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研究生: 陳宜君
Chen, Yi-Chun
論文名稱: 以遊戲式模組教導重度視障生學習數學分數之探究
The Effectiveness of a Game-Based Teaching Module on the Learning Outcome of Fraction in Students with Severe Visual Impairment
指導教授: 張千惠
Chien-Huey Sophie Chang
口試委員: 張千惠
Chang, Chien-Huey Sophie
何英奇
Ho, Ying-Chyi
侯惠澤
Hou, Huei-Tse
口試日期: 2024/05/13
學位類別: 碩士
Master
系所名稱: 特殊教育學系碩士在職專班
Department of Special Education_Continuing Education Master's Program of Special Education
論文出版年: 2024
畢業學年度: 112
語文別: 中文
論文頁數: 116
中文關鍵詞: 視障生分數遊戲式學習鷹架多感官教材教具
英文關鍵詞: visually impaired students, fraction, game based learning, scaffolding, multisensory teaching materials and aids
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202400503
論文種類: 學術論文
相關次數: 點閱:103下載:0
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  • 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與研究問題 3 第三節 研究假設 5 第四節 名詞解釋 6 第二章 文獻探討 9 第一節 重度視障生的學習特質與因應策略 9 第二節 視障生數學學習的困難與需求 17 第三節 遊戲式學習模式 23 第三章 研究方法 33 第一節 研究設計 33 第二節 研究對象 36 第三節 研究工具 37 第四節 資料蒐集與分析方式 49 第四章 研究結果 54 第一節 實驗組及控制組的學習成效、學習動機、學習焦慮之表現 54 第二節 實驗組與控制組間之學習成效 57 第三節 實驗組與控制組間之學習動機 57 第四節 實驗組與控制組間之學習焦慮 58 第五節 實驗組的鷹架有用性及遊戲心流經驗 58 第六節 實驗組的學習成效、遊戲心流經驗、學習動機、學習焦慮、鷹架有用性之相關程度 60 第七節 實驗組的學習行為模式 63 第八節 分數BUFFET遊戲課程的質性分析 69 第五章 研究討論 73 第一節 實驗組及控制組的學習成效、學習動機、學習焦慮之表現 73 第二節 實驗組與控制組間之學習成效 74 第三節 實驗組與控制組間之學習動機 75 第四節 實驗組與控制組間之學習焦慮 75 第五節 實驗組的鷹架有用性及遊戲心流經驗 76 第六節 實驗組的學習成效、遊戲心流經驗、學習動機、學習焦慮、鷹架有用性之相關程度 77 第七節 實驗組的學習行為模式 78 第八節 其他討論 80 第九節 小結 81 第六章 研究結論與建議 82 第一節 研究結論 82 第二節 研究建議與限制 84 參考文獻 88 中文部分 88 西文部分 91 附錄 102 附錄一:學習成效量表【前測】 103 附錄二:學習成效量表【後測】 106 附錄三:學習動機量表 109 附錄四:遊戲心流經驗量表 111 附錄五:學習焦慮問卷 113 附錄六:鷹架有用性問卷 114 附錄七:分數BUFFET遊戲經驗訪談題綱 116

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