定義與演變 20 二、 虛擬網紅相關研究之整理 23 第二節、 擬人化(Anthropomophism) 25 一、 擬人化之定義 25 二、 擬人化與虛擬網紅相關研究之整理 26 三、 小結 32 第三節、 恐怖谷理論(Uncanny Valley) 33 一、 恐怖谷理論之定義與發展 34 二、 恐怖谷理論與虛擬網紅相關文獻之整理 36 三、 小結 40 第四節、 視覺複雜度(Visual complexity) 41 一、 視覺複雜度之定義 41 二、 視覺複雜度之相關研究整理 42 (一) 網頁視覺複雜度 42 (二) 廣告視覺複雜度 45 (三) 社群媒體視覺複雜度 46 三、 小結 48 第五節、 消費者獨特性需求之人格特質 49 一、 獨特性需求之定義 49 二、 獨特性需求與其他人格特質之相關性與其行為表現 50 三、 獨特性需求之相關研究整理 52 四、 小結 54 第六節、 社會臨場感(Social presence) 56 一、 社會臨場感之定義與發展 56 二、 社會臨場感相關研究之整理 56 三、 小結 58 第七節、 假設推導 59 一、 虛擬網紅之「擬人化程度」與品牌態度、購買意願、分享意願的關係 59 二、 Instagram貼文設計之「視覺複雜度」與品牌態度、購買意願、分享意願的關係 61 三、 「獨特性需求」之人格特質與品牌態度、購買意願與分享意願的關係 62 四、 虛擬網紅之「擬人化程度」與Instagram貼文設計之「視覺複雜度」之交互關係 65 五、 虛擬網紅「擬人化程度」與消費者「獨特性需求」之交互關係 67 六、 「視覺複雜度」之Instagram貼文設計與「獨特性需求」人格特質之交互關係 69 七、 虛擬網紅之「擬人化程度」、Instagram貼文設計之「視覺複雜度」與「獨特性需求」人格特質之交互關係 72 八、 社會臨場感之中介效果 73 九、 假設推導總結 76 第三章、 研究方法 79 第一節、 研究架構 79 第二節、 實驗設計 80 第三節、 前測 82 一、 前測一:虛擬網紅知名度之調查 82 二、 前測二:高與低擬人化程度虛擬網紅之確認 88 三、 前測三:高與低視覺複雜度Instagram貼文設計之確認 90 第四節、 變項衡量 95 一、 自變項 95 (一) 虛擬網紅之擬人化程度 95 (二) Instagram貼文設計之視覺複雜度 96 (三) 消費者獨特性需求之人格特質 97 二、 依變項 99 (一) 品牌態度 99 (二) 購買意願 99 (三) 分享意願 101 三、 中介變項:社會臨場感 101 第五節、 主實驗刺激物呈現與實驗程序 103 一、 主實驗刺激物呈現 103 二、 實驗程序 105 第四章、 研究結果 107 第一節、 樣本結構分析與敘述性統計 107 第二節、 信度分析 111 第三節、 主實驗操弄性檢定 113 一、 擬人化程度操弄檢定結果 113 二、 視覺複雜度操弄檢定結果 114 第四節、 研究假設之驗證 116 一、 虛擬網紅擬人化程度對消費者行為之影響 119 二、 Instagram貼文視覺複雜度對消費者行為之影響 120 三、 獨特性需求人格特質對消費者行為之影響 121 四、 擬人化程度與視覺複雜度對消費者行為之影響 123 五、 擬人化程度與獨特性需求對消費者行為之影響 123 六、 視覺複雜度與獨特性需求對消費者行為之影響 126 七、 擬人化程度、視覺複雜度與獨特性需求對消費者行為之影響 129 八、 中介效果 130 第五節、 其他問題之回應與分析 137 一、 台灣民眾對於虛擬網紅相關問題之描述性統計 137 二、 虛擬網紅相關問題對於消費者行為之檢定 138 第六節、 研究假設檢定結果彙整 145 第五章、 結論與建議 151 第一節、 研究發現與討論 151 一、 「高擬人化程度」的虛擬網紅對消費者行為有較正面的影響 151 二、 「高視覺複雜度」的Instagram貼文設計能夠引發較佳的購買意願與分享意願 153 三、 「高獨特性需求」的消費者對於虛擬網紅代言會產生較佳的品牌態度、購買意願與分享意願 154 四、 不論哪種「擬人化程度」的虛擬網紅,搭配高與低「視覺複雜度」的Instagram貼文設計,對消費者行為皆不會產生影響 156 五、 對於「高獨特性需求」的消費者而言,在瀏覽「高擬人化程度」的虛擬網紅其貼文時,會產生較佳的品牌態度與分享意願 157 六、 對於「高獨特性需求」的消費者而言,在瀏覽「高視覺複雜度」的Instagram貼文設計,會產生較佳的消費者行為 159 七、 「擬人化程度」、「視覺複雜度」與「獨特性需求」三者交互作用對於消費者行為皆不會產生顯著之影響 160 八、 「社會臨場感」中介「擬人化程度」與消費者行為 162 第二節、 研究貢獻 163 一、 學術貢獻 163 二、 實務建議 165 第三節、 研究限制 166 一、 虛擬網紅的設計 166 二、 研究變項的限制 166 三、 實驗過程的限制 167 第四節、 未來研究方向與建議 168 一、 比較不同社群媒體平台的差異 168 二、 比較真人網紅與虛擬網紅的差異 168 三、 比較古典美學與表現性美學的差異 169 四、 比較不同人格特質對於虛擬網紅的消費者行為 169 五、 探討虛擬網紅與不同產品類別之間的關係    170 參考文獻 171 中文文獻 171 英文文獻 173 附錄一:前測一問卷 225 附錄二:前測二問卷 233 附錄三:前測三問卷 237 附錄四:主實驗問卷 241 附錄五:虛擬網紅貼文內容 250

    中文文獻
    KOL Radar(2023年5月22日)。AI 虛擬網紅風潮興起!品牌應該跟上這波潮流嗎?。KOL Radar。https://www.kolradar.com/blog/trend-sharing/virtual-influencer/
    LnData(2022年4月23日)。為什麼大品牌開始搶用虛擬網紅當代言人?。 LnData。 https://lndata-taiwan.medium.com/為什麼大品牌開始搶用虛擬網紅當代言人-ad6d2bb89084
    NapoleonCat(2023年11月)。台灣 Instagram 用戶。NapoleonCat。 https://napoleoncat.com/stats/instagram-users-in-taiwan/2023/11/
    OOSGA(2023年10月20日)。台灣社群媒體現況:2023年社群平台發展趨勢、用戶分佈數據。OOSGA。https://zh.oosga.com/social-media/twn/
    別蓮蒂(2003)。企業品牌傘策略之企業名稱背書效果。管理學報,20(6),1175-1199。
    林南宏、王文正、邱聖媛、鍾怡君(2007)。產品知識及品牌形象對購買意願的影響-產品類別的干擾效果。行銷評論,4(4),481-504。
    范慧如(2020)。【影響力行銷系列】Lesson 6:虛擬網紅的未來進行式。凱絡媒體周報。https://reurl.cc/RWv9zZ 20845
    范慧如(2020年12月16日)。虛擬網紅的未來進行式。動腦雜誌。https://www.brain.com.tw/news/articlecontent?ID=49457
    唐子晴(2021)。緯創加入VTuber戰局!專訪VTuber背後真人:不到100名的創作者有未來嗎?。數位時代。https://www.bnext.com.tw/article/62620/vtuber-virtual-youtuber-digital-influencer-taiwan
    張佑宇、韓雨洋、葉聿佳、劉家欣、張淑玲、詹志明(2019)。探討網紅形象、品牌形象與行銷創意對於購買意圖之影響:消費者產品認同之中介效果。南臺學報社會科學類,72-90。
    許麗穎、喻豐、鄔家驊、韓婷婷、趙靚(2017)。擬人化: 從「它」到「他」。心理科學進展,25(11),1942-1954。
    陳琬樺(2023)。虛擬網紅完美排除醜聞、也不會撞檔期!明知是假的,為何消費者會買單?。數位時代。https://www.bnext.com.tw/article/73602/virtual-influencer-rising
    楊士範(2015)。你知道Hipster到底長什麼樣子嗎?「文青」演進史,從西元2000年開始說起。關鍵評論網。https://www.thenewslens.com/article/21394
    楊運秀、郭芳伃(2017)。網紅業配文的說服效果:懷疑人格、熟悉度及專業性的影響。行銷評論,14(2),163–189。
    溫芳瑜、許有真(2010)。3d 電腦為社會行動者-透過巴南效應探討網路使用者與介面視覺元素之互動關係。資訊管理學報,17(2),29-56。
    資策會(2021年11月29日)。【社群與通訊消費者調查系列一】「限動」最吸引網友 行銷掌握黃金1分鐘原則 網友起床優先看Line群組 年輕族群更愛看IG。資策會。https://mic.iii.org.tw/news.aspx?id=611
    黎佩芬、賴建都(2011)。網路重度使用者對網頁訊息認知與瀏覽模式之研究-以台灣購物網站商品訊息呈現為例。電子商務學報,13(3),517-553。
    賴孟寬(1996)。品牌延伸對績效影響之研究。行政院國家科學委員會專題研究計畫成果報告。
    英文文獻
    Abosag, I., Ramadan, Z. B., Baker, T., & Jin, Z. (2020). Customers' need for uniqueness theory versus brand congruence theory: The impact on satisfaction with social network sites. Journal of Business Research, 117, 862-872. https://doi.org/10.1016/j.jbusres.2019.03.016
    Adaval, R., Saluja, G., & Jiang, Y. (2019). Seeing and thinking in pictures: A review of visual information processing. Consumer Psychology Review, 2(1), 50-69. https://doi.org/10.1002/arcp.1049
    Admin (2022, March 29). Virtual Influencers Survey + INFOGRAPHIC. Influencer Marketing Factory. https://theinfluencermarketingfactory.com/virtual-influencers-survey-infographic/
    Aghekyan-Simonian, M., Forsythe, S., Suk Kwon, W., & Chattaraman, V. (2012). The role of product brand image and online store image on perceived risks and online purchase intentions for apparel. Journal of Retailing and Consumer Services, 19(3), 325-331–331. https://doi.org/10.1016/j.jretconser.2012.03.006
    Ahmad, A., & Thyagaraj, K. (2015). Understanding the influence of brand personality on consumer behavior. Journal of Advanced Management Science, 3(1). https://doi.org/10.12720/joams.3.1.38-43
    Ahn, H. K., Kim, H. J., & Aggarwal, P. (2014). Helping fellow beings: Anthropomorphized social causes and the role of anticipatory guilt. Psychological Science, 25(1), 224-229. https://doi.org/10.1177/0956797613496823
    Ahn, R. J., Cho, S. Y., & Sunny Tsai, W. (2022). Demystifying computer-generated imagery (CGI) influencers: The effect of perceived anthropomorphism and social presence on brand outcomes. Journal of Interactive Advertising, 22(3), 327-335. https://doi.org/10.1080/15252019.2022.2111242
    Airenti, G. (2015). The cognitive bases of anthropomorphism: from relatedness to empathy. International Journal of Social Robotics, 7, 117-127. https://doi.org/10.1007/s12369-014-0263-x
    Alalwan, A. A., Rana, N. P., Dwivedi, Y. K., & Algharabat, R. (2017). Social media in marketing: A review and analysis of the existing literature. Telematics and Informatics, 34(7), 1177-1190. https://doi.org/10.1016/j.tele.2017.05.008
    Allport, G. W. (1961). Pattern and growth in personality. https://doi.org/10.1111/j.1467-6494.1941.tb01886.x
    Amaldoss, W., & Jain, S. (2005). Pricing of conspicuous goods: A competitive analysis of social effects. Journal of Marketing Research, 42(1), 30-42. https://doi.org/10.1509/jmkr.42.1.30.56883
    Anderson, K., André, E., Baur, T., Bernardini, S., Chollet, M., Chryssafidou, E., Damian I., Ennis, C., Egges, A., Gebhard, P., Jones, H., Ochs, M., Pelachaud, C., Porayska-Pomsta, K., Rizzo, P & Sabouret, N. (2013, November). The TARDIS framework: intelligent virtual agents for social coaching in job interviews. In International conference on advances in computer entertainment technology (pp. 476-491). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-319-03161-3_35
    Arsenyan, J., & Mirowska, A. (2021). Almost human? A comparative case study on the social media presence of virtual influencers. International Journal of Human - Computer Studies, 155. https://doi.org/10.1016/j.ijhcs.2021.102694
    Astrid, H. (2023, February 8). Understanding The Role of AI and Virtual Influencers Today. Virtual Humans. https://www.virtualhumans.org/article/understanding-the-role-of-ai-and-virtual-influencers-today
    Aznab, E., Seyyedamiri, N., Ezami, E., & Ranjbran, A. (2020). Creating the Brand Image: Investigation the Role of Instagram Users Experience on Customers of Sharing Economy Platforms. Quarterly Journal of Brand Management, 7(1), 83-125. https://doi.org/10.4018/JGIM.2020070109
    Babin, B. J., Hardesty, D. M., & Suter, T. A. (2003). Color and shopping intentions: The intervening effect of price fairness and perceived affect. Journal of Business Research, 56(7), 541-551. https://doi.org/10.1016/S0148-2963(01)00246-6
    Bagozzi, R. P., Dholakia, U. M., & Pearo, L. R. K. (2007). Antecedents and consequences of online social interactions. Media Psychology, 9(1), 77-114. https://doi.org/10.1080/15213260709336804
    Bailey, A. A., & Cole, C. A. (2004). The effects of multiple product endorsements by celebrities on consumer attitudes and intentions: An extension. Sports marketing and the Psychology of Marketing Communication, 133-157. https://doi.org/10.4324/9781410610003-15
    Baird, J. G. (1981). The brighter side of deviance: Implications from a study of need for uniqueness and sensation-seeking. Psychological Reports, 49(3), 1007-1008. https://doi.org/10.2466/pr0.1981.49.3.1007
    Baklanov, N. (2019). The top Instagram virtual influencers in 2019. Hype-Journal. https://hypeauditor.com/blog/the-top-instagram-virtual-influencers-in-2019/.
