研究生: |
江品萱 Chiang, Pin-Hsuan |
---|---|
論文名稱: |
應用角色扮演輔助電腦科學史學習-使用辯論策略 Applying Role-Playing to Learn Computer Science History – A Debate Approach |
指導教授: |
吳正己
Wu, Cheng-Chih |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2017 |
畢業學年度: | 105 |
語文別: | 中文 |
論文頁數: | 75 |
中文關鍵詞: | 電腦科學史 、科學本質 、角色扮演 、辯論 |
英文關鍵詞: | Computer science history, Nature of science, Role-Playing, Debate |
DOI URL: | https://doi.org/10.6345/NTNU202202530 |
論文種類: | 學術論文 |
相關次數: | 點閱:144 下載:6 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
本研究應用角色扮演活動輔助電腦科學史學習,藉以提昇高中生學習電腦科學的態度、學習成就及科學本質觀。本研究設計了一個角色扮演辯論活動,針對「誰發明了第一台電腦」進行辯論。學生分組扮演ABC及ENIAC的發明者,以及法官。研究採準實驗設計,參與者為台北市某高中一年級的兩班級共67位學生,以班級為單位分為實驗組及對照組。實驗組授課時間為四堂課,進行「電腦科學史辯論」活動,對照組維持正常授課,但以四十分鐘講授實驗組活動所涉及之電腦科學史及相關概念。教學實驗後,實驗組以自編之學習態度與科學本質問卷及學習成就評量施測,控制組因時間限制,僅以自編之學習態度與科學本質問卷施測。
研究結果顯示,角色扮演輔助電腦科學史學習活動幫助學生掌握學習重點,加深電腦科學重要概念的學習;對學生學習態度有正向之影響;並能幫助學生理解「社會與文化」面向的科學本質觀。建議未來研究可延長教學實驗時間,以期有足夠時間醞釀對科學本質的理解;在學生搜集及解讀資料遭遇問題問題時,應適時給予引導;並增加多媒體資源,以使學生能觀看到早期電腦的樣貌及運作過程,使角色扮演更能深歷其境。
This study applied a role playing debate method to help high school student learn computer science history as well as computer science concepts. In the designed debate activity, students were divided into three groups: one group was the inventors of ABC computer, the other group was the inventors of ENIAC computer, and the third group served as the judges of the debate. We conducted a quasi-experimental to investigate the effects (in terms of students’ achievement, attitude toward learning, and understanding of the nature of science) of the debate method. The participants in this study were sixty-seven 10th grade high school students who enrolled in an Introduction to Information Technology course.
The results showed that the role playing debate method could promote the learning of computer history. Students showed positive attitudes toward the learning activity and understood more about the nature of science. We suggested that future studies should employ a longer period of experiment, provide students with proper instructions while searching and comprehending information, and offering more multimedia materials about early computers.
王正如(1995)。機器車前導組織對程式設計心智模型之影響(未出版碩士論文)。國立台灣師範大學,台北市
李明昆、劉靜怡、洪振方(2011)。科學史融入物理教學對高一女生的科學本質觀與電磁學概念改變之研究。屏東教育大學學報─教育類,36,133-167.
林淑梤、劉聖忠、黃茂在、陳素芬、張文華(2008)。運用科學史傳達科學本質之教學實務探討--以簡單機械單元為例。科學教育,315,2-18。
林樹聲(1999)。科學素養的省思。科學教育月刊,222,16-23。
林樹聲、黃柏鴻(2009)。國小六年級學生在社會性科學議題教學中之論證能力研究─不同學業成就學生間之比較。科學教育學刊,17(2),111-133.
林陳涌(1996)。「了解科學本質量表」之發展與效化。科學教育學刊,4(1),31-58。
邱明富、高慧蓮(2004)。科學史融入教學以提昇國小學童科學本質觀之研究。國立臺北師範學院學報,17(1),183。
邱明富、高慧蓮(2006)。科學史融入教學對國小學童科學本質觀影響之探究。科學教育學刊,14(2),163-187。
洪振方、封中興(2011)。以 [探索-論證-評價] 為基礎的探究教學模式在國中自然科之教學成效。科學教育研究與發展季刊,60,1-34.
