研究生: |
邱千倫 Chiu, Chien-Lun |
---|---|
論文名稱: |
臺灣元宇宙軟體開發人才技能需求研究 An investigation of skill requirements for Metaverse software development talent |
指導教授: |
蕭顯勝
Hsiao, Hsien-Sheng 康雅菁 Kang, Ya-Chin |
口試委員: |
丁玉成
Ting, Yu-Chen 施貞仰 Shi, Zhen-Yang 蕭顯勝 Hsiao, Hsien-Sheng 康雅菁 Kang, Ya-Chin |
口試日期: | 2023/07/11 |
學位類別: |
碩士 Master |
系所名稱: |
科技應用與人力資源發展學系人力資源發展碩士在職專班 Department of Technology Application and Human Resource Development_Continuing Education Master's Program of Human Resource Development |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 111 |
中文關鍵詞: | 元宇宙 、軟體開發人才 、人才技能 、內容分析法 、技能分類框架 |
英文關鍵詞: | metaverse, software developers, talent skills, content analysis method, skill classification framework |
研究方法: | 內容分析法 |
DOI URL: | http://doi.org/10.6345/NTNU202301370 |
論文種類: | 學術論文 |
相關次數: | 點閱:103 下載:17 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
元宇宙是國內外最熱門新興科技議題之一,本研究旨在探討台灣元宇宙軟體開發人才所需之關鍵工作技能需求。透過網路爬蟲擷取台灣104人力銀行,總共擷取關於元宇宙軟體開發徵才306筆招募廣告,以內容分析法初擬元宇宙軟體開發人才之技能分類框架,由3位熟習元宇宙領域科技與軟體開發之專業人士,進行編碼與信度評價,經由Krippendorf's Alpha一致度計算為0.89分。本研究發現台灣的企業主在工作技能需求方面,重視「溝通表達、員工特質、人際關係、問題解決」的軟技能,在硬技能方面分別為英文與專業技術,其中專業技術前十名的專業工作技能需求分別為「軟體設計原則、程式語言、Web應用、行動應用、結構化資料、雲端服務、作業系統、物聯網、圖形渲染、遊戲引擎」,也統計出各項專業技能之最熱門的技能關鍵字。以月薪的分佈來分析,明顯看出多數工作招募的月薪都超過四萬。以地區來分析,目前元宇宙軟體開發工作招募以「雙北」為多數,占招募總數的81%。依據研究結果,本研究也提供元宇宙生態發展中「企業、求職者以及學校與培訓機構」三者相關參考建議,並期望有助於投入元宇宙行業工作需求的參考。
The Metaverse is one of the hottest emerging technology topics both domestically and internationally. This study aims to explore the key job skill requirements for Taiwan's Metaverse software development talent. Through web scraping, a total of 306 recruitment advertisements related to Metaverse software development were collected from Taiwan's 104 Corporation. Using content analysis, an initial skill classification framework of Metaverse software development talent was proposed. Three professionals familiar with metaverse technology and software development were involved in coding and reliability evaluation. The Krippendorf's Alpha reliability coefficient was calculated to be 0.89. This study found that employers in Taiwan prioritize soft skills such as "communication, employee attributes, interpersonal relationships, and problem-solving" in terms of job skill requirements. In terms of hard skills, the top skills are English and occupational attributes. The top ten occupational attributes skill requirements for professional traits are "software design principles, programming languages, web applications, mobile applications, structured data, cloud services, operating systems, Internet of Things, graphics rendering, and game engines." The study also compiled the most popular skill keywords for each professional skill. Analyzing the distribution of monthly salaries, it is evident that the majority of job recruitments offer a salary exceeding 40,000 TWD. In terms of regional analysis, the majority of metaverse software development job recruitments are concentrated in Taipei City and New Taipei City, accounting for 81% of the total recruitment. Based on the research results, this study provides relevant recommendations for "enterprises, job seekers, and schools and training institutions" in the development of the metaverse ecosystem. It is hoped that these recommendations will contribute to the reference for job requirements in the metaverse industry.