    Balas, B., & Pacella, J. (2017). Trustworthiness perception is disrupted in artificial faces. Computers in Human Behavior, 77, 240-248. https://doi.org/10.1016/j.chb.2017.08.045
    Bar, M., & Neta, M. (2006). Humans prefer curved visual objects. Psychological Science, 17(8), 645-648. https://doi.org/10.1111/j.1467-9280.2006.01759.x
    Baron, R. M., & Kenny, D. A. (1986). The moderator–mediator variable distinction in social psychological research: Conceptual, strategic, and statistical considerations. Journal of Personality and Social Psychology, 51(6), 1173. https://doi.org/10.1037/0022-3514.51.6.1173
    Barta, S., Flavián, M., & Gurrea, R. (2021). Influencer marketing: how social presence affects followers’ intentions. In Marketing and Smart Technologies: Proceedings of ICMarkTech 2020 (pp. 467-478). Springer Singapore. https://doi.org/10.1007/978-981-33-4183-8_37
    Bartneck, C. (2023). Godspeed questionnaire series: Translations and usage. In International handbook of behavioral health assessment (pp. 1-35). Cham: Springer International Publishing.
    Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. (2007, August). Is the uncanny valley an uncanny cliff?. In RO-MAN 2007-The 16th IEEE International Symposium on Robot and Human Interactive Communication (pp. 368-373). IEEE. https://doi.org/10.1109/ROMAN.2007.4415111
    Bartneck, C., Kulić, D., Croft, E., & Zoghbi, S. (2009). Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots. International Journal of Social Robotics, 1, 71-81. https://doi.org/10.1007/s12369-008-0001-3
    Baudier, P., de Boissieu, E., & Duchemin, M. H. (2023). Source credibility and emotions generated by robot and human influencers: the perception of luxury brand representatives. Technological Forecasting and Social Change, 187, 122255.
    Baughan, A., August, T., Yamashita, N., & Reinecke, K. (2020, April). Keep it simple: how visual complexity and preferences impact search efficiency on websites. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-10). https://doi.org/10.1145/3313831.3376849
    Beldad, A., De Jong, M., & Steehouder, M. (2010). How shall I trust the faceless and the intangible? A literature review on the antecedents of online trust. Computers in Human Behavior, 26(5), 857-869. https://doi.org/10.1016/j.chb.2010.03.013
    Bellizzi, J. A., & Hite, R. E. (1992). Environmental color, consumer feelings, and purchase likelihood. Psychology & Marketing, 9(5), 347-363. https://doi.org/10.1002/mar.4220090502
    Bendoni, W., & Danielian, F. (2019, July). The future of influencer marketing in the digital age of virtual influencers. In 2019 Global Fashion Management Conference at Paris (pp. 604-607). https://doi.org/10.15444/GFMC2019.06.02.01
    Berger, J., & Heath, C. (2007). Where consumers diverge from others: Identity signaling and product domains. Journal of Consumer Research, 34(2), 121-134. https://doi.org/10.1086/519142
    Bergkvist, L., Hjalmarson, H., & Mägi, A. W. (2016). A new model of how celebrity endorsements work: attitude toward the endorsement as a mediator of celebrity source and endorsement effects. International Journal of Advertising, 35(2), 171-184. https://doi.org/10.1080/02650487.2015.1024384
    Berryman, R., Abidin, C., & Leaver, T. (2021). A topography of virtual influencers. In The 22nd Annual Conference of the Association of Internet Researchers AoIR2021.
    Berthon, P. R., Pitt, L. F., Plangger, K., & Shapiro, D. (2012). Marketing meets Web 2.0, social media, and creative consumers: Implications for international marketing strategy. Business Horizons, 55(3), 261-271. https://doi.org/10.1016/j.bushor.2012.01.007
    Bhalla, R., Tiwari, P., & Chowdhary, N. (2021). Digital natives leading the world: paragons and values of Generation Z. In Generation Z Marketing and Management in Tourism and Hospitality: The Future of the Industry (pp. 3-23). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-70695-1_1
    Bhandari, U., Chang, K., & Neben, T. (2019). Understanding the impact of perceived visual aesthetics on user evaluations: An emotional perspective. Information & Management, 56(1), 85-93. https://doi.org/10.1016/j.im.2018.07.003
    Bian, Q., & Forsythe, S. (2012). Purchase intention for luxury brands: A cross cultural comparison. Journal of Business Research, 65(10), 1443-1451. https://doi.org/10.1016/j.jbusres.2011.10.010
    Biocca, F., & Harms, C. (2002). Defining and measuring social presence: Contribution to the networked minds theory and measure. Proceedings of PRESENCE, 2002, 7-36.
    Biocca, F., & Nowak, K. (2001). Plugging your body into the telecommunication system: Mediated embodiment, media interfaces, and social virtual environments. Communication Technology and Society, 407-447.
    Biocca, F., Harms, C., & Burgoon, J. K. (2003). Toward a more robust theory and measure of social presence: Review and suggested criteria. Presence: Teleoperators & Virtual Environments, 12(5), 456-480. https://doi.org/10.1162/105474603322761270
    Blascovich, J., Loomis, J., Beall, A. C., Swinth, K. R., Hoyt, C. L., & Bailenson, J. N. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13(2), 103-124.
    Bloch, P. H. (1995). Seeking the ideal form: Product design and consumer response. Journal of Marketing, 59(3), 16-29. https://doi.org/10.2307/1252116
    Block, E., & Lovegrove, R. (2021). Discordant storytelling,‘honest fakery’, identity peddling: How uncanny CGI characters are jamming public relations and influencer practices. Public Relations Inquiry, 10(3), 265-293. https://doi.org/10.1177/2046147X211026936
    Blut, M., Wang, C., Wünderlich, N. V., & Brock, C. (2021). Understanding anthropomorphism in service provision: a meta-analysis of physical robots, chatbots, and other AI. Journal of the Academy of Marketing Science, 49, 632-658. https://doi.org/10.1007/s11747-020-00762-y
    Brian, D. (2023, December 19). Instagram Demographic Statistics: How Many People Use Instagram in 2024?. BACKLINKO. https://backlinko.com/instagram-users
    Brodeur, M. B., Dionne-Dostie, E., Montreuil, T., & Lepage, M. (2010). The Bank of Standardized Stimuli (BOSS), a new set of 480 normative photos of objects to be used as visual stimuli in cognitive research. PloS One, 5(5), e10773. https://doi.org/10.1371/journal.pone.0010773
    Bryman, A., & Cramer, D. (1997). Quantitative data analysis with SPSS for Windows: A guide for social scientists. Routledge.
    Burleigh, T. J., Schoenherr, J. R., & Lacroix, G. L. (2013). Does the uncanny valley exist? An empirical test of the relationship between eeriness and the human likeness of digitally created faces. Computers in Human Behavior, 29(3), 759-771. https://doi.org/10.1016/j.chb.2012.11.021
    Burns, D. J., & Brady, J. (1992). A cross-cultural comparison of the need for uniqueness in Malaysia and the United States. The Journal of Social Psychology, 132(4), 487-495. https://doi.org/10.1080/00224545.1992.9924728
    Byun, K. J., & Ahn, S. J. (2023). A Systematic Review of Virtual Influencers: Similarities and Differences between Human and Virtual Influencers in Interactive Advertising. Journal of Interactive Advertising, 1-14.
    Callahan, K. (2021). CGI Social Media Influencers: Are They above the FTC’s Influence?. Journal of Business & Technology Law, 16 (2), 361.
    Campbell, C., & Farrell, J. R. (2020). More than meets the eye: The functional components underlying influencer marketing. Business Horizons, 63(4), 469-479. https://doi.org/10.1016/j.bushor.2020.03.003
    Carter, E. J., Mahler, M., & Hodgins, J. K. (2013, August). Unpleasantness of animated characters corresponds to increased viewer attention to faces. In Proceedings of the Acm Symposium on Applied Perception (pp. 35-40). https://doi.org/10.1145/2492494.2502059
    Casaló, L. V., Flavián, C., & Ibáñez-Sánchez, S. (2020). Influencers on Instagram: Antecedents and consequences of opinion leadership. Journal of Business Research, 117, 510-519. https://doi.org/10.1016/j.jbusres.2018.07.005
    Casaló, L. V., Flavián, C., & Ibáñez-Sánchez, S. (2021). Be creative, my friend! Engaging users on Instagram by promoting positive emotions. Journal of Business Research, 130, 416-425. https://doi.org/10.1016/j.jbusres.2020.02.014
    Cervone, D., & Pervin, L. A. (2015). Personality: Theory and research. John Wiley & Sons.
    Chan, W. Y., To, C. K., & Chu, W. C. (2015). Materialistic consumers who seek unique products: how does their need for status and their affective response facilitate the repurchase intention of luxury goods?. Journal of Retailing and Consumer Services, 27, 1-10. https://doi.org/10.1016/j.jretconser.2015.07.001
    Chandon, P., & Wansink, B. (2002). When are stockpiled products consumed faster? A convenience–salience framework of postpurchase consumption incidence and quantity. Journal of Marketing Research, 39(3), 321-335. https://doi.org/10.1509/jmkr.39.3.321.19111
    Chattaraman, V., Kwon, W. S., Gilbert, J. E., & Ross, K. (2019). Should AI-Based, conversational digital assistants employ social-or task-oriented interaction style? A task-competency and reciprocity perspective for older adults. Computers in Human Behavior, 90, 315-330. https://doi.org/10.1016/j.chb.2018.08.048
    Chattopadhyay, D., & MacDorman, K. F. (2016). Familiar faces rendered strange: Why inconsistent realism drives characters into the uncanny valley. Journal of Vision, 16(11), 7-7. https://doi.org/10.1167/16.11.7
    Chebat, J. C., & Morrin, M. (2007). Colors and cultures: exploring the effects of mall décor on consumer perceptions. Journal of Business Research, 60(3), 189-196. https://doi.org/10.1016/j.jbusres.2006.11.003
    Cheetham, M., Wu, L., Pauli, P., & Jancke, L. (2015). Arousal, valence, and the uncanny valley: Psychophysiological and self-report findings. Frontiers in Psychology, 6, 981. https://doi.org/10.3389/fpsyg.2015.00981
    Chen, H. (2018). College-aged young consumers' perceptions of social media marketing: The story of Instagram. Journal of Current Issues & Research in Advertising, 39(1), 22-36. https://doi.org/10.1080/10641734.2017.1372321
    Chen, J., & Wang, L. (2007). Locus of control and the three components of commitment to change. Personality and Individual Differences, 42(3), 503-512. https://doi.org/10.1016/j.paid.2006.07.025
    Cheng, P., & Mugge, R. (2015). Should product innovations look simple or complex? The effects of visual complexity on consumers' comprehension of product innovations. In Proceedings of the IASDR 2015 Congress Interplay, Brisbane, Australia, 2-5 November 2015. IASDR.
    Cheung, F. S. L. (2022, June). Fanny Sau Lan Cheung, Wing-Fai Leung, Cherry Cheuk Wa Cheung Virtual Celebrities: Cartoon Virtual Celebrities vs Realistic Virtual Celebrities. In Full-Text Book of International Symposium of Economics Finance and Econometrics (p. 10).
