研究生: |
陳孟瑜 Chen, Meng-Yu |
---|---|
論文名稱: |
敘事轉移觀點之故事影片設計研究:以新北投觀光景點為例 A Study on Video Design of Narrative Transportation Theory: Taking Hsin Beitou Tourist Area as an Example |
指導教授: |
許和捷
Hsu, Ho-Chieh |
口試委員: |
張國恩
Chang, Kuo-En 鄧建國 Teng, Chien-Kuo 林美吟 Lin, Mei-Yin 吳淑明 Wu, Shu-Ming 許和捷 Hsu, Ho-Chieh |
口試日期: | 2022/06/24 |
學位類別: |
博士 Doctor |
系所名稱: |
設計學系 Department of Design |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 202 |
中文關鍵詞: | 敘事轉移 、故事性旅遊行銷 、旅遊影片 |
英文關鍵詞: | narrative transportation, story-based tourism marketing, travel video |
研究方法: | 實驗設計法 、 調查研究 、 半結構式訪談法 、 田野調查法 |
DOI URL: | http://doi.org/10.6345/NTNU202301012 |
論文種類: | 學術論文 |
相關次數: | 點閱:85 下載:4 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
過去的十年間新北投政府和當地居民展開一系列對於地方旅遊的改革運動,研究過 程中發現目前觀光旅遊景區的規劃缺乏旅遊前的導覽規劃。旅遊者闡述造訪觀光旅遊景 區時通常不確定景點路線指引,或於抵達景點後才開始搜查資料。透過此研究了解動畫 故事影片、網紅介紹影片和單純景點介紹影片差異,探討不同型態觀光旅遊影片的設計 對於觀者旅遊動機的影響力。本研究透過田野調查、需求調查和訪談,將觀光旅遊景點 串聯成一個完整的故事型導覽影片,依據敘事轉移理論、故事性行銷和動態影像文獻資 料研究分析,設計出一部節省旅遊時間和清晰明確的旅遊指引。此動畫故事影片、網紅 介紹影片和單純景點介紹影片共三部影片讓遊客觀賞,探究景點串聯影片對遊客敘事轉 移的沈浸度,並採用敘事轉移理論的問卷,李克特式五點分析了解受測者對於三部影片 的滿意度與到訪參觀景點的動機。本論文應用敘事轉移理論於觀光旅遊景點,了解影片 的設計對於遊客旅遊動機的影響,本研究中動畫故事影片是為此論文研究所創作的影片, 經文獻研究,將重要景區串聯,設計『新北投旅遊散冊影片』,影片的內容設計是依據 Gerrig 所提出的TIM量表包括11個吸收傾向項目和一個圖像能力項目。研究之結果發現 有故事鋪成的影片對於觀者沈浸程度和到訪旅遊景區皆較高。
Over the past decade, Hsin Beitou government and local residents have initiated a series of reform movements for local tourism. During the research process, it was found that the planning of tourist attractions currently lacks pre-tour guidance and itinerary coordination. Through field research, tourists explained that they are often unsure about the route guidance of attractions, and their itinerary starts after arriving at the destination or through fragmented videos searched before the trip. This study aims to understand the differences between narrative animation travel video, influencer travel video and simple attraction travel video. It explores the influence of different types of travel videos on viewers' attitudes and travel motivations. Most previous studies only focused on one-sided tourism discussion. This study conducted field surveys, demand surveys, and interviews to link cultural and historical tourist attractions into a narrative guided video. Based on narrative transportation theory, storytelling marketing, and travel video literatures, this study designed a narrative animation travel video that is time-saving and with clear intinerary and the other two videos are the influencer travel video, and simple attraction travel video. The study used narrative transportation theory questionnaire and Likert's five-point analysis to understand the satisfaction and motivation of the viewers. Applying narrative transportation theory to tourist attractions, this study explores the influence of video storytelling design on tourists' travel motivation. A narrative animation travel video was created for this thesis research, connecting important scenic spots into a story video called "Hsin Beitou Tourism Brochure Video". The content design of the animation travel video is based on Gerrig's TIM scale, which includes 11 absorption tendencies and one visual ability item. The results of the study show that the immersion level and visitation to tourist attractions are higher with the use of a story-based video.
