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研究生: 鄭合君
Cheng, Ho-Chun
論文名稱: 對應Z世代設計專業學生的學習需求之產品設計研究
Research on Product Design Addressing Learning Needs of Generation Z Design Students
指導教授: 梁桂嘉
Liang, Kuei-Chia
口試委員: 梁桂嘉
Liang, Kuei-Chia
范成浩
Fan, Chen-Hao
王千睿
Wang, Chien-Jui
口試日期: 2025/01/16
學位類別: 碩士
Master
系所名稱: 設計學系
Department of Design
論文出版年: 2025
畢業學年度: 113
語文別: 中文
論文頁數: 170
中文關鍵詞: Z世代行為改變五階段設計專業學習需求產品設計
英文關鍵詞: design profession, five stages of behavior change, generation Z, learning needs, product design
研究方法: 個案研究法深度訪談法半結構式訪談法
DOI URL: http://doi.org/10.6345/NTNU202500309
論文種類: 學術論文
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  • 所謂Z世代,也可以稱為「數位原生世代」,他們與過去的世代相比,有許多不同的行為習慣,這是因為他們已經習慣了與數位科技的緊密聯繫。再加上新冠肺炎疫情席捲全球教育圈,正對仍在求學階段的Z世代學生產生了影響,因此改變了他們的學習模式。此外,考慮到設計專業的特殊性,該專業學生的學習方式也與其他學科有所區別。本研究目的在於探究Z世代大專院校設計專業學生於現況的學習過程中,有什麼樣的學習行為改變以及學習過程中產生了什麼行為需求,並透過產品設計的思維來對應此需求,進而構思輔助Z世代學習的產品設計想法。研究方法採用質性研究的途徑,並將研究方法分成三個階段,分別是半結構式問卷與深度訪談、個案行為分析、目標族群回饋分析。研究結果發現Z世代設計專業學生的學習行為會隨時依照個人需求而有所改變,具有高度個性化和多樣性的特徵,而他們在學習上的重要需求主要有四個面向:高效的資料篩選與掌握、清楚呈現想法與討論、有效的溝通與取得共識、分享與交換資訊。最後本研究為其需求所設計創作的內容為「輔助課堂記錄的智能機器人」、「輔助課堂討論的可撓式觸控軟板」、「Learner+」這三項產品設計。

    Generation Z, also known as "Digital Natives", has developed numerous habits closely intertwined with digital technology. Consequently, this generation exhibits distinct behaviors when compared to previous generations. Furthermore, the global education landscape has been significantly impacted by the COVID-19 pandemic, affecting Generation Z students who are still in their academic stages, leading to changes in learning patterns. Design education, given its specialized nature, follows different learning approaches compared to other disciplines. The purpose of this study is to analyze the learning behavior changes and emerging needs of Generation Z university students majoring in design during their current learning processes. Through the application of design thinking, the study aims to address these needs and generate innovative product design ideas that can assist Generation Z in their learning journeys. The research adopts a qualitative approach, divided into three stages: semi-structured questionnaires and in-depth interviews, case behavior analysis, and target group feedback analysis. The research findings reveal that the learning behaviors of Generation Z design students are highly personalized and diverse, adapting to individual needs in real-time. Their key learning needs can be categorized into four main aspects: efficient data filtering and mastery, clear presentation of ideas and discussions, effective communication and consensus-building, and sharing and exchanging information. In response to these needs, this study proposes three product designs: the "Smart Robot for Classroom Note-taking," the "Flexible Touch Panel for Classroom Discussions," and the "Learner+" system.

    謝誌 i 摘要 iii Abstract iv 目錄 v 表目錄 vii 圖目錄 viii 第一章 緒論 1 1-1、研究背景與動機 1 1-2、研究目的與問題 4 1-3、研究範圍 4 1-4、研究架構與研究方法 5 第二章 文獻探討 7 2-1、何謂Z世代 7 2-2、數位科技與教育 11 2-3、設計專業學習 14 2-4、跨理論模式 16 2-5、文獻小結 19 第三章 研究方法 23 3-1、研究說明與設定 23 3-2、訪談結果彙整與分析 26 3-3、個案行為分析 42 3-4、目標族群回饋分析 58 3-5、研究小結 79 第四章 設計創作 81 4-1、概念發想與迭代 81 4-2、創作(一) 84 4-3、創作(二) 102 4-4、創作(三) 123 4-5、畢業創作展覽 141 第五章 結論與建議 149 5-1、研究結論 149 5-2、研究後續與建議 153 參考文獻 154 附錄一 訪談錄音同意書 160 附錄二 半結構式問卷訪綱 161 附錄三 目標族群回饋問卷 164

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