    Chia, J. (2020, September 23). Human-Like but Not Real: Virtual Influencers Are Changing Social Media. Vulcan Post. https://vulcanpost.com/714814/virtual-influencers-social-media-singapore/
    Cho, C. H., & Leckenby, J. D. (1999, June). Interactivity as a measure of advertising effectiveness: Antecedents and consequences of interactivity in web advertising. In Proceedings of the conference-american academy of advertising (pp. 162-179). American Academy of Advertising.
    Choudhry, A., Han, J., Xu, X., & Huang, Y. (2022). " I Felt a Little Crazy Following a 'Doll'" Investigating Real Influence of Virtual Influencers on Their Followers. Proceedings of the ACM on Human-Computer Interaction, 6(GROUP), 1-28. https://doi.org/10.1145/3492862
    Chowdhary, M. (2019). How the humans behind CGI influencers need to adapt to consumer needs, Lil Miquela isn't making as good of an impression as real people. Adweek (March 13), www. adweek. com/digital/how-the-humans-behind-cgi-influen cers-need-to-adapt-to-consumer-needs.
    Chung, N., Han, H., & Koo, C. (2015). Adoption of travel information in user-generated content on social media: the moderating effect of social presence. Behaviour & Information Technology, 34(9), 902-919. https://doi.org/10.1080/0144929X.2015.1039060
    Ciechanowski, L., Przegalinska, A., Magnuski, M., & Gloor, P. (2019). In the shades of the uncanny valley: An experimental study of human–chatbot interaction. Future Generation Computer Systems, 92, 539-548. https://doi.org/10.1016/j.future.2018.01.055
    Colliander, J., & Dahlén, M. (2011). Following the fashionable friend: The power of social media: Weighing publicity effectiveness of blogs versus online magazines. Journal of Advertising Research, 51(1), 313-320. https://doi.org/10.2501/JAR-51-1-313-320
    Colliander, J., & Marder, B. (2018). ‘Snap happy’brands: Increasing publicity effectiveness through a snapshot aesthetic when marketing a brand on Instagram. Computers in Human Behavior, 78, 34-43. https://doi.org/10.1016/j.chb.2017.09.015
    Conti, M., Gathani, J., & Tricomi, P. P. (2022). Virtual influencers in online social media. IEEE Communications Magazine, 60(8), 86-91. https://doi.org/10.1109/MCOM.001.2100786
    Costa Jr, P. T., & McCrae, R. R. (1992). Four ways five factors are basic. Personality and Individual Differences, 13(6), 653-665. https://doi.org/10.1016/0191-8869(92)90236-I
    Creusen, M. E., Veryzer, R. W., & Schoormans, J. P. (2010). Product value importance and consumer preference for visual complexity and symmetry. European Journal of Marketing, 44(9/10), 1437-1452. https://doi.org/10.1108/03090561011062916
    Croes, E., & Bartels, J. (2021). Young adults’ motivations for following social influencers and their relationship to identification and buying behavior. Computers in Human Behavior, 124, 106910. https://doi.org/10.1016/j.chb.2021.106910
    da Silva Oliveira, A. B., & Chimenti, P. (2021). " Humanized Robots": A Proposition of Categories to Understand Virtual Influencers. Australasian Journal of Information Systems, 25. https://doi.org/10.3127/ajis.v25i0.3223
    Dabiran, E., Wang, F., & Farivar, S. (2022). Virtual influencer marketing: Anthropomorphism and its effect.
    Daher, S., Kim, K., Lee, M., Bruder, G., Schubert, R., Bailenson, J., & Welch, G. F. (2017, March). Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans. In 2017 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 201-202). IEEE. https://doi.org/10.1109/3DUI.2017.7893341
    Davenport, T., Guha, A., Grewal, D., & Bressgott, T. (2020). How artificial intelligence will change the future of marketing. Journal of the Academy of Marketing Science, 48, 24-42. https://doi.org/10.1007/s11747-019-00696-0
    De Bock, T., Pandelaere, M., & Van Kenhove, P. (2013). When colors backfire: The impact of color cues on moral judgment. Journal of Consumer Psychology, 23(3), 341-348. https://doi.org/10.1016/j.jcps.2012.09.003
    De Veirman, M., Cauberghe, V., & Hudders, L. (2017). Marketing through Instagram influencers: the impact of number of followers and product divergence on brand attitude. International Journal of Advertising, 36(5), 798-828. https://doi.org/10.1080/02650487.2017.1348035
    Delbaere, M., McQuarrie, E. F., & Phillips, B. J. (2011). Personification in advertising. Journal of Advertising, 40(1), 121-130. https://doi.org/10.2753/JOA0091-3367400108
    Deng, L., & Poole, M. S. (2010). Affect in web interfaces: A study of the impacts of web page visual complexity and order. Mis Quarterly, 711-730. https://doi.org/10.2307/25750702
    Deng, X., Li, M., & Suh, A. (2020, July). Recommendation or advertisement? The influence of advertising-disclosure language with pictorial types on influencer credibility and consumers’ brand attitudes. In International Conference on Human-Computer Interaction (pp. 234-248). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-60152-2_19
    Di Natale, A. F., Simonetti, M. E., La Rocca, S., & Bricolo, E. (2023). Uncanny valley effect: A qualitative synthesis of empirical research to assess the suitability of using virtual faces in psychological research. Computers in Human Behavior Reports, 100288.
    Djafarova, E., & Rushworth, C. (2017). Exploring the credibility of online celebrities' Instagram profiles in influencing the purchase decisions of young female users. Computers in Human Behavior, 68, 1-7. https://doi.org/10.1016/j.chb.2016.11.009
    Dodds, W. B., Monroe, K. B., & Grewal, D. (1991). Effects of price, brand, and store information on buyers’ product evaluations. Journal of Marketing Research, 28(3), 307-319. https://doi.org/10.2307/3172866
    Dollinger, M. J. (2003). Entrepreneurship: Strategies and Resources. New Jersey: Prentice Hall.
    Donderi, D. C. (2006). Visual complexity: a review. Psychological Bulletin, 132(1), 73.
    Douglas, K. M., Sutton, R. M., & Cichocka, A. (2017). The psychology of conspiracy theories. Current Directions in Psychological Science, 26(6), 538-542. https://doi.org/10.1177/0963721417718261
    Drenten, J., & Brooks, G. (2020). Celebrity 2.0: Lil Miquela and the rise of a virtual star system. Feminist Media Studies, 20(8), 1319-1323. https://doi.org/10.1080/14680777.2020.1830927
    Duggan, M., Ellison, N.B., Lampe, C., Lenhart, A. and Madden, M. (2015). Social Media Update 2014, Pew Research Center, Washington, DC.
    El Hedhli, K., Zourrig, H., Al Khateeb, A., & Alnawas, I. (2023). Stereotyping human-like virtual influencers in retailing: Does warmth prevail over competence?. Journal of Retailing and Consumer Services, 75, 103459.
    Elsharnouby, M. H., Jayawardhena, C., Liu, H., & Elbedweihy, A. M. (2022). Strengthening consumer–brand relationships through avatars. Journal of Research in Interactive Marketing, (ahead-of-print), 1-21. https://doi.org/10.1108/JRIM-02-2022-0035
    Epley, N., Waytz, A., & Cacioppo, J. T. (2007). On seeing human: A three-factor theory of anthropomorphism. Psychological Review, 114(4), 864. https://doi.org/10.1037/0033-295X.114.4.864
    Esch, F. R., Langner, T., Schmitt, B. H., & Geus, P. (2006). Are brands forever? How brand knowledge and relationships affect current and future purchases. Journal of product & Brand Management, 15(2), 98-105. https://doi.org/10.1108/10610420610658938
    Etemad-Sajadi, R. (2016). The impact of online real-time interactivity on patronage intention: The use of avatars. Computers in Human Behavior, 61, 227-232. https://doi.org/10.1016/j.chb.2016.03.045
    Etzkorn, K. (2021, April 9). How digital shopping will evolve: Three trends to watch. Forbes. https://www.forbes.com/sites/forbestechcouncil/2021/04/09/how-digital-shopping-will-evolve-three-trends-to-watch/?sh=db7e0e43773f
    Evans, N. J., Phua, J., Lim, J., & Jun, H. (2017). Disclosing Instagram influencer advertising: The effects of disclosure language on advertising recognition, attitudes, and behavioral intent. Journal of Interactive Advertising, 17(2), 138-149. https://doi.org/10.1080/15252019.2017.1366885
    Faison, E. W. (1977). The neglected variety drive: A useful concept for consumer behavior. Journal of Consumer Research, 172-175. https://doi.org/10.1086/208693
    Farivar, S., Wang, F., & Yuan, Y. (2021). Opinion leadership vs. para-social relationship: Key factors in influencer marketing. Journal of Retailing and Consumer Services, 59, 102371. https://doi.org/10.1016/j.jretconser.2020.102371
    Farman, L., Comello, M. L., & Edwards, J. R. (2020). Are consumers put off by retargeted ads on social media? Evidence for perceptions of marketing surveillance and decreased ad effectiveness. Journal of Broadcasting & Electronic Media, 64(2), 298-319. https://doi.org/10.1080/08838151.2020.1767292
    Fisher, R. J., & Price, L. L. (1992). An investigation into the social context of early adoption behavior. Journal of Consumer Research, 19(3), https://doi.org/477-486. 10.1086/209317
    Fox, J., Ahn, S. J. (Grace), Janssen, J. H., Yeykelis, L., Segovia, K. Y., & Bailenson, J. N. (2015). Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence. Human-Computer Interaction, 30(5), 401–432. https://doi.org/10.1080/07370024.2014.921494
    Franke, C., Groeppel-Klein, A., & Müller, K. (2023). Consumers’ responses to virtual influencers as advertising endorsers: novel and effective or uncanny and deceiving?. Journal of Advertising, 52(4), 523-539.
    Freberg, K., Graham, K., McGaughey, K., & Freberg, L. A. (2011). Who are the social media influencers? A study of public perceptions of personality. Public Relations Review, 37(1), 90-92. https://doi.org/10.1016/j.pubrev.2010.11.001
    Fromkin, H. L., & Snyder, C. R. (1980). The search for uniqueness and valuation of scarcity. In Social exchange (pp. 57-75). Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-3087-5_3
    Ganguli, R., Padhy, S. C., & Saxena, T. (2022). The Characteristics and Preferences of Gen Z: A Review of Multi-Geography Findings. IUP Journal of Organizational Behavior, 21(2), 79-98.
    Garnier, M., & Poncin, I. (2013). The avatar in marketing: Synthesis, integrative framework and perspectives. Recherche et Applications en Marketing (English Edition), 28(1), 85-115. https://doi.org/10.1177/2051570713478335
    Gefen, D., & Straub, D. W. (2004). Consumer trust in B2C e-Commerce and the importance of social presence: experiments in e-Products and e-Services. Omega, 32(6), 407-424. https://doi.org/10.1016/j.omega.2004.01.006
    Geissler, G. L., Zinkhan, G. M., & Watson, R. T. (2006). The influence of home page complexity on consumer attention, attitudes, and purchase intent. Journal of Advertising, 35(2), 69-80. https://doi.org/10.1080/00913367.2006.10639232
    Geller, T. (2008). Overcoming the uncanny valley. IEEE Computer Graphics and Applications, 28(4), 11-17. https://doi.org/10.1109/MCG.2008.79
    Gerlich, M. (2023). The Power of Virtual Influencers: Impact on Consumer Behaviour and Attitudes in the Age of AI. Administrative Sciences, 13(8), 178.
