研究生: |
賈昊承 Chia, Hao-Cheng |
---|---|
論文名稱: |
以基因規劃法與蒙地卡羅樹搜尋設計卡牌遊戲策略—以爐石戰記為例 Designing Card Game Strategies with Genetic Programming and Monte-Carlo Tree Search — A Case Study of Hearthstone |
指導教授: |
蔣宗哲
Chiang, Tsung-Che |
學位類別: |
碩士 Master |
系所名稱: |
資訊工程學系 Department of Computer Science and Information Engineering |
論文出版年: | 2020 |
畢業學年度: | 108 |
語文別: | 中文 |
論文頁數: | 48 |
中文關鍵詞: | 基因規劃法 、蒙地卡羅樹搜尋 、昂貴優化 、爐石戰記 、人工智慧 |
DOI URL: | http://doi.org/10.6345/NTNU202001490 |
論文種類: | 學術論文 |
相關次數: | 點閱:152 下載:31 |
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收集類卡牌遊戲 (Collectible Card Games, CCG) 的AI研究在近年來逐漸火熱,而爐石戰記 (Hearthstone) 是目前全世界最熱門的線上卡牌遊戲 ,在2018年底已經超過一億名玩家。本論文將透過基因規劃法 (Genetic Programming, GP) 產生爐石戰記的出牌策略,目的是希望僅使用基本的爐石戰記領域知識 (domain knowledge) 就能自動化地演化出不錯的出牌策略。並進一步將此策略套用在蒙地卡羅樹搜尋 (Monte-Carlo Tree Search, MCTS) 的模擬策略中,以提升MCTS之效能。此外,為了改善本論文基因規劃法評估時間過長的問題,我們使用昂貴優化中的適應值近似法減少了10% - 20% 的實驗時間。最後,我們將與COG 2019 爐石比賽第 1 名以及CIG 2018爐石比賽第10名的AI對戰,以評估本論文所提出之策略的效能。透過分析基因規劃法的染色體結構,我們能了解哪些盤面資訊對爐石戰記的出牌策略是重要的,也能讓爐石戰記玩家快速的了解並參考獲勝的關鍵策略。我們也希望在未來能將此研究方法應用在其它遊戲中。
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