Ball, M. (2021)。元宇宙〔林俊宏譯〕。天下文化出版。
工業技術研究院(2023年5月)。元宇宙與大數據分析養成班。https://college.itri.org.tw/Home/LessonData/FBE5D0CD-0E4A-49BD-833B-F12C7ABC1FE4
工業技術研究院(2023年5月)。Unity工程師養成班。https://college.itri.org.tw/Home/LessonData/2E389744-F6FD-4DF6-BDB0-3B42E3B29D7E
中華民國統計資訊網(2023年5月)。職業標準分類-第6次修訂。https://www.stat.gov.tw/StandardOccupationalClassificationContent.aspx?n=3145&sms=11196&RID=6&PID=MjUx&Level=3
吳姝叡、陳宥翔、張鎮安、張肇華(2022年3月4日)。不設限理工科!元宇宙搶才大戰 月薪最高30萬。Yahoo!新聞。https://tw.news.yahoo.com/news/%E4%B8%8D%E8%A8%AD%E9%99%90%E7%90%86%E5%B7%A5%E7%A7%91-%E5%85%83%E5%AE%87%E5%AE%99%E6%90%B6%E6%89%8D%E5%A4%A7%E6%88%B0-%E6%9C%88%E8%96%AA%E6%9C%80%E9%AB%9830%E8%90%AC-102100689.html
吳智鴻(2003)。以內容分析法分析資訊人員專業技能以MIS程式設計師為例。商管科技季刊,4(4),399-421。
吳琮璠、謝清佳(2009)。資訊管理-理論與實務。智勝文化。
呂長民(2001)。行銷研究-研究方法與實例應用(五版)。前程出版社有限公司。
李立達(2022年2月8日)。施振榮元宇宙發現千里馬 闖出台灣數位藝術新世界。DIGITIMES。https://www.digitimes.com.tw/iot/article.asp?cat=158&cat1=20&id=0000629024_8BBL1A8M39NH5Z3KLFMGO
李畇墨(2022年4月22日)。進入萬千世界如臨現場的時代不遠了──XRSPACE總經理劉冠廷談3D虛擬實境「元宇宙」。文化內容策進院。https://taicca.tw/article/306d6573
林家蓁(2007)。以網路人力銀行之徵才內容探討國內資管相關人力之專業技能需求趨勢〔未出版之碩士論文〕。淡江大學資訊管理學系。
侯良儒、王子承(2021年11月24日)。元宇宙含金量最高的一塊 年複合成長衝40% 台灣軟體新創逐鹿元宇宙戰記。今周刊。https://www.businesstoday.com.tw/article/category/183015/post/202111240043/
風傳媒財經中心(2022年1月21日)。元宇宙產值上看2.5兆美元,投資人應該如何布局?法人建議「軟硬通吃」。風傳媒。https://www.storm.mg/article/4161921
涂芝銘(2021)。資訊人員執業知識地圖:利用社會網絡分析探討徵才網站之求才資訊〔未出版之碩士論文〕。中原大學資訊管理系。
曾怡碩(2022)。疫情與科技新應用—以「元宇宙」為例。國防情勢特刊,17,53-63。https://indsr.org.tw/uploads/indsr/files/202205/e2833944-37e4-454e-a49e-b588157b4caf.pdf
勞動部勞動力發展署(2017年10月27日)。職能基準介紹。https://www.wda.gov.tw/cp.aspx?n=587B06AA3B7E815B
楊孝濚(1993)。內容分析:社會及行為科學法。東華。
溫瑞烘、莊謙本(2007)。當前企業所需要的軟體開發技能之分析研究。中華技術學院學報,36,197-211。
詹盛如、鄭瑞隆、李藹慈、洪志成、李奉儒、何粵東、蔡清田、王雅玄、陳玉樹、姜雅玲、廖俊儒、王順正、林玉瓊(2013)。社會科學研究方法新論。五南。
黃光雄、簡茂發、王淑俐、何榮桂、吳裕益、林清山、林新發、周天賜、周愚文、洪仁進、高強華、張世平、黃政傑、葉重新、歐用生、劉湘川(1993)。教育研究法。師大書苑。
蔡靚萱、張庭瑜(2021年11月3日)。台灣大好機會!元宇宙 為了它,臉書改名、宏達電飆漲、鴻海搶進。商業週刊。https://www.businessweekly.com.tw/magazine/Article_page.aspx?id=6005673
蕭君暉(2022年2月23日)。鴻海攻元宇宙 入股XRSPACE。聯合新聞網。https://udn.com/news/story/7240/6117063
鍾榮峰(2021年12月7日)。MIC:元宇宙驅動明年軟體業 帶動數位資產發展。中央通訊社。https://www.cna.com.tw/news/afe/202112070058.aspx
蘇中信、吳訂宜、洪宗德(2012)。內容分析法之回顧與分析:以台灣商管期刊為對象。弘光學報,68,1-20。
Avinash.K. (2021). Automated System for Content Analysis of Blockchain Job Advertisements. https://www.researchgate.net/publication/353614574_Automated_System_for_Content_Analysis_of_Blockchain_Job_Advertisements
Ball, M. (2020, January 13). The Metaverse: What It Is、 Where to Find it、 and Who Will Build It. MatthewBall.vc. https://www.matthewball.vc/all/themetaverse
Ball, M. (2021, June 29). Framework for the Metaverse. MatthewBall.vc. https://www.matthewball.vc/all/forwardtothemetaverseprimer
Berelson, B. (1952). Content analysis in communication research. Free Press.
