簡易檢索 / 詳目顯示

研究生: 林怡平
Lin, Yi-Pin
論文名稱: 臺北地區國小學童手機或平板電腦遊戲使用及暴力與色情訊息暴露之研究
The use of mobile technology games and the exposure to violence and pornography among elementary school students in Taipei
指導教授: 張鳳琴
Chang, Fong-Ching
學位類別: 碩士
Master
系所名稱: 健康促進與衛生教育學系
Department of Health Promotion and Health Education
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 75
中文關鍵詞: 國小手機平板暴力色情網路遊戲成癮
英文關鍵詞: elementary school, mobile phone, tablet, violence, pornography, game addiction
DOI URL: http://doi.org/10.6345/NTNU201900372
論文種類: 學術論文
相關次數: 點閱:216下載:2
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究旨在探討國小學童手機或平板電腦遊戲使用及暴力與色情訊
    息暴露相關因素。本研究在 2018 年調查 10 所臺北地區學校,共 889 名
    中年級學童完成問卷填答。研究結果如下:
    一、 國小學童平均一周玩手機或平板電腦遊戲時間為 7.13 小時,有
    24.2%的學童表示過去一年曾在手機或平板電腦遊戲上看到暴力訊
    息,15.7%的學童表示過去一年曾在手機或平板電腦遊戲上看到色情
    訊息。
    二、 多元邏輯斯迴歸結果顯示學童為男生、和其他人玩手機或平板
    電腦遊戲者,愈可能有手機或平板電腦遊戲暴力訊息暴露的情形。
    三、 潛在類別分析結果顯示學童為男生、親子相處情形較不佳、手
    機或平板電腦遊戲使用時間愈長、自己玩手機或平板電腦遊戲者、
    家長手機或平板電腦遊戲管教愈少者,愈可能有手機或平版電腦遊
    戲成癮的情形。
    建議家長應強化親子間的管教,增進親子關係,主動了解學童使用
    手機或平板電腦遊戲之內容。

    The present study assessed the use of mobile and tablet games and explored factors related to online violence and pornography exposure among elementary school students. In 2018, a total of 889 third and fourth grade students from 10 schools in Taipei completed the questionnaire. The research results were as follows.
    1. Participant students spent 7 hours per week playing mobile/tablet games. About 24% of the students said they had seen violent content on mobile/tablet games in the past year, while 16% said they had seen pornography on mobile/tablet games.
    2. Multiple logistic regression results showed that students who were boys and played mobile/tablet games with others were more likely to expose to violent content on mobile/tablet games.
    3. Latent class analysis results showed that students who were boys, who had poor parent-child relationship, played mobile/tablet games more frequently, and had lower levels of parental mediation were more likely to have mobile/tablet games addiction. It is recommended to strengthen parental mediation, parent-child relationship, and understanding of children’s online activities.

    目錄 第一章 緒論 1 第一節 研究動機 1 第二節 研究目的 3 第三節 研究問題 4 第四節 研究假設 4 第五節 名詞界定 5 第六節 研究限制 6 第二章 文獻探討 7 第一節 手機或平板電腦遊戲使用與風險 7 第二節 手機或平板電腦遊戲暴力訊息暴露 9 第三節 手機或平板電腦遊戲色情訊息暴露 12 第四節 手機或平板電腦遊戲成癮 15 第三章 研究方法 20 第一節 研究架構 20 第二節 研究對象 21 第三節 研究工具 22 第四節 研究步驟 25 第五節 資料處理 27 第四章 研究結果與討論 28 第一節 各變項之描述性統計 28 第二節 國小學童手機或平板電腦遊戲暴力訊息暴露與自變項之關係 33 第三節 國小學童手機或平板電腦遊戲色情訊息暴露與自變項之關係 36 第四節 國小學童手機或平板電腦遊戲暴力訊息暴露之預測 40 第五節 國小學童手機或平板電腦遊戲色情訊息暴露之預測 41 第六節 國小學童手機或平板電腦遊戲成癮之預測 42 第七節 國小學童手機或平板電腦遊戲風險 46 第八節 討論 51 第五章 結論與建議 55 第一節 結論 55 第二節 建議 56 參考文獻 58 附錄一 量性研究問卷 69 附錄二 質性訪談大綱 72 附錄三 研究倫理審查核可證明書 73 附錄四 研究參與者受訪說明書 74

    中文部分
    于健、邱孟緘(2014)。以計畫行為理論探討國小學童網路成癮行為及相關因素。管理資訊計算,3 (2),357-374。
    王嵩音. (2016)。家長介入行為影響青少年網路正負面使用行為之研究。中華傳播學刊(30),31-59。
    兒童福利聯盟(2015)。兒童3C產品使用與上網行為大調查。取自https://www.children.org.tw/research/detail/68/1364
    罗璀(2012)。网络暴力游戏对青少年玩家攻击性心理的长时效应研究. 复旦大学。
    草根影響力文教基金會(2015)。兒少網安調查報告。取自https://www.children.org.tw/news/advocacy_detail/1403
    國家發展委員會(2018)。個人家戶數位機會調查。Doi:10.6141/TW-SRDA-AE010016-1。取自https://ws.ndc.gov.tw/Download.ashx?u=LzAwMS9hZG1pbmlzdHJhdG9yLzEwL2NrZmlsZS85YmZhZjBlYS02NzI2LTRhYTgtOWYwYy1iYzQxY2RjZWEwZTQucGRm&n=MTA35bm05YCL5Lq65a625oi25pW45L2N5qmf5pyD6Kq%2f5p%2bl5aCx5ZGKLnBkZg%3d%3d&icon=.pdf
