研究生: |
許志遠 Chih-Yuan Hsu |
---|---|
論文名稱: |
OpenGL ES著色語言於Android之應用與分析 Application and Analysis of OpenGL ES Shading Language on Android |
指導教授: |
張鈞法
Chang, Chun-Fa |
學位類別: |
碩士 Master |
系所名稱: |
資訊工程學系 Department of Computer Science and Information Engineering |
論文出版年: | 2013 |
畢業學年度: | 101 |
語文別: | 中文 |
論文頁數: | 46 |
中文關鍵詞: | 馮式著色 、凹凸映射 、紋理映射 、立方環境映射 、安卓 、開放式圖形語言於嵌入式系統 |
英文關鍵詞: | Phong Shading, Bump Mapping, Relief Mapping, Cube Mapping, Android, OpenGL ES |
論文種類: | 學術論文 |
相關次數: | 點閱:669 下載:6 |
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Android發展自2003年,廣用於手機、平板等mobile裝置,其市占率於2013年已達75%,可見其重要性。在使用者對於解析度、畫質等需求越高的情況下,純粹使用2D繪圖已稍嫌不足夠,如何將3D繪圖加以應用已為趨勢。
嵌入式系統在硬體上較受限制,所以我們考量如何在效能與畫質兼具的情況下達到3D視覺效果,經過介紹OpenGL ES的繪圖環境,本論文透過使用OpenGL ES Shading Language(GLSL ES),讓3D繪圖的應用在Android有更大的展現,實現Phong Shading、Bump Mapping、Relief Mapping、Cube Mapping等不同的繪圖(render)方式,分別介紹不同繪圖理論及作法。
除了上述提供各種適用於嵌入式的繪圖作法外,透過實作的FPS測量數據以提供硬體規格上效能考量的切換,並可作為程式開發人員選用何種繪圖方式開發的參考依據,另外,介紹Android NDK(Android Native Development Kit),由C++所寫的程式專案能夠過NDK移植到Android,帶來另一種在Android上開發3D繪圖的想法。
參考文獻
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