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研究生: 易心宇
Yih, Hsin-Yu
論文名稱: 擴增實境結合體驗式學習循環模式應用於等高線地形圖概念學習
The Effect of Integrating Experiential Learning Cycle with Augmented Reality in Learning Topographic Maps
指導教授: 張國恩
Chang, Kuo-En
口試委員: 宋曜廷
Sung, Yao-Ting
黃國禎
Hwang, Gwo-Jen
張國恩
Chang, Kuo-En
口試日期: 2023/01/18
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 75
中文關鍵詞: 擴增實境等高線體驗式學習
英文關鍵詞: Augmented Reality, Contour Line, Experiential Learning
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202300450
論文種類: 學術論文
相關次數: 點閱:158下載:0
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  • 本研究旨在探討整合擴增實境與體驗式學習循環,對於國中學習者在學習等高線地形圖概念的影響。研究設計一套擴增實境系統用於輔助學習者將二維等高線圖轉化成三維立體地形,並透過體驗式學習循環的四個步驟,使學習者將學習經驗透過引導、歸納轉化形成知識。
    本研究採用準實驗之不等組前後測設計,受試者為台北市某完全中學八年級學生共81位。實驗結果以 ANOVA、ANCOVA、U檢定來檢視兩組學生在學習成效、學習保留與神馳經驗上的差異,並以訪談及回饋表單了解學習者的學習體驗感受及未來使用意願。
    研究結果顯示:(一)使用擴增實境體驗式學習循環模式的學習者,其學習成效顯著高於接受傳統講述式教學的學習者;(二)使用擴增實境體驗式學習循環模式的學習者,其學習保留顯著高於接受傳統講述式教學的學習者;(三)使用擴增實境體驗式學習循環模式的學習者,其神馳經驗與接受傳統講述式教學的學習者並無顯著的差異。

    The study aims to investigate the impact of integrating augmented reality with experiential learning cycle in learning topographic maps by junior high school students. The researcher designs an augmented reality system to assist learners in transforming two-dimensional contour line into three-dimensional terrain. Also, the four steps of the experiential learning cycle help to guide learners in transforming their learning experiences into knowledge through the steps of reflection and conceptualization.
    The study used quasi-experimental design, and invited 81 eighth grade students from a junior high school in Taipei city to participate the learning activity. The results of the study were analyzed by ANOVA, ANCOVA, and U-tests to examine the differences in learning outcomes, learning retention, and flow experience between two groups, also researcher interviewed participants and used feedback form to understand learning experiences and usage intention.
    The result showed that: (a) the learning outcomes of the experiment group was significantly higher than the control group. (b) the learning retention of experiment group was significantly higher than the control group. (c) there was no significant difference in flow experience between two groups.

    第一章 緒論 1 第一節 研究背景 1 第二節 研究目的 4 第三節 研究假設 4 第四節 名詞釋義 5 第二章 文獻探討 7 第一節 等高線概念學習 7 第二節 擴增實境 10 第三節 體驗式學習 13 第三章 系統工具 17 第一節 系統設計 17 第二節 系統內容 19 第四章 研究方法 26 第一節 研究對象 26 第二節 研究設計 27 第三節 研究工具 28 第四節 教學模式 31 第五節 研究流程 32 第六節 資料處理與分析 34 第五章 研究結果 36 第一節 學習成效 36 第二節 記憶保留 38 第三節 神馳經驗 39 第四節 系統滿意度 42 第五節 訪談 44 第六章 討論與結論 48 第一節 討論 48 第二節 結論 51 第三節 研究限制與建議 52 第四節 未來研究方向54 參考文獻 55 附錄 61

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