中文部分
行政院 (2020)。普及智慧城鄉生活應用計畫。經濟部前瞻基礎建設計畫—數位建設。
李韶瀛 (2022)。大學社會責任與產學合作: 推動部落文化產業發展之省思。臺灣 教育評論月刊,11(9),59-64。
吳潔萍 、彭麗美 (2019)。 出席 2018 年第 49 屆旅遊暨觀光研究協會 (TTRA) 年 會紀要 。臺灣當代觀光 2 (頁 59-73)。美國:佛羅里達州邁阿密。
宋曜廷(2011)。調查研究法在數位學習的應用。臺灣師範大學教育心理與輔導學系。
https://www.edubook.com.tw/file/downloads/54MDB00201_2.pdf
周永博、蔡元(2018)。從內容到敘事:旅遊目的地營銷傳播研究。旅遊期刊,4, 6-8。DOI:10.3969/j.issn.1002-5006.2018.04.004
周永暉等 (2018)。臺灣觀光 2020 永續發展策略。臺灣當代觀光,1 (1),1-20。 DOI:10.6348/TMT.201809_1(1).0001
林芬郁 (2015)。 公園. 浴場: 新北投之文化地景詮釋.。地理研究, (62),25-54。 DOI:10.6234/JGR.2015.62.02
柯耀宗、 黃昶睿 (2015)。老街旅遊體驗動線規劃之研究。中華民國設計學會研究 論文,1399-1404。DOI:10.6668/CID-IDSFC.201505.0234
柯耀宗等 (2018)。最佳化老街旅遊動線規劃模式之探討-以鹿港老街為例。戶外遊 憩研究,31(1), 83-108。
張廷碩等 (2017)。『三軍總醫院北投分院』之今昔與台灣精神醫學發展史。臺灣 醫界。 60 (5),48-51。
許陽明 (2000)。女巫之湯:北投溫泉鄉重建筆記。臺北縣: 新新聞文化出版。 莊鎧溫、 林鈺玲 (2018)。宜蘭幾米廣場遊客行為之研究。管理資訊計算,7 (2)。
黃光玉 (2006)。說故事打造品牌: 一個分析的架構。廣告學研究,26,1-26。 DOI: 10.30412/TJAPR.200607_(26).0001
黃英峰、李郁 (2019)。 2017 及 2018 台灣國際當代觀光旅遊高峰論壇紀實.。台灣 當代觀光,2,49-58。DOI: 10.6348/TMT.201903_2.0003
馮祥勇 (2020)。危機就是轉機—新冠肺炎後的觀光規劃與發展。觀光與休閒管理期 刊 ,8,46-55。
楊振興(2020)。在博物館中的探險旅程-由博物館敘事探討遊戲式學習之訪客體驗。成功大學創意設計產業研究所。國立成功大學,臺南市。
臺北市觀傳局 ( 2021 )。觀光傳播局 110 年度施政重點與施政計畫 。頁1-8。
https://www- ws.gov.taipei/Download.ashx?u=LzAwMS9VcGxvYWQvMzA4L3JlbGZpbG UvMTM4MDUvODM3MTY2OS81ZTJhMjAyOS04MDQyLTRiMTUtODgz Yi00ZmY1ZDkxYWZkNGUucGRm&n=MTEwLeingOWCs%2BWxgOaWve aUv%2BioiOeVqy5wZGY%3D&icon=.pdf
謝佩芯(2016)。解讀優良設計:未來特質與趨勢探索。臺灣:白象文化。
魏姍如(2020)。YouTube 永續旅行影片之叙事分析研究。成功大學創意設計產業研究所。國立成功大學,臺南市。134-145。DOI: 10.6285/MIC.201809_7(2).0011
英文部分
Abou-Shouk, M. A., & Khalifa, G. S. (2017). The influence of website quality dimensions on e-purchasing behaviour and e-loyalty: a comparative study of Egyptian travel agents and hotels. Journal of Travel & Tourism
Marketing, 34(5), 608-623.
Adaval, R., & Wyer, R. S. (1998). The role of narratives in consumer information pro- cessing. Journal of Consumer Psychology, 7(3), 207–245.
Ahmad, A. R., Seman, A. A., Awang, M. M., & Sulaiman, F. (2015). Application of multiple intelligence theory to increase student motivation in learning history. Asian Culture and History, 7(1), 210.
Alderman, D. H., Benjamin, S. K., & Schneider, P. P. (2012). Transforming Mount Airy into Mayberry: Film-induced tourism as place-making. southeastern geographer, 52(2), 212-239.
Dalmia, A. (2018). Disney: Castles, kingdoms and (no) common man. Journal of Themed Experience and Attractions Studies, 1(1), 72-74.
Andrews, S. (2008). Introduction to Tourism & Hospitality Industry. Tata McGraw-Hill, New Delhi
Ardianto, H. (2016). Jurnal yang berjudul “Perancangan Video Promosi ”Mengenal Sejarah di atas Rel”. Tersedia pada
http://repository.uksw.edu/bitstream/123456789/10465/2/T1_692011041_Ful% 20Text.pdf.
Argo, J. J., Zhu, R., & Dahl, D. W. (2008). Fact or fiction: An investigation of empathy differences in response to emotional melodramatic entertainment. Journal of Consumer Research, 34(5), 614-623.
Babbie, E. (2013). The basics of social research: Cengage Learning. Stamford, CT. 148.
Bal, P. M., Butterman, O. S., & Bakker, A. B. (2011). The influence of fictional narrative experience on work outcomes: A conceptual analysis and research model. Review of General Psychology, 15(4), 361-370.
Banerjee, S. C., & Greene, K. (2012). ‘I quit’versus ‘I’m sorry I used’: A preliminary investigation of variations in narrative ending and transportation. Psychology & health, 27(11), 1308-1322.
Barile, S., & Polese, F. (2010). Smart service systems and viable service systems: Applying systems theory to service science. Service Science, 2(1-2), 21-40.
Barnes, K. L. (2015). The big reveal: budgets, staffing and the future of social media at DMOs.
Barone, M., & Fontana, A. (2005). Prospettive per la comunicazione interna e il benessere organizzativo. Milano: Franco Angeli.
Barsalou, L. W. (1999). Perceptual symbol systems. Behavioral and brain sciences, 22(4), 577-660.
Batat, W., & Wohlfeil, M. (2009). Getting Lost" Into the Wild": Understanding Consumers' Movie Enjoyment Through a Narrative Transportation Approach. ACR North American Advances.
Benjamin, W. (1980). A Short History of Photography." Classic Essays on Photography. Ed. Alan Trachtenberg.
