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研究生: 施力瑋
Shih, Li-Wei
論文名稱: 遊戲式學習研究的現況、成果與課題
A Study of the Situation, Achievementss and Issues in Game-Based Learning
指導教授: 林坤誼
Lin, Kuen-Yi
學位類別: 碩士
Master
系所名稱: 科技應用與人力資源發展學系
Department of Technology Application and Human Resource Development
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 192
中文關鍵詞: 遊戲式學習社會科學引註索引發展趨勢
英文關鍵詞: game-based learning, social science citation index, developmental trends
論文種類: 學術論文
相關次數: 點閱:561下載:108
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  • 遊戲式學習是現階段許多研究者致力的研究方向,本研究針對2011年期刊引註報告中影響係數較高的五本教育與教育研究類SSCI期刊為研究對象,針對此五本期刊在2008至2012年間所發表的175篇有關遊戲式學習的研究論文進行內容分析,其中,為了要瞭解研究現況,主要以研究主題、研究變項、遊戲類型、研究方法、研究對象、教學科目等六個面向進行分析,而為了更深入了解遊戲式學習的研究成果與課題,本研究主要針對有關學習主題的相關研究進行質性分析,藉此歸納遊戲式學習研究中有關學習主題的研究成果與重要課題。透過本研究的分析與討論,主要獲致以下結論:(1)2008至2012年間,遊戲式學習的研究現況,主要是以「學習」有關的研究主題較受到重視;(2)2008至2012年間,遊戲式學習的研究成果發現到學習者在進行數理類型的遊戲式學習時,其學習動機並無顯著的影響,並且在學習態度上也無法保持長久的正向態度;(3)2008至2012年間,遊戲式學習的研究發展趨勢可能會偏向以自動化學習行為分析和社群網路的分析,導入多人線上遊戲的學習內容中作為主要的研究方向。

    The Game-based learning is an important issue, and more and more researchers put their emphasis on exploring the values of game-based learning in the educational field. This study tried to explore the developmental trends in game-based learning, and five journals, which were related to computers and learning in education and educational research, with the highest impact factors were selected according to the 2011 journal citation report in social science citation index. There were 175 articles selected, that were related to game-based learning, between 2008 to 2012 and focus on the research topics, research methods, research variables, game type, course, and participants were adopted as the major six dimensions in analyzing the articles, and research for each quarter conclusions and recommendations for qualitative analysis, and focuses on learning topics summarize to finding game-based learning, what is important issue and achievements. This study analysis and discussion will be main the following conclusions were made: (1)2008 to 2012 the game-based learning research focus on “learn” about the research topic (2) 2008 to 2012 the game-based learning research findings to learners during the mathematical type learners during the mathematical type of game-based learning, it has no significant impact on motivation and learning attitude can not long-term positive attitudes; (3) from 2008 to 2012, the game-based learning research and development trends will be automated learning behavior analysis and social network analysis into multiplayer online game of the learning content as the main research directions.

    謝誌 I 中文摘要 III ABSTRACT V 目錄 VII 表次 IX 圖次 XI 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與待答問題 7 第三節 研究範圍與限制 9 第四節 名詞釋義 12 第二章 文獻探討 15 第一節 期刊內容分析的重要性 15 第二節 研究主題之探討 18 第三節 研究變項之探討 25 第四節 研究方法類目之探討 26 第五節 遊戲類型之探討 30 第三章 研究設計與實施 33 第一節 研究設計 33 第二節 研究對象 35 第三節 研究流程 38 第四節 研究工具 42 第五節 資料分析與詮釋 49 第四章 研究結果分析與討論 55 第一節 遊戲式學習的現況 55 第二節 遊戲式學習的研究成果 75 第三節 遊戲式學習的學習課題 82 第五章 結論與建議 97 第一節 結論 97 第二節 建議 101 參考文獻 105 一、中文部分 105 二、外文部分 108 附錄 115 附錄一 117 附錄二 119 附錄三 121 附錄四 124 附錄五 152 附錄六 175 附錄七 186 表 次 表2-1 2005-2012年數位學習、科學教育內容分析之研究主題表 19 表2-2 研究方法類目表 26 表3-1 研究篇數表 36 表3-2 研究主題細目表 42 表3-3 研究變項目表 45 表3-4 研究方法細目表 46 表4-1 2008-2012年遊戲式學習研究主題篇數分布 56 表4-2 2008-2012年研究主題之發表篇數 58 表4-3 2008-2012年研究方法之發表篇數 60 表4-4 2008-2012年實徵研究類型之發表篇數 61 表4-5 2008-2012年非實徵研究類型之發表篇數 61 表4-6 2008-2012年研究變項之統計次數 63 表4-7 2008-2012年遊戲類型之統計次數 67 表4-8 2008-2012年研究對象之統計次數 70 表4-9 2008-2012年教學科目之統計次數 72 表4-10 2008-2012年研究變項之顯著性統計次數 77 圖 次 圖3-1 研究架構圖 34 圖3-2 內容分析法研究步驟 40 圖4-1 各期刊研究變項分析 65 圖4-2 近五年單機遊戲類型分析 68 圖4-3 近五年多人線上遊戲分析 69

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