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研究生: 薛雅云
Hsueh, Ya-Yun
論文名稱: 擴增實境應用對高中生線上學習的認知負荷、學習情緒與創意設計表現影響之研究
The Effect of Augmented Reality on Online High School Learners' Cognitive Loading, Academic Emotion, and Creative Design Performance
指導教授: 張玉山
Chang, Yu-Shan
口試委員: 張玉山
Chang, Yu-Shan
吳清山
Wu, Ching-Shan
湯志民
Tang, Chih-Min
丘昌其
Chiu, Chuang-Chi
口試日期: 2024/05/16
學位類別: 碩士
Master
系所名稱: 科技應用與人力資源發展學系
Department of Technology Application and Human Resource Development
論文出版年: 2024
畢業學年度: 112
語文別: 中文
論文頁數: 146
中文關鍵詞: 擴增實境認知負荷學習情緒創意設計表現創意設計歷程創意設計結果
英文關鍵詞: Augmented reality, Cognitive load, Academic emotions, Creative design performance, Creative design process, Creative design outcomes
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202400769
論文種類: 學術論文
相關次數: 點閱:39下載:11
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  • 因應數位學習國際趨勢,促使全球線上學習與新興科技的興起,實施創新教學。本研究旨在探討擴增實境應用對高中生線上學習的認知負荷、學習情緒與創意設計表現之影響。本研究採用準實驗研究法,研究對象為新北市某公立高中的兩個一年級班級,共59名參與者,其中,實驗組接受擴增實境教學,而對照組接受多媒體講述教學。研究工具包含認知負荷量表及創意設計表現量表,並透過Deepface臉部辨識模型蒐集學習情緒變化。最後使用成對樣本t檢定、獨立樣本t檢定和ANCOVA進行資料分析。主要研究結果包括(一)實施擴增實境教學能降低學生的認知負荷,對照組優於實驗組。(二)實施擴增實境教學,雖然對高中生的學習情緒影響不大,但在創意設計表現的各個階段卻呈現顯著差異。(三)實施擴增實境教學能提升高中生的創意設計表現,實驗組優於對照組。根據以上結果,本研究提出以下建議:提升教師對於擴增實境應用的專業知識與技能、提供學生對於擴增實境的學習支援、提供學生充足時間應用擴增實境技術,以供未來教學實務之參考。

    In response to the global trend of digital learning, which promotes the rise of online learning and new technologies, innovative teaching methods are being implemented. This study aims to explore how AR-based instruction affects high school students' online learning in terms of cognitive load, academic emotions, and creative design performance. Using a quasi-experimental research method, the study involved two classes of first-year students from a public high school in New Taipei City, with a total of 59 participants. The experimental group received AR-based instruction, while the control group received multimedia lecture-based instruction. Research tools included cognitive load scales, creative design performance scales, and the Deepface facial recognition model to collect changes in learning emotions. Data analysis was conducted using paired sample t-tests, independent sample t-tests, and ANCOVA. The main findings include: (1) Implementing AR-based instruction can reduce students' cognitive load, with the experimental group performing better than the control group. (2) While AR-based instruction does not significantly impact high school students' learning emotions, it shows notable differences at various stages of creative design performance. (3) Implementing AR-based instruction can enhance high school students' creative design performance, with the experimental group outperforming the control group. Based on these results, the study proposes the following suggestions: Enhancing teachers' professional knowledge and skills in AR applications, providing students with learning support for AR, and giving students sufficient time to apply AR technology. These suggestions serve as a reference for future teaching practices.

    第一章 緒 論 1 第一節 研究背景與動機 1 第二節 研究目的與待答問題 6 第三節 名詞解釋 8 第四節 研究範圍與限制 11 第二章 文獻探討 13 第一節 「線上學習」的意涵與教育應用 13 第二節 「擴增實境」的意涵與教育應用 25 第三節 「認知負荷」的意涵與教育應用 33 第四節 「學習情緒」的意涵與教育應用 40 第五節 「創意設計表現」的意涵與教育應用 46 第三章 研究設計與實施 57 第一節 研究架構 57 第二節 研究設計 59 第三節 研究對象 60 第四節 研究工具 61 第五節 研究流程 74 第六節 資料處理與分析 76 第七節 研究倫理 77 第四章 研究結果與討論 79 第一節 不同教學方法對「認知負荷」之分析 79 第二節 不同教學方法對「學習情緒」之分析 87 第三節 不同教學方法對「創意設計表現」之分析 93 第四節 綜合討論 102 第五章 研究結論與建議 107 第一節 結論 107 第二節 建議 110 參考文獻 113 一、中文部分 113 二、外文部分 116 附 錄 135 附錄一 創意設計表現前測 137 附錄二 創意筆電架設計專題 138 附錄三 實驗組教學流程表 139 附錄四 對照組教學流程表 143 附錄五 研究參與者知情同意書與肖像同意書 146

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