Bennett, A., & Royle, N. (2004). Literature, criticism and theory. Harlow, UK: Pearson.
Bourdaa, M. (2012). Transmedia: between augmented storytelling and immersive
practices. Ina Global. The review of creative industries and media. Brechman, J.
M., & Purvis, S. C. (2015). Narrative, transportation and
advertising. International Journal of Advertising, 34(2), 366-381. 149
Brodie, R. J., Ilic, A., Juric, B., & Hollebeek, L. (2013). Consumer engagement in a virtual brand community: An exploratory analysis. Journal of business research, 66(1), 105-114.
Buhalis, D., & Foerste, M. (2015). SoCoMo marketing for travel and tourism: Empowering co-creation of value. Journal of destination marketing & management, 4(3), 151-161.
Busselle, R. W., & Bilandzic, H. (2009). Measuring narrative engagement. Media Psychology, 12(4), 321–347.
Bukatman, S. (1991). There's always Tomorrowland: Disney and the hypercinematic experience. October, 57, 55-78.
Burnkrant, R. E., & Cousineau, A. (1975). Informational and normative social influence in buyer behavior. Journal of Consumer research, 2(3), 206-215.
Castillo, S. S. (2016). Transmedia narrative and cognitive perception of TVE‟ s drama series El Ministerio del Tiempo.
Cavusgil, S. T., & Evirgen, C. (1997). Use of expert systems in international marketing: An application for co‐operative venture partner selection. European Journal of Marketing.
Casaló, L. V., Flavián, C., & Ibáñez-Sánchez, S. (2020). Influencers on Instagram: Antecedents and consequences of opinion leadership. Journal of business research, 117, 510-519.
Chang, C. (2009). " Being Hooked" By Editorial Content: The Implications for Processing Narrative Advertising. Journal of Advertising, 38(1), 21-34.
Chen, T. (2015). The persuasive effectiveness of mini‐films: Narrative transportation and fantasy proneness. Journal of Consumer Behaviour, 14(1), 21-27.
Cialdini, R. B., & Goldstein, N. J. (2004). Social influence: Compliance and conformity. Annu. Rev. Psychol., 55, 591-621.
Curran, S. (2001). Motion graphics: graphics design for broadcast and film. Rockport Publishers.
Cutler, S. Q., & Carmichael, B. A. (2010). The dimensions of the tourist experience. The tourism and leisure experience, 3-26.
Cyr, D., Head, M., Larios, H., & Pan, B. (2009). Exploring human images in website design: a multi-method approach. MIS quarterly, 539-566.
Dal Cin, S., Zanna, M. P., & Fong, G. T. (2004). Narrative persuasion and overcoming resistance. Resistance and persuasion, 2(175-191), 4.
Dalmia, A. (2018). Disney: Castles, kingdoms and (no) common man. Journal of Themed Experience and Attractions Studies, 1(1), 72-74.
Davis, D., & Butler-Kisber, L. (1999). Arts-Based Representation in Qualitative Research: Collage as a Contextualizing Analytic Strategy.
Deloitte, L. L. P. (2015). Digital democracy survey: A multi-generational view of consumer technology, media and telecom trends. Digital Democracy Survey 9th Edition.
Dessart, L., & Pitardi, V. (2019). How stories generate consumer engagement: An exploratory study. Journal of Business Research, 104, 183-195.
De Veirman, M., Cauberghe, V., & Hudders, L. (2017). Marketing through Instagram influencers: the impact of number of followers and product divergence on brand attitude. International journal of advertising, 36(5), 798-828.
Drucker, J., & McVarish, E. (2012). Graphic Design History (Mysearchlab).(2nd ed.). Pearson Publisher.
Du, X., Liechty, T., Santos, C. A., & Park, J. (2020). ‘I want to record and share my wonderful journey’: Chinese Millennials’ production and sharing of short- form travel videos on TikTok or Douyin. Current Issues in Tourism, 1-13.
Escalas, J. E. (1997). The positive effects of narrative thought in response to advertising. Advances in Consumer Research, 24, 67–68.
Escalas, J. E. (1998). What are they and how do they work?. Representing consumers: Voices, views and visions, 267-86.
Escalas, J. E. (2004a). Imagine yourself in the product. Mental simulation, narrative transportation, and persuasion. Journal of Advertising, 33(2), 37-48.
Escalas, J. E. (2004b). Imagine yourself in the product. Journal of Advertising, 33(2), 37- 48.
Ferguson, R. (2008). Word of mouth and viral marketing: Taking the temperature of the hottest trends in marketing. Journal of Consumer Marketing, 25(3), 179–182.
Fisher D., & Smith, S. (2011). Cocreation is chaotic: What it means for marketing when no one has control. Marketing theory,11(3), 325–350.
Fog, K., Budtz, C., Munch, P., & Blanchette, S. (2010). Storytelling: Branding in practice. Heidelberg: Springer.
Fombrun, C., & Van Riel, C. (1997). The reputational landscape. Corporate reputation review, 1-16.
Foucault, M. (1977). Discipline and Punish: The Birth of the Prison. Tr. A. Sheridan. London: Allen Lane Penguin.
Michael, F. (1980). Power/knowledge: Selected interviews and other writings 1972– 1977. Pantheon, New York.
Fournier, S.,& Avery, J. (2011). The uninvited brand, Business Horizons, 54(3), 193–207.
Frost, W. (2006). Braveheart-ed Ned Kelly: historic films, heritage tourism and
destination image. Tourism management, 27(2), 247-254.
