簡易檢索 / 詳目顯示

研究生: 吳致平
WU Jhih-Ping
論文名稱: 以擴增實境輔助立體三視圖之學習
Learning Three-dimensional Views with Augmented Reality
指導教授: 吳正己
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2016
畢業學年度: 102
語文別: 中文
論文頁數: 68
中文關鍵詞: 擴增實境幾何立體三視圖
英文關鍵詞: Augmented Reality, Geometry, Three-dimension view
論文種類: 學術論文
相關次數: 點閱:296下載:43
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究設計一套輔助學生學習立體三視圖的擴增實境系統,並進行教學實驗以評估這套系統的使用效益。本研究採用設計研究法(Design-based Research),發展的系統包括兩個功能:(1)用平板電腦掃瞄實境立體(由數個小正方體積木堆疊而成)時,可以在螢幕上顯示其擴增的前視、右視、及俯視等三視圖,以輔助學生觀察畫出立體的三視圖。(2)用平板電腦掃描實境的前視、右視、及俯視等三視圖(由圖卡組成),可以顯示擴增的立體圖形,以輔助學生由三視圖組合成對應的立體圖像。系統評估的對象為台北市某國中三年級兩個班級的學生,分為實驗組22人,控制組20人,共計42人,兩班皆為常態編班。以立體三視圖為學習單元,實驗時間為兩堂課,每堂45分鐘,最後並以成就測驗及問卷瞭解學生的學習成效及對系統的使用態度及看法。
    本研究發現:(1)兩組學生的學習成就並沒有達到顯著差異,但實驗組學生認為擴增實境學習系統能夠幫助他們產生幾何圖形的心像;(2)擴增實境學習系統,並不能特別增進學生的學習興趣;(3)擴增實境並未能特別提升學生的學習滿意度。本研究發展之系統在辨識圖卡的速度及掃瞄立體積木的角度扔可進一步改善,以提升其輔助學習效果。

    The purposes of this study were to develop and evaluate an augmented reality (AR) toolto help students learning Three-dimensional views. We adopted the Design-based Research method in this study.The AR tool was developed with two functions. One is when students use the tablet to scan three-dimensional object, the augmented three-dimensional views of the object will appear on the screen. The other is when students use the tablet to scan the three-dimensional views cards, the corresponding three-dimensional object will show on the screen. The participants for our experiment to evaluate the AR toolwere 42 junior third grade students, with 22 students in experimental group and 20 students in control group.
    Our findings showed that students considered the augmented reality learning tool is helpful for their imagine the mental imagery. However, neither the AR tool increased students’ motivation for learning nor it promoted students’ satisfaction on learning activities. The less effective of our AR tool may be due to the limited scanning angle of the system. Future studies should improve the features of the AR tool so that the effects of it can be maximized.

    摘要 i 附表目錄 vi 附圖目錄 vii 第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的 3 第三節 名詞釋義 3 第二章 文獻探討 5 第一節 空間能力的定義與內涵 5 第二節 擴增實境的定義與內涵 9 第三章 研究方法 17 第一節 研究對象 17 第二節 研究設計 17 第三節 學習活動設計 18 第四節 研究工具 19 第五節 實驗流程 27 第六節 資料分析 28 第四章 系統規劃與建置 29 第一節 系統規劃 29 第二節 系統開發 32 第五章 結果與討論 41 第一節 三視圖成就測驗 41 第二節 問卷分析 42 第三節 系統評估結果 45 第六章 結論與建議 49 第一節 結論 49 第二節 建議 50 參考文獻 51 附錄一 學習單 56 附錄二 擴增實境教材使用問卷 62 附錄三 傳統教材問卷 64 附錄四 後測問卷 65

