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    Applying Abductive Reasoning to Game-based Sinology Learning Effect:to Explore the Correlation between Metacognitive Awareness, Posing Questions Interest, Gaming Interest, Flow Experience and Perceived Learning Value

    Public on Internet date:
    2025/07/07

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    The correlation between the Achievement Motivation, Gameplay Self-efficacy, Anxiety Interest, Learning Value and Performance: Integrating Rhythm Trainer App in Teaching for Taiwanese Eighth-Grade Students
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