姜志忠、張惠博、林淑梤和鄭一亭(2006)。物理史融入教學對提升學生科學認識論瞭解及其學習成效之研究。科學教育學刊,14 (6),637-661。
教育部(2008)。普通高級中學「資訊科技概論」課程綱要。
許良榮、李田英(1995)。 科學史在科學教學的角色與功能。科學教育(師大),179,15-27。
陳怡芬(2013)。高中資訊教師對電腦科融入教學之看法(未出版碩士論文)。國立臺灣師範大學,台北市。
陳秋燕(2009)。高中電腦教科書科學史內容分析研究。未出版碩士論文,國立臺灣師範大學:台北市。
陳淑媛、洪振方(1998)。科學史融入基礎理化教學之行動研究。物理教育,2(1),15-44。
傅麗玉(1996)。科學史與台灣中等教育之整合-問題與建議。化學教學面面觀,165-193。台北市:國立台灣師範大學中等教育輔導委員會。
廖花秀(2004)。以歷史對話幫助國小五年級學童學習溫度與熱的概念(未出版之碩士論文)。國立新竹教育大學,新竹市。
盧曉慧(2004)。以互動式歷史小故事促進國小學生科學本質了解及科學態度之行動研究(未出版之碩士論文)。國立新竹教育大學,新竹市。
賴淑婷(2007)。科學史融入教學對學生科學學習成效影響之統合分析(未出版之碩士論文)。中原大學,桃園市。
謝州恩、劉湘瑤(2013)。省思九年一貫自然與生活科技課程綱要中的科學本質內涵。科學教育研究與發展季刊,66,53-76。
Abd-El-Khalick, F., & Lederman, N. G.(2000a) . The influence of history of science courses on students’ views of nature of science. Journal of Research in Science Teaching, 37(10), 1057-1095.
Abd-El-Khalick, F., & Lederman, N. G. (2000b). Improving science teachers’ conceptions of nature of science: A critical review of the literature. International Journal of Science Education, 22(7), 665-701.
American Association for the Advancement of Science. (1989). Science for all Americans: Project 2061.
American Association for the Advancement of Science. (994). Benchmarks for science literacy. Oxford University Press.
Aubusson, P. J., & Fogwill, S. (2006). Role play as analogical modelling in science. In Metaphor and analogy in science education (pp. 93-104). Springer Netherlands.
Bolton, G. (1985). Changes in thinking about drama in education. Theory into Practice, 24(3), 151-157.
Bruner, J. (1960). The process of education. Cambridge, MA: Harvard University Press.
Bybee, R. W., & Landes, N. M. (1988). The biological science curriculum study (BSCS). Science and Children, 25(8), 36-37.
Cakici, Y., & Bayir, E. (2012). Developing children's views of the Nature of Science through role play. International Journal of Science Education, 34(7), 1075-1091.
Carr, G. A., & Flynn, R. M. (1993). Science through drama. Science Activities: Classroom Projects and Curriculum Ideas, 30(3), 23-24.
Cignoni, G. A., Gadducci, F., & Paci, S. (2015). A Virtual Experience on the Very First Italian Computer. Journal on Computing and Cultural Heritage (JOCCH), 7(4), 21.
Cortina, T. J., & McKenna, R. (2006, March). The design of a history of computing course with a unique perspective. In ACM SIGCSE Bulletin (Vol. 38, No. 1, pp. 67-71). ACM.
Curricula, C. (2001). Computer Science, Final Report, The Joint Task Force on Computing Curricula. IEEE Computer Society and Association for Computing Machinery, IEEE Computer Society.
Draper, G. M., Kessler, R. R., & Riesenfeld, R. F. (2009). A history of computing course with a technical focus. In ACM SIGCSE Bulletin , 41(1), 458-462. ACM.
