簡易檢索 / 詳目顯示

研究生: 陳靖佳
CHEN, CHING-CHIA
論文名稱: 情境感知行動華語文學習之成效研究
The Effects of Context-aware Mobile Learning on Chinese as a Second Language
指導教授: 王健華
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 97
中文關鍵詞: 行動學習華語文學習學習動機學習滿意度學習成效教學策略
英文關鍵詞: mobile learning, learning Chinese as a second language, learning motivation, learning satisfaction, learning achievement, teaching strategy
論文種類: 學術論文
相關次數: 點閱:313下載:17
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究結合行動學習的特性,以教學目標與策略為基礎,設計一套學習活動內容,讓華語文學習者藉由此學習活動,提升其學習動機、成效與滿意度。學習活動以行動載具為工具,結合全語言學習理論、溝通式教學法、任務教學法與學習階層理論為教學策略,融入行動學習與遊戲式學習之特性,進行教學實驗,與傳統教學方式下的學習動機、成效與滿意度,進行分析比較。
    本研究採用準實驗設計及問卷調查法,對象為台灣某大學所設立之華語中心的40位外籍學習者,分成20位實驗組及20為對照組。探討學習者透過行動學習進行教學活動後,對於華語文知識的學習成效之差異。實驗組為闖關任務之行動學習,對照組為傳統教學之對話演練活動。實驗前兩組皆進行學習成效前測測驗,實驗結束後再施以學習成效後測測驗、學習動機與滿意度問卷,研究結果發現:1. 行動學習輔助華語文學習會提升學習動機。2. 行動學習輔助華語文學習會提高學習成效。 3. 華語文行動學習擁有良好與正面的學習滿意度。 4. 不同程度的學習動機語學習成效正相關。 5. 不同程度的學習動機與學習滿意度正相關。 6. 華語程度較低的學習者,其學習成效獲利優於程度較高者。 7. 華語程度較低的學習者,其學習滿意度優於程度較高者。從研究結果可得知,透過行動學習輔助華語文學習可以強化學習者的學習成效,且對於學習動機與滿意度趨於正向,使教學活動更容易進行,進而達成教學目標。

    A mobile activity will be presented in this study with the guidance of learning and practicing Chinese as second language. This learning activity was based on the teaching strategy to design the content. The goal was to enhance learners’ learning motivation, academic achievement and satisfaction. The learning activity was designed with Whole Language Approach, Communicative Language Learning, Task-Based Language Teaching and Hierarchy of Learning that are suitable for Chinese as second language learning over the mobile devices. In this study, it used an experiment (using mobile devices) and a questionnaire for Chinese learners. The subjects of the study are 40 learners of a university in Taiwan. They were divided in to an experimental group and a control group. Before the experiment, it had a pretest to evaluate learners’ levels of the Chinese language. After the experiment, a posttest and a questionnaire survey was conducted. By experimental obtained before and after the test volume scores with the results of the questionnaire data analysis, in order to understand the situation and the effect of subjects learning. The main findings of this research are as follows: 1. Mobile learning could increase learning motivation. 2. Mobile learning could increase academic achievement. 3. Mobile learning could increase satisfaction. 4. Different levels of motivation and academic achievement positively correlated. 5. Different levels of motivation and satisfaction positively correlated. 6. Low level of Chinese learners had a higher academic achievement than high level. 7. Low level of Chinese learners had a higher satisfaction than high level.

