研究生: |
吳龍其 Wu Lung Chi |
---|---|
論文名稱: |
像素畫造形表現形式在插畫創作上之運用與研究 The Study and Application of Pixel Art Design in Illustration |
指導教授: | 張柏舟 |
學位類別: |
碩士 Master |
系所名稱: |
設計學系 Department of Design |
論文出版年: | 2010 |
畢業學年度: | 99 |
語文別: | 中文 |
論文頁數: | 126 |
中文關鍵詞: | 像素畫 、馬賽克鑲嵌 、插畫 |
英文關鍵詞: | Pixel Art, Mosaic, Illustration |
論文種類: | 學術論文 |
相關次數: | 點閱:239 下載:27 |
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像素畫是和馬賽克鑲嵌、梭織布紋一樣古老的藝術形式,在電子產品發展初期曾風靡一時,但隨著電腦軟硬體的發展,人們開始追求更高畫質的平面及立體影像而式微。後來又因手機及掌上型電玩的發展與普及,在掌上型電子裝置間引發了一波像素畫的復古流行風潮。憑藉其獨特的造型及表現形式,像素畫自成一格化為數位影像藝術的一個分支。
插畫是伴隨著圖畫書的發展而發展的,從專供兒童閱讀到進入文學作品,插畫完成了第一個階段的演變;從文學作品的附屬到成人繪本,插畫發展成為獨立的影像語言。插畫不斷演繹著它的精彩。
像素畫的發展也讓它被廣泛地運用到其他藝術創作中,演繹出新的藝術形式和藝術作品,像素畫造型及藝術表現形式給予了插畫創作新鮮空氣,而眾多藝術家的開拓和實踐使得插畫發展到新階段—像素畫插畫。
本文回顧像素畫、插畫發展歷史,分析了像素畫造型及表現形式在插畫創作中的優勢所在,在對名家像素畫插畫作品分析的基礎上,總結像素畫插畫特點。並透過創作像素畫插畫進一步探究此藝術形式的發展可能性。
Pixel Art, an ancient form of art as mosaic and textile gyrosigma, was once popular for a time when products of electronic technology first came out. However, with the development of computer software and hardware, Pixel Art has lost its fashion because people have begun to pursuit two-dimensional and three-dimensional images with a higher quality. Later, due to the development and popularity of cellular phones and portable video games, Pixel Art has regained its attention since it leads to a retro form of art that is often seen in mobile electronic devices. With its unique shaping and art performance, Pixel Art has stood out as a unique form in the art of computer graphics.
The history of illustration is strongly connected to the development of picture books. From reading materials for children to literary works, illustration has completed the evolvement of the first stage in its history. From the dependency of literary works to picture books for adults, illustration has formed an individual language of images with its unique style. The art of illustration has developed into a variety of spectacular forms.
Pixel Art has been widely used in other forms of art creation, which produces a group of works with new styles. The shaping and art performance of Pixel Art have given the artists of illustration an inspirational possibility of creation. Many artists try to incorporate Pixel Art into their works of illustration, which forms a brand-new stage of Pixel Art Illustration.
This study examines the historical development of Pixel Art Illustration and discusses the shaping and art performance of Pixel Art, identifying its prestige in the creation of illustration. Based on the analysis on the famous works of Pixel Art Illustration, the features of this form of art are concluded. Also, this study will probe into the possibility of future development in the creation of Pixel Art Illustration.
中文圖書
1.王開立(2005)。艷陽下的和平一村—一部與青春相遇的PIXEL創作集。臺北:國立臺灣藝術教育館。
2.王開立(2004)。Pixel時代。臺北:桑格文化。
3.伊彬、張婉琪(2000)。臺灣兒童圖畫書插畫風格演變。行政院國家科學委員會專題研究計劃成果報告。
4.胡澤民編著(1984)。插畫技法(上冊)。臺北:正文書局。
5.胡澤民編著(1986)。插畫技法(下冊)。臺北:正文書局。
6.徐素霞(1996)。插畫-獨立而完整的藝術。雄獅美術兒童插畫專輯,302期。臺北:雄獅美術。
7.幾米(1999)。向左走‧向右走。臺北:格林文化。
8.詹楊彬(1989)。插畫新技。臺北:藝術圖畫。
9.鉛筆頭、灰灰菜、郎、iLou(2004)。設計師談Pixel design。臺北:電子工業出版社。
10.王斐(2009)。插畫藝術在信息時代的視覺語言特質。時代文學。2009年7月。北京:萬方數據電子出版社。
11.席躍良(2006)。色彩與設計色彩。北京:清華大學出版社。
12.邵洛羊、馬承源(2002)。中國美術大辭典。上海:上海辭書出版社。
13.劉麗萍(2006)。工業設計透視與陰影。北京:清華大學出版社。
英文圖書
1.Bernard Perron,Mark J. P. Wolf(2009). The Video Game Theory Reader 2. New York: Routledge.
