研究生: |
陳鳳涵 Chen, Fong-Han |
---|---|
論文名稱: |
永續發展教育遊戲開發設計與實踐 Design and praxis of Education for Sustainable Development board game |
指導教授: |
張子超
Chang, Tzu-Chau |
口試委員: |
張子超
Chang, Tzu‐Chau 方偉達 Fang, Wei-Ta 王淑俐 Wang, Shu-Li 顏瓊芬 Yen, Chiung-Fen 何昕家 Ho, Shin-Jia |
口試日期: | 2023/01/13 |
學位類別: |
博士 Doctor |
系所名稱: |
環境教育研究所 Graduate Institute of Environmental Education |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 194 |
中文關鍵詞: | 永續發展教育 、永續發展目標 、桌上遊戲 、遊戲式學習 、嚴肅遊戲 |
英文關鍵詞: | Education for Sustainable Development, Sustainable Development Goals, Board Game, Games-based learning, Serious Game |
研究方法: | 半結構式訪談法 |
DOI URL: | http://doi.org/10.6345/NTNU202300265 |
論文種類: | 學術論文 |
相關次數: | 點閱:238 下載:65 |
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在臺灣,環境教育已成為中小學課程活動不可分割的一部分,並延伸為永續發展教育中的一環。在推動環境教育的過程中,從環境保育、資源分類、回收等面向切入。因此永續發展在很多人心中存在一種錯誤理解,以為永續發展跟環境保育與資源回收劃上等號。本研究為設計一款旨在教育學習者認識聯合國永續發展目標為核心的桌上遊戲,強化臺灣全面推動永續發展教育的重要工具。
本研究開發設計的 SDGs Board Game 是藉由永續發展議題及 17 項永續發展目標傳達一個重要概念:「激發自覺」乃至「改變認知」,幫助參與者能發覺問題,學會提問、探索議題的脈絡和重要成分。而遊戲中的互動與討論,促進參與者能說出自己的觀點,也能學習採納不同觀點的機會,並於遊戲過程擬定目標、確認目的及策劃行動。同時,承擔決策之後的風險與結果,提供修正與再次決策的機會練習。遊戲設計完成後進行遊戲機制與教學活動測試後,最終提出結論:
一、永續發展桌上遊戲器材有助於教學的進行;
二、製作 SDGs Board Game 輔助教教學教材,協助教師未來之應用;
三、SDGs Board Game 傳遞每個人的行動與世界息息相關;
四、SDGs Board Game 以學習者為中心。
對教學者而言,具有教學啟發作用,也是一套可實踐運用在教學現場的教材。對學習者而言,從遊戲中體驗理解永續發展目標彼此連動息息相關,建構對永續發展議題的認識。
本研究核心價值在凸顯參與者在遊戲過程中的互動情境下「自行發揮」的實踐、學習與反思,讓這套桌遊不僅是永續發展教育的教具,也可提供給企業、公部門、學校與民間單位使用。本研究設計的 SDGs Board Game 可豐富永續發展教育相關課程的教材庫,有助於推廣永續發展教育。其結果與建議,可供未來想運用此遊戲教學,推動永續發展教育的學校與人員參考。
In Taiwan, environmental education, which becomes an integral part of curriculum activities in primary and secondary schools, has extended to Education for Sustainable Development (ESD). In the process of promoting environmental education, we start from environmental protection, resource classification, and recycling. Therefore, there is a misunderstanding in many people's minds that sustainable development is equated with environmental protection and resource recycling. This research is to design a board game aimed at educating learners to understand the United Nations Sustainable Development Goals as the core, and strengthening Taiwan's comprehensive promotion of ESD.
