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研究生: 陳璿
Chen, Hsuan
論文名稱: ⼀般性視點示範影片與體感式互動遊戲對學齡前自閉症幼兒習得洗⼿技能學習成效之比較研究
Comparing the Effects of Kinect-based Game with Point-of-view Video Modeling in Teaching Hand Washing to Children with Autism
指導教授: 王慧婷
Wang, Hui-Ting
口試委員: 洪榮昭
Hong, Jon-Chao
王佳盈
Wang, Jia-Yin
王慧婷
Wang, Hui-Ting
口試日期: 2023/08/16
學位類別: 碩士
Master
系所名稱: 特殊教育學系碩士在職專班
Department of Special Education_Continuing Education Master's Program of Special Education
論文出版年: 2023
畢業學年度: 112
語文別: 中文
論文頁數: 149
中文關鍵詞: 一般性視點示範影片比較設計自閉症教師觀點體感式互動遊戲
英文關鍵詞: ASD, comparison, Kinect-based game, point-of-view video modeling, teachers' perspectives
研究方法: 比較研究單一受試研究法
DOI URL: http://doi.org/10.6345/NTNU202301746
論文種類: 學術論文
相關次數: 點閱:138下載:16
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  • 自閉症影片示範教學具備良好的實證基礎,然實務現場使用不普及。本研究嘗試以強化影片示範相關效能的方式欲提升其使用普及性。利用影片示範教學易與其他教學方式或元素結合的特色,本研究使用國家科學及技術委員會補助計畫「建構科技進化i 版自閉症影片示範三級教學介入模式(i-3TVM)與原3TVM 模式成效比較」(110-2628-H-003 -003 -MY3)科技融入研發之體感式互動遊戲,並比較其與對應的傳統影片示範教學之成效,以俾瞭解科技融入的效能是否有比傳統影片示範教學為佳。體感式互動遊戲所對應的傳統影片示範種類為一般性視點示範,兩者皆以第一人稱視角進行。本研究旨在比較傳統一般性視點示範影片和體感式互動遊戲在教導兩名學齡前自閉症幼兒習得洗手技能的教學成效,以提供未來提升自閉症實證教學普及性做參考。
    本研究採單一受試研究法中的交替處理設計,針對兩名就讀普通幼兒園具有洗手學習需求的自閉症學生進行兩種教學介入並比較。本研究共分四階段進行:基線期、介入期、最佳介入期與維持期,介入時機為進入班級教室前之洗手情境,以丟硬幣隨機決定介入先後順序,並以視覺分析確認本研究之成效與影響。同時,採用問卷調查和半結構式訪談收集兩位教師之觀點,以瞭解本研究體感式互動遊戲之社會效度。
    本研究結果顯示信效度優良,兩名學齡前自閉症幼兒在兩種教學介入方式下,均在體感式互動遊戲表現出比較好的學習成效,並能維持穩定的表現且達成目標洗手行為。而兩位研究對象教師認為體感式互動遊戲對學齡前自閉症幼兒更具吸引力,能夠引起幼兒的學習興趣,對於體感式互動遊戲的優勢表示讚許,然而,受限於教育現場的資源及生態,兩位教師仍優先選擇一般性視點示範影片進行教學。

    Video modeling is underused in autism education despite its empirical foundation. This study attempts to enhance the popularity of video modeling by using its characteristics of easily combining with others. This research employs a technology-integrated, Kinect-based video games developed through the National Science and Technology Council project, titled " Constructing technology-advanced i-version three-tier video modeling intervention model (i-3TVM) on individuals with autism and comparing effects with 3TVM " (ID: 110-2628-H-003-003-MY3). And it compares with traditional point-of-view videos, both using a first-person perspective. This study assesses whether technology integration benefits teaching hand-washing to two preschoolers with autism.
    This study, utilizing a single-subject research design with alternating treatments, assesses the effectiveness of two interventions for hand-washing skills in two participants. The research comprises four phases: baseline, intervention, optimal intervention, and maintenance. Intervention precedes classroom entry and is randomly ordered via coin toss. Visual analysis evaluates effectiveness, while two teachers' perspectives on the Kinect-based video games' social validity are gathered through surveys and interviews.
    The results of this study indicate excellent reliability and validity. Both participants showed improved learning with Kinect-based video games, maintaining stable hand-washing performance. Both teachers found these games more engaging for autistic preschoolers, sparking their learning interest. However, due to resource constraints and educational context, they leaned toward traditional demonstration videos for teaching.

    第壹章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 4 第三節 名詞釋義 4 第貳章 文獻回顧 7 第一節 影片示範教學之文獻回顧 7 第二節 教導自閉症洗手技能之相關教學方法文獻回顧 18 第三節 探討科技融入於影片示範教學之文獻 25 第四節 探討科技融入日常教學之多媒體學習系統與應用 32 第五節 教師對於使用科技融入日常教學之觀點回顧 41 第六節 文獻總結 44 第參章 研究方法 47 第一節 研究對象 47 第二節 研究場域與設備 51 第三節 自變項 54 第四節 依變項 59 第五節 研究工具 60 第六節 研究流程 61 第七節 研究信效度 65 第八節 資料分析 69 第九節 社會效度 72 第十節 研究倫理 79 第肆章 研究結果 83 第一節 體感式互動遊戲具有較優良之教學成效 83 第二節 兩位研究對象教師對於體感式互動遊戲持樂觀但保留之態度 90 第伍章 討論與限制 103 第一節 綜合討論 103 第二節 研究限制 109 第陸章 建議與結論 111 第一節 建議 111 第二節 結論 115 參考文獻 119 附錄 141 附錄一 增強物調查表 141 附錄二 洗手資料收集表格 142 附錄三 過程信度記錄表 143 附錄四 社會效度訪談問卷 144 附錄五 外在效度檢核表 149

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