Galvez, C. M. (2018). Authentically Disney, distinctly Chinese: A case study of
glocalization through Shanghai Disneyland’s brand narrative.
Garfield, B. (2006). This time, Vegas tourism gets the credit it deserves. Advertising
Age, 77, 25.
Garrett, J. J. (2010). The elements of user experience: user-centered design for the web and beyond. Pearson Education.
George, A. L., & Bennett, A. (2005). Case studies and theory development in the social sciences. mit Press.
Gergen, K. J., & Gergen, M. M. (1988). Narrative and the self as relationship. Advances in experimental social psychology, 21, 17–56.
Gerrig, R. J. (1993 ). Experiencing narrative worlds: On the psychological activities of reading. Routledge.
Gillin, P. (2008). New media, New influencers and implications for the public relations profession. Journal of new communications research, 2(2). 1-10.
Glover, P. (2009). Celebrity endorsement in tourism advertising: Effects on destination image. Journal of Hospitality and Tourism Management, 16(1), 16-23.
Glucksman, Morgan. (2017). Rise of Social Media Influencer Marketing on Lifestyle
Branding. Elon Journal of Undergraduate Research in Communications,8(2).
Goeldner, C. R., & Ritchie, J. B. (2007). Tourism principles, practices, philosophies. John Wiley & Sons.
Gottschall, J. (2012). The storytelling animal: How stories make us human. Houghton Mifflin Harcourt.
Gravari-Barbas, M., & Graburn, N. (2016). Tourism Imaginaries at the Disciplinary Crossroads. Abingdon: Routledge.
Green, M. C. (2004). Transportation into narrative worlds: The role of prior knowledge and perceived realism. Discourse processes, 38(2), 247-266.
Green, M. C. (2006). Narratives and cancer communication. Journal of communication, 56, S163-S183.
Green, M. C. (2008). Transportation theory in International Encyclopedia of Communication, ed. Wolfgang Donsbach.
Green, M. C., & Brock, T. C. (2000). The role of transportation in the persuasiveness of public narratives. Journal of personality and social psychology, 79(5), 701.
Green, M. C., & Brock, T. C. (2002). In the mind's eye: Transportation-imagery model of narrative persuasion.
Green, M. C., & Brock, T. C. (2002). In the mind's eye: Transportation-imagery model of narrative persuasion. In M. C. Green, J. J. Strange, & T. C. Brock (Eds.), Narrative impact: Social and cognitive foundations (pp. 315–341). Lawrence Erlbaum Associates Publishers.
Green, M. C., Brock, T. C., & Kaufman, G. F. (2004). Understanding media enjoyment: The role of transportation into narrative worlds. Communication theory, 14(4), 311-327.
Gretzel, U. (2018). Influencer marketing in travel and tourism. Advances in social media for travel, tourism and hospitality: New perspectives, practice and cases, 147- 156.
Gretzel, U., & Yoo, K. H. (2008). Use and impact of online travel reviews. Information and communication technologies in tourism, 2008, 35–46.
Gubrium, J. F., & Holstein, J. A. (1998). Narrative practice and the coherence of personal stories. Sociological quarterly, 39(1), 163-187.
Gunelius, S. (2013). 5 Secrets to Use Storytelling for Brand Marketing Success. Forbes.
Hanlon, P. (2016). What is strategic brand narrative? Forbes.
Hanna, R., Rohm, A., & Crittenden, V. L. (2011). We’re all connected: The power of the social media ecosystem. Business horizons, 54(3), 265-273.
Hardina, M. (2018). DESIGNING A VIDEO TO PROMOTE LAKE KONGAR AS A TOURISM OBJECT IN MUSI BANYUASIN REGENCY (Doctoral dissertation, POLITEKNIK NEGERI SRIWIJAYA).
Hassenzahl, M. (2006). Hedonic, emotional, and experiential perspectives on product quality. In Encyclopedia of human computer interaction (pp. 266-272). IGI Global.
Hayes, A. F. (2020). Statistical methods for communication science. Routledge.
Hahm, J., & Wang, Y. (2011). Film-induced tourism as a vehicle for destination marketing: Is it worth the efforts?. Journal of Travel & Tourism Marketing, 28(2), 165-179.
Hasebrink, U. (2013). Comparing media use and reception. In The handbook of comparative communication research (pp. 404-421). Routledge.
Hoguet, B. (2015). La narration réinventée – Le guide de la création interactive et transmedia. CreateSpace Independent Publisching Platform.
Hollebeek, L. (2011). Exploring customer brand engagement: Definition and themes. Journal of Strategic Marketing, 19(7), 555–573.
Hollebeek, L. D., & Macky, K. (2019). Digital content marketing's role in fostering consumer engagement, trust, and value: Framework, fundamental propositions, and implications. Journal of Interactive Marketing, 45, 27–41.
Holt, D. (2016). Branding in the age of social media. Harvard Business Review, 94(3), 40– 50.
Hudson, S., & Ritchie, J. B. (2006). Film tourism and destination marketing: The case of Captain Corelli's Mandolin. Journal of Vacation Marketing, 12(3), 256-268.
Igartua, J. J., and Paez, D. (1998). Validity and reliability of a empathy and identification with characters scale, Psicothema, 10(2), 423-436.
Iwashita, C. (2008). Roles of films and television dramas in international tourism: The case of Japanese tourists to the UK. Journal of Travel & Tourism Marketing, 24(2-3), 139-151.