2.Bruce Cameron Brown(2006). How to use the Internet to advertise, promote and market your business or web site. Florida: Atlantic Publishing Group, Inc.
3.Bryan Pfaffenberger(2002). Computers in your future. New Jersey: Prentice Hall, Inc.
4.C. Gordon Bell, John E. Mc Namara(1991). High-tech ventures: the guide for entrepreneurial success. Addison-Wesley Pub. Co.
5.Chris Kohler(2006). Retro gaming hacks. Sebastopol, CA: O'Reilly Media, Inc.
6.David Pogue,J. D. Biersdorfer(2006). The Internet: the missing manual. Sebastopol, CA: O'Reilly Media, Inc.
7.Deborah L. Stone,Debbie Stone(2005). User interface design and evaluation. San Francisco, CA: Morgan Kaufmann publications.
8.Donald Hearn M. Pauline Baker(1997). Computer Graphics. New Jersey: Prentice Hall, Inc.
9.Isaac Victor Kerlow, Judson Rosebush(1986). Computer graphics for designers and artists. New York:Van Nostrand.
10.Jack Harris, Steven Withrow(2008). Vector Graphics and Illustration: A Master Class in Digital Image-Making. England: Rotovision SA.
11.Jason D. O'Grady(2009). Apple Inc.. Westport, CT: Greenwood.
12.Kenneth Compton(2003). Image performance in CRT displays. Washington: SPIE - The International Society for Optical Engineering.
13.Mark J. p. Wolf(2008). The video game explosion: a history from PONG to Playstation and beyond. Westport, CT: Greenwood.
14.Nell Dale, John Lewis(2007). Computer science illuminated. Ontario Canada : Jones and Barlett Publishers.
15.NFGMan/ Wright, Lawrence(2006). Character design for mobile devices.Burlington, MA : Elsevier/Focal Press.
16.Reinhard Klette,Azriel Rosenfeld(2004). Digital geometry: geometric methods for digital picture analysis. San Francisco:Morgan Kaufmann.
17.Rhys Davies(2009). The Complete Guide to Isometric Pixel Art. Rhys Davies Publisher.
18.Rusel DeMaria,Johnny L. Wilson(2004). High score!: the illustrated history of electronic games. Mc Graw Hill / Osborne.
19.Steve Caplin,Adam Banks,Nigel Holmes(2003). The complete guide to digital illustration. United Kingdom : Watson-Guptill Publications.
20.Tom Meremaa(1985, May13). Picking Sides in the Icon Wars. InfoWorld, Volume 7, Number 19.
21.William Kendall Horton(1994). The Icon book: visual symbols for computer systems and documentation. New York : J. Wiley.
論文
1.李小蕙(2003),PIXEL ART在馬賽克圖形應用創作之研究——以中國傳統吉祥圖案轉化為例。臺北:國立臺灣師範大學碩士論文(未出版)。
2.林冠玉(2003),安東尼•布朗圖畫書中插畫之超現實主義風格研究。屏東:國立屏東師範學院視覺藝術教育研究所碩士論文(未出版)。
3.邱麗香(2003),幾米繪本插畫之新探。屏東:屏東師範學院視覺藝術教育研究所碩士論文(未出版)。
4.徐素霞(1996),插畫-獨立而完整的藝術。雄獅美術兒童插畫專輯,302期,11-17。
5.張慧敏(2002),以2D電腦插畫繪圖表現3D圖形之設計創作研究。臺北:國立臺灣師範大學設計研究所碩士論文(未出版)。
6.馮潤華(2004),手繪插畫配合電腦繪圖製作的應用與研究-以童話故事繪本為例。臺北:國立臺灣師範大學設計研究所碩士論文(未出版)。
7.蔡璽琳(2001),點、線、面的級數形態與造型構成研究。臺北:國立臺灣師範大學設計研究所碩士論文(未出版)。
8.顏淑美(2005),國內商品插畫之個案分析-以當代插畫創作者張曉萍為例。臺北:國立臺灣科技大學設計研究所碩士學位論文(未出版)。
網路資料
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