    Giovanis, A. N., Tomaras, P., & Zondiros, D. (2013). Suppliers logistics service quality performance and its effect on retailers’ behavioral intentions. Procedia-Social and Behavioral Sciences, 73, 302-309. https://doi.org/10.1016/j.sbspro.2013.02.056
    Gkikas, D. C., & Theodoridis, P. K. (2022). AI in consumer behavior. Advances. In Artificial Intelligence-based Technologies: Selected Papers in Honour of Professor Nikolaos G. Bourbakis, 1, 147-176. https://doi.org/10.1007/978-3-030-80571-5_10
    Golossenko, A., Pillai, K. G., & Aroean, L. (2020). Seeing brands as humans: Development and validation of a brand anthropomorphism scale. International Journal of Research in Marketing, 37(4), 737-755. https://doi.org/10.1016/j.ijresmar.2020.02.007
    Gong, L. (2008). How social is social responses to computers? The function of the degree of anthropomorphism in computer representations. Computers in Human Behavior, 24(4), 1494-1509. https://doi.org/10.1016/j.chb.2007.05.007
    Gonzales-Chávez, M. A., & Vila-Lopez, N. (2021). Designing the best avatar to reach millennials: gender differences in a restaurant choice. Industrial Management & Data Systems, 121(6), 1216-1236. https://doi.org/10.1108/IMDS-03-2020-0156
    Gorn, G. J., Chattopadhyay, A., Sengupta, J., & Tripathi, S. (2004). Waiting for the web: how screen color affects time perception. Journal of Marketing Research, 41(2), 215-225. https://doi.org/10.1509/jmkr.41.2.215.28668
    Grand View Research (2022). Virtual Influencer Market Size, Share & Trends Analysis Report By Type (Non-human, Human), By Offering (Solution, Services), By End-use, By Region, And Segment Forecasts, 2023 – 2030. Grand View Research. https://www.grandviewresearch.com/industry-analysis/virtual-influencer-market-report
    Grand View Research (2023, December). Virtual Influencer Market Size To Reach $45.82 Billion By 2030. Grand View Research. https://www.grandviewresearch.com/press-release/global-virtual-influencer-market
    Granovetter, M., & Soong, R. (1986). Threshold models of interpersonal effects in consumer demand. Journal of Economic Behavior & Organization, 7(1), 83-99.
    Groom, V., Bailenson, J. N., & Nass, C. (2009). The influence of racial embodiment on racial bias in immersive virtual environments. Social Influence, 4(3), 231-248. https://doi.org/10.1080/15534510802643750
    Gulz, A. (2004). Benefits of virtual characters in computer based learning environments: Claims and evidence. International Journal of Artificial Intelligence in Education, 14(3-4), 313-334.
    Gunawardena, C. N., & Zittle, F. J. (1997). Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment. American Journal of Distance Education, 11(3), 8-26. https://doi.org/10.1080/08923649709526970
    Guo, F., Chen, J., Li, M., Lyu, W., & Zhang, J. (2022). Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps. Universal Access in the Information Society, 21(4), 795-808. https://doi.org/10.1007/s10209-021-00815-1
    Guthrie, S. (2020). Virtual influencers: More human than humans. In Influencer Marketing (pp. 271-285). Routledge. https://doi.org/10.4324/9780429322501-20
    Gutuleac, R., Baima, G., Rizzo, C., & Bresciani, S. Will virtual influencers overcome the uncanny valley? The moderating role of social cues. Psychology & Marketing.
    Haenlein, M., Anadol, E., Farnsworth, T., Hugo, H., Hunichen, J., & Welte, D. (2020). Navigating the New Era of Influencer Marketing: How to be Successful on Instagram, TikTok, & Co. California Management Review, 63(1), 5-25. https://doi.org/10.1177/0008125620958166
    Hall, R. H., & Hanna, P. (2004). The impact of web page text-background colour combinations on readability, retention, aesthetics and behavioural intention. Behaviour & Information Technology, 23(3), 183-195. https://doi.org/10.1080/01449290410001669932
    Ham, J., Li, S., Shah, P., & Eastin, M. S. (2023). The “Mixed” Reality of Virtual Brand Endorsers: Understanding the Effect of Brand Engagement and Social Cues on Technological Perceptions and Advertising Effectiveness. Journal of Interactive Advertising, 23(2), 98-113.
    Ham, J., Shah, P., & Eastin, M. S. (2022, May). Do You Think I’m Real? A Mixed Reality Approach to the Effects of the Virtual Influencer Engagement on Attitude and Brand Attachment: An Abstract. In Academy of Marketing Science Annual Conference (pp. 73-74). Cham: Springer Nature Switzerland.
    Han, M. C. (2021). The impact of anthropomorphism on consumers’ purchase decision in chatbot commerce. Journal of Internet Commerce, 20(1), 46-65. https://doi.org/10.1080/15332861.2020.1863022
    Harper, S., Michailidou, E., & Stevens, R. (2009). Toward a definition of visual complexity as an implicit measure of cognitive load. ACM Transactions on Applied Perception (TAP), 6(2), 1-18. https://doi.org/10.1145/1498700.1498704
    Hassan, M., Iqbal, Z., & Khanum, B. (2018). The role of trust and social presence in social commerce purchase intention. Pakistan Journal of Commerce and Social Sciences (PJCSS), 12(1), 111-135.
    Hassanein, K., & Head, M. (2007). Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping. International journal of Human-Computer Studies, 65(8), 689-708. https://doi.org/10.1016/j.ijhcs.2006.11.018
    Haugtvedt, C. P., & Petty, R. E. (1992). Personality and persuasion: Need for cognition moderates the persistence and resistance of attitude changes. Journal of Personality and Social Psychology, 63(2), 308. https://doi.org/10.1037/0022-3514.63.2.308
    Heater, C. (1992). Being there: The subjective experience of presence. Presence Teleoperators Virtual Environ., 1(2), 262-271. https://doi.org/10.1162/pres.1992.1.2.262
    Heather, L. (2019, November 26). What It Means For Virtual Instagram Influencers’ Popularity Rising. Forbes. https://www.forbes.com/sites/heatherleighton/2019/11/26/what-it-means-for-virtual-instagram-influencers-popularity-rising/?sh=20c2d5e16e09
    Helmig, B., Huber, J. A., & Leeflang, P. (2007). Explaining behavioural intentions toward co-branded products. Journal of Marketing Management, 23(3-4), 285-304. https://doi.org/10.1362/026725707X196387
    Hemp, P. (2006). Avatar-based marketing. Harvard Business Review, 84(6), 48-57.
    Hennig-Thurau, T., Gwinner, K. P., Walsh, G., & Gremler, D. D. (2004). Electronic word-of-mouth via consumer-opinion platforms: what motivates consumers to articulate themselves on the internet?. Journal of Interactive Marketing, 18(1), 38-52. https://doi.org/10.1002/dir.10073
    Hepperle, D., Purps, C. F., Deuchler, J., & Wölfel, M. (2022). Aspects of visual avatar appearance: self-representation, display type, and uncanny valley. The Visual Computer, 38(4), 1227-1244. https://doi.org/10.1007/s00371-021-02151-0
    Hirschman, E. C. (1980). Innovativeness, novelty seeking, and consumer creativity. Journal of Consumer Research, 7(3), 283-295. https://doi.org/10.1086/208816
    Ho, C. C., & MacDorman, K. F. (2010). Revisiting the uncanny valley theory: Developing and validating an alternative to the Godspeed indices. Computers in Human Behavior, 26(6), 1508-1518. https://doi.org/10.1016/j.chb.2010.05.015
    Holzwarth, M., Janiszewski, C., & Neumann, M. M. (2006). The influence of avatars on online consumer shopping behavior. Journal of Marketing, 70(4), 19-36. https://doi.org/10.1509/jmkg.70.4.19
    Hsu, C. L., Chuan‐Chuan Lin, J., & Chiang, H. S. (2013). The effects of blogger recommendations on customers’ online shopping intentions. Internet Research, 23(1), 69-88. https://doi.org/10.1108/10662241311295782
    Hsu, Y. H., Chen, H., Lu, Y. L., & Fang, W. C. (2019). The effect of virtual spokescharacter type on online advertisements. International Journal of Electronic Commerce Studies, 9(2), 161-190. https://doi.org/10.7903/ijecs.1798
    Huang, Q. Q., Qu, H. J., & Li, P. (2022). The Influence of Virtual Idol Characteristics on Consumers’ Clothing Purchase Intention. Sustainability, 14(14), 8964. https://doi.org/10.3390/su14148964
    Hudders, L., De Jans, S., & De Veirman, M. (2021). The commercialization of social media stars: a literature review and conceptual framework on the strategic use of social media influencers. International Journal of Advertising, 40(3), 327-375. https://doi.org/10.1080/02650487.2020.1836925
    Huettl, V., & Gierl, H. (2012). Visual art in advertising: The effects of utilitarian vs. hedonic product positioning and price information. Marketing Letters, 23, 893-904. https://doi.org/10.1007/s11002-012-9196-z
    Hugh, D. C., Dolan, R., Harrigan, P., & Gray, H. (2022). Influencer marketing effectiveness: the mechanisms that matter. European Journal of Marketing, 56(12), 3485-3515. https://doi.org/10.1108/EJM-09-2020-0703
    Igartua, J. J., & Hayes, A. F. (2021). Mediation, moderation, and conditional process analysis: Concepts, computations, and some common confusions. The Spanish Journal of Psychology, 24, 1-23. https://doi.org/10.1017/SJP.2021.46
    Imhoff, R., & Erb, H. P. (2009). What motivates nonconformity? Uniqueness seeking blocks majority influence. Personality and Social Psychology Bulletin, 35(3), 309-320. https://doi.org/10.1177/0146167208328166
    Imhoff, R., & Lamberty, P. K. (2017). Too special to be duped: Need for uniqueness motivates conspiracy beliefs. European Journal of Social Psychology, 47(6), 724-734. https://doi.org/10.1002/ejsp.2265
    Influencer Marketing Hub. (2024, July 10). The State of Influencer Marketing 2024: Benchmark Report. Influencer Marketing Hub. https://influencermarketinghub.com/influencer-marketing-benchmark-report/
    Irmak, C., Vallen, B., & Sen, S. (2010). You like what I like, but I don’t like what you like: Uniqueness motivations in product preferences. Journal of Consumer Research, 37(3), 443-455. https://doi.org/10.1086/653139
    Ishibashi, K., Xiao, C., & Yada, K. (2019, December). Study of the Effects of Visual Complexity and Consumer Experience on Visual Attention and Purchase Behavior through the Use of Eye Tracking. In 2019 IEEE International Conference on Big Data (Big Data) (pp. 2664-2673). IEEE. https://doi.org/10.1109/BigData47090.2019.9005498
    Jagdishh, T. (2023). The Emergence of Virtual Influencers. Grand View Research. https://www.grandviewresearch.com/research-insights/emergence-of-virtual-influencers
    Jang, H., Jin, E., Bright, L., & Wilcox, G. (2023). Sponsored by a robot? How the human likeness of virtual influencers influences purchase intentions towards sponsored products. Journal of AI, Robotics & Workplace Automation, 2(3), 215-227.
    Jang, J. Y., Baek, E., & Choo, H. J. (2018). Managing the visual environment of a fashion store: Effects of visual complexity and order on sensation-seeking consumers. International Journal of Retail & Distribution Management, 46(2), 210-226. https://doi.org/10.1108/IJRDM-03-2017-0050
    Jhawar, A., Kumar, P., & Varshney, S. (2023). The emergence of virtual influencers: a shift in the influencer marketing paradigm. Young Consumers, 24(4), 468-484.
    Jiang, K., Zheng, J., & Luo, S. (2024). Green power of virtual influencer: The role of virtual influencer image, emotional appeal, and product involvement. Journal of Retailing and Consumer Services, 77, 103660.
    Jiang, W., Ko, E., & Chae, H. (2019). The effect of sustainable fashion brand's advertising color and expression on consumers' emotions and perceptions-focus on Instagram. Fashion & Textile Research Journal, 21(4), 432-451. https://doi.org/10.5805/SFTI.2019.21.4.432
    Jin, S. A. A. (2009). Modality effects in second life: The mediating role of social presence and the moderating role of product involvement. CyberPsychology & Behavior, 12(6), 717-721. https://doi.org/10.1089/cpb.2008.0273
    Jin, S. A. A., & Bolebruch, J. (2009). Avatar-based advertising in Second Life: The role of presence and attractiveness of virtual spokespersons. Journal of Interactive Advertising, 10(1), 51-60. https://doi.org/10.1080/15252019.2009.10722162
    Jin, S. A. A., & Sung, Y. (2010). The roles of spokes-avatars' personalities in brand communication in 3D virtual environments. Journal of Brand Management, 17, 317-327. https://doi.org/10.1057/bm.2009.18
    Jin, S. V., Muqaddam, A., & Ryu, E. (2019). Instafamous and social media influencer marketing. Marketing Intelligence & Planning, 37(5), 567-579. https://doi.org/10.1108/MIP-09-2018-0375
    Jin, S. V., Ryu, E., & Muqaddam, A. (2021). I trust what she's# endorsing on Instagram: moderating effects of parasocial interaction and social presence in fashion influencer marketing. Journal of Fashion Marketing and Management: An International Journal, 25(4), 665-681. https://doi.org/10.1108/JFMM-04-2020-0059
    Johnson, B. K., Potocki, B., & Veldhuis, J. (2019). Is that my friend or an advert? The effectiveness of Instagram native advertisements posing as social posts. Journal of Computer-Mediated Communication, 24(3), 108-125. https://doi.org/10.1093/jcmc/zmz003
    Johnson, E. K., & Hong, S. C. (2023). Instagramming social presence: A test of social presence theory and heuristic cues on Instagram sponsored posts. International Journal of Business Communication, 60(2), 543-559. https://doi.org/10.1177/2329488420944462
    Kádekov, Z., & Holienčinová, M. (2018). Influencer marketing as a modern phenomenon creating a new frontier of virtual opportunities. Communication Today, 9(2). https://doi.org/10.26493/1854-6935.17.211-220
    Kagan, J. (1988). The meanings of personality predicates. American Psychologist, 43(8), 614. https://doi.org/10.1037/0003-066X.43.8.614
    Kahai, S. S., & Cooper, R. B. (2003). Exploring the core concepts of media richness theory: The impact of cue multiplicity and feedback immediacy on decision quality. Journal of Management Information Systems, 20(1), 263-299. https://doi.org/10.1080/07421222.2003.11045754
    Kamins, M. A., & Marks, L. J. (1991). The perception of kosher as a third party certification claim in advertising for familiar and unfamiliar brands. Journal of the Academy of Marketing Science, 19, 177-185.