Jarrier, E., Bourgeon-Renault, D., Derbaix, M., & Petr, C. (2017). Narrative transportation scale: Measure development for transmedia experience. In International Conference on Arts and Culture Management.
Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide, New York: New York University Press.
Kang, M., & Schuett, M. A. (2013). Determinants of sharing travel experiences in social media. Journal of Travel &Tourism Marketing, 30(1-2), 93–107.
Kaur, H. (2018). Social Media as a travel influencer : A review of recent studies. International Journal of Academic Research & Development (IJAR&D).
Zlatina, K., & Alexander, A. (2018). The animation-an attraction and/or a need (the case of company bvs entertainment Ltd.). International Journal of Innovative Technologies in Economy, (2 (14)), 20-27.
Kaufman, B. (2003). Stories that sell, stories that tell: effective storytelling can strengthen an organization's bonds with all of its stakeholders.(Communication). Journal of Business Strategy, 24(2), 11-16.
Kelley, T. (2006). The Ten Faces of Innovation. Strategies for Heightening Creativity. IDEO's Strategies for Beating the Devil's Advocate&Driving Creativity throughout Your Organization. T. Kelley. J. Littman. L.: Profile Books Ltd.
Kim, H. W., Chan, H. C., & Chan, Y. P. (2007). A balanced thinking–feelings model of information systems continuance. International journal of human-computer studies, 65(6), 511-525.
Kim, J., & Forsythe, S. (2009). Adoption of sensory enabling technology for online apparel shopping. European journal of marketing.
Kim, J. H., Ritchie, J. B., & McCormick, B. (2012). Development of a scale to measure memorable tourism experiences. Journal of Travel research, 51(1), 12-25.
Kim, H., Xiang, Z., & Fesenmaier, D. R. (2015). Use of the internet for trip planning: A generational analysis. Journal of travel & tourism marketing, 32(3), 276- 289.
Kim, W. G., & Moon, Y. J. (2009). Customers’ cognitive, emotional, and actionable response to the servicescape: A test of the moderating effect of the restaurant type. International journal of hospitality management, 28(1), 144-156.
Kozinets, R. V. (2015). Netnography: Redefined. 2nd edition. Los Angeles: Sage. Lee, W., & Gretzel, U. (2012). Designing persuasive destination websites: A mental
imagery processing perspective. Tourism management, 33(5), 1270-1280.
Lin, H. C., Bruning, P. F., & Swarna, H. (2018). Using online opinion leaders to promote the hedonic and utilitarian value of products and services. Business horizons, 61(3), 431-442.
Lin, Y. S., & Huang, J. Y. (2006). Internet blogs as a tourism marketing medium: A case study. Journal of business research, 59(10-11), 1201-1205.
Litvin, S. W., Goldsmith, R. E., & Pan, B. (2008). Electronic word-of-mouth in hospitality and tourism management. Tourism management, 29(3), 458-468.
Long, Y. (2017). The Chinese tourism promotional video and the effects on Thai tourists' travelling intention to China.
Lowe, R. K. (2003). Animation and learning: Selective processing of information in dynamic graphics. Learning and instruction, 13(2), 157-176.
Lu, X., & Lu, Z. (2019, July). Fifteen seconds of fame: A qualitative study of Douyin, a short video sharing mobile application in China. In International Conference on human-computer interaction (pp. 233-244). Springer, Cham.
Lupton, E., & Phillips, J. C. (2008). Graphic design: The new basics. Princeton Architectural Press.
Ma, H. (2018). Study on the audience psychology of short-form video App – a case study of Douyin. News Research Guide, (5), 1–6.
Malthouse, E. C., Calder, B. J., & Tamhane, A. (2007). The effects of media context experiences on advertising effectiveness. Journal of Advertising, 36(3), 7–18.
Mangold, W. G., & Faulds, D. J. (2009). Social media: The new hybrid element of the promotion mix. Business horizons, 52(4), 357–365.
Mar, R. A., Oatley, K., Hirsh, J., dela Paz, J., & Peterson, J. B. (2006). Bookworms versus nerds: Exposure to fiction versus non-fiction, divergent associations with social ability, and the simulation of fictional social worlds. Journal of Research in personality, 40(5), 694–712.
Marianna S. & Ulrike G., (2016). Influencer marketing in travel and tourism. Advances in Social Media for Travel, Tourism and Hospitality. NY:Routledge.
McCracken, G. (1989). Who is the celebrity endorser? Cultural foundations of the endorsement process. Journal of consumer research, 16(3), 310-321.
McFerran, B., Dahl, D. W., Gorn, G. J., & Honea, H. (2010). Motivational determinants of transportation into marketing narratives. Journal of Consumer Psychology, 20(3), 306-316.
McKercher, B., & Du Cros, H. (2002). Cultural tourism: The partnership between tourism and cultural heritage management. Routledge.
Bourdaa, M. (2014). This is not marketing. This is HBO: Branding HBO with transmedia storytelling. Networking Knowledge: Journal of the MeCCSA Postgraduate Network, 7(1).
Meng, F., Tepanon, Y., & Uysal, M. (2008). Measuring tourist satisfaction by attribute and motivation: The case of a nature-based resort. Journal of vacation marketing, 14(1), 41-56.
Mestre, R., Del Rey, A., & Stanishevski, K. (2008). The image of Spain as tourist destination built through fictional cinema. Journal of Travel & Tourism Marketing, 24(2-3), 185-194.
