研究生: |
宋建霆 Sung, Chien-Ting |
---|---|
論文名稱: |
運用擴增實境輔助建構概念圖之成效分析 The Effect of Using Augmented Reality Assisted Concept Mapping |
指導教授: |
張國恩
Chang, Guo-En 宋曜廷 Sung, Yao-Ting 劉子鍵 Liu, Tzu-Chien |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2021 |
畢業學年度: | 109 |
語文別: | 中文 |
論文頁數: | 74 |
中文關鍵詞: | 擴增實境 、概念圖 、概念構圖 |
英文關鍵詞: | Augmented reality, Concept map, Concept mapping |
DOI URL: | http://doi.org/10.6345/NTNU202100218 |
論文種類: | 學術論文 |
相關次數: | 點閱:228 下載:0 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
過去已有許多研究探討概念構圖是否對學習者有幫助,而大多數結果證明概念圖可幫助學習者組織概念知識,進而提升學習者的學習成效。不過若由學習者自行建構概念圖是相當困難的,且使用紙本建構概念圖時教師無法立即給予回饋、電腦建構概念圖使學習者增加認知負荷等負面影響,而擴增實境對於學習者積極態度、立即回饋、創造學習環境、虛實整合等層面皆有顯著效果,故本研究以擴增實境來輔助建構概念圖作為學習工具,探討學習者使用擴增實境輔助建構概念圖之成效分析。
研究採準實驗研究方法,對象為八年級學習者,有效樣本為68人。藉由紙本課本搭配紙本建構方式、電子書課本搭配電腦輔助建構方式與紙本課本搭配擴增實境輔助建構方式進行組間比較,探討學習成效、學習保留程度、認知負荷、系統滿意度以及行為模式之差異。
研究結果顯示,擴增實境輔助建構概念圖組的學習者顯著優於傳統紙本建構概念圖組與電腦輔助建構概念圖組的學習者。不過在認知負荷與間隔兩個禮拜的延宕測驗,三組在記憶保留程度上皆沒有顯著差異,但對學習系統皆有正面態度。
In the past, many studies have investigated whether concept mapping is helpful to learners, and most of the results prove that concept mapping can help learners organize conceptual knowledge and thus improve their learning effectiveness. There are some shortcomings in constructing concept maps on paper or computer, so this study uses augmented reality as a learning tool, which has significant effects on learners' positive attitude, creation of learning environment, and virtual-real integration, to explore the effectiveness of learners' using AR to construct concept maps.
This research adopts the experimental research method, the object is eighth grade learners, the effective sample size was 68. The paper textbook with paper construction, e-book with computer aided construction and paper textbook with augmented reality assisted construction were compared between groups to explore the differences in learning outcomes, learning retention, cognitive load, system satisfaction and behavior patterns.
The results show that learners of the augmented reality assisted concept map group are significantly better than those of the traditional paper-based concept map group and the computer-aided concept map group. However, there was no significant difference in memory retention between the cognitive load and the two-week delay test, but all of the three groups had positive attitudes towards the learning system.
孟瑛如,林淑惠,吳東光(2006)。提升網路閱讀的影響力與可及性—以學習障礙學生為例。特教論壇,創刊號,頁,44-54。doi:10.6502/SEF.2006.1.44-54
許樺如(2012)。解決國中地理低成就學生的學習困難之行動研究。國立臺中教育大學教育學系課程與教學碩士班碩士論文,台中市。
黃華山,施威佑,林為民,林曼莉(2018)。概念圖搭配wiki製作網頁教材探討學生學習成效之研究。華人前瞻研究,14(1),69-99。
Adesope, O. O., & Nesbit, J. C. (2013). Animated and static concept maps enhance learning from spoken narration. Learning and Instruction, 27, 1-10. doi:10.1016/j.learninstruc.2013.02.002
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. doi:10.1016/j.edurev.2016.11.002
Anderson-Inman, L., & Zeitz, L. (1993). Computer-based concept mapping: Active studying for active learners. The Computer Teacher.(August/September). doi:10.1002/9783527615179.ch08
Atapattu, T., Falkner, K., & Falkner, N. (2017). A comprehensive text analysis of lecture slides to generate concept maps. Computers & Education, 115, 96-113. doi:10.1016/j.compedu.2017.08.001
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators & Virtual Environments, 6(4), 355-385. doi:10.1162/pres.1997.6.4.355
Baber, C., Bristow, H. W., Cheng, S. L., Hedley, A., Kuriyama, Y., Lien, M., ... & Sorrell, P. (2001). Augmenting Museums and Art Galleries. Paper presented at the Interact (pp. 439-446). doi:10.1111/1467-8357.00302
Bacca Acosta, J. L., Baldiris Navarro, S. M., Fabregat Gesa, R., & Graf, S. (2014). Augmented Reality Trends in Education: A Systematic Review of Research and Applications. Journal of Educational Technology and Society, 2014, vol. 17, núm. 4, p. 133-149. doi:10.14352/jkaie.2018.22.3.397
Baccino, T. (2004). La lecture électronique : De la vision à la compréhension. Presses Universitaires de Grenoble. doi:10.1016/j.medleg.2010.09.004