    左台益、梁勇能(2001)。 國二學生空間能力與van Hiele幾何思考層次相關研究。 師大學報:科學教育類, 46(1,2), 1-20.
    吳正己、鄧佳恩(1998)。 空間能力與視覺化模擬器對學習遞迴的影響. 第十四屆科學教育研討會論文彙編,國立高雄師範大學, 674-684.
    林郁芬(2011)。空間能力、先備知識與表徵順序對七年級概念理解之影響:以人體呼吸運動單元為例。國立臺灣師範大學科學教育研究所碩士論文。
    林慧美(2011)。國小六年級學童在空間定位能力上表現之探究~以立體三視圖為例。國立臺北教育師範學院數理教育研究所碩士論文。
    唐功禮教學管理來源。2009-12-21。取自:http://kjxx.hfcas.ac.cn/jxgl/ShowArticle.asp?ArticleID=2131
    孫士雄(民90)。多媒體電腦輔助教學對問題解決能力、機械製圖學習成效與學後保留之研究。國立彰化師範大學工業教育研究所碩士論文。
    教育部(2008)。國民中小學九年一貫課程綱要數學學習領域綱要。
    翁穎哲及譚克平(2008)。 設計研究法簡介及其在教育研究的應用範例。科學教育,(307),15-30.
    陳采穗(1998)。虛擬實境在加強空間能力學習之研究。國立政治大學資訊研究所碩士論文。
    陳眉期(2011)。擴增實境輔助立體幾何概念學習系統之使用性暨學習效益評估。國立台南大學。
    康鳳梅(2001)。機械製圖交線與展開提昇學生空間能力之研究。第十六屆全國技術及職業教育研討會論文,313-322。
    張秋雁(2008)。國小學童空間能力現況之探討。 新竹教育大學。
    蔡曜宇(2010)。國中學生視覺空間工作記憶、空間能力與數學學習表現之關係研究。高雄師範大學碩士論文。
    戴文雄(1988)。不同正增強回饋型式電腦輔助學習系統對不同認知型態與空間能力高工學生機械製圖學習成效之研究。行政院國家安全委員會補助專題研究計畫。計畫編號:NSC-86-2516-S-018-010-TG。
    魏春蓮,陳光勳(2006)。資訊科技融入國小四年級學童立體展開圖學習之研究。國立臺北教育大學。
    魏義峰(2002)。3D-電腦輔助繪圖在工程圖學之應用。雄工學報,4。
    Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
    Arthur Tang, C. O.,Biocca,Weimin Mou. (2003). Comparative effectiveness of augmented reality in object assembly. Proceedings of the SIGCHI conference on Human factors in computing systems, 73-80.
    Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. Computer Graphics and Applications, 21(6), 34-47.
    Bishop, A. (1980). Spatial abilities and mathematics education - A review. Educational Studies in Mathematics, 11, 257-269.
    Billy, C. Y. (1988). The computer as an instructional aid and problem solving tool: An experimental analysis of two instructional methods for teaching spatial skills to junior high school student. Unpublished Doctoral Dissertation, The graduate school of the university of Oregon.
    Billinghurst, M. (2002). Augmented reality in education. New Horizons for Learning, 12. Retrieved from http://www.it.civil.aau.dk/it/education/reports/ar_edu.pdf
    Binks, T. (2003). The impact and potential future impact of augmented reality on education.
    O. Bimber and R. Raskar. Spatial Augmented Reality: Merging Real and Virtual Worlds. A. K. Peters, Wellesley, MA, USA, 2005. ISBN 1-56881-230-2.
    Bujak, K. R., Radu, I., MacIntyre, B., Catrambone, R., Zheng, R., & Golubski, G. (2013). A Psychological Perspective on Augmented Reality in the Mathematics Classroom. Computers & Education. 68, 536-544.
    Cohen, M. M. (1983). Combining techniques to enhance protection against high sustained accelerative forces. Aviation, space, and environmental medicine, 54(4), 338.
    Dünser, A., Steinbügl, K., Kaufmann, H., & Glück, J. (2006, July). Virtual and augmented reality as spatial ability training tools. In Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI , 125-132.
    Dünser, A., Grasset, R., & Billinghurst, M. (2008). A survey of evaluation techniques used in augmented reality studies . Human Interface Technology Laboratory New Zealand.
    Dominguez, M. G., Martin-Gutierrez, J., Gonzalez, C. R., & Corredeaguas, C. M. M. (2012). Methodologies and Tools to Improve Spatial Ability. Procedia-Social and Behavioral Sciences, 51, 736-744.
    Guay, R. B., & McDaniel, E. D. (1977). The realationship between mathematics achievement and spatial abilities ampng elementary school children. Journal for Research in Mathematics Education, 8(3), 211-215.
    Gardner, H. (1983). Frames of Mind. New York: Basic Book Inc.
    Gittler, G., & Glück, J. (1998). Differential transfer of learning: Effects of instruction in descriptive geometry on spatial test performance. Journal of Geometry and Graphics, 2(1), 71-84.
    Kun-Hung Cheng • Chin-Chung Tsai(2012). Affordances of augmented reality in science learning:suggestions for future research. J Sci Educ Technol (2013) 22:449–462
    Lohman, D. F. (1979). Spatial ability: Individual differences in speed and level (Tech. Rep. No.9).Stanford, CA: Stanford University, Aptitude Research Project, School Of Education. (NTIS No.AD-A075973).
    Lord, T. R. (1985). Enhancing the visuo‐spatial aptitude of students. Journal of Research in Science Teaching, 22(5), 395-405.
    Linn, M. C., &Petersen,A.C. (1985). Emergence and characterization of sex in spatial ability-a meta-analysis. Child development., 56, 1479-1498.
    Lohman, D. F., & Nichols, P. D. (1990). Training spatial abilities: Effects of practice on rotation and synthesis tasks. Learning and Individual Differences, 2(1), 67-93.
    Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1994, December). Augmented reality: A class of displays on the reality-virtuality continuum. Photonics for Industrial Applications (pp. 282-292). International Society for Optics and Photonics.
    Martín-Gutiérrez, J., Contero, M., & Alcañiz, M. (2010, January). Evaluating the usability of an augmented reality based educational application. In Intelligent tutoring systems , 96-306.
    Roth, S. K. (1993). Visualization in science and the arts. Art, Science, and Visual Literacy: Selected Reading from the 24th Annual Conference of the International Visual Literacy Association, pp. 81-85. September 30-October 4, 1992, Pittsburgh, PA. (ERIC Document Reproduction Service No. ED 363289).
    Shelton, B. E., & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. Augmented Reality Toolkit, The First IEEE International Workshop.
    Tartre, L. A. (1990). Spatial orientation skill and mathematical problem sloving. Journal for Research in Mathematics Education, 21(3), 216-229.
    The Design-Based Research Collective. (2003). Design-based research: An emerging paradigm for educational inquiry. Educational Researcher, 5-8.
    Tarng, W., & Ou, K. L. (2012, March). A Study of Campus Butterfly Ecology Learning System Based on Augmented Reality and Mobile Learning. Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012 IEEE Seventh International Conference on, 62-66.
    Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational technology research and development, 53(4), 5-23.
    Yu, D., Jin, J. S., Luo, S., Lai, W., & Huang, Q. (2010). A useful visualization technique: A literature review for augmented reality and its application, limitation & future direction. Visual Information Communication , 311-337.

    下載圖示
    QR CODE