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研究生: 張杭珺
Zhang, Hang-Jun
論文名稱: 探究遊客使用擴增實境的感知價值與行為意願之研究-以博物館為例
To explore tourists' perceived value and behavioral intention after using Augmented Reality in the museum
指導教授: 方進義
Fang, Chin-Yi
口試委員: 林介鵬
Lin, Chieh-Peng
程瑞福
Chen, Jui-Fu
方進義
Fang, Chin-Yi
口試日期: 2021/01/27
學位類別: 碩士
Master
系所名稱: 運動休閒與餐旅管理研究所
Graduate Institute of Sport, Leisure and Hospitality Management
論文出版年: 2021
畢業學年度: 109
語文別: 中文
論文頁數: 114
中文關鍵詞: 擴增實境科技接受模型客戶服務質量評估標準博物館感知價值購買後行為意願
英文關鍵詞: Augmented Reality, Technology Acceptance Model, Service quality assessment standard model, museum, perceived value, Post-experience behavioral intention
研究方法: 調查研究
DOI URL: http://doi.org/10.6345/NTNU202100837
論文種類: 學術論文
相關次數: 點閱:127下載:20
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  • 擴增實境(AR)技術的發展對旅遊業的影響越來越大。本研究旨在探討AR是如何影響遊客在博物館參觀體驗的感知價值並且瞭解遊客在博物館體驗後的行為意願。本研究採用科技接受模式理論 (TAM)與客戶服務品質評估標準模型(RATER),採用問卷調查法收集遊客對於在博物館使用該科技的看法。探討在AR博物館導覽環境中,服務專業度、服務有形度、服務同理度、感知有用性、感知易用性、個人參與和資訊共享,透過感知價值影響遊客體驗後行為意願之影響。本研究的研究場所是在杭州南宋官窯博物館以及臺北故宮博物院,這些博物館皆利用AR融入展覽之中。本研究將採用立意抽樣的方式在博物館現場發放問卷收集數據,透過7位專家效度、信度分析、探索性因素分析(EFA)、驗證性因素分析(CFA)與結構方程模型(SEM)等方式瞭解體驗過AR 的遊客對於博物館展覽使用高科技產品的感知價值以及體驗後行為的意願。研究結果證實AR能通過除服務專業度以外所有的自變量正向影響遊客的感知價值,感知價值也會對遊客的體驗後行為意圖產生正向影響,感知價值作為中介變量也會部分影響服務有形度、服務同理度、感知有用性、感知易用性、個人參與、資訊共享與行為意願之間的關係。

    Advances in Augmented reality (AR) technology exert increasingly influential impact on tourism. The research aims to discuss tourists’ perceived value and the post-experience behavioral intention after experiencing AR. The research adopts Technology Acceptance Model (TAM) and Service Quality Assessment Standard Model (RATER), and data is collected from questionnaires to explore tourists’ opinions on using high-tech in a museum. Thequestionnairewas distributed to purposive samplingvisitors who had experienced AR in Hangzhou South Song Dynasty Guan Kiln Museum and the National Palace Museum in Taipei. Through expert validation from 7 experts,reliability analysis, exploratory factor analysis (EFA), confirmatory factor analysis (CFA)and structural equation modeling (SEM), the perceived value of visitors who have experienced AR, which is a new high-tech product used in museum exhibitions, and their post-experience behavior intention were understood. Research results of this study illustrate that AR can have a positive impact on tourists' perceived value and post-experience behavioral intention through service assurance, service tangibles, service empathy, perceived usefulness, perceived ease of use, personal engagement and information sharingtoconfirm the mediating effect of perceived value.

    第壹章 緒論 1 第一節 研究背景與動機 1 第二節 名詞釋義 4 第三節 研究目的 6 第四節 研究限制與研究範圍 6 第五節 研究重要性 6 第貳章 文獻回顧 11 第一節 博物館 11 第二節 擴增實境 14 第三節 感知價值 16 第四節 客戶服務品質評估標準 18 第五節 TAM模型 21 第六節 個人參與 23 第七節 資訊共享 24 第八節 行為意圖之體驗後行為意願 26 第參章 研究方法 28 第一節 研究架構與假設 28 第二節 研究流程 30 第三節 研究對象與問卷設計 32 第四節 專家效度審查 33 第五節 資料分析方法 40 第六節 問卷前測結果 40 第七節 預試問卷修正內容 46 第肆章 研究結果 47 第一節 描述性統計分析 48 第二節 獨立樣本t檢定 54 第三節 驗證性因素分析 54 第四節 共同方法變異 56 第五節 結構方程模型 58 第六節 中介效果檢驗 60 第七節 分析與討論 63 第伍章 結論與建議 70 第一節 結論 70 第二節 理論意涵 72 第三節 管理意涵 73 第四節 研究限制與未來研究建議 77 參考文獻 79 附錄 98 附錄一 98 附錄二 108 附錄三 113

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