Baron, N. S., Calixte, R. M., & Havewala, M. (2017). The persistence of print among university students: An exploratory study. Telematics and Informatics, 34(5), 590-604. doi:10.1016/j.tele.2016.11.008
Barsom, E. Z., Graafland, M., & Schijven, M. P. (2016). Systematic review on the effectiveness of augmented reality applications in medical training. Surgical endoscopy, 30(10), 4174-4183. doi:10.1007/s00464-016-4800-6
Belmore, S. M. (1985). Reading computer-presented text. Bulletin of the Psychonomic Society, 23(1), 12-14. doi:10.3758/BF03329765
Billinghurst, M. (2002). Augmented reality in education. New horizons for learning, 12(5), 1-5. doi:10.1145/2317956.2318064
Blum, L., Wetzel, R., McCall, R., Oppermann, L., & Broll, W. (2012, June). The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In Proceedings of the designing interactive systems conference (pp. 711-720). doi:10.1145/2317956.2318064
Boser, U. (2017). Learn Better: Mastering the Skills for Success in Life, Business, and School, Or, How to Become an Expert in Just About Anything. Rodale Books. doi:10.1080/1756073X.2019.1610848
Bujak, K. R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544. doi:10.1016/j.compedu.2013.02.017
Cai, S., Wang, X., & Chiang, F. K. (2014). A case study of Augmented Reality simulation system application in a chemistry course. Computers in human behavior, 37, 31-40. doi:10.1016/j.chb.2014.06.014
Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & education, 71, 185-197. doi:10.1016/j.compedu.2013.09.022
Chang, K. E., Sung, Y. T., & Chen, S. F. (2001). Learning through computer‐based concept mapping with scaffolding aid. Journal of computer assisted learning, 17(1), 21-33. doi:10.1046/j.1365-2729.2001.00156.x
Chang, K. E., Sung, Y. T., Chang, R. B., & Lin, S. C. (2005). A new assessment for computer-based concept mapping. Educational Technology & Society, 8(3), 138-148. doi:10.1186/1745-9974-1-7
Charsky, D., & Ressler, W. (2011). “Games are made for fun”: Lessons on the effects of concept maps in the classroom use of computer games. Computers & Education, 56(3), 604-615. doi:10.1016/j.compedu.2010.10.001
Chen, C. M., & Chen, M. C. (2009). Mobile formative assessment tool based on data mining techniques for supporting web-based learning. Computers & Education, 52(1), 256-273. doi:10.1016/j.compedu.2008.08.005
Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: suggestions for future research. Journal of Science Education and Technology, 22(4), 449–462. doi:10.1007/s10956-012-9405-9
Cheng, K. H., & Tsai, C. C. (2014). Children and parents' reading of an augmented reality picture book: Analyses of behavioral patterns and cognitive attainment. Computers & Education, 72, 302-312. doi:10.1016/j.compedu.2013.12.003
Chiang, T. H., Yang, S. J., & Hwang, G. J. (2014). An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. Journal of Educational Technology & Society, 17(4), 352-365. doi:10.31681/jetol.670274
Chiou, C. C., Lee, L. T., Tien, L. C., & Wang, Y. M. (2017). Analyzing the effects of various concept mapping techniques on learning achievement under different learning styles. EURASIA Journal of Mathematics, Science and Technology Education, 13(7), 3687-3708. doi:10.12973/eurasia.2017.00753a
Chu, H. C., Hwang, G. J., & Tsai, C. C. (2010). A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning. Computers & Education, 54(1), 289-297. doi:10.1016/j.compedu.2009.08.023
Colliot, T., & Jamet, É. (2018). Does self-generating a graphic organizer while reading improve students' learning? Computers & Education, 126, 13-22. doi:10.1016/j.compedu.2018.06.028
Corbalan, G., Kester, L., & van Merriënboer, J. J. (2009). Dynamic task selection: Effects of feedback and learner control on efficiency and motivation. Learning and Instruction, 19(6), 455-465. doi:10.1016/j.learninstruc.2008.07.002
DeStefano, D., & LeFevre, J. A. (2007). Cognitive load in hypertext reading: A review. Computers in human behavior, 23(3), 1616-1641. doi:10.1016/j.chb.2005.08.012
