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研究生: 林子芸
LIN, TZU-YUN
論文名稱: 「你猜我答」遊戲在華語學習的焦慮、興趣與價值;以泰國華語語言中心學生為例
The Learning Value, Interest and Anxiety of Using “Charade” in Chinese Learning: A Case Study of Chinese Language Center in Thailand
指導教授: 洪榮昭
Hong, Jon-Chao
口試委員: 蔡雅薰 林建宏
口試日期: 2021/05/18
學位類別: 碩士
Master
系所名稱: 華語文教學系海外華語師資數位碩士在職專班
Department of Chinese as a Second Language_Online Continuing Education Master's Program of Teaching Chinese as a Foreign Language
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 112
中文關鍵詞: 你猜我答華語文學習遊戲式學習字彙學習
英文關鍵詞: Charade, Mandarin/Chinese Learning, Vocabulary Learning, Game-Based Learning
研究方法: 實驗教學法
DOI URL: http://doi.org/10.6345/NTNU202100525
論文種類: 學術論文
相關次數: 點閱:236下載:35
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學習華語有關的問題並非僅在泰國發生,而是全球性的教育議題。因此本研究設計基於「你猜我答」的華語學習遊戲作為教材,共有30名學生參與。學生們在完成「你猜我答」遊戲之後進行問卷調查。資料經過Pearson相關分析、t檢定。研究結果顯示基於「你猜我答」的華語學習遊戲興趣及遊戲的學習價值皆有正面的效果,而在遊戲上隨著練習次數的增加,也不會產生高度的學習焦慮。另外研究也發現,使用「你猜我答」遊戲教學,沒有因為學生的性別、母語背景、居住地等,出現顯著差異。這代表該遊戲,在語言中心學習華語作為第二語言的情境下,是個良好教學的方式。 因此,本研究建議泰國的華文教師可以參考使用「你猜我答」方法來教授華語。

The problems associated with learning Chinese as a foreign language are not peculiar to Thailand but a global challenge. The present study adapted and designed teaching Chinese materials based on Charade. 30 students were selected to play “Charade”, questionnaire was conducted after the game. Data were tested by Pearson correlation coefficient correlation, t-test. Using the game “Charade” in Chinese Language learning, there is positive result in both the learning interest and learning value. Furthermore, with increase session and practice, there is no high level of learning anxiety. In a Chinese Language Center setting, the study also shows no significant difference in the student’s learning ability, regardless of gender, native language or residency, indicating Charade is a good approach to teach Mandarin for secondary language learning. The study therefore recommends that Chinese teachers in Thailand to use Charade approach to teaching fundamental level of Chinese Learning.

第壹章 緒論 1 第一節 研究動機 1 第二節 研究目的 4 第三節 研究問題 5 第四節 名詞解釋 6 第五節 研究範圍與限制 7 第貳章 文獻探討 9 第一節 華語遊戲式學習 9 第二節 「你猜我答」 遊戲 13 第三節 遊戲學習認知情意理論 16 第參章 研究設計與實施 24 第一節 研究架構 24 第二節 研究方法 24 第三節 研究步驟 25 第四節 研究對象 28 第五節 研究問卷設計 30 第肆章 活動內容與設計 35 第一節 課程範圍 35 第二節 卡牌設計 36 第三節 遊戲活動形式 39 第四節 活動操作的注意事項 40 第五節 活動詞彙分析 42 第六節 答題策略 45 第七節 教學流程與活動分析 47 第八節 研究者的反思 64 第九節 課程活動小結 66 第伍章 研究結果 68 第一節 研究樣本分析 68 第二節 相關分析 70 第三節 差異性分析 72 第陸章 結論與建議 78 第一節 結論 78 第二節 實務性建議 79 第三節 後續研究建議 80 參考文獻 82 附錄 98 附錄一 你猜我答學習華語問卷 98 附錄二 課程內容與卡牌示意圖 103

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