研究生: |
楊騏 Yang, Chi |
---|---|
論文名稱: |
以電腦科學史之發展脈絡發展高中資訊科教材-以資料表示法為例 Applying History Context to Design High School Computer Science Instructional Materials - The Case on Data Representation |
指導教授: | 吳正己 |
學位類別: |
碩士 Master |
系所名稱: |
資訊教育研究所 Graduate Institute of Information and Computer Education |
論文出版年: | 2014 |
畢業學年度: | 102 |
語文別: | 中文 |
論文頁數: | 78 |
中文關鍵詞: | 電腦科學史 、教材發展 、資料表示法 |
英文關鍵詞: | History of computer science, Instructional materials, Data representation |
論文種類: | 學術論文 |
相關次數: | 點閱:144 下載:4 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
本研究目的為發展高中電腦科學史教材,並評估教材之學習成效。本研究發展之電腦科學史教材以資料表示法為主軸,蒐集從1830到1990年代近三十則相關的歷史事件,用以呈現資料表示法概念的演進與發展。歷史素材的蒐集來自電腦科學線上博物館、大學資訊工程教科書,以及電腦歷史線上期刊等,透過串連與彙整相關史料繪製成為歷史事件圖(Historical Episode Map, HEM)。再依據歷史事件圖設計教師授課用的投影片以及學生閱讀之講義,包含貫串資料表示法概念發展的「數字表示」、「文字編碼」、「影像編碼」及「音訊編碼」等四個單元,教材藉由概念脈絡連貫,並以多元領域觀點闡述。
教材評估以準實驗研究法進行,教學實驗的學校為台北市某公立高中,實驗組與控制組各39名學生參與,實驗期間為期四週,每週一堂課。研究結果發現,使用電腦科學史教材的實驗組學生其學習成就優於控制組學生,且更能掌握概念脈絡的發展;而兩組學生對科學本質的理解沒有明顯不同;學習態度則為控制組顯著優於實驗組,進一步分析學生在問卷開放式問題的填答及課堂觀察記錄,發現實驗組的學生可能因添加之歷史內容其學習內容比控制組較多且時程緊湊,而影響他們的學習興趣。
This study investigated how the history of computing can be applied to learn computer science. The objectives of this study were to develop high school computer science instructional materials with history context and to evaluate the effectiveness of the developed materials. The evolution of data representation concepts served as the case for history material development in the study. The materials was developed with 28 data representation related events from 1830 to 1990. I organized these events into a historical episode map (HEM) and then design the instructional materials accordingly. Four lesson units were developed, including: number representation, text representation, image representation, and audio representation.
I employed a quasi-experimental research design to evaluate the materials. Two classes of high school students, each with 39 students, served as the experimental group and the control group respectively. The experiment was conducted over a period of four weeks with one period a week. The results showed that students in the experimental group developed better understanding of data representation concepts and the evolution of the concepts than students in the control group; both groups demonstrated similar views on nature of science; and the experimental group was inferior to the control group in attitudes toward learning.
王正如(2010)。機器車前導組織對程式設計心智模型之影響。未出版碩士論文,國立臺灣師範大學:台北市。
王素慧(2007)。科學史融入國小六年級自然與生活科技領域教學對批判思考與自然科學習態度影響之研究。未出版碩士論文,臺北市立教育大學:台北市。
林陳涌、鄭榮輝、張永達(2009)。融入科學史教學對高中學生的科學本質觀、對科學的態度以及學習成就的影響。科學教育學刊,17(2),93-109。
邱明富、高慧蓮(2004)。科學史融入教學以提昇國小學童科學本質觀之研究。國立臺北師範學院學報,17(1),183-214。
邱美虹(1994)。科學課程革新-評介Project 2061、SS & C和STS理念。科學教育月刊,174,2-14。
施威銘、吳文立、李亮生、陳源宏(2010)。普通高級中學資訊科技概論全一冊。旗立資訊:台北市。
教育部(2008)。普通高級中學「資訊科技概論」課程綱要。
許良榮(1998)。科學史課文對於科學理論之閱讀學習的效果。中師數理學報,2(1),111-141。
許良榮、李田英(1995)。科學史在科學教學的角色與功能。科學教育月刊,179,15-27。
陳怡芬(2013)。高中資訊教師對電腦科學史融入課程之態度。未出版碩士論文,國立臺灣師範大學:台北市。
陳秋燕(2009)。高中電腦教科書科學史內容分析研究。未出版碩士論文,國立臺灣師範大學:台北市。
彭孟凱(2013)。LEGO NXT機器人3D模擬軟體於程式設計教學之行動研究。未出版碩士論文,國立臺灣師範大學:台北市。
楊順昌、胡雅竼(2013)。普通高級中學資訊科技概論全一冊。啟芳出版社:台北市。
翟家甫、劉洲溶、江振在、郭欣怡、蘇淵源(2013)。普通高級中學資訊科技概論全一冊。全華圖書:新北市。
蔡志敏(2012)。普通高級中學資訊科技概論全一冊。松崗圖書:台北市。
AAAS (American Association for the Advancement of Science, 1989). Project 2061: Science for All Americans.