    Kang, S. H., & Watt, J. H. (2013). The impact of avatar realism and anonymity on effective communication via mobile devices. Computers in Human Behavior, 29(3), 1169-1181. https://doi.org/10.1016/j.chb.2012.10.010
    Kätsyri, J. (2018). Those virtual people all look the same to me: Computer-rendered faces elicit a higher false alarm rate than real human faces in a recognition memory task. Frontiers in Psychology, 9, 1362. https://doi.org/10.3389/fpsyg.2018.01362
    Kätsyri, J., Mäkäräinen, M., & Takala, T. (2017). Testing the ‘uncanny valley’hypothesis in semirealistic computer-animated film characters: An empirical evaluation of natural film stimuli. International Journal of Human-Computer Studies, 97, 149-161. https://doi.org/10.1016/j.ijhcs.2016.09.010
    Kauppinen-Räisänen, H., Björk, P., Lönnström, A., & Jauffret, M. N. (2018). How consumers' need for uniqueness, self-monitoring, and social identity affect their choices when luxury brands visually shout versus whisper. Journal of Business Research, 84, 72-81. https://doi.org/10.1016/j.jbusres.2017.11.012
    Keng, C. J., & Liu, C. C. (2013). Can avatar and self-referencing really increase the effects of online 2-D and 3-D advertising?. Computers in Human Behavior, 29(3), 791-802. https://doi.org/10.1016/j.chb.2012.10.025
    Khan, R. F., & Sutcliffe, A. (2014). Attractive agents are more persuasive. International Journal of Human-Computer Interaction, 30(2), 142-150. https://doi.org/10.1080/10447318.2013.839904
    Ki, C. W. C., Cuevas, L. M., Chong, S. M., & Lim, H. (2020). Influencer marketing: Social media influencers as human brands attaching to followers and yielding positive marketing results by fulfilling needs. Journal of Retailing and Consumer Services, 55, 102133. https://doi.org/10.1016/j.jretconser.2020.102133
    Kim, D., Hyun, H., & Park, J. (2020). The effect of interior color on customers’ aesthetic perception, emotion, and behavior in the luxury service. Journal of Retailing and Consumer Services, 57, 102252. https://doi.org/10.1016/j.jretconser.2020.102252
    Kim, E. A., Kim, D., & Shoenberger, H. (2023). The next hype in social media advertising: Examining virtual influencers’ brand endorsement effectiveness. Frontiers in Psychology, 14, 1089051.
    Kim, H. (2022). Keeping up with influencers: exploring the impact of social presence and parasocial interactions on Instagram. International Journal of Advertising, 41(3), 414-434. https://doi.org/10.1080/02650487.2021.1886477
    Kim, H., & Park, M. (2023). Virtual influencers’ attractiveness effect on purchase intention: A moderated mediation model of the Product–Endorser fit with the brand. Computers in Human Behavior, 143, 107703.
    Kim, I., Ki, C. W., Lee, H., & Kim, Y. K. (2024). Virtual influencer marketing: Evaluating the influence of virtual influencers’ form realism and behavioral realism on consumer ambivalence and marketing performance. Journal of Business Research, 176, 114611.
    Kim, S. Y., Schmitt, B. H., & Thalmann, N. M. (2019). Eliza in the uncanny valley: Anthropomorphizing consumer robots increases their perceived warmth but decreases liking. Marketing Letters, 30, 1-12. https://doi.org/10.1007/s11002-019-09485-9
    Kim, S., Chen, R. P., & Zhang, K. (2016). Anthropomorphized helpers undermine autonomy and enjoyment in computer games. Journal of Consumer Research, 43(2), 282-302. https://doi.org/10.1093/jcr/ucw016
    Kim, W., & Quan, W. (2024). Eeriness Unveiled: A Natural Language Processing Investigation of Co-Presented Human and Virtual Influencers on Instagram. Current Psychology, 1-15.
    King, A. J., Lazard, A. J., & White, S. R. (2020). The influence of visual complexity on initial user impressions: Testing the persuasive model of web design. Behaviour & Information Technology, 39(5), 497-510. https://doi.org/10.1080/0144929X.2019.1602167
    Kırcaburun, K., & Griffiths, M. D. (2019). Problematic Instagram use: The role of perceived feeling of presence and escapism. International Journal of Mental Health and Addiction, 17, 909-921. https://doi.org/10.1007/s11469-018-9895-7
    Knight, D. K., & Young Kim, E. (2007). Japanese consumers' need for uniqueness: Effects on brand perceptions and purchase intention. Journal of Fashion Marketing and Management: An International Journal, 11(2), 270-280. https://doi.org/10.1108/13612020710751428
    Knoll, J. (2016). Advertising in social media: a review of empirical evidence. International Journal of Advertising, 35(2), 266-300. https://doi.org/10.1080/02650487.2015.1021898
    Kolek, E. A., & Saunders, D. (2008). Online disclosure: An empirical examination of undergraduate Facebook profiles. Journal of student Affairs research and Practice, 45(1), 1-25. https://doi.org/10.2202/1949-6605.1905
    Krämer, N. C., Rosenthal‐von der Pütten, A. M., & Hoffmann, L. (2015). Social effects of virtual and robot companions. The Handbook of the Psychology of Communication Technology, 137-159. https://doi.org/10.1002/9781118426456.ch6
    Kreitler, S., Zigler, E., & Kreitler, H. (1974). The complexity of complexity. Human Development, 17(1), 54-73. https://doi.org/10.1159/000271333
    Krishen, A., & Kamra, K. (2008). Perceived versus actual complexity for websites: their relationship to consumer satisfaction. Journal of Consumer Satisfaction, Dissatisfaction and Complaining Behavior, 21, 104-123.
    Kron, J. (1983). Home-psych: The social psychology of home and decoration. Clarkson Potter.
    Kumar, A., Lee, H. J., & Kim, Y. K. (2009). Indian consumers' purchase intention toward a United States versus local brand. Journal of Business Research, 62(5), 521-527. https://doi.org/10.1016/j.jbusres.2008.06.018
    Kusumasondjaja, S. (2020). Exploring the role of visual aesthetics and presentation modality in luxury fashion brand communication on Instagram. Journal of Fashion Marketing and Management: An International Journal, 24(1), 15-31. https://doi.org/10.1108/JFMM-02-2019-0019
    Kusumasondjaja, S., & Tjiptono, F. (2019). Endorsement and visual complexity in food advertising on Instagram. Internet Research, 29(4), 659-687. https://doi.org/10.1108/IntR-11-2017-0459
    Ladhari, R., Massa, E., & Skandrani, H. (2020). YouTube vloggers’ popularity and influence: The roles of homophily, emotional attachment, and expertise. Journal of Retailing and Consumer Services, 54, 102027. https://doi.org/10.1016/j.jretconser.2019.102027
    Lantian, A., Muller, D., Nurra, C., & Douglas, K. M. (2017). I know things they don’t know!. Social Psychology. https://doi.org/10.1027/1864-9335/a000306
    Lavie, T., & Tractinsky, N. (2004). Assessing dimensions of perceived visual aesthetics of web sites. International Journal of Human-Computer Studies, 60(3), 269-298. https://doi.org/10.1016/j.ijhcs.2003.09.002
    Lee, J. A., Sudarshan, S., Sussman, K. L., Bright, L. F., & Eastin, M. S. (2022). Why are consumers following social media influencers on Instagram? Exploration of consumers’ motives for following influencers and the role of materialism. International Journal of Advertising, 41(1), 78-100. https://doi.org/10.1080/02650487.2021.1964226
    Lee, J. E., Hur, S., & Watkins, B. (2018). Visual communication of luxury fashion brands on social media: effects of visual complexity and brand familiarity. Journal of Brand Management, 25, 449-462. https://doi.org/10.1057/s41262-018-0092-6
    Lee, K. M., & Nass, C. (2005). Social-psychological origins of feelings of presence: Creating social presence with machine-generated voices. Media Psychology, 7(1), 31-45. https://doi.org/10.1207/S1532785XMEP0701_2
    Lee, S., Kim, D., & Lee, J. (2023, October). The Effects of Viewing Formats and Song Genres on Audience Experiences in Virtual Avatar Concerts. In Proceedings of the 31st ACM International Conference on Multimedia (pp. 6978-6988).
    Li, H., Lei, Y., Zhou, Q., & Yuan, H. (2023). Can you sense without being human? Comparing virtual and human influencers endorsement effectiveness. Journal of Retailing and Consumer Services, 75, 103456.
    Li, J., Huang, J., & Li, Y. (2023). Examining the effects of authenticity fit and association fit: A digital human avatar endorsement model. Journal of Retailing and Consumer Services, 71, 103230.
    Li, Y., & Xie, Y. (2020). Is a picture worth a thousand words? An empirical study of image content and social media engagement. Journal of Marketing Research, 57(1), 1-19. https://doi.org/10.1177/0022243719881113
    Lim, J. S., Hwang, Y., Kim, S., & Biocca, F. A. (2015). How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment. Computers in Human Behavior, 46, 158-167. https://doi.org/10.1016/j.chb.2015.01.013
    Lim, R. E., & Lee, S. Y. (2023). “You are a virtual influencer!”: Understanding the impact of origin disclosure and emotional narratives on parasocial relationships and virtual influencer credibility. Computers in Human Behavior, 148, 107897.
    Lin, S. W., Lo, L. Y. S., & Huang, T. K. (2016, January). Visual Complexity and Figure-Background Color Contrast of E-Commerce Websites: Effects on Consumers' Emotional Responses. In 2016 49th Hawaii International Conference on System Sciences (HICSS) (pp. 3594-3603). IEEE. https://doi.org/10.1109/HICSS.2016.449
    Lin, T. M., Lu, K. Y., & Wu, J. J. (2012). The effects of visual information in eWOM communication. Journal of Research in Interactive Marketing, 6(1), 7-26. https://doi.org/10.1108/17505931211241341
    Liu, F., & Lee, Y. H. (2022, June). Unveiling Behind-the-Scenes Human Interventions and Examining Source Orientation in Virtual Influencer Endorsements. In ACM International Conference on Interactive Media Experiences (pp. 175-192). https://doi.org/10.1145/3505284.3529962
    Liu, W., Cao, Y., & Proctor, R. W. (2021). How do app icon color and border shape influence visual search efficiency and user experience? Evidence from an eye-tracking study. International Journal of Industrial Ergonomics, 84, 103160. https://doi.org/10.1016/j.ergon.2021.103160
    Liu, W., Cao, Y., & Proctor, R. W. (2021). The Roles of Visual Complexity and Order in First Impressions of Webpages: An ERP Study of Webpage Rapid Evaluation. International Journal of Human–Computer Interaction, 1-14. https://doi.org/10.1080/10447318.2021.2002044
    Looi, J., & Kahlor, L. A. (2024). Artificial Intelligence in Influencer Marketing: A Mixed-Method Comparison of Human and Virtual Influencers on Instagram. Journal of Interactive Advertising, 1-20.
    Lou, C., Kiew, S. T. J., Chen, T., Lee, T. Y. M., Ong, J. E. C., & Phua, Z. (2023). Authentically fake? How consumers respond to the influence of virtual influencers. Journal of Advertising, 52(4), 540-557.
