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研究生: 李漢森
論文名稱: 初探桌遊學習對國中七年級學生坡地災害學習概念的影響
指導教授: 張俊彥
Chang, Chun-Yen
學位類別: 碩士
Master
系所名稱: 科學教育研究所
Graduate Institute of Science Education
論文出版年: 2014
畢業學年度: 103
語文別: 中文
論文頁數: 69
中文關鍵詞: 遊戲式學習桌遊學習性別遊戲取向
論文種類: 學術論文
相關次數: 點閱:254下載:44
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  • 本研究旨在依據遊戲式學習的相關文獻所提出的遊戲設計循環,並參考國中七年級自然及科技課程中坡地災害的內容,設計及製作出坡地災害概念的桌遊SlopeDefence。並藉此桌遊讓國中七年級學生進行桌遊式學習,探討桌遊學習對學生學習坡地災害概念之影響。研究對象為新北市某所學校七年級學生,共 58人,其中男生 31 人 ,女生 27 人。研究結果發現學生透過活動後,在概念問卷後測及延宕測驗均比前測有顯著進步,而延宕與後測之未達顯著差異;另外,在研究中顯示女生的學習成效優於男生,而在遊戲取向中的競爭性與學習成效有顯著的負相關;透過中介變項之分析顯示,性別在學習成效的差異可完全由競爭性的差異來中介,且進一步中介變項分析顯示,競爭性可再由在遊戲中對科學感覺程度來中介。換言之,對重視競爭性的學生而言,他們在遊戲中科學知識的感受程度較差,因此造成他們在桌遊學習中的差異。

    第一章 緒論..................................................................................................................1 第一節 問題背景與研究動機..............................................................................1 第二節 研究的重要性..........................................................................................2 第三節 研究目的與問題......................................................................................3 第四節 名詞解釋..................................................................................................3 第二章 文獻探討..........................................................................................................5 第一節 遊戲與學習..............................................................................................5 第二節 心流(沈浸)理論.......................................................................................8 第三節 性別與遊戲............................................................................................10 第三章 研究方法........................................................................................................12 第一節 研究流程................................................................................................12 第二節 研究工具................................................................................................13 第三節 研究對象................................................................................................13 第四節 遊戲內容及課程設計............................................................................14 第五節 資料搜集................................................................................................17 第六節 資料分析................................................................................................18 第四章 研究結果........................................................................................................19 第一節 桌遊學習前後概念學習情形................................................................19 第二節 不同性別的學生在桌遊學習之學習情形............................................20 第三節 不同遊戲取向的學生在桌遊學習之情形............................................23 第五章 結論、討論與建議........................................................................................27 第一節 結論........................................................................................................27 第二節 討論........................................................................................................27 第三節 建議........................................................................................................28 一 遊戲改善................................................................................................28 二 持續的遊戲歷程....................................................................................28 三 課程整合................................................................................................29 四 實際推廣................................................................................................29 第四節 未來研究方向........................................................................................30 參考文獻......................................................................................................................31 英文部分..............................................................................................................31 中文部分..............................................................................................................34 附件 A 統計相關表 ....................................................................................................35 附件 B 遊戲取向問卷 及 概念問卷 ........................................................................39 附件 C 桌遊設計 ........................................................................................................47 附件 D 遊戲說明及教學用投影片............................................................................57

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