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of science Education and Technology, 18(1), 7-22. doi:10.1007/s10956-008-9119-1
Durfee, L. D., & Rothwell, I. P. (1988). Chemistry of. eta. 2-acyl,. eta. 2-iminoacyl and related functional groups. Chemical Reviews, 88(7), 1059-1079. doi:10.1021/cr00089a005
Fidan, M., & Tuncel, M. (2019). Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education. Computers & Education, 142, 103635. doi:10.1016/j.compedu.2019.103635
Fox, A. B., Rosen, J., & Crawford, M. (2009). Distractions, distractions: does instant messaging affect college students' performance on a concurrent reading comprehension task? CyberPsychology & Behavior, 12(1), 51-53. doi:10.1089/cpb.2008.0107
Hattie, J., & Timperley, H. (2007). The power of feedback. Review of educational research, 77(1), 81-112. doi:10.3102/003465430298487
Hendry, G. D., Bromberger, N., & Armstrong, S. (2011). Constructive guidance and feedback for learning: The usefulness of exemplars, marking sheets and different types of feedback in a first year law subject. Assessment & Evaluation in Higher Education, 36(1), 1-11. doi:10.1080/02602930903128904
Holley, C. D., & Dansereau, D. F. (1984). Networking: The technique and the empirical evidence. In Spatial learning strategies (pp. 81-108). Academic Press. doi:10.1016/B978-0-12-352620-5.50010-2
Huang, T. Z. (1995). The analysis of concept mapping in biology teaching result (II). Executive Yuan national science committee special case research paper. (Serial number: NSC84-25511-S-017-003). Gaoxiong City, National Gaoxiong Normal University. doi:10.1177/026455054700500803
Hwang, G. J., Kuo, F. R., Chen, N. S., & Ho, H. J. (2014). Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads. Computers & Education, 71, 77-86. doi:10.1016/j.compedu.2013.09.013
J. Mintzes, J. Wandersee, J. Novak (Eds.), Assessing science understanding, Academic Press, San Diego (1999) doi:10.1016/B978-012498365-6/50005-6
Jaehnig, W., & Miller, M. L. (2007). Feedback types in programmed instruction: A systematic review. The psychological record, 57(2), 219-232. doi:10.1007/BF03395573
Jonassen, D. H., Beissner, K., & Yacci, M. (1993). Structural knowledge: Techniques for representing, conveying, and acquiring structural knowledge. Psychology Press. doi:10.4324/9780203052563-8
Kao, G. Y. M., Lin, S. S., & Sun, C. T. (2008). Breaking concept boundaries to enhance creative potential: Using integrated concept maps for conceptual self-awareness. Computers & Education, 51(4), 1718-1728. doi:10.1016/j.compedu.2008.05.003
Kerr, M. A., & Symons, S. E. (2006). Computerized presentation of text: Effects on children’s reading of informational material. Reading and writing, 19(1), 1-19. doi:10.1007/s11145-003-8128-y
Kirschner, P. A., & Karpinski, A. C. (2010). Facebook® and academic performance. Computers in human behavior, 26(6), 1237-1245. doi:10.1016/j.chb.2010.03.024
Klopfer, E., & Squire, K. (2008). Environmental Detectives—the development of an augmented reality platform for environmental simulations. Educational technology research and development, 56(2), 203-228. doi:10.1007/s11423-007-9037-6
Kotranza, A., Lind, D. S., Pugh, C. M., & Lok, B. (2009, October). Real-time in-situ visual feedback of task performance in mixed environments for learning joint psychomotor-cognitive tasks. In 2009 8th IEEE International Symposium on Mixed and Augmented Reality (pp. 125-134). IEEE. doi:10.1109/ISMAR.2009.5336485
Kurata, K., Ishita, E., Miyata, Y., & Minami, Y. (2017). Print or digital? Reading behavior and preferences in Japan. Journal of the Association for Information Science and Technology, 68(4), 884-894. doi:10.1002/asi.23712
Lin, W., Lo, W. T., & Yueh, H. P. (2019). How the Multimodal Media in Augmented Reality Affects Museum Learning Experience. In 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR) (pp. 1-4). IEEE. doi:10.1109/APMAR.2019.8709286
