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研究生: 林利珍
Lin, Li-Chen
論文名稱: 以混合研究法探討樂智AI桌遊對輕度認知障礙長者之成效
Using Mixed-Methods to Explore the Effectiveness of Artificial Intelligence-based Board Games for Older Adults with Mild Cognitive Impairment
指導教授: 郭鐘隆
Guo, Jong-Long
口試委員: 李子奇
Lee, Tzu-Chi
黃久美
Huang, Chiu-Mieh
王桂芸
Wang, Kwua-Yun
張麗春
Chang, Li-Chun
郭鐘隆
Guo, Jong-Long
口試日期: 2023/01/10
學位類別: 博士
Doctor
系所名稱: 健康促進與衛生教育學系
Department of Health Promotion and Health Education
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 99
中文關鍵詞: 人工智慧桌遊輕度認知障礙長者
英文關鍵詞: artificial intelligence, board games, Mild cognitive impairment, older adults
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202300161
論文種類: 學術論文
相關次數: 點閱:275下載:4
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  • 背景:具有交互功能的技術輔助培訓工具可以改善患有輕度認知障礙(MCI)長者的健康結果。本研究探討基於人工智慧的桌遊針對患有MCI的長者,以改善他們的認知功能、憂鬱程度、一般自我效能和對生活的滿意度的有效性;及這套桌遊的易用性與未來MCI長者的使用意圖。
    方法/設計:採取準實驗設計。台灣北部八家日照中心或長照據點輕度認知障礙長者的109位參與者,分為實驗組(n=52)與對照組(n=57),實驗組接受樂智AI桌遊,對照組則為維持一般常規活動。將兩組參與者分別完成前後測之問卷調查,包括認知功能(MMSE、ADAS-Cog)、憂鬱程度、一般自我效能與生活滿意度的影響,使用廣義估計方程式(GEE)分析資料。樂智AI桌遊的可用性通過系統易用性量表(SUS)進行評估與分析未來使用意圖。
    結果:GEE分析顯示,實驗組在 MMSE(P<0.001)、ADAS-Cog(P<0.001)、憂鬱程度(P=0.018)、一般自我效能(P<0.001)與生活滿意度方面(P=0.001)均有顯著改善,這些影響持續了三個月。另外,SUS的平均分數為87.50,表明參與者的評價非常好,且未來使用意圖高。
    結論:這項研究的結果支持基於交互式人工智慧的桌遊在改善機構化長者的認知功能、憂鬱、一般自我效能與生活滿意度方面的有效性。參加者對課程的評價非常好。建議長期護理機構的管理人員可以採用基於人工智慧的桌遊作為培訓工具,以協助健康促進計劃,以減少機構老年人認知和心理健康惡化的可能性。

    Background: A technology-assisted training tool with interactive features may improve the health outcomes of older adults with mild cognitive impairment (MCI). This study explores the effectiveness of artificial intelligence-based board game targeting institutionalized older adults with MCI to improve their cognitive function, depression, general self-efficacy and satisfaction with life.
    Materials and Methods: We used a quasi-experimental design. 109 institutionalized older adults from ten long-term care facilities were recruited and assigned to the experimental (n=52) and comparison groups (n=57). The participants of the experimental group received 12-week cognitive training program. Participants of both groups completed before-and-after and three-month follow-up measurements for outcome variables that included cognitive function (scores of MMSE and ADAS-Cog), depression, general self-efficacy, and satisfaction with life. Data were analyzed using the generalized estimating equation (GEE). System Usability Scale (SUS) assessed the program's usability, and decomposed theory of planned behavior (DTPB) analyzed future usage intentions.
    Results: GEE analyses indicated that the experimental group showed significant post-intervention improvements on MMSE (P<0.001), ADAS-Cog(P<0.001), depression(P=0.018), general self-efficacy (P<0.001) and satisfaction with life(P=0.001). These effects persisted for three-month follow up. The mean score of SUS was 87.50 which indicated the participants’ evaluation was excellent. The behavioral intention to use AI-based board games in the future is high.
    Conclusion: The findings of this study support the effectiveness of the interactive artificial intelligence-based board game to improve the cognitive function, depression, general self-efficacy and satisfaction with life of institutionalized older adults. Participants’ evaluation of the program is excellent. It is suggested that the administration of long-term care facilities can adopt artificial-based board game as a training tool to assist in health promotion programs to reduce the likelihood of cognitive and mental health deterioration among institutionalized older adults.

    謝辭i 中文摘要ii 英文摘要iv 目次vi 表次ix 圖次x 第一章 緒論1 第一節 研究動機與重要性1 第二節 研究目的4 第三節 研究問題4 第四節 名詞解釋5 第二章 文獻探討8 第一節 認知障礙相關概念8 第二節 輕度認知障礙長者認知介入及其成效之相關研究12 第三節 桌遊在輕度認知障礙長者的相關性研究19 第四節 解構式計畫行為理論23 第三章 研究方法與步驟25 第一節 研究設計25 第二節 研究架構26 第三節 研究對象27 第四節 研究工具29 第五節 研究步驟42 第六節 資料處理與統計分析44 第七節 倫理考量45 第四章 研究結果46 第一節 研究對象基本屬性46 第二節 樂智AI桌遊對MCI長者認知功能之成效48 第三節 樂智AI桌遊對MCI長者心理健康之成效52 第四節 使用樂智AI桌遊的行為意圖57 第五章 討論66 第一節 研究對象基本屬性66 第二節 探討樂智AI桌遊對於MCI長者認知功能之成效67 第三節 探討樂智AI桌遊對於MCI長者心理健康之成效70 第四節 探討使用樂智AI桌遊行為意圖73 第六章 結論與建議76 第一節 結論76 第二節 建議76 參考文獻79 第一節 中文部份79 第二節 英文部份81 附錄93 附錄一、簡短智能測驗(mini-mental state examination,MMSE)93 附錄二、阿茲海默症認知評估量表(Alzheimer's disease assessment scale cognitive subscale, ADAS-Cog)94 附錄三、老年憂鬱短量表(geriatric depression scale short-form,GDS-15)95 附錄四、生活滿意度問卷(satisfaction with life scale,SWLS)96 附錄五、一般自我效能量表(new general self-efficacy scale, NGSE)97 附錄六、系統易用性評估量表(system usability scale, SUS)98 附錄七、人體試驗/研究計畫同意函99

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