Driver, R., Newton, P., & Osborne, J. (2000). Establishing the norms of scientific argumentation in classrooms. Science Education, 84(3), 287-312.
Duveen, J., & Solomon, J. (1994). The great evolution trial: Use of role‐play in the classroom. Journal of research in science teaching, 31(5), 575-582.
Gagne, R. (1963). The learning requirements for enquiry. Journal of Research in Science Teaching, 1, 144-153.
Gal-Ezer, J., & Harel, D. (1998). What (else) should CS educators know?.Communications of the ACM, 41(9), 77-84.
Galili, I., & Hazan, A. (2001). Experts' Views on Using History and Philosophy of Science in the Practice of Physics Instruction. Science & Education, 10(4), 345-367.
Impagliazzo, J., Campbell-Kelly, M., Davies, G., & Lee, J. A. N. (1999). History in the computing curriculum. Annals of the History of Computing, IEEE, 21(1), 4-16.
Irwin, A. R. (2000). Historical case studies: Teaching the nature of science in context. Science education, 84(1), 5-26.
Jansson, J., & Aksela, M. (2013) Science theatre in teaching and popularizing the history of chemistry: The case of a theatrical play on Nobel-laureate AI Virtanen. LUMAT, 1(4), 457-475
Klopfer, L. E. (1969). The teaching of science and the history of science. Journal of research in science teaching, 6(1), 87-95.
Koehler, C. M., Bloom, M. A., & Binns, I. C. (2013). Lights, Camera, Action! Developing a Methodology to Document Mainstream Films’ Portrayal of Nature of Science and Scientific Inquiry. Electronic Journal of Science Education, 17(2).
Lee, J. A. (1996). " Those who forget the lessons of history are doomed to repeat it": or, Why I study the history of computing. Annals of the History of Computing, IEEE, 18(2), 54-62.
Lin, C. Y., Cheng, J. H., & Chang, W. H. (2010). Making science vivid: Using a historical episodes map. International Journal of Science Education, 32(18), 2521-2531.
McSharry, G., & Jones, S. (2000). Role-play in science teaching and learning.School Science Review, 82(298), 73-82.
Metcalfe, R. J. A., Abbott, S., Bray, P., Exley, J., & Wisnia, D. (1984). Teaching science through drama: An empirical investigation. Research in Science & Technological Education, 2(1), 77-81.
National Research Council (NRC). (1996). National Science Education Standards. Washington, DC: National Academy Press.
National Research Council. (2000). Inquiry and the National Science Education Standards: A Guide for Teaching and Learning. National Academies Press.
O'Grady, K., & Houme, K. P. (2015). PCAP 2013: Report on the pan-Canadian assessment of science, reading, and mathematics. Council of Ministers of Education, Canada.
Ødegaard, M. (2003). Dramatic science. A critical review of drama in science education.
Panasuk, R. M., & Horton, L. B. (2012). Integrating history of mathematics into curriculum: what are the chances and constraints. International Electronic Journal of Mathematics Education, 7(1), 3-20.
Roach, L. E., & Wandersee, J. H. (1993). Short Story Science. Using Historical Vignettes as a Teaching Tool. Science Teacher, 60(6), 18-21.
Roach, L. E., & Wandersee, J. H. (1995). Putting people back into science: Using historical vignettes. School Science and Mathematics, 95(7), 365-370.
Sahami, M., Roach, S., Cuadros-Vargas, E., & Reed, D. (2012, February). Computer science curriculum 2013: reviewing the strawman report from the ACM/IEEE-CS task force. In Proceedings of the 43rd ACM technical symposium on Computer Science Education (p. 3-4). ACM.
Schwab, J. (1962). The teaching of science as enquiry. In J. Schwab & P. Brandwein (Eds.), The teaching of science. Cambridge, MA: Harvard University Press.
Stinner, A. (2008). From intuitive physics to star trek: Large Context Problems (LCP) to enrich the teaching of physics [Monograph]. Retrieved from http://umanitoba.ca/
Tucker, A. B. (1991). Computing curricula 1991. Communications of the ACM, 34(6), 68-84.