Liu, P. L., Chen, C. J., & Chang, Y. J. (2010). Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension. Computers & Education, 54(2), 436-445. doi:10.1016/j.compedu.2009.08.027
Lu, S. J., & Liu, Y. C. (2015). Integrating augmented reality technology to enhance children’s learning in marine education. Environmental Education Research, 21(4), 525-541. doi:10.1080/13504622.2014.911247
Mangen, A. (2010). Point and click: Theoretical and phenomenological reflections on the digitization of early childhood education. Contemporary Issues in Early Childhood, 11(4), 415-431. doi:10.2304/ciec.2010.11.4.415
Mangen, A., Walgermo, B. R., & Brønnick, K. (2013). Reading linear texts on paper versus computer screen: Effects on reading comprehension. International journal of educational research, 58, 61-68. doi:10.1016/j.ijer.2012.12.002
McCagg, E. C., & Dansereau, D. F. (1991). A convergent paradigm for examining knowledge mapping as a learning strategy. The Journal of Educational Research, 84(6), 317-324. doi:10.1080/00220671.1991.9941812
McCagg, E. C., & Dansereau, D. F. (1991). A convergent paradigm for examining knowledge mapping as a learning strategy. The Journal of Educational Research, 84(6), 317-324. doi:10.1080/00220671.1991.9941812
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329. doi:10.1541/ieejeiss1987.114.1_16
Mizrachi, D. (2015). Undergraduates' academic reading format preferences and behaviors. The Journal of Academic Librarianship, 41(3), 301-311. doi:10.1016/j.acalib.2015.03.009
Moorf, D. W., & Readence, J. F. (1984). A quantitative and qualitative review of graphic organizer research. The Journal of Educational Research, 78(1), 11-17. doi:10.1080/00220671.1984.10885564
Muñoz Cristóbal, J. A., Prieto, L. P., Asensio Pérez, J. I., Martínez Monés, A., Jorrín Abellán, I. M., & Dimitriadis Damoulis, I. (2015). Coming down to Earth: Helping teachers use 3D virtual worlds in across-spaces learning situations. Journal of Educational Technology & Society, 18(1), 13-26. doi:10.26634/jsch.6.1.1260
Nesbit, J. C., & Adesope, O. O. (2006). Learning with concept and knowledge maps: A meta-analysis. Review of educational research, 76(3), 413-448. doi:10.3102/00346543076003413
Nicol, D. J., & Macfarlane‐Dick, D. (2006). Formative assessment and self‐regulated learning: A model and seven principles of good feedback practice. Studies in higher education, 31(2), 199-218. doi:10.1080/03075070600572090
Novak, J. D., Gowin, D. B., & Bob, G. D. (1984). Learning how to learn. Cambridge University press, Cambridge. doi:10.1017/CBO9781139173469.002
Noyes, J. M., & Garland, K. J. (2003). VDT versus paper-based text: Reply to Mayes, Sims and Koonce. International Journal of Industrial Ergonomics, 31(6), 411-423. doi:10.1016/S0169-8141(03)00027-1
Ophir, E., Nass, C., & Wagner, A. D. (2009). Cognitive control in media multitaskers. Proceedings of the National Academy of Sciences, 106(37), 15583-15587. doi:10.1073/pnas.0903620106
Pan, Z., Cheok, A. D., Yang, H., Zhu, J., & Shi, J. (2006). Virtual reality and mixed reality for virtual learning environments. Computers & graphics, 30(1), 20-28. doi:10.1016/j.cag.2005.10.004
Piolat, A., Roussey, J. Y., & Thunin, O. (1997). Effects of screen presentation on text reading and revising. International journal of human-computer studies, 47(4), 565-589. doi:10.1006/ijhc.1997.0145
Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education. Computers & Education, 144, 103710. doi:10.1016/j.compedu.2019.103710
Saltan, F., & Arslan, Ö. (2016). The use of augmented reality in formal education: A scoping review. Eurasia Journal of Mathematics, Science and Technology Education, 13(2), 503-520. doi:10.12973/eurasia.2017.00628a
Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., & Kato, H. (2013). Augmented reality learning experiences: Survey of prototype design and evaluation. IEEE Transactions on learning technologies, 7(1), 38-56. doi:10.1109/TLT.2013.37
Schmid, R. F., & Telaro, G. (1990). Concept mapping as an instructional strategy for high school biology. The Journal of Educational Research, 84(2), 78-85. doi:10.1080/00220671.1990.10885996