AAAS (American Association for the Advancement of Science, 1993). Benchmarks For Science Literacy.
ACM (Association for Computing Machinery) & IEEE (Institute of Electrical and Electronics Engineers) (2001). Computer Science Curricula 2001.
Angel, E., & Shreiner, D. (2012). Interactive Computer Graphics, 6th ed. Pearson Addison-Wesley: United States of America. Chapter 1.
Bemer, R.W. (1960). Survey of coded character representation. Communications of the ACM, 3(12), 639-641.
Bemer, R.W., Smith, H.J., & Williams, F.A. (1961). Design of an improved transmission/data processing code. Communications of the ACM, 4(5), 212-217, 225.
Burks, A. W., & Burks, A. R (1981). The ENIAC: The First General-Purpose Electronic Computer. Annals of the History of Computing, 3(4), 310-389.
Ceruzzi, P. E. (2003). A History of Modern Computing, 2nd ed. The MIT Press: United States of America.
Chanda, B., & Majumder, D. D. (2006). Digital Image Processing and Analysis. Prentice-Hall of India: New Delhi. Part I, 1.
Chowning, J. (1973). The Synthesis of Complex Audio Spectra by Means of Frequency Modulation. Journal of the Audio Engineering Society, 21(7), 526-534.
Collins, N. (2009). Introduction to Computer Music. John Wiley & Sons: United Kingdom. Chapter 2.
Computer History Museum (n.d.). One for All: MIDI Brings Compatibility. Revolution: Computer Graphics, Music, and Art, Computer History Museum. Retrieved from: http://www.computerhistory.org/revolution/computer-graphics-music-and-art/15/227
Cortina, T. J., & McKenna, R. (2006). The design of a history of computing course with a unique perspective. SIGCSE Bulletin, 38(1), 67-71.
Dean, R. T. (2009). The Oxford Handbook of Computer Music. Oxford University Press: United States of America. Section I.
Doron Swade (2008). The Babbage Engine. Computer History Museum. Retrieved from: http://www.computerhistory.org/babbage/
Draper, G. M., Kessler, R. R., & Riesenfeld, R. F. (2009). A History of Computing Course with a Technical Focus. Technical Symposium on Computer Science Education - SIGCSE '09, 458-462.
Elsea, P. (2005). Short History of Computer Music. Electronic Music Studio, University of California, Santa Cruz. Retrieved from: http://artsites.ucsc.edu/ems/music/equipment/computers/history/history.html
Eric Fischer (n.d.). The Evolution of Character Codes, 1874-1968. Retrieved from: http://www.pobox.com/~enf/ascii/ascii.pdf
Fildes, J. (2008). 'Oldest' computer music unveiled. Science and technology reporter, BBC News. Retrieved from: http://news.bbc.co.uk/2/hi/technology/7458479.stm
Forouzan, B. A. (2003). Foundations of Computer Science: From Data Manipulation to Theory of Computation. Thomson: Canada.
Gal-Ezer, J. & Harel, D. (1998). What (Else) should CS educators know? Communications of the ACM, 41(9), 77-84.
Galili, I., & Hazan, A. (2001). Experts' Views on Using History and Philosophy of Science in the Practice of Physics Instruction. Science & Education, 10(4), 345-367.
Gonzalez, R. C., & Woods, R. E. (2008). Digital Image Processing, 3rd ed. Pearson Prentice Hall: United States of America. Chapter 1.
Huber, D. M. (2007). The MIDI Manual: A Practical Guide to MIDI in the Project Studio, 3rd ed. Focal Press: United States of America. Chapter 1.
Impagliazzo, J., & Lee, J. A. N. (2004). Using history to enhance computing courses. ACM SIGCSE Bulletin, 36(3), 238.
