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研究生: 葉冬棋
Andy Dong-chi Yeh
論文名稱: 電腦應用軟體輔助教學之互動式多媒體教學光碟評鑑:以遠東高中英文多媒體光碟為例
Evaluation of Computer-Assisted Teaching Interactive Multimedia CD-ROMs of English Learning— An Example of Far East English Reader For Senior High Schools
指導教授: 周中天
Chou, Chung-Tien
學位類別: 碩士
Master
系所名稱: 英語學系
Department of English
論文出版年: 2002
畢業學年度: 91
語文別: 英文
論文頁數: 129
中文關鍵詞: 電腦應用軟體輔助教學多媒體教學光碟英語學習評鑑互動式遠東高中英文
英文關鍵詞: CAI, Multimedia CD-ROMs, English Learning, Evaluation, Interactive, Far East English Reader
論文種類: 學術論文
相關次數: 點閱:327下載:19
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  • 中文摘要
    隨著電腦科技的進步,越來越多的多媒體光碟軟體被應用在外語的學習上。在此同時,老師和學生們通常會發現,要決定哪個光碟軟體是對其學習語言是比較有用時是困難的。
    另一方面,自從高中英文教科書市場開放後,許多新的版本教科書也發行出來。為了達到新課程的要求,新版教科書提供了各式各樣的溝通式的活動,其目標是增加學生使用英文的機會。教科書出版商也提供了許多輔助教材,例如習作、錄音帶、CD、掛圖、多媒體光碟等等,這其中多媒體光碟是本研究的興趣所在。課本的內容被轉換成多媒體光碟。這些多媒體光碟通常宣稱能提供互動式的學習,並且能提昇學習者聽說讀寫的語言能力。本研究所關心並感興趣的是藉由一份設計良好的評估表以及自我報告的調查問卷,來檢核並評估由遠東圖書公司所發行的多媒體光碟,此光碟主要作為其所發行的教科書的補充教材,希望能探討出此光碟的優缺點。此外,一些有關多媒體光碟學習的議題也在本研究中有所討論。
    我們希望這個研究能突顯出遠東這片多媒體光碟的優點與限制。此外,我們希望此研究能提供一些有用的建議給語言教師,以使他們能有效地使用多媒體光碟教材,作為其平時正規課程之外的補充以及指導學生在家使用所購買的軟體。最後,這個研究也能提供一些有用的建議給教科書出版商和軟體設計者。

    ABSTRACT
    With the advancement of computer technology, more and more multimedia CD-ROM software is applied to foreign language learning. At the same time, teachers and learners often find it difficult to decide which program is more useful.
    On the other hand, since the opening up of the senior high school English textbook market, many new versions of textbooks have been published. To meet the requirements of the new curriculum, the new versions of textbooks provide various kinds of communicative activities aimed at increasing student opportunities to use English. Textbook publishers also provide many supplementary teaching materials, such as workbooks, tapes, CDs, wall charts, multimedia CD-ROMs, etc…. Among them, multimedia CD-ROMs are the interest of this study. The printed issues of the textbooks are transformed into multimedia CD-ROM titles. These multimedia CD-ROMs usually claim to provide interactive learning and enable learners to enhance their four language skills. The main concern and interest of this study is to review and evaluate the CD-ROM published by the Far East Book Company as the supplementary media to their textbooks through a well-designed checklist and a self-report survey questionnaire to find out its strengths and weaknesses. In addition, some issues on multimedia CD-ROM learning are also discussed.
    It is expected that this study will highlight the strengths and limitations of the multimedia CD-ROM under evaluation. In addition, it is hoped that this study can offer some useful suggestions to language teachers so that they may effectively use multimedia CD-ROM courseware both as a supplement to their regular course offerings and guide students in home use of purchased software. Finally, this study will be able to provide textbook publishing companies and courseware designers with some useful suggestions.

