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研究生: 趙以寧
Chao, I-Ning
論文名稱: 線上遊戲女性玩家之自我認同與角色塑造及其關聯性之研究
A Study of the relevance of self-identity and characterization of female players in Massively Multiplayer Online Games
指導教授: 楊美雪
Yang, Mei-Hsueh
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2018
畢業學年度: 106
語文別: 中文
論文頁數: 98
中文關鍵詞: 線上遊戲自我認同角色塑造
英文關鍵詞: Massively Multiplayer Online Game, self-identity, characterization
DOI URL: http://doi.org/10.6345/THE.NTNU.DGAC.002.2018.F05
論文種類: 學術論文
相關次數: 點閱:362下載:101
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  • 本研究旨在探討線上遊戲女性玩家自我認同與其在遊戲中的角色塑造行為及其兩者間的關聯性。以問卷調查法,針對生理女性玩家進行研究,共回收513份有效問卷,進行資料分析。再以敘述性統計、單因子變異數分析、皮爾森相關分析等統計方式進行分析比對。最後,根據研究所得之結論,補足相關研究,期望能提供線上遊戲業者與設計者在角色塑造元素上的參考建議。茲將本研究重要發現分述如下:

    一、不同年齡之女性玩家在社會認同上有顯著差異;不同教育程度之女性玩家在外在認同與社會認同有顯著差異;不同年齡與不同遊玩資歷之女性玩家在外在塑造上有顯著差異。

    二、「社會認同」與「塑造女性角色」有正相關。

    三、「認同自身性別」與「內在塑造」有正相關。

    四、「社會認同」與「內在塑造」、「社會塑造」有高度正相關。

    The purpose of this study is to explore the correlation of self-identity and characterization of female players in Massively Multiplayer Online Games. Through the questionnaires, a total of 513 valid questionnaires were recovered. The collected data were analyzed by statistical methods, as Descriptive Statistics, One-Way ANOVA and Pearson’s correlation coefficient.

    In the end, based on the conclusion, this study makes some concrete suggestions to the operators of Massively Multiplayer Online Games and further study. The major findings are as follows :

    1.Between the different ages of users, the “social identity” is significantly difference ; Between the different education level of users, the “outer identity” and “social identity” are significantly difference; Between the different ages and Online Games’ qualifications of users, the “outer characterization” is significantly difference.

    2.“Social identity” had a significant correlation for “create female character”.

    3.“Agree with gender” had a significant correlation for “inner characterization”.

    4.“Social identity” had a significant correlation for “inner characterization” and “social characterization”.

    中文摘要 I 英文摘要 II 表次 IV 圖次 V 第壹章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 5 第三節 研究範圍與限制 7 第四節 名詞解釋 8 第五節 研究流程 9 第貳章 文獻探討 10 第一節 自我認同的意涵與影響因素 10 第二節 女性在線上遊戲中的自我認同 17 第三節 線上遊戲的角色塑造 26 第四節 文獻探討小結 33 第參章 研究設計 35 第一節 研究架構 35 第二節 研究方法 36 第三節 研究對象 37 第四節 研究工具 38 第五節 研究實施 40 第六節 資料處理與分析 42 第肆章 研究結果與討論 43 第一節 女性玩家自我認同與遊戲角色塑造情況 43 第二節 不同人口變項之女性玩家自我認同與遊戲角色塑造的差異 47 第三節 線上遊戲女性玩家自我認同與遊戲角色外在塑造的關聯 56 第四節 線上遊戲女性玩家自我認同與遊戲角色內在塑造的關聯 63 第五節 線上遊戲女性玩家自我認同與遊戲角色社會塑造的關聯 68 第伍章 研究結論與建議 73 第一節 研究結論 73 第二節 研究建議 78 參考文獻 80 一、 中文文獻 80 二、 英文文獻 83 附錄一 預試問卷 93 附錄二 正式問卷 96

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