研究生: |
謝沛珊 Pei-Shan Hsieh |
---|---|
論文名稱: |
情境模擬數位教材設計之研究 The design of scenario-based e-Learning course |
指導教授: |
游光昭
Yu, Kuang-Chao |
學位類別: |
碩士 Master |
系所名稱: |
科技應用與人力資源發展學系 Department of Technology Application and Human Resource Development |
論文出版年: | 2005 |
畢業學年度: | 93 |
語文別: | 中文 |
論文頁數: | 97 |
中文關鍵詞: | 情境模擬 、數位教材 |
英文關鍵詞: | scenario-based, e-Learning course |
論文種類: | 學術論文 |
相關次數: | 點閱:318 下載:42 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
本研究探討情境模擬式數位教材之設計內涵,期望能讓學習者身歷其境的感受,導引學習者主動學習思考,並學習到真實環境中可應用的知識,達到學習的目標與成效。為達本研究目的,首先探討與分析文獻,發展「情境模擬數位教材設計要項」初稿,依所探討出的設計要項,建置一個情境模擬式數位教材,而後藉由學習者問卷調查與資深實務專家訪談,同時從兩個面向來評估及驗證前述情境模擬數位教材的實用性與設計要項的適用性。經由上述的研究歷程,本研究所發展出「情境模擬數位教材」設計要項有十九項,融入系統化教學設計的五大步驟如下:
一、分析
教學主題分析、學員背景分析、學習目標分析、組織績效分析。
二、設計
1.教學策略:必須包含故事情境編劇與學習主題式。
2.教學內容:策略性章節規劃、選項點選組合、成功路徑確認。
3.介面設計:螢幕畫面設計、學習導引規劃。
4.學習策略:案例角色扮演。
三、發展
腳本撰寫、模擬路徑整合。
四、實施
吸收建議更正、試用評估。
五、評鑑
信度、效度、實用性。
依據以上情境模擬數位教材設計要項實際開發教材得知:情境模擬數位教材需由一個團隊分工製作,而研究實証也顯示情境模擬教材確實能提高學習動機,且對學習者發揮良好的學習遷移效果。
This study aims at exploring the instructional design process and criteria for a scenario-based e-Learning course that situates learners in realistic situations and leads them to active thinking and meaningful decision. Under a scenario-based learning design concept, learners tend to absorb knowledge and meanwhile apply it to real world efficiently. This study first outlined the scenario-based learning design process through documentary analysis, and later on creating a on-job training course for a insurance company to verify and modify the attained criteria by questionnaire surveys and expert interviews. Finally, the explored design criteria were summarized and integrated into the ADDIE instruction design model: (1) Analyze:instructional setting, education and experience of the learners, learning objectives, and performance measures. (2) Design:scenario, model of the subject, strategy initiation sections, point and click, solution paths, interface design, learning help, and role play of the case. (3) Develop:diagramming the script, structure and sequence program outline. (4) Implement:feedback and revise and conduct the pilot. (5) Evaluate:reliability, validity, and utility.
Based on the experience of the study, a scenario-based e-Learning course should be designed through team work. This study also shows that a well-designed scenario-based e-Learning course can indeed highly motivate learners. Meanwhile, it also increases the transfer of learning derived from assessment-centered feedback.
一、中文部份
朱錦鳳(1997)。教學電腦模擬的必備要件與注意事項。教學科技媒體,31,49-53。
李引玉(1991)。模擬教學在護理教育中的應用。護理雜誌,38(4),137-141。
沈中偉(1995)。多媒體電腦輔助學習的學習理論基礎研究。視聽教育雙月刊,36(6),12-25。
邱貴發、鍾邦友(1993):情境學習理論與電腦輔助學習軟體設計。台灣教育,510,23-29。
許瑛昭(1999)。網路科技支援之電腦教學軟體對學生學習科學概念的影響。師大學報(科學教育類),44(1&2),1-16。
許麗玲(2000)。認知風格在虛擬實境遠距學習遷移之影響。國立高雄師範大學工業科技教育學系碩士論文,未出版,高雄。
莊奇勳(1991)。模擬式電腦輔助教學腳本設計探討。嘉義師院學報,5,283-312。
張新仁(2003)。學習與教學新趨勢。台北:心理出版社。
吳明淑(1992)。具教學目標的電動玩具—模擬式電腦輔助教學的設計,國教之友,44,59-64。
葉玉珠(1998)。邁向二十一世紀的師資培訓—電腦模擬的應用。教育學術研討會。
楊家興(1995):情境教學理論與超媒體學習環境。教學科技與媒體,22,40-48。
張祖忻、朱純、胡頌華(1999)。教學設計—基本原理與方法。台北:五南圖書。
劉湘川(1987)。模擬式電腦輔助教學與研究。台灣區師範專科學校數理科學術研討會。
郭坤明(2004)。原來保險也可以輕鬆做。台北:台灣廣廈。
Lee, W. W., & Owens, D. L.(2003)。多媒體教學設計:數位學習與企業訓練(徐新逸,施郁芬譯)。臺北市:高等教育。(原著2000年出版)
二、英文部分
Alessi, S. M., & Trollip, S. R. (1982). An Instructional Design workshop for computer-based education. Chicago, Illinois:Bell & Howell.
Alessi, S. & Trollip, S. (1985). Computer-based instruction: Methods and development. Englewood Cliffs, NJ: Prentice Hall.