Miller, D., Sinanan, J., Wang, X., McDonald, T., Haynes, N., Costa, E., ... & Nicolescu, R. (2016). How the world changed social media (p. 286). UCL press.
Mossberg, L., & Eide, D. (2017). Storytelling and meal experience concepts. European Planning Studies, 25(7), 1184-1199.
Mossberg, L., & Nissen Johansen, E. (2006). Storytelling: marknadsföring i upplevelseindustrin.[Storytelling: Marketing in the Experience Industry]. Göteborg, Sweden: Studentlitteratur.
Munar, A. M., & Jacobsen, J. K. S. (2014). Motivations for sharing tourism experiences through social media. Tourism management, 43, 46-54.
Muzellec, L., Lynn, T., & Lambkin, M. (2012). Branding in fictional and virtual environments: Introducing a new conceptual domain and research agenda. European Journal of Marketing.
Ntobuo, N. E., Arbie, A., & Amali, L. N. (2018). The development of gravity comic learning media based on Gorontalo culture. Jurnal Pendidikan IPA Indonesia, 7(2), 246-251.
Ohanian, R. (1991). The impact of celebrity spokespersons' perceived image on consumers' intention to purchase. Journal of advertising Research.
Olson, E. L. (2010). Does sponsorship work in the same way in different sponsorship contexts?. European Journal of Marketing.
Omar, B., & Dequan, W. (2020). Watch, share or create: The influence of personality traits and user motivation on TikTok mobile video usage.
Otto, J. E., & Ritchie, J. B. (1996). The service experience in tourism. Tourism management, 17(3), 165-174.
Padgett, D., & Allen, D. (1997). Communicating experiences: A narrative approach to creating service brand image. Journal of advertising, 26(4), 49-62.
Padilla, S. (2003). Walt Disney’s defense of American culture. Ogden, Utah: Weber State University.
Pera, R., & Viglia, G. (2016). Exploring how video digital storytelling builds relationship experiences. Psychology & Marketing, 33(12), 1142-1150.
Peters, K., Chen, Y., Kaplan, A. M., Ognibeni, B., & Pauwels, K. (2013). Social media metrics—A framework and guidelines for managing social media. Journal of interactive marketing, 27(4), 281-298.
Piciocchi, P., Bassano, C., Siglioccolo, M., & Paduano, E. (2011). Place Storytelling as Strategic Communication to Enhance the Competitiveness of Local Tourism
Service Systems (LTSS). An Analysis of some Case Studies. In Proceedings of the Sinergie-Euprera 2011 Conference “Governo d'Impresa e Comunicazione Strategica”. Milan, November (pp. 10-11).
Pine II, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review.
Polyorat, K., Alden, D. L., & Kim, E. S. (2007). Impact of narrative versus factual print ad copy on product evaluation: The mediating role of ad message involvement. Psychology & Marketing, 24(6), 539-554.
Pompl, W. (1983). The concept of animation: Aspects of tourism services. Tourism management, 4(1), 3-11.
Rieber, L.P. (1990). Using computer animated learning and continuing motivation, Journal of Educational Psychology, 82(1), 135-140.
Rodríguez Ca L., Fraiz Brea, J. A., & Rodríguez-Toubes Muñiz, D. (2011). Tourist destination image formed by the cinema: Barcelona positioning through the feature film Vicky Cristina Barcelona.
Robinson, P. (2012). The e-mediated (Google Earth) gaze: an observational and semiotic perspective. Current Issues in Tourism, 15(4), 353-367.
Rosen, E. (2000). The anatomy of buzz: How to create word-of-mouth marketing. Marketing Management, 9(4), 62.
Sajjad, S., Mohsin, S., Riaz, S., & Abdullah, A. H. (2012). Enemy Character Design for Graphical Imagery Therapy (GIT) Game. International Journal of Information and Education Technology, 2(4), 345.
Schmitt, B. (1999). Experiential marketing: A new framework for design and communications. Design Management Journal (Former Series), 10(2), 10- 16.
Sempé, L. (2014). Construction d’une échelle de mesure de l’expérience narrative réflexive perçue pour les territoires. 30ème Congrès international de l’association française de marketing, Innovation et territoire, Montpellier.
Senft, T. M. (2008). Camgirls: Celebrity and community in the age of social networks (Vol. 4). Peter Lang.
Sestir, M., & Green, M. C. (2010). You are who you watch: Identification and transportation effects on temporary self-concept. Social influence, 5(4), 272- 288.
Shankar, A., Elliott, R., & Goulding, C. (2001). Understanding consumption: Contributions from a narrative perspective. Journal of marketing Management, 17(3-4), 429-453.
Shen, F., Sheer, V. C., & Li, R. (2015). Impact of narratives on persuasion in health communication: A meta-analysis. Journal of Advertising, 44(2), 105-113.
Siano, A., Confetto, M. G., & Vollero, A. (2008, January). Governance-struttura-sistema: un modello di management della comunicazione per il marketing territoriale. In VII International Congress “Marketing Trends (pp. 17-19).
Simmons, A. (2019). The story factor: Inspiration, influence, and persuasion through the art of storytelling. Basic books.
Stern, B. (1994). Authenticity and the textual persona: postmodern paradoxes in advertising narrative. International Journal of Research in Marketing, 11(4), 387-400.
Stith, B. J. (2004). Use of animation in teaching cell biology. Cell biology education, 3(3), 181-188.