    張正杰、施美雲(2015)。高中職學生手機使用行為與手機成癮傾向之研究. 教育傳播與科技研究(110),41-62。
    黃雅玲(2007)。國小高年級學童線上遊戲之成癮性、使用行為與休閒滿意度相關之研究。未出版碩士論文,大葉大學休閒事業管理學系:彰化。
    資策會(2017)。台灣民眾手機遊戲使用調查。取自https://www.iii.org.tw/Press/NewsDtl.aspx?nsp_sqno=2081&fm_sqno=14
    衛生福利部(2016)。全國網路使用行為調查。取自https://www.mohw.gov.tw/cp-2621-567-1.html

    英文部分
    Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., . . . Ferguson, C. J. (2017). Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions, 6(3), 267-270.
    American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (DSM-5®): American Psychiatric Pub.
    Benrazavi, R., & Teimouri, M. (2014). The Application of Parental Mediation Model on Online Game Addiction among Adolescents: A Conceptual Review.
    Bushman, B. J., & Anderson, C. A. (2015). Understanding causality in the effects of media violence. American Behavioral Scientist, 59(14), 1807-1821.
    Byrne, J., Kardefelt-Winther, D., Livingstone, S., & Stoilova, M. (2016). Global Kids Online: research synthesis 2015-2016.
    Chang, F.-C., Chiu, C.-H., Miao, N.-F., Chen, P.-H., Lee, C.-M., & Chiang, J.-T. (2016). Predictors of unwanted exposure to online pornography and online sexual solicitation of youth. Journal of health psychology, 21(6), 1107-1118.
    Cho, C.-H., & Cheon, H. J. (2005). Children's exposure to negative Internet content: effects of family context. Journal of broadcasting & electronic media, 49(4), 488-509.
    Coker, T. R., Elliott, M. N., Schwebel, D. C., Windle, M., Toomey, S. L., Tortolero, S. R., . . . Schuster, M. A. (2015). Media violence exposure and physical aggression in fifth-grade children. Academic pediatrics, 15(1), 82-88.
    Common Sense Media. (2013). Media and Violence: An Analysis of Current Research. Retrieved from https://www.commonsensemedia.org/research/media-and-violence-an-analysis-of-current-research
    Common Sense Media. (2017). The Common Sense Census: Media Use by Children Ages Zero to Eight. Retrieved from https://www.commonsensemedia.org/research/the-common-sense-census-media-use-by-kids-age-zero-to-eight-2017
    Dittrick, C. J., Beran, T. N., Mishna, F., Hetherington, R., & Shariff, S. (2013). Do children who bully their peers also play violent video games? A Canadian national study. Journal of school violence, 12(4), 297-318.
    Duerager, A., & Livingstone, S. (2012). How can parents support children’s internet safety? Retrieved from https://www.researchgate.net/publication/313011658_How_can_parents_support_children's_internet_safety
    Europol. (2017). Internet Organised Crime Threat Assessment doi: 10.2813/55735
    Ferguson, C. J., & Olson, C. K. (2014). Video game violence use among “vulnerable” populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms. Journal of youth and adolescence, 43(1), 127-136.
    Fleming, M., Greentree, S., Cocotti-Muller, D., Elias, K., & Morrison, S. (2006). Safety in cyberspace: Adolescents' safety and exposure online. Youth & Society, 38(2), 135-154.
    Flood, M. (2007). Exposure to pornography among youth in Australia. Journal of Sociology, 43(1), 45-60.
    Funk, J. B., Baldacci, H. B., Pasold, T., & Baumgardner, J. (2004). Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? Journal of adolescence, 27(1), 23-39.
    Gentile, D. A., Bailey, K., Bavelier, D., Brockmyer, J. F., Cash, H., Coyne, S. M., . . . Griffiths, M. (2017). Internet gaming disorder in children and adolescents. Pediatrics, 140(Supplement 2), S81-S85.