Schroeder, N.L., Nesbit, J.C., & Anguiano, C.J. (2018). Studying and Constructing Concept Maps: a Meta-Analysis. Educ Psychol Rev 30, 431–455. doi:10.1007/s10648-017-9403-9
Sellen, A. J., & Harper, R. H. (2003). The myth of the paperless office. MIT press. doi:10.7551/mitpress/4833.001.0001
Shin, J., Deno, S. L., Robinson, S. L., & Marston, D. (2000). Predicting classroom achievement from active responding on a computer-based groupware system. Remedial and Special Education, 21(1), 53-60. doi:10.1177/074193250002100107
Shishkovskaya, J., Sokolova, E., & Chernaya, A. (2015). “Paperless” foreign languages teaching. Procedia-Social and Behavioral Sciences, 206, 232-235. doi:10.1016/j.sbspro.2015.10.014
Sotiriou, S., & Bogner, F. X. (2008). Visualizing the invisible: augmented reality as an innovative science education scheme. Advanced Science Letters, 1(1), 114-122. doi:10.1166/asl.2008.012
Specht, M., Ternier, S., & Greller, W. (2011). Dimensions of mobile augmented reality for learning: a first inventory. doi:10.17148/IJARCCE.2017.65141
Squire, K., & Klopfer, E. (2007). Augmented reality simulations on handheld computers. The journal of the learning sciences, 16(3), 371-413. doi:10.1080/10508400701413435
Sun, J. C. Y., & Chen, A. Y. Z. (2016). Effects of integrating dynamic concept maps with Interactive Response System on elementary school students' motivation and learning outcome: The case of anti-phishing education. Computers & Education, 102, 117-127. doi:10.1016/j.compedu.2016.08.002
Sweller, J. (2010). Element interactivity and intrinsic, extraneous, and germane cognitive load. Educational psychology review, 22(2), 123-138. doi:10.1007/s10648-010-9128-5
Tekedere, H., & Göke, H. (2016). Examining the effectiveness of augmented reality applications in education: A meta-analysis. International Journal of Environmental and Science Education, 11(16), 9469-9481. doi:10.1130/abs/2017SE-290067
Van Krevelen, D. W. F., & Poelman, R. (2010). A survey of augmented reality technologies, applications and limitations. International journal of virtual reality, 9(2), 1-20. doi:10.20870/IJVR.2010.9.2.2767
Wang, H. Y., Huang, I., & Hwang, G. J. (2016). Effects of a question prompt-based concept mapping approach on students’ learning achievements, attitudes and 5C competences in project-based computer course activities. Journal of Educational Technology & Society, 19(3), 351-364. doi:10.1016/j.chb.2004.02.007
Wästlund, E., Reinikka, H., Norlander, T., & Archer, T. (2005). Effects of VDT and paper presentation on consumption and production of information: Psychological and physiological factors. Computers in human behavior, 21(2), 377-394. doi:10.1016/j.chb.2004.02.007
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & education, 62, 41-49. doi:10.1016/j.compedu.2012.10.024
Wu, P. H., Hwang, G. J., Milrad, M., Ke, H. R., & Huang, Y. M. (2012). An innovative concept map approach for improving students' learning performance with an instant feedback mechanism. British Journal of Educational Technology, 43(2), 217-232. doi:10.1111/j.1467-8535.2010.01167.x
Zhang, J., Liu, T. C., Sung, Y. T., & Chang, K. E. (2015, September). Using augmented reality to promote homogeneity in learning achievement. In 2015 IEEE International Symposium on Mixed and Augmented Reality-Media, Art, Social Science, Humanities and Design (pp. 1-5). IEEE. doi:10.1109/ISMAR-MASHD.2015.17
Zhang, J., Sung, Y. T., & Chang, K. E. (2011, October). Using a mobile digital armillary sphere (MDAS) in astronomical observation for primary school students. In E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2632-2641). Association for the Advancement of Computing in Education (AACE). doi:10.7468/jksmec.2016.19.3.249
Zhang, J., Yen, S. H., Liu, T. C., Sung, Y. T., & Chang, K. E. (2020). Studies on Learning Effects of AR-Assisted and PPT-Based Lectures. The Asia-Pacific Education Researcher, 1-10. doi:10.1007/s40299-020-00533-x