ISTE (International Society for Technology in Education, 2012). ISTE Standards for Computer Science Educators.
Jacobs, J. B., Harrington, J. V., Tropp, H.S. et al (1983). Special Issue: SAGE (Semi-Automatic Ground Environment). Annals of the History of Computing, 5(4), 323-329, 370-374, 375-398.
James Gleick(2011)。資訊:一段歷史、一個理論、一股洪流。衛城出版:台北市。第四章。
Jiao, Q., & Lv H. (2009). Cultural Function and Spiritual Value of Computer Science History and Computer Science Education. 2009 First International Workshop on Education Technology and Computer Science, 760-763.
Kim, S. Y., & Irving, K. E. (2010). History of Science as an Instructional Context: Student Learning in Genetics and Nature of Science. Science & Education, 19, 187-215.
Kipnis, N. (1998). A history of science approach to the nature of science: Learning science by rediscovering it. The Nature of Science in Science Education, 5, 177-196.
Kirsch, R.A. (1998). SEAC and the start of image processing at the National Bureau of Standards. Annals of the History of Computing, IEEE, 20(2), 7-13.
Krasner, M. A. (1979). Digital Encoding of Speech and Audio Signals Based on the Perceptual Requirements of the Auditory System. Thesis of Ph.D. Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology.
Lee, J. A. N. (1996) "Those Who Forget the Lessons of History are Doomed to Repeat It" or, Why I Study the History of Computing. IEEE Annals of the History of Computing, l(2), 1996, 54-62.
Lin, C.-Y., Cheng, J.-H., & Chang, W.-H. (2010). Making Science Vivid: Using a historical episodes map. International Journal of Science Education, 32, 2521-2531.
Lin, H.-S., Hung, J.-Y., & Hung, S.-C. (2002). Using the history of science to promote students' problem-solving ability. International Journal of Science Education, 25(5), 453-464.
Matthews, M. R. (1994). Science Teaching: The Role of History and Philosophy of Science. Routledge: New York.
McFarlane, M. D. (1972). Digital Pictures Fifty Years Ago. Proceedings of the IEEE, 60(7), 768-770.
Reeves, A. H. (1965). The past, present and future of PCM. IEEE Spectrum, 58-63. (Based on the French patents applied 1937 by the author.)
Rupf, J. A. (2004). Teaching the history of computing (painlessly). Journal of Computing Sciences in Colleges, 20(2), 7.
Rutherford, F. J. (2001). Fostering the history of science in American science education. Science & Education, 10(6), 569-580.
Schecker, H. P. (1992). The paradigmatic change in mechanics: Implication of historical processes for physics education. Science & Education, 1(1), 71-76.
Science Museum (n.d.). Alec Reeves (1902-1971) - Online science - Science Museum. Science Museum. Retrieved from: http://www.sciencemuseum.org.uk/onlinestuff/People/Alec%20Reeves.aspx
Solbes, J., & Traver, M. (2003). Against a negative image of science: History of science and the teaching of physics and chemistry. Science & Education, 12, 703-717.
Sutherland, I. E. (2003). Sketchpad: A man-machine graphical communication system. Technical Report, 574. University of Cambridge. (Based on a dissertation submitted 1963 by the author for the degree of Doctor of Philosophy to the Massachusetts Institute of Technology.)
Trussell, H. J., & Vrhel, M. J. (2008). Fundamental of Digital Imaging. Cambridge: United Kingdom. Chapter 1.
Tuck, A. B. (Ed.). (1991). Computing Curricula 1991. Communications of the ACM, special issue, 34(6).
Unicode, Inc. (2012). The Unicode Standard, Version 6.2. Retrieved from: http://www.unicode.org/versions/Unicode6.2.0/UnicodeStandard-6.2.pdf
University of Manchester (n.d.). Manchester Mark 1 playing the first recorded computer music. Digital 60: Manchester 60 Years of the Modern Computer. Retrieved from: http://www.digital60.org/media/mark_one_digital_music/
Vardalas, J. (2012). Pulse Code Modulation: It all Started 75 Years Ago with Alec Reeves. IEEE History Center. Retrieved from: http://www.todaysengineer.org/2012/Jun/history.asp
Von Neumann, J. (1945). First Draft of a Report on the EDVAC. Contract No.W-670-ORD-4926, between the United States Army Ordnance Department and the University of Pennsylvania.
Yares, E. (2013). 50 Years of CAD. Design World, February 2013, 66-71.