    摘要 i 目錄 iii 表目錄 v 圖目錄 vii 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 4 第三節 研究問題 4 第四節 研究範圍與限制 5 一、研究範圍 5 二、研究限制 6 第五節名詞解釋 6 一、華語文行動學習 6 二、學習動機 7 三、學習成效 7 第二章 文獻探討 8 第一節 華語文為第二語言學習 8 一、第二語言之學習 8 二、華語文學習 11 第二節 行動學習 14 一、行動學習之現況與研究 14 二、行動學習之語文教學應用 16 三、華語文行動學習之教學策略 19 第三節 華語文學習動機與滿意度 22 一、Keller’s ARCS學習動機理論 22 二、學習滿意度之評量 23 第四節 文獻探討小結 26 第三章 研究設計 27 第一節 研究架構與流程 27 一、研究架構 27 二、研究流程 28 第二節 研究方法 30 一、準實驗設計 30 二、問卷調查法 30 第三節 研究對象與工具 31 一、研究對象 31 二、研究工具 31 第四節 研究實施 36 一、華語文行動學習之教學活動策略與設計 36 二、實施流程 49 第五節 資料處理 50 一、描述性統計 50 二、獨立樣本t檢定 50 三、成對樣本t檢定 50 四、單因子變數分析 50 五、積差相關 50 第四章 結果與討論 51 第一節 描述性統計分析 51 第二節 華語文行動學習對學習動機的影響 55 第三節 華語文行動學習對學習成效的影響 58 第四節 華語文行動學習對學習滿意度的影響 59 第五節 學習者在華語文行動學習動機、學習成效與學 62 習滿意度之相關分析 62 第六節 不同的華語文程度對華語文行動學習成效與 64 學習滿意度之影響 64 第五章 結論與建議 66 第一節 研究結論 66 第二節 研究建議 70 參考文獻 72 附錄1 華語文行動學習-活動設計內容 79 附錄2 前後測試卷 84 附錄3 行動學習組-學習動機與滿意度問卷 87 附錄4 傳統學習組-學習動機與滿意度問卷 93

    中文部分
    江明涓、劉晃溢(2004)。Mobile e-learning實行技術研究與產業應用案例探討。
    2004台灣商管與資訊研討會。
    江惜美(2007)。華語教學的現況與省思。2007多元文化與族群和諧國際學術
    研討會論文集,7-17。
    李連珠(2006)。全語言教育。台北:心理出版。
    沈中偉(2008)。情境感知無所不在的華語文學習環境之建置與教學方法探究。2008亞洲太平洋地區華語文教學與發展國際學術研討會論文集,55-69。
    沈翠蓮(2003)。教學原理與設計。台北:五南。
    張春興(1994)。教育心理學:三化取向的理論與實踐。台北:東華出版。
    陳慧媛(2008)。任務教學法——從理論到實踐的探討。中國外語教育,1(2),
    11-18。
    舒兆民(2002)。遠距華語文化與語體教學試探。人文及社會學科教學通訊,
    12(5),60-75。
    葉德明(1999)。華語文教學規範與理論基礎─華語文為第二語言教學芻議。台
    北:師大書苑。
    廖柏森(2009)。溝通式翻譯教學法之意涵與實施。編譯論叢,2(2),65-91。
    賴舒庭(2010)。國際化下美國的華語文教學──我學我教我思。台灣教育,663,
    12-19。

    英文部分
    Alvarez, C., Alarcon, R. & Nussbaum, M. (2011). Implementing collaborative learning activities in the classroom supported by one-to-one mobile computing: A
    design-based process. Joirnal of systems and software, 84(11), 1961-1976.
    Billings, E. & Mathison, C. (2012). I get to use an iPod in school? Using
    technology-based advance organizers to support the academic success of English
    learners. J Sci Educ Technol, 21, 494-503.
    Byon, A. S. (2007). The use of culture portfolio project in a Korean culture
    classroom: Evaluating stereotypes and enhancing cross-cultural awareness.
    Language, Culture and Curriculum, 20(1), 1-19.
    Chang, C. S., Chen, T. S. & Hsu, W. H. (2011). The study on integrating WebQuest
    with mobile learning for environmental education. Computers & Education, 57, 1228-1239.
    Chang, M. M., Lin, M. C. & Tsai, M. J. (2013). A study of enhanced structured
    web-based discussion in a foreign language learning class. Computers & Education, 61, 232-241.
    Charles, M. T., Bustard, D. & Black, M. (2009). Game inspired tool support for
    e-learning processes. Electronic Journal of e-Learning, 7(2), 101-110.
    Chen, C. C. & Huang, T. C. (2012). Learning in a u-museum: Developing a
    context-aware ubiquitous learning environment. Computers & Education, 59, 873-883.
    Chen, C. H. & Chou, H. W. (2007). Location-aware technology in Chinese language
    learning. IADIS International Conference on Mobile Learning.
    Chen, H. C., Hsu, C.C., Chang, L.Y., Lin, Y.C., Chang, K.E. & Sung, Y.T. (2013).
    Using a radical-derived character e-learning platform to increase learner knowledge of Chinese characters. Language Learning & Technology, 17(1), 89-106.
    Chen, H. Y. & Liu, K. Y. (2008). Web-based synchronized multimedia lecture system
    design for teaching/learning Chinese as second language. Computer & Education, 50, 693-702.
    Chou, M. S. (2013). Strategy use for reading English for general and specific
    academic purposes in testing and nontesting contexts. Reading Research Quarterly, 48(2), 175-197.
    Collins, T. G. (2005). English class on the air: Mobile language learning with cell
    phones. Paper presented at the Fifth IEEE International Conference on
    Advanced Learning Technologies, 5–8.
    DeKeyser, R. M. (2013). Age effects in second language learning: Stepping stones
    toward better understanding. Language Learning, 63(1), 52-67.