    Lou, C., Tan, S. S., & Chen, X. (2019). Investigating consumer engagement with influencer-vs. brand-promoted ads: The roles of source and disclosure. Journal of Interactive Advertising, 19(3), 169-186. https://doi.org/10.1080/15252019.2019.1667928
    Loveys, K., Sagar, M., Billinghurst, M., Saffaryazdi, N., & Broadbent, E. (2022, March). Exploring empathy with digital humans. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 233-237). IEEE. https://doi.org/10.1109/VRW55335.2022.00055
    Lu, B., Fan, W., & Zhou, M. (2016). Social presence, trust, and social commerce purchase intention: An empirical research. Computers in Human Behavior, 56, 225-237. https://doi.org/10.1016/j.chb.2015.11.057
    Lynn, M. (1992). The psychology of unavailability: Explaining scarcity and cost effects on value. Basic and Applied Social Psychology, 13(1), 3-7.
    Ma, Y., & Li, J. (2024). How humanlike is enough?: Uncover the underlying mechanism of virtual influencer endorsement. Computers in Human Behavior: Artificial Humans, 2(1), 100037.
    MacDorman, K. F. (2019). In the uncanny valley, transportation predicts narrative enjoyment more than empathy, but only for the tragic hero. Computers in Human Behavior, 94, 140-153. https://doi.org/10.1016/j.chb.2019.01.011
    MacDorman, K. F., & Chattopadhyay, D. (2016). Reducing consistency in human realism increases the uncanny valley effect; increasing category uncertainty does not. Cognition, 146, 190-205. https://doi.org/10.1016/j.cognition.2015.09.019
    Machado, P., Romero, J., Nadal, M., Santos, A., Correia, J., & Carballal, A. (2015). Computerized measures of visual complexity. Acta Psychologica, 160, 43-57. https://doi.org/10.1016/j.actpsy.2015.06.005
    Madan, C. R., Bayer, J., Gamer, M., Lonsdorf, T. B., & Sommer, T. (2018). Visual complexity and affect: Ratings reflect more than meets the eye. Frontiers in Psychology, 8, 2368. https://doi.org/10.3389/fpsyg.2017.02368
    Mai, R., Hoffmann, S., Schwarz, U., Niemand, T., & Seidel, J. (2014). The shifting range of optimal web site complexity. Journal of Interactive Marketing, 28(2), 101-116. https://doi.org/10.1016/j.intmar.2013.10.001
    Mara, M., Appel, M., & Gnambs, T. (2022). Human-like robots and the uncanny valley. Zeitschrift für Psychologie. https://doi.org/10.1027/2151-2604/a000486
    Marin, M. M., & Leder, H. (2016). Effects of presentation duration on measures of complexity in affective environmental scenes and representational paintings. Acta Psychologica, 163, 38-58. https://doi.org/10.1016/j.actpsy.2015.10.002
    Martin, B. A., Sherrard, M. J., & Wentzel, D. (2005). The role of sensation seeking and need for cognition on web‐site evaluations: a resource‐matching perspective. Psychology & Marketing, 22(2), 109-126. https://doi.org/10.1002/mar.20050
    Maslach, C., Stapp, J., & Santee, R. T. (1985). Individuation: Conceptual analysis and assessment. Journal of Personality and Social Psychology, 49(3), 729. https://doi.org/10.1037/0022-3514.49.3.729
    Mathur, M. B., & Reichling, D. B. (2016). Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley. Cognition, 146, 22-32. https://doi.org/10.1016/j.cognition.2015.09.008
    Mathur, M. B., Reichling, D. B., Lunardini, F., Geminiani, A., Antonietti, A., Ruijten, P. A., Levitan, C. A., Nave, G. Manfred, D., Bessette-Symons, B & Aczel, B. (2020). Uncanny but not confusing: Multisite study of perceptual category confusion in the Uncanny Valley. Computers in Human Behavior, 103, 21-30. https://doi.org/10.1016/j.chb.2019.08.029
    Mazodier, M., & Merunka, D. (2014). Beyond brand attitude: Individual drivers of purchase for symbolic cobranded products. Journal of Business Research, 67(7), 1552-1558. https://doi.org/10.1016/j.jbusres.2014.01.015
    Mazzoni, G., Vannucci, M., & Batool, I. (2014). Manipulating cues in involuntary autobiographical memory: Verbal cues are more effective than pictorial cues. Memory & Cognition, 42, 1076-1085. https://doi.org/10.3758/s13421-014-0420-3
    McAlister, L., & Pessemier, E. (1982). Variety seeking behavior: An interdisciplinary review. Journal of Consumer Research, 9(3), 311-322. https://doi.org/10.1086/208926
    McCrae, R. R., & Costa, P. T. (1987). Validation of the five-factor model of personality across instruments and observers. Journal of Personality and Social Psychology, 52(1), 81. https://doi.org/10.1037/0022-3514.52.1.81
    Meng, Q., Zhao, S., Huang, Z., & Zhou, F. (2021). Magface: A universal representation for face recognition and quality assessment. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (pp. 14225-14234).
    Miao, F., Kozlenkova, I. V., Wang, H., Xie, T., & Palmatier, R. W. (2022). An emerging theory of avatar marketing. Journal of Marketing, 86(1), 67-90. https://doi.org/10.1177/0022242921996646
    Michailidou, E., Eraslan, S., Yesilada, Y., & Harper, S. (2021). Automated prediction of visual complexity of web pages: Tools and evaluations. International Journal of Human-Computer Studies, 145, 102523. https://doi.org/10.1016/j.ijhcs.2020.102523
    Miniukovich, A., Sulpizio, S., & De Angeli, A. (2018, May). Visual complexity of graphical user interfaces. In Proceedings of the 2018 international conference on advanced visual interfaces (pp. 1-9). https://doi.org/10.1145/3206505.3206549
    Molin, V., & Nordgren, S. (2019). Robot or human? The marketing phenomenon of virtual influencers: A case study about virtual influencers’ parasocial interaction on Instagram.
    Moon, J. H., Kim, E., Choi, S. M., & Sung, Y. (2013). Keep the social in social media: The role of social interaction in avatar-based virtual shopping. Journal of Interactive Advertising, 13(1), 14-26. https://doi.org/10.1080/15252019.2013.768051
    Mori, M. (1970). The uncanny valley. Energy, 7, 33-35.
    Mori, M., MacDorman, K., & Kageki, N. (2012). The uncanny valley [From the 84 Field]. IEEE Robotics & Automation Magazine, 19(2), 98–100. https://doi.org/10.1109/MRA.2012.2192811
    Mouritzen, S. L. T., Penttinen, V., & Pedersen, S. (2023). Virtual influencer marketing: the good, the bad and the unreal. European Journal of Marketing.
    Moustakas, E., Lamba, N., Mahmoud, D., & Ranganathan, C. (2020, June). Blurring lines between fiction and reality: Perspectives of experts on marketing effectiveness of virtual influencers. In 2020 International Conference on Cyber Security and Protection of Digital Services (Cyber Security) (pp. 1-6). IEEE. https://doi.org/10.1109/CyberSecurity49315.2020.9138861
    Mrad, M., Ramadan, Z., & Nasr, L. I. (2022). Computer-generated influencers: the rise of digital personalities. Marketing Intelligence & Planning, 40(5), 589-603. https://doi.org/10.1108/MIP-12-2021-0423
    Mukhopadhyay, S., Pandey, R., & Rishi, B. (2023). Electronic word of mouth (eWOM) research–a comparative bibliometric analysis and future research insight. Journal of Hospitality and Tourism Insights, 6(2), 404-424. https://doi.org/10.1108/JHTI-07-2021-0174
    Munnukka, J., Talvitie-Lamberg, K., & Maity, D. (2022). Anthropomorphism and social presence in Human–Virtual service assistant interactions: The role of dialog length and attitudes. Computers in Human Behavior, 135, 107343. https://doi.org/10.1016/j.chb.2022.107343
    Nadkarni, S., & Gupta, R. (2007). A task-based model of perceived website complexity. MIS quarterly, 501-524. https://doi.org/10.2307/25148805
    Nah, K., Oh, S., Han, B., Kim, H., & Lee, A. (2022). A study on the user experience to improve immersion as a digital human in lifestyle content. Applied Sciences, 12(23), 12467. https://doi.org/10.3390/app122312467
    Nail, P. R. (1986). Toward an integration of some models and theories of social response. Psychological Bulletin, 100(2), 190. https://doi.org/10.1037/0033-2909.100.2.190
    Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of Social Issues, 56(1), 81-103. https://doi.org/10.1111/0022-4537.00153
    Nicolas, S., & Agnieszka, W. (2021). The personality of anthropomorphism: How the need for cognition and the need for closure define attitudes and anthropomorphic attributions toward robots. Computers in Human Behavior, 122, 106841. https://doi.org/10.1016/j.chb.2021.106841
    Nowak, K. L., & Biocca, F. (2003). The effect of the agency and anthropomorphism on users' sense of telepresence, copresence, and social presence in virtual environments. Presence: Teleoperators & Virtual Environments, 12(5), 481-494. https://doi.org/10.1162/105474603322761289
    Olivia, A., Mack, M. L., Shrestha, M., & Peeper, A. (2004). Identifying the perceptual dimensions of visual complexity of scenes. In Proceedings of the annual meeting of the cognitive science society.
    Olson, C. L. (1976). On choosing a test statistic in multivariate analysis of variance. Psychological Bulletin, 83(4), 579. https://doi.org/10.1037/0033-2909.83.4.579
    Orth, U. R., & Wirtz, J. (2014). Consumer processing of interior service environments: The interplay among visual complexity, processing fluency, and attractiveness. Journal of Service Research, 17(3), 296-309. https://doi.org/ 10.1177/1094670514529606
    Osei-Frimpong, K., Donkor, G., & Owusu-Frimpong, N. (2019). The impact of celebrity endorsement on consumer purchase intention: An emerging market perspective. Journal of Marketing Theory and Practice, 27(1), 103-121. https://doi.org/10.1080/10696679.2018.1534070
    Ozdemir, O., Kolfal, B., Messinger, P. R., & Rizvi, S. (2023). Human or virtual: How influencer type shapes brand attitudes. Computers in Human Behavior, 145, N.PAG. https://doi.org/10.1016/j.chb.2023.107771
    Palmer, J. W. (2002). Web site usability, design, and performance metrics. Information Systems Research, 13(2), 151-167. https://doi.org/10.1287/isre.13.2.151.88
    Pandir, M., & Knight, J. (2006). Homepage aesthetics: The search for preference factors and the challenges of subjectivity. Interacting with Computers, 18(6), 1351-1370. https://doi.org/10.1016/j.intcom.2006.03.007
    Park, G., Nan, D., Park, E., Kim, K. J., Han, J., & Del Pobil, A. P. (2021, January). Computers as social actors? Examining how users perceive and interact with virtual influencers on social media. In 2021 15th International Conference on Ubiquitous Information Management and Communication (IMCOM) (pp. 1-6). IEEE. https://doi.org/10.1109/IMCOM51814.2021.9377397
    Park, J., Lee, J. M., Xiong, V. Y., Septianto, F., & Seo, Y. (2021). David and Goliath: When and why micro-influencers are more persuasive than mega-influencers. Journal of Advertising, 50(5), 584-602. https://doi.org/10.1080/00913367.2021.1980470
    Paschen, J., Kietzmann, J., & Kietzmann, T. C. (2019). Artificial intelligence (AI) and its implications for market knowledge in B2B marketing. Journal of Business & Industrial Marketing, 34(7), 1410-1419. https://doi.org/10.1108/JBIM-10-2018-0295
    Pelau, C., Dabija, D. C., & Ene, I. (2021). What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry. Computers in Human Behavior, 122, 106855. https://doi.org/10.1016/j.chb.2021.106855
    Pelletier, M. J., Krallman, A., Adams, F. G., & Hancock, T. (2020). One size doesn’t fit all: a uses and gratifications analysis of social media platforms. Journal of Research in Interactive Marketing, 14(2), 269-284. https://doi.org/10.1108/JRIM-10-2019-0159
    Permell, S. R., & Pacheco, B. G. (2024). Consumer Responses to Elements of Visual Esthetics on a Brand’s Instagram Page. Journal of Promotion Management, 30(4), 583-614.
    Phua, J., & Ahn, S. J. (2016). Explicating the ‘like’on Facebook brand pages: The effect of intensity of Facebook use, number of overall ‘likes’, and number of friends'‘likes’ on consumers' brand outcomes. Journal of Marketing Communications, 22(5), 544-559. https://doi.org/10.1080/13527266.2014.941000
    Pieters, R., Wedel, M., & Batra, R. (2010). The stopping power of advertising: Measures and effects of visual complexity. Journal of Marketing, 74(5), 48-60. https://doi.org/10.1509/jmkg.74.5.48
    Pieters, R., Wedel, M., & Zhang, J. (2007). Optimal feature advertising design under competitive clutter. Management Science, 53(11), 1815-1828. https://doi.org/10.1287/mnsc.1070.0732
    Pilelienė, L., & Grigaliūnaitė, V. (2016). Effect of visual advertising complexity on consumers’ attention. International Journal of Management, Accounting and Economics, 3, 489-501.