    TABLE OF CONTENTS ACKNOWLEDGEMENTS i ABSTRACT ii TABLE OF CONTENTS iv LIST OF TABLES viii LIST OF FIGURES ix 1. INTRODUCTION 1 1.1 The Role of Computers and Language Learning 1 1.2 The History of CALL 2 1.3 Advantages of Using CAI in Language Learning 4 1.4 Rise of Multimedia and Its Significance 6 1.4.1 Rise of Multimedia 6 1.4.2 CD-ROMs and Multimedia 8 1.4.3 The Significance of Multimedia 9 1.5 Purpose of the Study 10 1.6 Research Questions 12 1.7 Organization of the Study 13 2. LITERATURE REVIEW 14 2.1 The Role of Computers and Courseware 14 2.2 Courseware Evaluation 15 2.2.1 Formative Evaluation 15 2.2.2 Summative Evaluation 16 2.2.3 Two Approaches to Summative Evaluation 17 2.3 Four Types of Computer-assisted Instruction 17 2.3.1 Tutorial 19 2.3.1.1 The Application of Multimedia in Tutorial 20 2.3.1.2 Qualifications for Courseware of the Tutorial Type 21 2.3.2 Drill and Practice 22 2.3.2.1 The Application of Multimedia in Drill and Practice 23 2.3.2.2 Qualifications for Courseware of the Drill and Practice Type 24 2.3.3 Game 24 2.3.3.1 The Application of Multimedia in Game 26 2.3.3.2 Qualifications for Courseware of the Game Type 26 2.3.4 Simulation 27 2.3.4.1 The Application of Multimedia in Simulation 31 2.3.4.2 Qualifications for Courseware of the Simulation Type 31 2.4 Three Classes of Language Drills 32 2.4.1 Mechanical Drills 32 2.4.2 Meaningful Drills 33 2.4.3 Communicative Drills 34 2.5 Three Classes of Language Drills as Implemented in Four Types of CAI 36 2.5.1 Tutorial 36 2.5.2 Drill and Practice 37 2.5.3 Game 37 2.5.4 Simulation 38 2.6 Communicative Language Teaching and Interactive Multimedia 38 2.6.1 Theoretical Background of Communicative Competence 39 2.6.2 Characteristics of Communicative Language Teaching 41 2.6.3 The Relationship Between CLT and Interactive Multimedia 43 2.7 Review of Multimedia CAI Courseware Guidelines and Checklists 44 2.7.1 Review of Multimedia CALL Courseware Evaluation Guidelines44 2.7.1.1 Chapelle’s Seven Criteria for Evaluating Multimedia CD-ROMs 45 2.7.1.2 ROCMELIA’s Guidelines for Examining and Selecting a CD-ROM 45 2.7.1.3 Warwick J. Thorn’s Points to Consider when Evaluating Interactive Multimedia 46 2.7.1.4 Yen’s CD-ROM Title Consumers’ Guide 8 47 2.7.1.5 Discussion 48 2.7.2 Review of Multimedia CALL Courseware Evaluation Checklists 49 2.7.2.1 The EPIE checklist 50 2.7.2.2 The NCTM checklist 51 2.7.2.3 Melissa J. Bader’s checklist 52 2.7.2.4 Chang, Sheng Yong’s Checklist 53 2.7.2.5 Discussion 54 2.8 Summary 55 3. RESEARCH DESIGN AND METHODOLOGY 59 3.1 Object of Evaluation 59 3.2 Methods 60 3.3 Instruments 62 3.3.1 Chang, Sheng Yong’s Checklist 62 3.3.2 The Questionnaire 64 3.3.3 Studio Classroom CD-ROM 8 65 3.4 Procedures 66 3.4.1 Pilot Testing 67 3.4.2 The Evaluation of Far East CD-ROM Book 2 67 3.4.3 The Questionnaire 67 4. FINDINGS AND DISCUSSIONS 70 4.1 The Analyses of the Findings of the Evaluation of the Far East 70 multimedia CD-ROM Book 2. Findings from Research Question 1 4.1.1 Basic Information 70 4.1.2 Program Content 71 4.1.3 Instructional Design 71 4.1.4 CAI For Foreign Language Learning 72 4.1.4.1 Tutorial 72 4.1.4.2 Drill and Practice 73 4.1.4.3 Game 73 4.1.5 Computer Capabilities 74 4.1.5.1 Color 74 4.1.5.2 Graphics 74 4.1.5.3 Sound 74 4.1.5.4 Random Generation 75 4.1.5.5 Branching System 75 4.1.5.6 User Control 75 4.1.5.7 User Interface 75 4.1.6 Final Judgments 76 Findings from Research Question 1 4.1.7 Discussions and Suggestions 77 4.2 The Analyses of the Questionnaires 80 4.2.1 Findings from Research Question 80 4.2.2 Findings from Research Question 81 4.2.3 Findings from Research Question 83 4.2.4 Findings from Research Question 86 Findings from Research Question 87 4.2.5 Findings from Research Question 87 Findings from Research Question 88 4.2.6 Discussions and Suggestions 89 4.3 Summary 91 5. SUGGESTIONS AND CONCLUSIONS 94 5.1 Summary of the Study 94 5.2 Findings and Discussions 96 5.2.1 Major Findings of the Study 96 5.2.2 Language Teachers 99 5.2.3 Language Learners 99 5.2.4 Textbook Publishers and Courseware Developers 100 5.3 The Limitations of the Study 101 5.4 Suggestions for Further Studies 101 5.5 Conclusions 102 References 104 APPENDIX

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