    Haddon, L. (2012). Parental mediation of internet use: Evaluating family relationships. 2012) Generational use of new media, 13-30.
    Hastings, E. C., Karas, T. L., Winsler, A., Way, E., Madigan, A., & Tyler, S. (2009). Young children's video/computer game use: relations with school performance and behavior. Issues in mental health nursing, 30(10), 638-649.
    Helweg‐Larsen, K., Schütt, N., & Larsen, H. B. (2012). Predictors and protective factors for adolescent Internet victimization: Results from a 2008 nationwide Danish youth survey. Acta Paediatrica, 101(5), 533-539.
    Holloway, D., Green, L., & Livingstone, S. (2013). Zero to eight: Young children and their internet use. Retrieved from http://childnetsic.s3.amazonaws.com/downloads/Research_Highlights/UKCCIS_RH55_Zero_to_eight_report_from_EU_Kids_Online.pdf Kabali, H. K., Irigoyen, M. M., Nunez-Davis, R., Budacki, J. G., Mohanty, S. H., Leister, K. P., & Bonner, R. L. (2015). Exposure and use of mobile media devices by young children. Pediatrics, 136(6), 1044-1050.
    Kanak, M., Özyazici, K. (2018). An Analysis of Some Variables Influencing Parental Attitudes towards Technology and Application Use and Digital Game Playing Habits in the Preschool Period. Journal of the Faculty of Education, 19(2), 341-354.
    Kim, E., Yim, H. W., Jeong, H., Jo, S.-J., Lee, H. K., Son, H. J., & Han, H.-h. (2018). The association between aggression and risk of Internet gaming disorder in Korean adolescents: the mediation effect of father-adolescent communication style. Epidemiology and health, 40.
    Ko, C.-H., Yen, J.-Y., Chen, S.-H., Wang, P.-W., Chen, C.-S., & Yen, C.-F. (2014). Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan. Journal of psychiatric research, 53, 103-110.
    Kyunghee, K., & Kisook, K. (2015). Internet Game Addiction, Parental Attachment, and Parenting of Adolescents in South Korea. Journal of Child & Adolescent Substance Abuse, 24(6), 366-371.
    Lemmens, J. S., Valkenburg, P. M., & Gentile, D. A. (2015). The Internet Gaming Disorder Scale. Psychological assessment, 27(2), 567.
    Lenhart, A. (2009). Teens and sexting: How and why minor teens are sending sexually suggestive nude or nearly nude images via text messaging. Washington, DC: Pew Internet & American Life Project. Journal of child psychology and psychiatry, 55(6), 635-654.
    Lenhart, A., Kahne, J., Middaugh, E., Macgill, A. R., Evans, C., & Vitak, J. (2008). Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. Pew internet & American life project.
    Liu, C.-Y., & Kuo, F.-Y. (2007). A study of Internet addiction through the lens of the interpersonal theory. CyberPsychology & Behavior, 10(6), 799-804.
    Livingstone, S., & Bober, M. (2006). Regulating the internet at home: contrasting the perspectives of children and parents. Digital generations: Children, young people, and new media, 93-113.
    Livingstone, S., & Helsper, E. J. (2006). Does advertising literacy mediate the effects of advertising on children? A critical examination of two linked research literatures in relation to obesity and food choice. Journal of communication, 56(3), 560-584.
    Livingstone, S., & Helsper, E. J. (2008). Parental mediation of children's internet use. Journal of broadcasting & electronic media, 52(4), 581-599.
    Livingstone, S., Kirwil, L., Ponte, C., & Staksrud, E. (2014). In their own words: What bothers children online? European Journal of Communication, 29(3), 271-288.
    Livingstone, S., Mascheroni, G., & Staksrud, E. (2017). European research on children’s internet use: Assessing the past and anticipating the future. new media & society, 1-20.
    Livingstone, S., & Smith, P. K. (2014). Annual research review: Harms experienced by child users of online and mobile technologies: The nature, prevalence and management of sexual and aggressive risks in the digital age. Journal of child psychology and psychiatry, 55(6), 635-654.
    Lou, S.-J., Shih, R.-C., Liu, H.-T., Guo, Y.-C., & Tseng, K.-H. (2010). The Influences of the Sixth Graders' Parents' Internet Literacy and Parenting Style on Internet Parenting. Turkish Online Journal of Educational Technology-TOJET, 9(4), 173-184.
    Lucas, K., & Sherry, J. L. (2004). Sex differences in video game play: A communication-based explanation. Communication research, 31(5), 499-523.
    Mesch, G. S. (2009). Parental mediation, online activities, and cyberbullying. CyberPsychology & Behavior, 12(4), 387-393.