    Pineda, A., Bellido-Pérez, E., & Barragán-Romero, A. I. (2022). “Backstage moments during the campaign”: The interactive use of Instagram by Spanish political leaders. New Media & Society, 24(5), 1133-1160. https://doi.org/10.1177/1461444820972390
    Priporas C. V., Stylos N., Fotiadis A. K. (2017). Generation Z consumers’ expectations of interactions in smart retailing: A future agenda. Computers in Human Behavior, 77, 374–381. https://doi.org/10.1016/j.chb.2017.01.058
    Puzakova, M., & Aggarwal, P. (2018). Brands as rivals: Consumer pursuit of distinctiveness and the role of brand anthropomorphism. Journal of Consumer Research, 45(4), 869-888. https://doi.org/10.1093/jcr/ucy035
    Qin, X., & Jiang, Z. (2019). The impact of AI on the advertising process: The Chinese experience. Journal of Advertising, 48(4), 338-346. https://doi.org/10.1080/00913367.2019.1652122
    Qiu, L., & Benbasat, I. (2009). Evaluating anthropomorphic product recommendation agents: A social relationship perspective to designing information systems. Journal of Management Information Systems, 25(4), 145-182. https://doi.org/10.2753/MIS0742-1222250405
    Rajamma, R. K., Pelton, L. E., Hsu, M. K., & Knight, D. K. (2010). The impact of consumers’ need for uniqueness and nationality on generation Y's retail patronage behaviors: Investigating American and Taiwanese consumers. Journal of Global Marketing, 23(5), 387-410. https://doi.org/10.1080/08911762.2010.521112
    Raju, P. S. (1980). Optimum stimulation level: Its relationship to personality, demographics, and exploratory behavior. Journal of Consumer Research, 7(3), 272-282. https://doi.org/10.1086/208815
    Rauschnabel, P. A., & Ahuvia, A. C. (2014). You’re so lovable: Anthropomorphism and brand love. Journal of Brand Management, 21, 372-395. https://doi.org/10.1057/bm.2014.14
    Rayner, K. (1998). Eye movements in reading and information processing: 20 years of research. Psychological Bulletin, 124(3), 372. https://doi.org/10.1037/0033-2909.124.3.372
    Rebecca, M. (2023). UK Social Media: Influencers Market Report 2023. MINTEL. https://store.mintel.com/report/uk-social-media-influencers-market-report
    Rice, R. E. (1993). Media appropriateness: Using social presence theory to compare traditional and new organizational media. Human Communication Research, 19(4), 451-484. https://doi.org/10.1111/j.1468-2958.1993.tb00309.x
    Roberts, M. N. (2007). Complexity and aesthetic preference for diverse visual stimuli. Doctoral, Universitat de les Illes Balears, Palma, Spain.
    Robinson, B. (2020). Towards an ontology and ethics of virtual influencers. Australasian Journal of Information Systems, 24. https://doi.org/10.3127/ajis.v24i0.2807
    Rodgers, S. (2021). Themed issue introduction: Promises and perils of artificial intelligence and advertising. Journal of Advertising, 50(1), 1-10. https://doi.org/10.1080/00913367.2020.1868233
    Ross, S. M., & Morrison, G. R. (2013). Experimental research methods. In Handbook of research on educational communications and technology (pp. 1007-1029). Routledge.
    Rotter, J. B. (1966). Generalized expectancies for internal versus external control of reinforcement. Psychological Monographs: General and Applied, 80(1), 1-28.
    Roy, R., & Sharma, P. (2015). Scarcity appeal in advertising: Exploring the moderating roles of need for uniqueness and message framing. Journal of Advertising, 44(4), 349-359. https://doi.org/10.1080/00913367.2015.1018459
    Ruvio, A., Shoham, A., & Brenčič, M. M. (2008). Consumers' need for uniqueness: short‐form scale development and cross‐cultural validation. International Marketing Review, 25(1), 33-53. https://doi.org/10.1108/02651330810851872
    Sadiku, M. N., Ashaolu, T. J., Ajayi-Majebi, A., & Musa, S. M. (2021). Artificial intelligence in social media. International Journal of Scientific Advances, 2(1), 15-20. https://doi.org/10.51542/ijscia.v2i1.4
    Salles, A., Evers, K., & Farisco, M. (2020). Anthropomorphism in AI. AJOB Neuroscience, 11(2), 88-95. https://doi.org/10.1080/21507740.2020.1740350
    Sands, S., Campbell, C. L., Plangger, K., & Ferraro, C. (2022). Unreal influence: leveraging AI in influencer marketing. European Journal of Marketing, 56(6), 1721-1747. https://doi.org/10.1108/EJM-12-2019-0949
    Sands, S., Campbell, C., Plangger, K., & Pitt, L. (2022). Buffer bots: The role of virtual service agents in mitigating negative effects when service fails. Psychology & Marketing, 39(11), 2039. https://doi.org/10.1002/mar.21723
    Sands, S., Ferraro, C., Demsar, V., & Chandler, G. (2022). False idols: Unpacking the opportunities and challenges of falsity in the context of virtual influencers. Business Horizons, 65(6), 777-788. https://doi.org/10.1016/j.bushor.2022.08.002
    Saxena, A., & Khanna, U. (2013). Advertising on Social Network Sites: A Structural Equation Modelling Approach. Vision (09722629), 17(1), 17–25. https://doi.org/10.1177/0972262912469560
    Schindler, S., Zell, E., Botsch, M., & Kissler, J. (2017). Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory. Scientific Reports, 7(1), 45003. https://doi.org/10.1038/srep45003
    Schumpe, B. M., & Erb, H. P. (2015). Humans and uniqueness. Science Progress, 98(1), 1-11. https://doi.org/10.3184/003685015X14205597448201
    Schumpe, B. M., Herzberg, P. Y., & Erb, H. P. (2016). Assessing the need for uniqueness: Validation of the German NfU-G scale. Personality and Individual Differences, 90, 231-237. https://doi.org/10.1016/j.paid.2015.11.012
    Scott, D. M. (2015). The new rules of marketing and PR: How to use social media, online video, mobile applications, blogs, news releases, and viral marketing to reach buyers directly. John Wiley & Sons.
    Sengupta, J., & Fitzsimons, G. J. (2000). The effects of analyzing reasons for brand preferences: disruption or reinforcement?. Journal of Marketing Research, 37(3), 318-330. https://doi.org/10.1509/jmkr.37.3.318.18776
    Seymour, M., Yuan, L. I., Dennis, A., & Riemer, K. (2021). Have we crossed the uncanny valley? Understanding affinity, trustworthiness, and preference for realistic digital humans in immersive environments. Journal of the Association for Information Systems, 22(3), 9. https://doi.org/10.17705/1jais.00674
    Shaouf, A., Lü, K., & Li, X. (2016). The effect of web advertising visual design on online purchase intention: An examination across gender. Computers in Human Behavior, 60, 622-634. https://doi.org/10.1016/j.chb.2016.02.090
    Shen, J. (2012). Social comparison, social presence, and enjoyment in the acceptance of social shopping websites. Journal of Electronic Commerce Research, 13(3), 198.
    Shieber, J. (2018). The makers of the virtual influencer, Lil Miquela, snag real money from Silicon Valley. TechCrunch. techcrunch.com/2018/04/23/the-makers-of-the-virtual-influencer-lil-miquela-snag-real-money-from-silicon-valley/.
    Shin, M., Kim, S. J., & Biocca, F. (2019). The uncanny valley: No need for any further judgments when an avatar looks eerie. Computers in Human Behavior, 94, 100-109. https://doi.org/10.1016/j.chb.2019.01.016
    Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. London: JohnWiley & Sons.
    Simon, K. (2022). DIGITAL 2022: TAIWAN. Datareportal. https://datareportal.com/reports/digital-2022-taiwan
    Simonson, I., & Nowlis, S. M. (2000). The role of explanations and need for uniqueness in consumer decision making: Unconventional choices based on reasons. Journal of Consumer Research, 27(1), 49-68. https://doi.org/10.1086/314308
    Şimşek, Ö. F., & Yalınçetin, B. (2010). I feel unique, therefore I am: The development and preliminary validation of the personal sense of uniqueness (PSU) scale. Personality and Individual Differences, 49(6), 576-581. https://doi.org/10.1016/j.paid.2010.05.006
    Smith, B. H., Penny, K. I., Purves, A. M., Munro, C., Wilson, B., Grimshaw, J., Chambers, W. B & Smith, W. C. (1997). The Chronic Pain Grade questionnaire: validation and reliability in postal research. Pain, 71(2), 141-147. https://doi.org/10.1016/S0304-3959(97)03347-2
    Snyder, C. R. (1992). Product scarcity by need for uniqueness interaction: a consumer catch-22 carousel?. Basic and Applied Social Psychology, 13(1), 9-24. https://doi.org/10.1207/s15324834basp1301_3
    Sohn, S., Seegebarth, B., & Moritz, M. (2017). The impact of perceived visual complexity of mobile online shops on user's satisfaction. Psychology & Marketing, 34(2), 195-214. https://doi.org/10.1002/mar.20983
    Sokolova, K., & Kefi, H. (2020). Instagram and YouTube bloggers promote it, why should I buy? How credibility and parasocial interaction influence purchase intentions. Journal of Retailing and Consumer Services, 53, 101742. https://doi.org/10.1016/j.jretconser.2019.01.011
    Sookkaew, J., & Saephoo, P. (2021). “Digital influencer”: development and coexistence with digital social groups. International Journal of Advanced Computer Science and Applications, 12(12). https://doi.org/10.14569/IJACSA.2021.0121243
    Spilski, A., Gröppel-Klein, A., & Gierl, H. (2018). Avoiding pitfalls in experimental research in marketing. Marketing: ZFP–Journal of Research and Management, 40(2), 58-90. https://doi.org/10.15358/0344-1369-2018-2-58
    Stacy, J. D. (2023, December 13). Instagram - Statistics & Facts. Statista. https://www.statista.com/topics/1882/instagram/#topicOverview
    Stanley, J. A., & Sneller, B. (2023). Sample size matters in calculating Pillai scores. The Journal of the Acoustical Society of America, 153(1), 54-67. https://doi.org/10.1121/10.0007656
    Stapleton, P., Luiz, G., & Chatwin, H. (2017). Generation validation: The role of social comparison in use of Instagram among emerging adults. Cyberpsychology, Behavior, and Social Networking, 20(3), 142-149. https://doi.org/10.1089/cyber.2016.0444
    Stein, J. P., Linda Breves, P., & Anders, N. (2022). Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness. New Media & Society, 14614448221102900. https://doi.org/10.1177/14614448221102900
    Stephen, A. T., & Toubia, O. (2010). Deriving value from social commerce networks. Journal of Marketing Research, 47(2), 215-228. https://doi.org/10.1509/jmkr.47.2.215
    Stokburger-Sauer, N. E., & Teichmann, K. (2013). Is luxury just a female thing? The role of gender in luxury brand consumption. Journal of Business Research, 66(7), 889-896. https://doi.org/10.1016/j.jbusres.2011.12.007
    Storyclash. (2023). Top 10 Virtual Influencers Rocking the Fashion Industry. Storyclash. https://www.storyclash.com/blog/en/virtual-influencers/
    Stubb, C., & Colliander, J. (2019). “This is not sponsored content”–The effects of impartiality disclosure and e-commerce landing pages on consumer responses to social media influencer posts. Computers in Human Behavior, 98, 210-222. https://doi.org/10.1016/j.chb.2019.04.024
    Stutzman, F. (2006). An evaluation of identity-sharing behavior in social network communities. Journal of the International Digital Media and Arts Association, 3(1), 10-18.
    Sung, E. C. (2021). The effects of augmented reality mobile app advertising: Viral marketing via shared social experience. Journal of Business Research, 122, 75-87. https://doi.org/10.1016/j.jbusres.2020.08.034
    Swami, V. (2012). Written on the body? Individual differences between British adults who do and do not obtain a first tattoo. Scandinavian Journal of Psychology, 53(5), 407-412. https://doi.org/10.1111/j.1467-9450.2012.00960.x
    Swami, V., Pietschnig, J., Bertl, B., Nader, I. W., Stieger, S., & Voracek, M. (2012). Personality differences between tattooed and non-tattooed individuals. Psychological Reports, 111(1), 97-106. https://doi.org/10.2466/09.07.21.PR0.111.4.97-106
    Tabachnick, B. G., & Fidell, L. S. (2001). Using multivariate statistics. Allyn & Bacon. Needham Heights, MA.
