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研究生: 粘宜蓁
論文名稱: 職前科學教師數位遊戲知能培訓課程之設計與評估
Design and Evaluation of Pre-service Science Teachers’ Digital Game Literacy Training
指導教授: 邱貴發
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2012
畢業學年度: 100
語文別: 中文
論文頁數: 124
中文關鍵詞: 職前科學教師數位遊戲知能學習遊戲知能數位遊戲知能培訓課程
英文關鍵詞: pre-service science teachers, digital game literacy, learning game literacy, digital games literacy training
論文種類: 學術論文
相關次數: 點閱:150下載:11
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  • 本研究目的在發展職前科學教師之數位遊戲知能,設計數位遊戲知能培訓課
    程並探討培訓課程對於職前科學教師之數位遊戲知能之影響。發展一般及學習遊
    戲篩選表以選擇適當遊戲作為職前科學教師數位遊戲知能培訓之教材,並依據所
    選出的遊戲發展各個遊戲之指引手冊以作為培訓課程之教材。
    培訓課程實施過程請有修中等教育學程之 6 名職前科學教師利用每次 4 小時
    進行一般遊戲及學習遊戲培訓課程,為期二周共三次 12 小時。研究者紀錄參與
    者活動資料並收集參與者一般遊戲知能量表前後測以及學習遊戲問卷之填答結
    果,以描述統計檢視職前科學教師在參與數位遊戲知能培訓課程後,在一般遊戲
    知能的變化以及對學習遊戲的看法。
    研究結果顯示,雖然部分職前科學教師在一般遊戲知能量表之後測分數低於
    前測分數,但討論與分享活動有助於幫助職前科學教師了解遊戲特色;學習遊戲
    培訓課程可增加職前科學教師對學習遊戲應用在科學學習之正面看法。

    The purpose of this research was to develop the digital game literacy of pre-service science teachers, to design a digital game literacy training, and to explore the influence of the digital game literacy training on the pre-service science teachers. Selection checklists of general digital game and science learning game were developed to select appropriate games as the training materials, and the guidebooks of selected games were also developed.
    This training invited 6 pre-service science teachers who are with educational program for secondary school to participate the training of the general digital games
    and science learning games. Each time of the training took 4 hours, and there’s 3 times of training in 2 weeks, with overall 12 hours of training time. The researcher collected
    the results of pre-test and post-test of the general digital gaming literacy scale and the science learning games questionnaire to see the changes of these pre-service science teachers in general games literacy and opinions on science learning games after the digital game literacy training.
    The results showed that although some participants scored lower marks in the post-test of the general digital gaming literacy scale, discussing and sharing did help
    pre-service science teachers understand the characteristics of games. The science learning game training did increase the positive opinions of the pre-service teachers on the application of learning games in the learning of science.

    第一章 緒論................................... 1 第一節 研究背景 ............................... 1 第二節 研究目的與待答問題 ....................... 3 第三節 研究範圍與限制 .......................... 4 第四節 名詞解釋 ............................... 5 第二章 文獻探討................................ 7 第一節 TPACK ................................. 7 第二節 教師之數位遊戲培訓課程 .................... 11 第三節 數位遊戲評估工具 ......................... 14 第四節 結語 ................................... 24 第三章 研究方法................................. 25 第一節 研究歷程 ................................ 25 第二節 研究對象 ................................ 30 第三節 培訓課程設計 ............................. 32 第四節 研究工具 ................................ 35 第五節 培訓課程實施歷程 .......................... 52 第六節 資料蒐集與分析 ............................ 54 第四章 結果與討論................................ 57 第一節 數位遊戲知能培訓課程設計結果 ................. 57 第二節 一般遊戲篩選表發展結果 ..................... 62 第三節 角色扮演科學學習遊戲篩選表發展結果 ............ 63 第四節 參與者培訓課程表現之分析 .................... 63 第五節 討論 .................................... 87 第五章 結論與建議................................ 97 第一節 結論 .................................... 97 第二節 建議 .................................... 99 參考資料 ....................................... 101 附錄一 Heuristics for Evaluating Playability (HEP) .. 106 附錄二 一般遊戲篩選表(初稿) ............................. 110 附錄三 一般遊戲知能量表(初稿)............................ 115 附錄四 一般遊戲篩選表(正式篩選表) ........................ 116 附錄五 一般遊戲知能量表(正式量表) ........................ 120 附錄六 角色扮演科學學習遊戲篩選表(初稿) ................... 121 附錄七 科學學習遊戲問卷(初稿) ........................... 122 附錄八 角色扮演科學學習遊戲篩選表(正式篩選表) .............. 123 附錄九 科學學習遊戲問卷(正式問卷) ........................ 124

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