    Mitchell, K. J., Finkelhor, D., & Wolak, J. (2007). Youth Internet users at risk for the most serious online sexual solicitations. American Journal of Preventive Medicine, 32(6), 532-537.
    National Society for the Prevention of Cruelty to Children. (2016). Net Aware results report.
    Nelson, L. J., Padilla-Walker, L. M., & Carroll, J. S. (2010). “I believe it is wrong but I still do it”: A comparison of religious young men who do versus do not use pornography. Psychology of Religion and Spirituality, 2(3), 136.
    Nikken, P., & Jansz, J. (2007). Playing restricted videogames: Relations with game ratings and parental mediation. Journal of children and media, 1(3), 227-243.
    Ofcom. (2017). Children and parents: Media use and attitudes report 2017. Retrirved from https://www.ofcom.org.uk/__data/assets/pdf_file/0020/108182/children-parents-media-use-attitudes-2017.pdf
    Ofcom. (2018). Children and parents: Media use and attitudes report 2018. Retrirved from https://www.ofcom.org.uk/__data/assets/pdf_file/0024/134907/Children-and-Parents-Media-Use-and-Attitudes-2018.pdf
    Olson, C. K., Kutner, L. A., & Warner, D. E. (2008). The role of violent video game content in adolescent development: Boys' perspectives. Journal of Adolescent Research, 23(1), 55-75.
    Petry, N. M., Rehbein, F., Ko, C.-H., & O’Brien, C. P. (2015). Internet gaming disorder in the DSM-5. Current psychiatry reports, 17(9), 72.
    Piaget, J. (1964). Cognitive development in children: Piaget development and learning. Journal of research in science teaching, 2(3), 176-186.
    Rehbein, F., & Baier, D. (2013). Family-, media-, and school-related risk factors of video game addiction. Journal of Media Psychology.
    Ruch, A. (2010). Videogame Interface: Artefacts and Tropes. Videogame Cultures and the Future of Interactive Entertainment Global Conference: Oxford, UK.
    Sigerson, L., Li, A. Y.-L., Cheung, M. W.-L., Luk, J. W., & Cheng, C. (2017). Psychometric properties of the Chinese Internet gaming disorder scale. Addictive behaviors, 74, 20-26.
    Staksrud, E., Livingstone, S. (2009). Children and online risk:powerless victims or resourceful participants? Information,Communication&Society, 12(3), 364-387.
    Su, B., Yu, C., Zhang, W., Su, Q., Zhu, J., & Jiang, Y. (2018). Father–Child Longitudinal Relationship: Parental Monitoring and Internet Gaming Disorder in Chinese Adolescents. Frontiers in psychology, 9, 95.
    Tejeiro Salguero, R. A., & Morán, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 97(12), 1601-1606.
    Thomas, K. (2009). Teen online & wireless safety survey: Cyberbullying, sexting, and parental controls. Retrieved fr om http://www. scribd. com/doc/20023365/2009-Cox-Teen-Online-Wireless-Safety-Survey-Cyberbullying-Sexting-and-Parental-Controls.
    UNICEF. (2017). The State of the World' s Children 2017: Children in a Digital World. 211. Retrieved from https://www.unicef.org/sowc2017/
    van Den Eijnden, R. J., Spijkerman, R., Vermulst, A. A., van Rooij, T. J., & Engels, R. C. (2010). Compulsive Internet use among adolescents: Bidirectional parent–child relationships. Journal of abnormal child psychology, 38(1), 77-89.
    Van Rooij, A. J., Schoenmakers, T. M., Vermulst, A. A., Van Den Eijnden, R. J., & Van De Mheen, D. (2011). Online video game addiction: identification of addicted adolescent gamers. Addiction, 106(1), 205-212.
    Wallenius, M., & Punamäki, R.-L. (2008). Digital game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent–child communication. Journal of Applied Developmental Psychology, 29(4), 286-294.
    Wallenius, M., Punamäki, R.-L., & Rimpelä, A. (2007). Digital game playing and direct and indirect aggression in early adolescence: The roles of age, social intelligence, and parent-child communication. Journal of youth and adolescence, 36(3), 325-336.
    Wang, C.-W., Chan, C. L., Mak, K.-K., Ho, S.-Y., Wong, P. W., & Ho, R. T. (2014). Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study. The Scientific World Journal, 2014.
    Xu, Z., Turel, O., & Yuan, Y. (2012). Online game addiction among adolescents: motivation and prevention factors. European Journal of Information Systems, 21(3), 321-340.
    Ybarra, M. L., Strasburger, V. C., & Mitchell, K. J. (2014). Sexual media exposure, sexual behavior, and sexual violence victimization in adolescence. Clinical pediatrics, 53(13), 1239-1247.

    下載圖示
    QR CODE