Byrd.T.A., & Turner, D.E. (2001). An exploratory Analysis of the Value of the Skill of IT Personnel: Their Relationship to IS Infrastructure and Competitive Advantage. Decision Sciences, 32(1), 21-54. https://doi.org/10.1111/j.1540-5915.2001.tb00952.x
Debortoli, S., Müller, O., & vom Brocke, J. (2014). Comparing business intelligence and big data skills. Business & Information Systems Engineering, 6(5), 289-300. https://doi.org/10.1007/s12599-014-0344-2
Deloitte (2022, May 26). The Metaverse Overview: Vision, Technology, and Tactics. https://www2.deloitte.com/cn/en/pages/technology-media-and-telecommunications/articles/metaverse-report.html
Gardiner, A., Aasheim, C., Rutner, P., & Williams, S. (2018). Skill requirements in big data: A content analysis of job advertisements. Journal of Computer Information Systems, 58(4), 374-384. https://doi.org/10.1080/08874417.2017.1289354
Holland, J. & Nichele, E. (2016). An ideological content analysis of corporate manifestos: A foundational document approach. Semiotica, 2016(208),79-101. https://doi.org/10.1515/sem-2015-0115
Krippendorf, K. (2004). Content Analysis: An Introduction to Its Methodology. Sage Publications Inc.
Lee, D. M. S., E. M. Trauth., & D. Farwell (1995). Critical Skill and Knowledge Requirements of IS Professionals: A Joint Academic/Industry Investigation. MIS Quarterly, 19(3), 313-337. https://doi.org/10.2307/249598
Lee, C. K., & Han, H. J. (2008). Analysis of Skills Requirement for Entry-Level Programmer/Analysts in Fortune 500 Corporations. Journal of Information Systems Education, 19(1), 17-27. https://jise.org/Volume19/n1/JISEv19n1p17.html
Lik-Hang Lee, Tristan Braud, Pengyuan Zhou, Lin Wang, Dianlei Xu, Zijun Lin, Abhishek Kumar, Carlos Bermejo & Pan Hui (2021). All One Needs to Know about Metaverse. https://doi.org/10.48550/arXiv.2110.05352
Frye, L. (2017). The Cost of a Bad Hire Can Be Astronomical. SHRM. https://www.shrm.org/resourcesandtools/hr-topics/employee-relations/pages/cost-of-bad-hires.aspx
Lovaglio, P. G., Cesarini, M., Mercorio, F., & Mezzanzanica, M. (2018). Skills in demand for ICT and statistical occupations: Evidence from web‐based job vacancies. Statistical Analysis and Data Mining: The ASA Data Science Journal, 11(2), 78-91. https://doi.org/10.1002/sam.11372
McKinsey & Company (2022). Value creation in the metaverse. https://www.mckinsey.com/~/media/mckinsey/business%20functions/marketing%20and%20sales/our%20insights/value%20creation%20in%20the%20metaverse/Value-creation-in-the-metaverse.pdf
Misic, M., & Graf, D. (2004). Systems analyst activities and skills in the new millennium. Journal of Systems and Software, 71(1-2), 31-36. https://doi.org/10.1016/S0164-1212(02)00124-3
Neuendorf, K. A. (2016). The Content Analysis Guidebook. Sage Publications: Thousand Oaks
Ning, H., Wang, H., Lin, Y., Wang, W., Dhelim, S., Farha, F., Ding, J., & Daneshmand, M. (2023). A Survey on Metaverse: the State-of-the-art, Technologies, Applications, and Challenges. https://doi.org/10.1109/JIOT.2023.3278329
Park, Jung-ran, Lu, Caimei, & Marion, Linda. (2009). Cataloging professionals in the digital environment: A content analysis of job descriptions. Journal of the American Society for Information Science and Technology, 60(4), 844-857. https://doi.org/10.1002/asi.21007
Radoff, J. (2021, April 7). The Metaverse Value-Chain. Building the Metaverse. https://medium.com/building-the-metaverse/the-metaverse-value-chain-afcf9e09e3a7
Sturman, D. (2023, February 17). Generative AI on Roblox: Our Vision for the Future of Creation. Roblox. https://blog.roblox.com/2023/02/generative-ai-roblox-vision-future-creation/
Park, S. M. & Kim, Y. G. (2022). A Metaverse: Taxonomy, Components, Applications, and Open Challenges. IEEE Access, (10), 4209-4251. https://ieeexplore.ieee.org/document/9667507
Shuo, V. Z. (2012). Elaboration Model of Uses & Gratifications --- Predicting Audience's Evaluation Criteria for Media Performance. Conference Papers -- International Communication Association, 1-21.
Verma, A., Lamsal,K., & Verma,P., (2021). An investigation of skill requirements in artificial intelligence and machine learning job advertisements. Industry and Higher Education, 36(1), 63-73. https://doi.org/10.1177/0950422221990990
Verma, A., Purohit.P., Thornon.T., & Lamsal K., (2022). An examination of skill requirements for Augmented Reality and Virtual Reality job advertisements. Industry and Higher Education, 37(1), 46-57 https://doi.org/10.1177/09504222221109104
Verma, A., Yurov, K. M., Lane, P. L., & Yurova, Y. V. (2019). An investigation of skill requirements for business and data analytics positions: A content analysis of job advertisements. Journal of Education for Business, 94(4), 243-250. https://doi.org/10.1080/08832323.2018.1520685
Wimmer, R. D.,J. R. Dominick (1997). Mass Media Research: An Introduction, 5(superscript th) ed. Calif: Wadsworth Publishing Co.