Tellegen, A., & Atkinson, G. (1974). Openness to absorbing and self-altering experiences (" absorption"), a trait related to hypnotic susceptibility. Journal of abnormal psychology, 83(3), 268.
Van Laer, T., De Ruyter, K., Visconti, L. M., & Wetzels, M. (2014). The extended transportation-imagery model: A meta-analysis of the antecedents and consequences of consumers' narrative transportation. Journal of Consumer research, 40(5), 797-817.
Van Laer, T., Feiereisen, S., & Visconti, L. M. (2019). Storytelling in the digital era: A meta-analysis of relevant moderators of the narrative transportation effect. Journal of Business Research, 96, 135-146.
Tussyadiah, I. P., & Fesenmaier, D. R. (2009). Mediating tourist experiences: Access to places via shared videos. Annals of tourism research, 36(1), 24-40.
Underwood, T., & Pearson, P. D. (2004). Teaching struggling adolescent readers to comprehend what they read. Adolescent literacy research and practice, 135- 161.
Van den Hende, E. A., Dahl, D. W., Schoormans, J. P., & Snelders, D. (2012).
Narrative transportation in concept tests for really new products: The moderating effect of reader–protagonist similarity. Journal of Product Innovation Management, 29, 157-170.
Van Laer, T., De Ruyter, K., Visconti, L. M., & Wetzels, M. (2014). The extended transportation-imagery model: A meta-analysis of the antecedents and consequences of consumers' narrative transportation. Journal of Consumer research, 40(5), 797-817.
Vigneaux, O. (2015). Brand Conversations in the Digital World. Paris: ESCP Europe.
Villaespesa, E., & Wowkowych, S. (2020). Ephemeral storytelling with social media: Snapchat and Instagram stories at the Brooklyn Museum. Social Media+ Society, 6(1), 2056305119898776.
Villaespesa, E., & Wowkowych, S. (2020). Ephemeral storytelling with social media: Snapchat and Instagram stories at the Brooklyn Museum. Social Media+ Society, 6(1), 2056305119898776.
Wang, J., & Calder, B. J. (2009). Media engagement and advertising: Transportation, matching, transference and intrusion. Journal of Consumer
Psychology, 19(3), 546-555.
Walker, D., & Dubitsky, T. M. (1994). Why liking matters. Journal of advertising research, 34(3), 9-19.
Wang, Q., Yang, Y., Wang, Q., & Ma, Q. (2014). The effect of human image in B2C website design: an eye-tracking study. Enterprise Information Systems, 8(5), 582-605.
Wang, Y. (2020). Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin). Computers in Human Behavior, 110, 106373.
Weaver, S. (2016). Creating great visitor experiences: a guide for museums, parks, zoos, gardens & libraries. Routledge.
Wentzel, D., Tomczak, T., & Herrmann, A. (2010). The moderating effect of manipulative intent and cognitive resources on the evaluation of narrative ads. Psychology & Marketing, 27(5), 510-530.
Woodside, A. G., Sood, S., & Miller, K. E. (2008). When consumers and brands talk: Storytelling theory and research in psychology and marketing. Psychology & Marketing, 25(2), 97-145.
Wu, S. I., Wei, P. L., & Chen, J. H. (2008). Influential factors and relational structure of Internet banner advertising in the tourism industry. Tourism Management, 29(2), 221-236.
Xiang, Z., & Gretzel, U. (2010). Role of social media in online travel information search. Tourism management, 31(2), 179-188.
Yang, S., Zhao, Y., & Ma, Y. (2019, July). Analysis of the reasons and development of short video application—Taking Tik Tok as an example. In Proceedings of the 2019 9th International Conference on Information and Social Science (ICISS 2019), Manila, Philippines (pp. 12-14).
Yu, L. (2008). Typography in film title sequence design (Doctoral dissertation, Iowa State University).
Zaltman, G., & Coulter, R. H. (1995). Seeing the voice of the customer: Metaphor-based advertising research. Journal of advertising research, 35(4), 35-51.
Zaltman, G., & Zaltman, L. H. (2008). Marketing metaphoria: What deep metaphors reveal about the minds of consumers. Harvard Business Press.
Zheng, L. (2014). Narrative transportation in radio advertising: A study of the effects of dispositional traits on mental transportation. Journal of Radio & Audio Media, 21(1), 36-50.
網路資料
天下雜誌 (n.d.)。走,現在就出門!千禧世代掀起「玩樂商機」。天下雜誌電子
報。https://www.cw.com.tw/article/5081365?template=fashion
中時電子報(2018 年,11 月 11 日)。科技×創世代優美智慧觀光看到台灣在地真 文化。中時電子報。
https://www.chinatimes.com/newspapers/20181116000492-260208?chdtv
巨鷗跨界創新報 (n.d.)。智慧旅遊好行 E 指通-跨界創新旅遊更吸睛。巨鷗跨界創新 報網站新聞。
https://epaper.geo.com.tw/ShowPage/ShowEpaperPage?cGFnZXNTZXElM2Q zMCUyNmNvbmZpZ1NlcSUzZDMzJTI2Y29udGVudHNTZXElM2QxNzU=
交通部觀光局 (2019)。中華民國108年國人旅遊狀況調查摘要 1 。 https://admin.taiwan.net.tw/FileUploadCategoryListC003340.aspx?CategoryID
=7b8dffa9-3b9c-4b18-bf05-0ab402789d59
交通部觀光局 (2018)。中華民國107年國人旅遊狀況調查摘要 1 。 https://admin.taiwan.net.tw/FileUploadCategoryListC003340.aspx?CategoryID
=7b8dffa9-3b9c-4b18-bf05-0ab402789d59
交通部觀光局 (2017)。中華民國106年國人旅遊狀況調查摘要 1 。 https://admin.taiwan.net.tw/FileUploadCategoryListC003340.aspx?CategoryID
=7b8dffa9-3b9c-4b18-bf05-0ab402789d59
科技網(2019年, 2月1日)。自由行成主流觀光局推動智慧觀光豐富旅行體驗
DIGITIMES Inc.