The SDGs Board Game developed and designed in this research conveys an important concept of "stimulating consciousness" and even "changing cognition" through sustainable development issues and 17 sustainable development goals, helping participants to identify problems, learn to ask questions, and explore the context and important components of the issues. In addition, the interaction and discussion in the game promotes opportunities for participants to express their own opinions, learn to adopt different points of views. Moreover, participants are able to formulate goals, confirm objectives and plan actions during the game. At the same time, participants will take the risks and consequences after the decision, and provide opportunities to revise and make the decision again. After the game design is completed, the game mechanism and teaching activities are tested. The final conclusion is proposed as follows:
1. The sustainable development of board game equipment is helpful in teaching.
2. Produce SDGs Board Games to assist teaching materials and teachers in their future application.
3. SDGs Board Games convey that everyone's actions are closely related to the world.
4. SDGs Board Games are learner-centered.
For teachers, it is enlightening and a set of practical applications in the teaching field. For learners, its sustainable development goals are closely related to each other through game experience, and construct the understanding of sustainable development issues.
The core value of this study is to highlight the practice, learning and reflection of the participants in the interactive context of the game, so that this set of board games is not only a teaching aid for ESD, but also can be used by enterprises, public departments, schools and private units. The SDGs Board Game designed in this study will enrich the textbook library related to ESD and contribute to promote ESD. The results and suggestions can be used as a reference for schools and personnel who want to use this game teaching to promote ESD in the future.
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蔡茹涵、管婺媛(2021)。臺灣桌遊大爆發。商業週刊,1735-1736,32-46。
黎瑞山(2007)。關於哲學的100個故事,頁249-251。台北:宇河。
盧秀琴、施慧淳(2016)。玩「昆蟲大富翁」遊戲培養國小學童的科學過程技能。科學教育學刊,24,1-30。doi:10.6173/CJSE.2016.2401.01
鍾宜興(2018)。素養導向課程設計理念與實務之分析:論課程綱要發展之變與不變。中等教育。69(2),8-20。
簡又新主編(2021)。永續發展教育。臺北:財團法人中鼎教育基金會。
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龐元勳(1999)。永續發展的內涵與觀點。中央大學應倫通訊,第10期, http://www.ncu.edu.tw/~phi/NRAE/newsletter/no10/03.html
三、網站資料
Leon(2019年4月20日)。ESG行動》親愛的,我把永續變好玩了 上手CSR可從這4款永續桌遊開始。天下雜誌。https://csr.cw.com.tw/article/41254
UN (United Nations).(2018年8月10日)。Go Goals! Retrieved from https://go-goals.org/zh-hans/download-chinese/
白宜君(2017年11月9日)。性別平權不是大目標,是生活細節的平等落實/SDGs-5(性別篇)。https://npost.tw/archives/38817?utm_campaign=shareaholic&utm_medium=email_this&utm_source=email
好氏永續服務(2022年5月5日)。關於永續桌遊「Sustainable World BOARDGAME」。https://haoshi-tw.com/sdg-game/sustainableworldboardgame/
朱益生(2002)從環境倫理談遊客不當行為。網路社會學通訊期刊。22。https://www.nhu.edu.tw/~society/e-j/22/22-10.htm
吳齊殷(2017年11月28日)。「貧窮世襲」與「霸凌」何干?原來都是「有關翻身」的困局。巷口社會學。https://twstreetcorner.org/2017/11/28/wuchyiin/
李奕萱、游昊耘、蔡憲榮、閉恩濡(2019年4月1日)。【被遺忘的食安風暴1】油症纏鬥40年─米糠毒油受害者的接力長跑。報導者THE REPORTER 。https://www.twreporter.org/a/yushodisease-40years-1
郭潔鈴(2019年1月16日)。調動全球資源 用跨國力量解決世界性缺鐵問題。倡議+。https://ubrand.udn.com/ubrand/story/11817/3583001
傅觀(2020年3月17日)為了「孩子們的福爾摩沙」,來認識臺灣第一款 SDGs 桌遊!。公益交流站。https://npost.tw/archives/54429
朝邦文教基金會(2019年4月12日)。2030 SDGs Game。資料取自 https://cpyen.org/2080-2/
親子天下(2022年10月1日)。「培養改變世界的行動者Let's SDGs」教育合作專案。https://jdps.tc.edu.tw/p/16-1347-207086.php?Lang=zh-tw
優樂地永續(2019年4月20日)。永續桌遊。https://www.unitygood.com/boardgame