研究生: |
鄭瑋瑛 Cheng, Wei-Yin |
---|---|
論文名稱: |
由3D可視化角度探討數位布料應用於室內設計之研究 – 以傢飾布料為例 A Study of the Application of Digital Fabrics in Interior Design Based on the Perspective of 3D Visualization – A Case Study of Furnishing Fabrics |
指導教授: |
廖偉民
Liao, Wei-Ming |
口試委員: |
廖偉民
Liao, Wei-Ming 周賢彬 Chou, Shyan-Bin 黃文宗 Huang, Wen-Chung |
口試日期: | 2023/06/26 |
學位類別: |
碩士 Master |
系所名稱: |
設計學系設計創作碩士在職專班 Department of Design_Continuing Education Master's Program of Creative Practice in Design |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 132 |
中文關鍵詞: | 3D可視化 、室內設計 、傢飾布料 、數位布料 |
英文關鍵詞: | 3D visualization, Interior design, Furnishing fabric, Digital fabric |
研究方法: | 半結構式訪談法 |
DOI URL: | http://doi.org/10.6345/NTNU202300776 |
論文種類: | 學術論文 |
相關次數: | 點閱:100 下載:0 |
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3D可視化技術無疑地處於快速增長的軌跡,不斷更新變化,新的創新正在實施,該技術越來越多地在不同的產業領域得到使用,特別是在室內設計業。拓展3D可視化在數位布料的應用上,借助數位布料的新科技與多樣性,能够在專業领域幫助室內設計師,更精準高效地搜尋到合宜的布料,包括質地、色彩及功能,能滿足並符合客戶的需求,更貼近他們的期待。 本研究是探討「可視化」的技術,應用於「傢飾布料」設計,進行個案探討。探討「數位分身」(Digital Twin) 的技術,應用於傢飾布料設計,進行個案探討。藉由分析「3D 可視化」與「傢飾布料」的發展現況與優勢,透過3D建模功能,將3D模型轉換為 2D 圖像,室內設計師能立即使用線上的「數位布料」圖像來做設計,取代要等待且耗時費力尋找最適的傳統布樣。而這些圖像在質與量的逼真度,室內設計師逐漸使用「數位布料」來取代傳統布樣,以利於與客戶溝通。本研究將以Twinbru & Acaciaonline 系統上的數位傢飾布料為研究樣本並進行專家訪談,藉由這些受訪專家的實際操作運用,比較在手機與平板電腦上所呈現的「數位布料」與實際布料,在質感與色彩上的相仿度與差異性给予反饋意見。檢視這些意見後,進而應用本研究SWOT手法分析「室內設計」產業之現況優劣勢,與未來發展機會相互驗證。研究結果顯示,以實證歸納出數位傢飾布料科技,為室內設計師與客戶在沙發布料選配上,取代傳統布料往來確認曠日費時,提升客戶滿意度,降低交易成本,並能增強數位傢飾布料技術在實體世界的應用價值。
3D visualization technology is undoubtedly on a rapid growth trajectory, with constant updates, new innovations are being implemented, and the technology is increasingly being used in different industry fields, especially in the interior design industry. Applying the 3D visualization to digital fabrics with the help of new technology can help facilitate interior de-signers to find the most suitable furnishing fabrics in texture, color, and function. As a result, interior designers will be able to meet their customers’ needs and expectations with more ac-curacy and efficiency. This research considering exploring the technology of "Visualization," applies it to home fabric design furnishings, and conducts a case study. By analyzing the de-velopment status and advantages of "3D visualization" and “furnishing fabrics” through the 3D modeling function converted from a 2D image, interior designers can immediately use the online "digital fabric" image to create designs, instead of conducting the time-consuming process of selecting physical fabrics. Further, the access and readability of these digital imag-es allow for easy communication with customers. The digital home furnishing fabrics on the Twinbru & Acaciaonline systems are shown as digital samples during the expert interviews. Through the interviewers' hands-on operation of the system via mobile phones and tablet computers, a comparison of the difference in the texture and color between the digital fabrics and the physical fabrics is discernible. After reviewing these opinions, the SWOT method of this study is applied to analyze the current situation, advantages and disadvantages of the "in-terior design" industry and verify each other with future development opportunities. The re-search results provide the empirical evidence that the digital home furnishing fabric technolo-gy can replace the time-consuming confirmation process of traditional sofa fabric for interior designers and customers, enhance customer satisfaction, reduce transaction costs, and demonstrate the technological value of digital home furnishing fabrics applied in the real world.
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