https://www.digitimes.com.tw/iot/article.asp?cat=158&id=0000553138_58H24 7G125BM2Q9TSY173
旅思 (2020 年,6 月 11 日)。台灣旅遊業問題百態,價值與價格只是浮上檯面的面相 之一而已。Difeny 部落格。https://www.difeny.com/price/
產業報導專題研究(2020 年 6 月 8 日)。日本 IP 跨域經營術 1 圈粉成功就『課 金』的開始, 以角色為核心的 IP 經濟。文化內容策進院。 https://taicca.tw/article/6ffffd57
黃嬿 (2019 年,4 月 22 日)。千禧世代一年要玩 35 天,花錢也最不手軟。科技新 報。https://technews.tw/2019/04/22/the-young-people-spend-on-travel-most/
經濟部工業局(n.d. )智慧城鄉介紹。智慧城鄉生活發展計畫經濟部工業局網站。 https://www.twsmartcity.org.tw/plan
臺北市文化局(民 109 年 10 月 27 日)。北投溫泉博物館喜慶生日 22 週年館慶 『來溫叨 串門子』10 月 31 日熱鬧登場新聞稿。臺北市文化局網站。
https://www.culture.gov.taipei/frontsite/cms/newsAction.do?contentId=MTkz NjU%3D&iscancel=true&method=viewContentDetail&subMenuId=603&fbcli d=IwAR1AdohSoyEbvySdDnVX7KTHM2xdy92OBWNIlple2URFAiSynEUt Xq2G-aE
Alic, A., Pestek, A., & Sadinlija, A. (2017). Use of Social Media Influencers in Tourisms. TRADE PERSPECTIVES 2017: Specialization and Customer Centered Retailing. https://www.academia.edu/37187190/USE_OF_SOCIAL_MEDIA_ INFLUENCERS_IN_TOURISM
Bismart. (2019). Smart City Tourism: The Future of Tourism. https://blog.bismart.com/en/smart-city-tourism-future-tourism
Bloglovin’ Influence. (2016). 5 travel brands crushing their influencer marketing game right now. https://influence.bloglovin.com/5-travel-brands-crushing-their- influencer-marketing-game-rightnow-554857a2d047#.ld1gay3lk.
Businessdictionary.com. (2017). Influencer. http://www.businessdictionary.com/definition/influencers.html.
Ciampa, R., et al. (2016). What makes a good YouTube video. http://www.dummies.com/how-to/content/what-makes-a-good-youtube- video.html
Clement, J. (2020). Number of global social network users 2010-2023. Statista. https://www.statista.com/statistics/278414/number-of-worldwide-social- networkusers/
De Veirman, M. (2017). Marketing through Instagram influencers: the impact of number of followers and product divergence on brand attitude. https://doi.org/10.1080/02650487.2017.1348035
Haryacha, P. (2014). How to find the right YouTube influencers for your brand. TechCrunch. http://social.techcrunch.com/2014/12/31/how-to-find-the- rightyoutube-influencers-for-your-brand/
Influencermarketinghub. (2017). What is an influencer? https://influencermarketinghub.com/what-is-an-influencer/
Jamie P. (2011). Coca-Cola's 'Liquid & Linked' Initiative. http://www.jamieparfitt.com/blog/2011/10/24/coca-colas-liquid-linked- initiative
Jason M.(2017). The Rise of Storytelling in Marketing as told by LinkedIn data.
https://business.linkedin.com/en-uk/marketing-solutions/blog/posts/content- marketing/2017/The-Rise-of-Storytelling-in-Marketing-as-told-by-LinkedIn- data
Krasniak, M. (2016). Social Influencer Marketing on the Rise: New Research. http://www.socialmediaexaminer.com/social-influencer-marketing-on-therise- new-research
Matt, E. (2019). Motion Graphic vs. animation: What’s the difference? 99designs. https://99designs.com/blog/video-animation/motion-graphics-vs-animation
Multimedia, Club. (2015). The Procesess of Editing Video. https://tgdmulti mediaclub.wordpress.c
Saputra, A.P.H. (2011). Pengertian Video. http://putraarifxmmb.blogspot.com/2011/02/pengertian-video.html
Sinaga, H. (2012). Pengertian pariwisata. https://tourismeconomic.wordpress.com/2012/10/29/wisata- pariwisatawisatawan-kepariwisataan-unsur-unsur-pariwisata/
Tubik Studio. (2017). Flat Design. History, Benefits and Practice https://uxplanet.org/flat-design-history-benefits-and-practice-c2b092955f14
Tourism New Zealand. (2012). Micro-blogging queen Yao Chen the face of campaign shoot. http://www.tourismnewzealand.com/news/microblogging-queen-yao- chen-the-face-of-campaign-shoot/
YouTube. (2016). Statistics -YouTube. https://www.youtube.com/yt/press/statis tics.html