Alessi, S.M. (1988). Fidelity in the design of instructional simulations. Journal of Computer-based Instruction, 15(2), 40-47.
Beal, T. T. (2003). Simulations on a Shoestring. ASTD’s Online Magazine. All About E-Learning. Retrieved July, 2004, from
http://www.learningcircuits.org/2003/may2003/beal.htm
Bjorn, B. (2004). The Promise of Online Simulations. Chief Learning Officer Magazine. Retrieved July, 2004, from
http://www.clomedia.com/content/templates/clo_feature.asp?articleid=382&zoneid=29
Breuer, K., & Hajovy, H. (1987). Adaptive instructional simulation to improve learning of cognitive strategies. Education Technology, 27(5), 29-33.
Bigge, M. L. (1982). Learning Theories for Teachers (4th ed.). New York:Harper & Row.
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Research. 18(1), 32-42.
Clark, R. E., & Voogel, A. (1985). Transfer of training principles for instructional design. Educational Communication and Technology Journal, 33(2), 113-123.
Collins, A. (1994). Goal-based scenarios and the problem of situated learning: A commentary on Andersen Consulting’s design of goal-based scenarios. Educational Technology, 34(9), 30-32.
Dowling, C. (1997). Simulations: New “worlds” for learning. Journal of Educational Multimedia and Hypermedia, 6(3/4), 321-338.
De Jong, T. (1991). Learning and instruction with computer simulations. Education and Computing, 6, 217-229.
Dennis, J. R., & Kansky, R. J. (1984). Electronic slices of reality : The instructional role of computerized simulations. In J. R. Dennis and R.J. Kansky (Eds.), Instructional computing: An acting guide for educators. Glenview, IL :Scott & Foresman.
Ellis, R. (2004). Down with Boring E-Learning! ASTD’s Online Magazine. All About E-Learning. Retrieved July, 2004, from http://www.learningcircuits.org/2001/sep2001/karrer.html
Gustafson, K. L., & Branch, R. M. (2002). Survey of Instructional Development Models. New York : ERIC Clearinghouse on Information & Technology.
Heinich, R., Molenda, M., Russell, J. D. (1989). Instructional media and the new technologies of instruction. NY: cmillan Publishing.
Horton, W. K. (2000). Designing Web-based training: How to teach anyone anything anywhere anytime. Canada:John Wiley & Sons.
Jonassen, D. H. (1996). Computers in the Classroom. Mindtools for critical thinking. Englewood Cliffs, NJ: Educational Technology Publications.
Keller, J. (1987). Development and use of the ARCS model of instructional design. Journal of Instructional Development, 10, 2-10.
Kindley, R. W. (2002). Scenario-Based E-Learning: A step beyond traditional e-Learning . ASTD’s Online Magazine. All About E-Learning. Retrieved March, 2005, from http://www.learningcircuits.org/
Karrer, A., Laser, A. & Martin, S.L. (2001). Simulation Levels in Software Training. ASTD’s Online Magazine All About E-Learning. Retrieved January 22, 2003, from http://www.learningcircuits.org/2001/sep2001/karrer.html
Kaplan-Leiserson, E. (2004) Glossary. ASTD’s Online Magazine All About E-Learning. Retrieved 2004, from http://www.learningcircuits.org/glossary
Lunetta, V., & Hofstein, A. (1991). Simulation and laboratory practical activity. In B. E. Woolnough (Eds.), Practical Science Open University Press.
Liao, T. T. (1985). Using computer simulations to integrate learning. Simulation & Games, 14(1), 21-28.
Levin, J.R. (1989). Knowledge acquisition from text and pictures. Amsterdam: Elsevier.
McLellan, H. (1996). Situated Learning Perspectives. Englewood Cliffs, NJ: Educational Technology Publications.
Mizelle, N. B., Hart, L. E., & Carr, M. (1993). Middle grade students' motivational processes and use of strategies with expository text. Annual Meeting of the American Educational Research Association, Atlanta, GA, April 12-16, 1993.
Paivio, A. (1990). Mental representation: A dual coding approach . New York: Oxford University Press.
Reigeluth, C. M., & Schwartz. E. (1989). An instructional theory for the design of computer-based simulations. Journal of Computer-Based Instruction, 16(1), 1-10.
Romiszowski, A. J. (1993). Psychomotor principles. In Fleming, M.& Levie, W. H. (Eds.) Instructional Message Design (2nd ed). NJ: Educational Technology Publications.
Rieber, L. P. (1994). Computers, graphics, & learning. Dubuque, LA: Brown Communications, Inc.
Salmon, G., & Perkins, D. N. (1989). Rocky roads to transfer: rethinking mechanisms of a neglected phenomenon. Educational Psychology, 18, 42-50.
Saloman, G. & Perkins, D. N. (1989). Are cognitive skills context-bound? Educational Researcher, 18(1), 16-25.
Sekuler, R. & Blake, R. (1994). Perception (3rd ed.). Alfred A Knopf, New York.
Snellen, J.E. & Murray, S.L. (1991). Computers in Instructional Simulation: A Report on the Research and Development of Instructional Simulation. Washington: U.S. Department of Educa tion, Office of Educational Research and Development.
Winn, W.(1993). Instructional design and situated learning:paradox or partnership. Educational Technology, 33(3), 16-21.