研究生: |
陳瑞鴻 |
---|---|
論文名稱: |
DragonBox遊戲對國小生代數學習的影響 Impacts of DragonBox Game on Elementary Students’ Algebra Learning |
指導教授: | 邱貴發 |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2013 |
畢業學年度: | 102 |
語文別: | 中文 |
論文頁數: | 57 |
中文關鍵詞: | 遊戲式學習 、DragonBox 、代數學習 |
英文關鍵詞: | game strategy, DragonBox, algebra learning |
論文種類: | 學術論文 |
相關次數: | 點閱:151 下載:16 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
本研究探討學生使用「DragonBox Algebra 12+」搭配學習單與規則卡的代數學習成效及學生對遊戲的滿意度。
研究採準實驗設計,研究參與者為台中市大甲區某公立國小六年級的學生共25人,實驗組13位學生搭配學習單與規則卡進行DragonBox數位遊戲學習,控制組12位學生直接進行DragonBox遊戲式學習,參與者先前並無使用「DragonBox Algebra 12+」的經驗。最後以研究者自編題目進行後測以檢驗兩組之間的差異性,並以問卷的數據及師生訪談歸納出學生對遊戲的滿意度和師生對遊戲的看法。
研究結果顯示,搭配學習單與規則卡的實驗組在後測的平均分數較無搭配學習單與規則卡的控制組高一些,但兩組經統計分析結果無顯著差異,兩組學生都對DragonBox持正向的看法,老師也認同DragonBox有助於學生學習代數概念。
This research explores the learning effectiveness and the satisfaction of utilizing “DragonBox Algebra 12+’’ game.
This study applied a quasi-experimental design. The participants were fifth-grade students at an elementary school in Taichung. Thirteen students in the experimental group played DragonBox game with the help of worksheets and rule cards. Twelve students in the control group also play DragonBox game, but without aids. All the participants have no experience of playing “DragonBox Algebra 12+” game. Algebraic pretests and posttests were administered to both groups. Questionnaire survey and interviews were conducted to collect data about satisfaction and attitude toward the algebraic game.
Results showed that students with worksheets and rule cards have a slightly higher score than those without, but there is no significant difference between the two groups. Students of both groups gave a positive reactions toward the DragonBox game, and teacher believes that DragonBox game is an effective math tool to help students learn algebra.
吳佳佳(2007)。數位遊戲式學習系統融入英語學習活動之設計與評估。中央大學網路學習科技研究所學位論文, 1-126。
施東吉(2005)。以情境測驗探究學童在一元一次方程式概念發展之趨勢。國立中山大學應用數學系研究所碩士論文,未出版,高雄市。
洪有情(2009)。算術與代數。從高觀點看國小的數學與教材知識(一)研討會,145-168。
徐偉民,徐于婷(2009)。國小數學教科書代數教材之內容分析: 台灣與香港之比較。Journal of Educational Practice and Research,22(2),67-94。
徐偉民、林潔慧(2010)。利用教學模組進行國小四年級四則運算兩步驟文字題補救教學之行動研究。屏東教育大學學報:教育類,34,211-242
翁慈青(2007)。國小五年級學童在數行規律問題解題表現之個案研究。碩士論文,國立嘉義大學數學教育研究所。
教育部(2003)。國民中小學九年一貫課程綱要數學學習領域。台北市:教育部。
教育部(2008)。國民小學課程標準。台北市:教育部。
莊松潔(2005)。不同年級學童在具體情境中未知數概念及解題歷程之研究。國立中山大學教育研究所碩士論文。未出版,高雄市。
許有德(2010)。國中英語拼字遊戲系統的設計與評估。臺灣師範大學資訊教育學系學位論文,1-77。
陳嘉皇(2006)。國小五年級學童代數推理策略應用之研究:以 [圖卡覆蓋] 解題情境歸納算式關係為例。國民教育研究學報,19,79-107。
陳嘉皇(2007)。國小三年級學童代數推理教學與解題表現研究。高雄師大學報,23,125-150。
陳滿(2002)。國小五年級學童代數推理策略應用之研究:以BBS為工具。碩士論文,台中師範學院數學教育學系在職進修教學碩士學位班。
蔡福興、游光昭、蕭顯勝(2008)。從新學習遷移觀點發掘數位遊戲式學習之價 值。課程與教學,11(4),237-277。
謝和秀,謝哲仁(2001)。國一學生文字符號概念及代數文字題之解題研究。高雄市: 國立高雄師範大學碩士論文 (未出版)。
羅榮福(2003)。國民中學學習障礙學生與普通學生解一元一次方程式問題之比較研究。國立彰化師範大學碩士論文,未出版,彰化市。
Blanton, M. L., & Kaput, J. J. (2005). Characterizing a classroom practice that promotes algebraic reasoning. Journal for Research in Mathematics Education, 412-446.
Brom, C., Preuss, M., & Klement, D. (2011). Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. Computers & Education, 57(3), 1971-1988.
Carraher, D. W., & Schliemann, A. D. (2007). Early algebra and algebraic reasoning. Second handbook of research on mathematics teaching and learning, 2, 669-705.
Chang, K. E., Wu, L. J., Weng, S. E.,& Sung, Y. T. (2012). Embedding game-based problem-solving phase into problem-posing system for mathematics learning. Computers & Education, 58(2), 775-786.
Cheng,W.-C.,Chao,L.-R.,Chen,J,-H.,Shin,T.-K.,&Wang .-H.(2009).Developing an Interactive Video Game-Based Learning Environmen.journal of software,4(2),132-139
Cliburn, D.C., & Miller, S.M. (2008). Games, stories, or something more traditional:The types of assignments college students prefer. In Proceedings of the 39th annualSIGCSE technical symposium on computer science education (pp. 138–142). NewYork: ACM Press.
English,L.D.,&Halford,G.S.(1995).Mathematics education:Models and process.Mahwah:LawdrenceErlBaumAssociares.
Jenkins, H. (2002). Game Theory: How should we teach kids Newtonian physics? Simple. Play computer games. Technology Review, 29.
Johnson, Larry, Samantha Adams, and Holly Witchey. (2011). Austin, Texas: The New Media Consortium . The NMC Horizon Report:2011 Museum Edition.
Kanthan, R., &Senger, J. L. (2011). The impact of specially designed digital games-based learning in undergraduate pathology and medical education. Archives of pathology & laboratory medicine, 135(1), 135-142.
Kirriemuir, J., & McFarlane, A. (2004). Literature review in games and learning.A Report for NESTA Futurelab.
McFarlane, A., Sparrowhawk, A., & Heald, Y. (2002). Report on the educational use of games. Teachers evaluating educational multimedia.
NCTM(2000).Principles and Standards for School Mathematics. Retrieved March 23,2010 from the NCTM Web side. http://www.ntcm.org/standards/
Prensky, M. (2007).Games and simulations in online learning: Research and development frameworks. D. Gibson, & C. Aldrich (Eds.).IGI Global.
Raymond, A. M., & Leinenbach, M. (2000). Collaborative action research on the learning and teaching of algebra: a story of one mathematics teacher's development. Educational Studies in Mathematics, 41(3), 283-307.
Shin, N., Sutherland, L. M., Norris, C. A., & Soloway, E. (2011). Effects of game technology on elementary student learning in mathematics. British Journal of Educational Technology, 43(4), 540-560.
Star, J. R., Herbel-Eisenmann, B. A., & Smith, J. P. (2000). Algebraic concepts: What’s really new in new curricula.Mathematics Teaching in the Middle School, 5(7), 446-451.