研究生: |
許卉穎 Hsu, Hui-Ying |
---|---|
論文名稱: |
擴增實境應用於國中美術課程色彩美感學習之研究 A Study of Using Augmented Reality in a Junior High School Art Course for Color Aesthetics Learning |
指導教授: |
張國恩
Chang, Kuo-En |
口試委員: |
宋曜廷
Sung, Yao-Ting 黃國禎 Hwang, Gwo-Jen 張國恩 Chang, Kuo-En |
口試日期: | 2023/01/18 |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 102 |
中文關鍵詞: | 擴增實境 、色彩學 、色彩美感 、色彩學習 |
英文關鍵詞: | augmented reality, color science, color aesthetics, color learning |
研究方法: | 準實驗設計法 |
DOI URL: | http://doi.org/10.6345/NTNU202300169 |
論文種類: | 學術論文 |
相關次數: | 點閱:113 下載:0 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
色彩在生活中與美感學習環境中扮演著相當重要的角色。本研究主要探討擴增實境應用於國中美術課程色彩美感學習。目前國內的中小學美術課程普遍依照教科書進行講述式教學,較忽略個人特質發展與創造性。
本研究針對初學者建構一套擴增實境與色彩美感學習課程,為激發學生主動學習色彩的動機,使用擴增實境的優勢補足教科書學習資訊不足的缺陷,幫助建構知識表徵的學習。參與者為90名國中七年級學生,採用準實驗研究,探討色彩擴增實境系統組 (實驗組) 與紙本教材組 (控制組) 在不同學習方式對色彩課程之學習成效、學習動機與色彩美感的表現,以及調查教學意見回饋、實驗組之系統滿意度、系統學習歷程,以作為後續系統精進之參考。
研究結果顯示,實驗組與控制組學生在學習成效並無達顯著差異。另一方面,實驗組學生在學習動機的各個面向均有顯著優於控制組。實驗組與控制組學生在色彩美感表現並無達顯著差異。此外,擴增實境應用於國中美術課程色彩美感學習有助於提升學習動機,足以持續發展學習成就與色彩美感的研究方向。
Color plays a very important role in life and aesthetic learning environment. This study mainly explores using augmented reality in a junior high school art course for color aesthetics learning. At present, art course in junior high school and elementary school in Taiwan are generally taught according to textbooks, ignoring the development of personal characteristics and creativity.
This study constructs a set of augmented reality and color aesthetics learning course for beginners. In order to stimulate students' motivation to actively learn colors, the advantages of augmented reality are used to make up for the lack of textbook learning information, and to help the learning of knowledge representation. The participants were 90 seventh grade students of junior high school. Using quasi-experimental research, we explored the learning effect, learning motivation and the performance of color aesthetics, as well as the survey teaching feedback, the system satisfaction of the experimental group, and the system learning process are used as a reference for subsequent system refinement.
The results of the study showed that there was no significant difference in learning effect between the experimental group and the control group. On the other hand, students in the experimental group were significantly better than those in the control group in all aspects of learning motivation. There was no significant difference in color aesthetic performance between the experimental group and the control group. In addition, using augmented reality in a junior high school art course for color aesthetics learning can help improve learning motivation, which is enough to continue to develop the research direction of learning achievement and color aesthetics.
陳怡錦 (2001)。從杜弗蘭《美感經驗現象學》論藝術欣賞的意義與價值。[碩士論文]。國立成功大學。
林書堯(2002)。色彩認識論。三民書局。
陳瓊花、林世華(2004)。臺灣社會人士美感素養發展與藝術教育改進之研究。國立臺灣師範大學。
林珮雯、李峻德(2004)。電子商務網站介面設計研究-美感與使用性。[未出版碩士論文]。國立陽明交通大學。
林文玲(2005)。一位高中美術老師教學信念與教學省思之個案研究。[未出版碩士論文]。國立臺灣師範大學。
張家慈(2012)。擴增實境行動導覽系統之研製—美術館畫作鑑賞之應用。[未出版碩士論文]。國立臺灣師範大學。
高震峰(2013)。數位視覺文化藝術教育—以臺灣中小學為實踐場域。師大書苑。
教育部(2013)。臺灣‧好美:美感從幼起、美力終身學。臺北市:教育部。
顏宜君(2013)。青少年美感鑑賞研究:量表編制與相關因素之探討。[未出版碩士論文]。國立中山大學。
陳昱宏(2017)。行動應用程式介面及版式設計之美感經驗初探-以博物館app 為例。國教新知, 64(3), 73-91.
黃揚勝(2017)。擴增實境應用於體育教學對動作技能學習與學習動機之影響。[未出版碩士論文]。國立臺灣師範大學。
詹志禹(2017,10月1日)。詹志禹:停止「借課」行為,發現藝術課的真正價值。親子天下雜誌,94期。
黃郁茹(2018)。不同回饋方式在擴增實境輔助學習上之成效分析。[未出版碩士論文]。國立臺灣師範大學。
教育部(2018)。教育部美感教育中長程計畫第二期五年計畫(108-112年)。作者。https://ws.moe.edu.tw/001/Upload/8/relfile/0/2073/ac90bd65-ac29-4fe0-b3ea-77fe0085d3ff.pdf
蔡文毓(2019)。結合深層思考促進機制之擴增實境行動學習系統對小學生水墨畫鑑賞課程學習成就及感受之影響。國立臺灣科技大學人文社會學報, 15(2), 131–171。
張國恩(2021) 擴增實境系統技術手冊。
李其昌(2020,無日期)。跨領域美感課程之實施方式與教學策略。跨領域美感教育卓越領航計畫。
https://www.inarts.world/download/%E8%96%88%E7%BE%8E%E8%9E%8D%E8%97%9D%E7%90%86%E8%AB%9602%E6%9D%8E%E5%85%B6%E6%98%8C%E5%89%AF%E6%95%99%E6%8E%88/
楊弦(2022)。設計色彩:概念綜述×觀摩學習×情感表達×實際應用×作品賞析,一本書讓你精準掌握色彩藝術。崧燁文化。
吳欣怡 (2022)。多感官教學課程對國小高年級學生美感經驗及創造力影響之研究。[未出版碩士論文]。國立臺中教育大學。
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE computer graphics and applications, 21(6), 34-47.