    Delone, W. H. & MClean, E. R. (2003).The DeLone and McLean Model of
    information systems success: A ten-year update. Journal of Management Information Systems, 19(4), 9-30.
    Gan, Z. (2013). Understanding English speaking difficulties: An investigation of two
    Chinese populations. Journal of Multilingual and Multicultural Developmen, 34(3), 231-248.
    Gecer, A., & Dag, F. A. (2012). Blended learning experience. Kuram ve Uygulamada
    Egitim Bilimleri, 12(1), 425-442.
    Graddol, D. (2004). The future of language. Science, 303, 1329-1331.
    Holzinger, A. (2005). Usability engineering for software developers. Communications
    of the ACM, 48(1), 71-74.
    Hsu, C. K., Hwang, G. J. & Chang, C. K. (2013). A personalized
    recommendation-based mobile learning approach to improving the reading performance of EFL students. Computers & Education, 63, 327-336.
    Huizenga, J., Admiraal, W., Akkerman, S. & Dam, G. (2009). Mobile game-based
    learning in secondary education: Engagement, motivation and learning in a
    mobile city game. Journal of Computer Assisted Learning, 25(4), 332-334.
    Hwang, G. J. & Chang, H. F. (2011). A formative assessment-based mobile learning
    approach to improving the learning attitudes and achievements of learners.
    Computers & Education, 56(4), 1023-1031.
    Hwang, W. Y. & Chen, H. S. L. (2013). Users’ familiar situational contexts facilitate
    the practice of EFL in elementary schools with mobile devices. Computer
    Assisted Language Learning, 26(2), 101-125.
    Jeong, H. Y. & Hong, B. M. (2013). A practical use of learning system using user
    preference in ubiquitous computing environment. Multimed Tools Appl, 64,
    491-504.
    Johnson, L., Adams, S. & Cummins, M. (2012). The NMC Horizon Report: 2012
    Higher Education Edition. Austin. Texas: The New Media Consortium.
    Johnson, L., Adams, S., Levine, A. & Haywood, K. (2011). The NMC Horizon
    Report: 2011 Edition. Austin. Texas: The New Media Consortium.
    Johnson, L., Levine, A., Smith, R., Smythe, T. & Stone, S. (2009). The 2009 Horizon
    Report: Australia–New Zealand Edition. Austin. Texas: The New Media
    Consortium.
    Keller, J. M. & Koop, T. (1987). An application of the ARCS model of motivational
    design, In C. Reigeluth (Ed.), Instructional theories in action: Lessons
    illustrating selected theories and models. Hillsdale, SJ: Lawrence Erlbaum.
    Keller, J. M. (1983). Motivation design of instruction. In C. M. Reigeluth (Ed.),
    Instructional design theories and models: An overview of their current status. 384-434. Hillsdale, NJ: Lawrence Erlbaum.
    Klopfer, E., Sheldon, J., Perry, J. & Chent, V. H. H. (2012). Ubiquitous games for
    learning (ubiqgames): Weatherlings, a worked example. Journal of Computer Assisted Learning, 28, 465-467.
    Klopfer, E., Squire, K. & Jenkins, H. (2002). Environmental detectives: PDAs as a window into a virtual simulated world. In Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education, 95-98.
    Kukulska-Hulme, A. (2010). Learning cultures on the move: Where are we heading? Educational Technology & Society, 13 (4), 4–14.
    Lan, Y. J., Sung, Y. T., Chang, K. E. (2007). A mobile-device-supported
    peer-assisted learning system for collaborative early EFL reading. Language Learning & Technology, 11(3), 130-151.
    Lan, Y. J., Sung, Y. T., Tan, N. C., Lin, C. P. & Chang, K. E. (2010).
    Mobile-device-supported problem-based computational estimation instruction for elementary school students. Educational Technology & Society, 13 (3), 55–69.
    Lee, H. C. & Wang, P. L. (2013). Discussing the factors contributing to students’
    involvement in an EFL collaborative wiki project. ReCALL, 25(2), 233-249.
    Liu, T. Y. & Chu, Y. L. (2010). Using ubiquitous games in an English listening and
    speaking course: Impact on learning outcomes and motivation. Computers & Education, 55, 630-643.
    Liu, T. Y. (2009). A context-aware ubiquitous learning environment for language
    listening and speaking. Computer Assisted Learning, 25, 515-527.
    Magal-Royo, T. & Lopez, J. L. G. (2012). Multimodal interactivity in the foreign
    language section of the Spanish university admission examination. Revista DE
    Education, 357,163-176.
    McKeachie, W. J. (1961). Motivation, teaching methods, and college learning. In M.
