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研究生: 黃鈺婷
Huang, Yu-Ting
論文名稱: 結合擴增實境技術與引導發現學習策略應用於植物園學習之成效
Studies on Applying Augmented Reality and Guided Discovery Learning Strategy in Botanical Garden Learning
指導教授: 張國恩
Chang, Kuo-En
宋曜廷
Sung, Yao-Ting
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2015
畢業學年度: 103
語文別: 中文
論文頁數: 102
中文關鍵詞: 擴增實境引導發現學習植物學習
英文關鍵詞: augmented reality, guided discovery learning, plants learning
論文種類: 學術論文
相關次數: 點閱:166下載:8
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  • 有鑑於植物盲的現象加劇,本研究欲結合擴增實境與引導發現學習策略設計一套學習系統作為植物學習工具,協助學習者深入觀察植物並進行分類,接著探討學習者在使用本研究所設計的擴增實境植物學習系統(AR-BGLS)與學習單的學習表現。研究對象為89位小學三年級學生,採用準實驗研究法之前後測不等組設計。自變項為不同工具之學習方式,依變項為學習者之學習表現,包含學習成效、神馳經驗、學習者行為模式與系統使用態度與接受程度。

    研究結果發現:(一)AR-BGLS可以加強學習者的學習成效;(二)AR-BGLS相較於學習單的學習方式,對於學習興趣並無顯著差異;(三)AR-BGLS相較於學習單組的學習方式,更能幫助學習者與實體植物互動;(四)運用AR-BGLS部分學習者具有正面使用態度與接受程度。

    In view of the increasing influence of plant blindness, the study is to design a set of learning system which combined augmented reality and guided discovery learning to be the plants learning tool, and this learning tool could assist student to observe plants deeply and classify plants. To compare the learning performance of students, we used the augmented reality learning tool (AR-BGLS) and the worksheets. The research was adopted the quasi-experimental design with nonequivalent pretest-posttest design, and the participants were 89 students in the third grade in elementary school. The independent variables were two learning ways; the dependent variables included learning outcomes, flow experience, learning behavioral patterns and learners’ attitude on the use and acceptance of learning system.

    The results showed that: (a) AR-BGLS promoted the learning performance in botanical garden learning; (b) there was no significant difference in promoting the flow experience in using AR-BGLS and the worksheets; (c) AR-BGLS promoted well interactions between learners and plants; (d) some of the learners had positive attitudes on the use and acceptance of AR-BGLS.

    第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 5 第三節 研究假設 5 第二章 文獻探討 7 第一節 植物園的教育功能與現況 7 第二節 擴增實境應用於教學 9 第三節 引導發現學習 13 第三章 系統設計 18 第一節 系統設計理念 18 第二節 系統發展架構 20 第三節 系統功能說明 23 第四章 研究方法與步驟 30 第一節 研究對象 30 第二節 研究設計 31 第三節 研究工具 32 第四節 實驗流程 35 第五節 資料蒐集與分析 37 第五章 結果與討論 39 第一節 植物學習成效分析 39 第二節 學習者神馳經驗分析 41 第三節 學習者行為模式分析 43 第四節 訪談資料分析 61 第五節 綜合討論 66 第六章 結論與建議 72 第一節 結論 72 第二節 建議 73 第三節 未來研究方向 74 參考文獻 75 附錄一:前、後測試卷 81 附錄二:神馳經驗量表 86 附錄三:學習單 88 附錄四:訪談單 102

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