Ball, V. K. (1965). The aesthetics of color: A review of fifty years of experimentation. The Journal of Aesthetics and Art Criticism, 23(4), 441-452.
Billinghurst, M., Clark, A., & Lee, G. (2015). A survey of augmented reality. Foundations and Trends® in Human–Computer Interaction, 8(2-3), 73-272.
Csikszentmihalyi, M., & Robinson, R. E. (1990). The art of seeing: An interpretation of the aesthetic encounter. Getty Publications.
Chen, C. M., & Tsai, Y. N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638-652.
Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of science education and technology, 22(4), 449-462.
Chang, T. Y. (2013). Illuminating creativity with cultural engagement: Colour inspiration in cooperative learning through reflective action. International Journal of Education through Art, 9(3), 369-385.
Chang, T. Y. (2013). Illuminating creativity with cultural engagement: Colour inspiration in cooperative learning through reflective action. International Journal of Education through Art, 9(3), 369-385.
Chiang, T. H., Yang, S. J., & Hwang, G. J. (2014). An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. Journal of Educational Technology & Society, 17(4), 352-365.
Chao, K. H., Chang, K. E., Lan, C. H., Kinshuk, & Sung, Y. T. (2016). Integration of mobile AR technology in performance assessment. Journal of Educational Technology & Society, 19(4), 239-251.
Chang, K. E., Zhang, J., Huang, Y. S., Liu, T. C., & Sung, Y. T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697.
Chang, K. E., Zhang, J., Huang, Y. S., Liu, T. C., & Sung, Y. T. (2020). Applying augmented reality in physical education on motor skills learning. Interactive Learning Environments, 28(6), 685-697.
Dufrenne, M. (1973). The phenomenology of aesthetic experience. Northwestern University Press.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of science Education and Technology, 18(1), 7-22.
Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students' motivation for a visual art course. Computers & Education, 68, 586-596.
Elliot, A. J., & Maier, M. A. (2014). Color psychology: Effects of perceiving color on psychological functioning in humans. Annual review of psychology, 65(1), 95-120.
Goldman, A. (2005). The aesthetic. In The Routledge companion to aesthetics (pp. 275-286). Routledge.
Hsu, Y. S., Lin, Y. H., & Yang, B. (2017). Impact of augmented reality lessons on students’ STEM interest. Research and practice in technology enhanced learning, 12(1), 1–14.
Itten, J. (1970). The elements of color (Vol. 4). John Wiley & Sons.
Ibáñez, M. B., Di–Serio, Á., Villarán–Molina, D., & Delgado–Kloos, C. (2014). Augmented reality–based simulators as discovery learning tools: An empirical study. IEEE Transactions on Education, 58(3), 208–213.9
Ibáñez, M. B., Di Serio, Á., Villarán, D., & Kloos, C. D. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1-13.
Irwansyah, F. S., Yusuf, Y. M., Farida, I., & Ramdhani, M. A. (2018). Augmented reality (AR) technology on the android operating system in chemistry learning. In IOP conference series: Materials science and engineering (Vol. 288, No. 1, p. 012068). IOP Publishing.
Jho, H. (2018). Beautiful physics: re-vision of aesthetic features of science through the literature review. Journal of the Korean Physical Society, 73(4), 401-413.
Keller, J. M. (1983). Motivational design of instruction. Instructional design theories and models: an overview of their current status, 1(1983), 383–434.
Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of instructional development, 10(3), 2.
Kipper, G., & Rampolla, J. (2012). Augmented reality: An emerging technologies guide to AR. Elsevier.
Kita, N., & Miyata, K. (2016). Aesthetic rating and color suggestion for color palettes. In Computer Graphics Forum (Vol. 35, No. 7, pp. 127-136).
Kim, D., Hyun, H., & Park, J. (2020). The effect of interior color on customers’ aesthetic perception, emotion, and behavior in the luxury service. Journal of Retailing and Consumer Services, 57, 102252.
Munsell, A. H. (1912). A pigment color system and notation. The American Journal of Psychology, 23(2), 236–244.
McCloskey, M. A. (1987). Kant's aesthetic. SUNY Press.
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum. In Telemanipulator and telepresence technologies (Vol. 2351, pp. 282-292). Spie.
McKeachie, W. J. & Svinicki, M. (2006). Teaching tips: strategies, research, and theory for college and university teachers. pp.57-73. Boston, Houghton Miffling Company.
Michael, J. (2006). Where's the evidence that active learning works?. Advances in physiology education.
Smith, R. A., & Simpson, A. (1991). Aesthetics and art education. University of Illinois Press, 54 East Gregory Drive, Champaign, IL 61820.
Sicaru, I. A., Ciocianu, C. G., & Boiangiu, C. A. (2017). A survey on augmented reality. Journal of Information Systems & Operations Management, 11(2).
Varior, R. R., Wang, G., Lu, J., & Liu, T. (2016). Learning invariant color features for person reidentification. IEEE Transactions on Image Processing, 25(7), 3395-3410.
Wong, C. H., Wu, W. T., & Mendelson, B. (2021). Invited discussion on: what is beauty?. Aesthetic Plastic Surgery, 45(5), 2177-2179.