    R. Jones (Ed.), Nebraska symposium on motivation. Lincoln: University of
    Nebraska Press. 111-142.
    Min, M. A. (2012). The reflection on the domestic research status of language
    learning strategies used by foreign students learning Chinese. Physics Procedia, 25, 2309-2314.
    Neville, D., Shelton, B. & McInnis, B. (2009). Cybertext redux: Using digital
    game-based learning to teach L2 vocabulary, reading, and culture. Computer
    Assisted Language Learning, 22(5), 409-424.
    Nyman, T. & Kaikkonen, P. (2011). What kind of learning environment do newly
    qualified teachers create? Scandinavian Journal of Educational Research, 57(2),
    167-181.
    Park, S. Y., Nam, M. W. & Cha, S. B. (2012). University students' behavioral
    intention to use mobile learning:Evaluating the technology acceptance model.
    British Journal of Educational Technology, 43(4), 592-605.
    Roig, G. B. (2012). Task-based language learning and focus on form as a teaching
    concept for German for tourism. IBERICA, 23, 157-171.
    Rowe, M. L., Silverman, R. D. & Mullan, B. E. (2013). The role of pictures and
    gestures as nonverbal aids in preschoolers’ word learning in a novel language. Contemporary Educational Psychology, 38, 109-117.
    Ryu, D. (2013). Play to learn, learn to play: Language learning through gaming
    culture. ReCALL, 25(2), 286-301.
    Sabitzer, B. (2013). Informatics meets foreign languages COOL ideas for a
    cross-curricular cooperation. Computers in Human Behavior, 29, 424-432.
    Sandberg, J., Maris, M. & Geus, K. (2011). Mobile English learning: An
    evidence-based study with fifth graders. Computer & Education, 57, 1334-1347.
    Sha, L., Looi, C. K., Chen, W. & Zhang, B. H. (2012). Understanding mobile learning
    from the perspective of self-regulated learning. Journal of Computer Assisted
    Learning, 28(4), 366-378.
    Snyder, A. R., Raben, S. C. & Farr, L. J. (1980). A model for the systemic evaluation
    of human resource development programs. Academy of Management Review,
    5(3), 431-444.
    Tan, T. H., Lin, M. S., Chu, Y. L. & Liu, T. Y. (2012). Educational affordances of a
    ubiquitous learning environment in a natural science course. Educational Technology & Society, 15(2), 206–219.
    Topping, K. J., Dehkinet, R., Blanch, S., Corcelles, M. & Duran, D. (2013). Paradoxical effects of feedback in international online reciprocal peer tutoring. Computers & Education, 61, 225-231.
    Trifonova, A. & Ronchetti, M. (2003). Where is mobile learning going?. Proceedings
    of the World Conference on E-learning in Corporate, Government, Healthcare,
    & Higher Education (E-Learn 2003), 1794-1801.
    Trifonova, A. & Ronchetti, M. (2006). Mobile learning: Is anytime + anywhere =
    always online. Proceedings of the 6th IEEE International Conference on
    Advanced Learning Technologies (ICALT'06), 702-706.
    Vurdien, R. (2013). Enhancing writing skills through blogging in an advanced English
    as a foreign language class in Spain. Computer Assisted Language Learning, 26(2), 126-143.
    Wang, J., Spencer, K. & Xing, M. (2009). Metacognitive beliefs and strategies in
    learning Chinese as a foreign language. System, 37, 46-56.
    Wang, Y. S. (2003). Assessment of learner satisfaction with asynchronous electronic
    learning systems. Information & Management, 41, 75-86.
    Winke, P. (2013). An investigation into second language aptitude for advanced
    Chinese language learning. The Modern Language Journal, 97(1), 110-130.
    Wong, L. H., Chen, W. & Jan, M. (2012). How artefacts mediate small-group
    co-creation activities in a mobile-assisted seamless language learning environment? Journal of Computer Assisted Learning, 28, 411-424.
    Wu, X.,Lowyck, J., Sercu, L., Elen, J. (2013). Task complexity, student perceptions of
    vocabulary learning in EFL, and task performance. British Journal of Educational Psychology, 83, 160-181.
    Yang, S. H. (2012). Exploring college students’ attitudes and self-efficacy of mobile
    learning. TOJET: The Turkish Online Journal of Educational Technology, 11(4), 148-154.
    Yang, Y. T. C. (2012). Building virtual cities, inspiring intelligent citizens: Digital
    games for developing students’ problem solving and learning motivation.
    Computer & Education, 59, 365-377.
    Young, R.F. & Astarita, A. C. (2013). Practice theory in language learning. Language
    Learning, 63(1), 171-189.

    下載圖示
    QR CODE