    Taber, K. S. (2018). The use of Cronbach’s alpha when developing and reporting research instruments in science education. Research in Science Education, 48, 1273-1296. https://doi.org/10.1007/s11165-016-9602-2
    Tafarodi, R. W., Marshall, T. C., & Katsura, H. (2004). Standing out in Canada and Japan. Journal of Personality, 72(4), 785-814. https://doi.org/10.1111/j.0022-3506.2004.00280.x
    Tak, P., & Pareek, A. (2016). Consumer attitude towards luxury brands: An empirical study. IUP Journal of Brand Management, 13(1), 7. https://doi.org/10.56411/anusandhan.2019.v1i2.25-35
    Tate, J. C., & Shelton, B. L. (2008). Personality correlates of tattooing and body piercing in a college sample: The kids are alright. Personality and Individual Differences, 45(4), 281-285. https://doi.org/10.1016/j.paid.2008.04.011
    Tavassoli, N. T. (2001). Color memory and evaluations for alphabetical and logographic brand names. Journal of Experimental Psychology: Applied, 7(2), 104-111. https://doi.org/10.1037/1076-898X.7.2.104
    Taylor, R., Torres, D., & Boulanger, P. (2005, May). Using music to interact with a virtual character. In Proceedings of the 2005 conference on New interfaces for musical expression (pp. 220-223).
    Teng, S., Wei Khong, K., Wei Goh, W., & Yee Loong Chong, A. (2014). Examining the antecedents of persuasive eWOM messages in social media. Online information Review, 38(6), 746-768. https://doi.org/10.1108/OIR-04-2014-0089
    Thomas, V. L., & Fowler, K. (2021). Close encounters of the AI kind: Use of AI influencers as brand endorsers. Journal of Advertising, 50(1), 11-25. https://doi.org/10.1080/00913367.2020.1810595
    Tian, K. T., Bearden, W. O., & Hunter, G. L. (2001). Consumers' need for uniqueness: Scale development and validation. Journal of Consumer Research, 28(1), 50-66. https://doi.org/10.1086/321947
    Tiggemann, M., & Hopkins, L. A. (2011). Tattoos and piercings: bodily expressions of uniqueness?. Body Image, 8(3), 245-250. https://doi.org/10.1016/j.bodyim.2011.03.007
    Ting, H., Ming, W. W. P., de Run, E. C., & Choo, S. L. Y. (2015). Beliefs about the use of Instagram: An exploratory study. International Journal of Business and Innovation, 2(2), 15-31.
    Tinwell, A., Grimshaw, M., Nabi, D. A., & Williams, A. (2011). Facial expression of emotion and perception of the Uncanny Valley in virtual characters. Computers in Human behavior, 27(2), 741-749. https://doi.org/10.1016/j.chb.2010.10.018
    Torres, P., Augusto, M., & Matos, M. (2019). Antecedents and outcomes of digital influencer endorsement: An exploratory study. Psychology & Marketing, 36(12), 1267-1276. https://doi.org/10.1002/mar.21274
    Tsai, W. H. S., Liu, Y., & Chuan, C. H. (2021). How chatbots' social presence communication enhances consumer engagement: the mediating role of parasocial interaction and dialogue. Journal of Research in Interactive Marketing, 15(3), 460-482. https://doi.org/10.1108/JRIM-12-2019-0200
    Tuch, A. N., Bargas-Avila, J. A., Opwis, K., & Wilhelm, F. H. (2009). Visual complexity of websites: Effects on users’ experience, physiology, performance, and memory. International Journal of Human-computer Studies, 67(9), 703-715. https://doi.org/10.1016/j.ijhcs.2009.04.002
    Tuch, A. N., Presslaber, E. E., Stöcklin, M., Opwis, K., & Bargas-Avila, J. A. (2012). The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments. International Journal of Human-computer Studies, 70(11), 794-811. https://doi.org/10.1016/j.ijhcs.2012.06.003
    Turatto, M., & Galfano, G. (2000). Color, form and luminance capture attention in visual search. Vision Research, 40(13), 1639-1643. https://doi.org/10.1016/S0042-6989(00)00061-4
    Um, N. (2023). Predictors affecting effects of virtual influencer advertising among college students. Sustainability, 15(8), 6388.
    van Esch, P., Arli, D., Gheshlaghi, M. H., Andonopoulos, V., von der Heidt, T., & Northey, G. (2019). Anthropomorphism and augmented reality in the retail environment. Journal of Retailing and Consumer Services, 49, 35-42. https://doi.org/10.1016/j.jretconser.2019.03.002
    Van Grinsven, B., & Das, E. (2016). Logo design in marketing communications: Brand logo complexity moderates exposure effects on brand recognition and brand attitude. Journal of Marketing Communications, 22(3), 256-270. https://doi.org/10.1080/13527266.2013.866593
    Van Hooijdonk, C. (2021, June). Chatbots in the tourism industry: the effects of communication style and brand familiarity on social presence and brand attitude. In Adjunct Proceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization (pp. 375-381). https://doi.org/10.1145/3450614.3463599
    Veryzer Jr, R. W. (1993). Aesthetic response and the influence of design principles on product preferences. Advances in Consumer Research, 20(1).
    Vignoles, V. L. (2009). The Motive for Distinctiveness: Identity Construction in a Cultural Context. Handbook of Positive Psychology, 489-499.
    Von der Pütten, A. M., Krämer, N. C., Gratch, J., & Kang, S. H. (2010). “It doesn’t matter what you are!” Explaining social effects of agents and avatars. Computers in Human Behavior, 26(6), 1641-1650. https://doi.org/10.1016/j.chb.2010.06.012
    Wang, Q., Ma, D., Chen, H., Ye, X., & Xu, Q. (2020). Effects of background complexity on consumer visual processing: An eye-tracking study. Journal of Business Research, 111, 270-280. https://doi.org/10.1016/j.jbusres.2019.07.018
    Waytz, A., Cacioppo, J., & Epley, N. (2010). Who sees human? The stability and importance of individual differences in anthropomorphism. Perspectives on Psychological Science, 5(3), 219-232. https://doi.org/10.1177/1745691610369336
    Wei, H. L., Li, H., & Zhu, S. Y. (2023). Consumer Preference for Virtual Reality Advertisements with Human–Scene Interaction: An Intermediary Based on Psychological Needs. Cyberpsychology, Behavior, and Social Networking, 26(3), 188-197.
    Weiler, S. M., Tetzlaff, B. O., Herzberg, P. Y., & Jacobsen, T. (2021). When personality gets under the skin: Need for uniqueness and body modifications. Plos One, 16(3), e0245158. https://doi.org/10.1371/journal.pone.0245158
    Werner, G. (2023, October 10). The State of Influencer Marketing 2022: Benchmark Report. Influencer Marketing Hub. https://influencermarketinghub.com/influencer-marketing-benchmark-report-2022/
    White, K., & Argo, J. J. (2011). When imitation doesn’t flatter: The role of consumer distinctiveness in responses to mimicry. Journal of Consumer Research, 38(4), 667-680. https://doi.org/10.1086/660187
    Wiese, E., & Weis, P. P. (2020). It matters to me if you are human-Examining categorical perception in human and nonhuman agents. International Journal of Human-Computer Studies, 133, 1-12. https://doi.org/10.1016/j.ijhcs.2019.08.002
    Wirtz, J., Patterson, P. G., Kunz, W. H., Gruber, T., Lu, V. N., Paluch, S., & Martins, A. (2018). Brave new world: service robots in the frontline. Journal of Service Management, 29(5), 907-931. https://doi.org/10.1108/JOSM-04-2018-0119
    Worchel, S., Lee, J., & Adewole, A. (1975). Effects of supply and demand on ratings of object value. Journal of Personality and Social Psychology, 32(5), 906-914. https://doi.org/10.1037/0022-3514.32.5.906
    Wu, C., & Shaffer, D. R. (1987). Susceptibility to persuasive appeals as a function of source credibility and prior experience with the attitude object. Journal of Personality and Social Psychology, 52(4), 677-688. https://doi.org/10.1037/0022-3514.52.4.677
    Wu, K., Vassileva, J., Zhao, Y., Noorian, Z., Waldner, W., & Adaji, I. (2016). Complexity or simplicity? Designing product pictures for advertising in online marketplaces. Journal of Retailing and Consumer Services, 28, 17-27. https://doi.org/10.1016/j.jretconser.2015.08.009
    Wu, W. Y., Lu, H. Y., Wu, Y. Y., & Fu, C. S. (2012). The effects of product scarcity and consumers' need for uniqueness on purchase intention. International Journal of Consumer Studies, 36(3), 263-274. https://doi.org/10.1111/j.1470-6431.2011.01000.x
    Xie-Carson, L., Benckendorff, P., & Hughes, K. (2023). Keep it# Unreal: Exploring Instagram Users’ Engagement With Virtual Influencers in Tourism Contexts. Journal of Hospitality & Tourism Research, 1-14.
    Yang, L. W., Aggarwal, P., & McGill, A. L. (2020). The 3 C's of anthropomorphism: Connection, comprehension, and competition. Consumer Psychology Review, 3(1), 3-19. https://doi.org/10.1002/arcp.1054
    Yang, L., Cheng, Q., & Tong, S. (2015). Empirical study of eWOM’s influence on consumers’ purchase decisions. The Strategies of China's Firms, 123-135. https://doi.org/10.1016/B978-0-08-100274-2.00008-X
    Yoo, Y., & Alavi, M. (2001). Media and group cohesion: Relative influences on social presence, task participation, and group consensus. MIS Quarterly, 371-390. https://doi.org/10.2307/3250922
    Zhang, L., & Ren, J. (2022, June). Virtual Influencers: The Effects of Controlling Entity, Appearance Realism and Product Type on Advertising Effect. In International Conference on Human-Computer Interaction (pp. 298-305). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-031-05014-5_25
    Zhang, M., Li, L., Ye, Y., Qin, K., & Zhong, J. (2020). The effect of brand anthropomorphism, brand distinctiveness, and warmth on brand attitude: A mediated moderation model. Journal of Consumer Behaviour, 19(5), 523-536. https://doi.org/10.1002/cb.1835
    Zhang, Y. (2022). Variety-Seeking Behavior in Consumption: A Literature Review and Future Research Directions. Frontiers in Psychology, 13, 1-18. https://doi.org/10.3389/fpsyg.2022.874444
    Zhang, Y., Du, D., & Ge, J. (2023, July). When Virtual Influencers are Used as Endorsers: Will Match-Up and Attractiveness Affect Consumer Purchase Intention?. In International Conference on Human-Computer Interaction (pp. 487-496). Cham: Springer Nature Switzerland.
    Zhang, Y., Feick, L., & Price, L. J. (2006). The impact of self-construal on aesthetic preference for angular versus rounded shapes. Personality and Social Psychology Bulletin, 32(6), 794-805. https://doi.org/10.1177/0146167206286626
    Zhou, F., Su, Q., & Mou, J. (2021). Understanding the effect of website logos as animated spokescharacters on the advertising: A lens of parasocial interaction relationship. Technology in Society, 65, 101571. https://doi.org/10.1016/j.techsoc.2021.101571
    Zhou, Q., Li, B., Li, H., & Lei, Y. (2024). Mere copycat? The effects of human versus human-like virtual influencers on brand endorsement effectiveness: A moderated serial-mediation model. Journal of Retailing and Consumer Services, 76, 103610.
    Zuckerman, M. (1979). Sensation seeking and risk taking. In Emotions in personality and psychopathology (pp. 161-197). Boston, MA: Springer US. https://doi.org/10.1007/978-1-4613-2892-6_7
    Zuckerman, M. (1994). Behavioral expressions and biosocial bases of sensation seeking. Cambridge university press.
    Zuckerman, M., & Link, K. (1968). Construct validity for the sensation-seeking scale. Journal of Consulting and Clinical Psychology, 32(4), 420-426. https://doi.org/10.1037/h0026047
    Zuckerman, M., Bone, R. N., Neary, R., Mangelsdorff, D., & Brustman, B. (1972). What is the sensation seeker? Personality trait and experience correlates of the Sensation-Seeking Scales. Journal of Consulting and Clinical Psychology, 39(2), 308. https://doi.org/10.1037/h0033398
    Zuckerman, M., Kolin, E. A., Price, L., & Zoob, I. (1964). Development of a sensation-seeking scale. Journal of Consulting Psychology, 28(6), 477-482.
    Zuckerman, M., Ulrich, R. S., & McLaughlin, J. (1993). Sensation seeking and reactions to nature paintings. Personality and Individual Differences, 15(5), 563-576. https://doi.org/10.1016/0191-8869(93)90340-9

    下載圖示
    QR CODE