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研究生: 陳凱恩
Chen, Kai-En
論文名稱: 於擴增實境中虛擬物件的光照與陰影之擬真
Lighting and Shadowing for Virtual Objects in Augmented Reality
指導教授: 張鈞法
Chang, Chun-Fa
學位類別: 碩士
Master
系所名稱: 資訊工程學系
Department of Computer Science and Information Engineering
論文出版年: 2019
畢業學年度: 107
語文別: 中文
論文頁數: 31
中文關鍵詞: 擴增實境環景圖ARCore
英文關鍵詞: Augmented Reality, ARCore, Equirectangular Panorama
DOI URL: http://doi.org/10.6345/NTNU201900600
論文種類: 學術論文
相關次數: 點閱:165下載:35
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  • 隨著硬體設備的型態變得輕巧、支援更多偵測功能以及系統分析的提升,近幾年擴增實境普遍的在行動裝置上應用,人們藉此體驗真實生活裡不存在的情境、和非現實的生物互動,亦或是作為工具測量真實物品、模擬室內擺設,因此越貼近真實生活的應用,虛擬物體與真實環境的不協調問題越加明顯,虛擬物體實質上仍存在於虛擬世界,獲取真實環境數據的多寡直接影響虛實的融合程度,近代攝影技術搭配機器學習試圖即時的從環境中獲取更多環境資訊,但分析一部分的環境畫面與真實世界裡無數光線所累積而成的光照相比,仍舊可以從虛擬物體的陰影與表面發現破綻;而非即時的環境分析雖然會受變化的程度降低靜態數據的效果,但是以較全面的環境圖像補充缺漏的資訊,得以在繪製過程中考慮到整個真實環境的影響。
    本研究探討如何讓虛擬物體以合理之姿出現在現實畫面中,透過ARCore即時分析環境以及重構虛擬世界,並以OpenGL ES銜接空間資訊繪製模型,採用環景圖補充缺漏的環境數據,在即時繪製下即使拍攝範圍不足,仍可以計算整個環境對虛擬物體的影響,並進一步提升真實感。

    With the development of mobile devices, the augmented reality becomes more common in our daily life. While augmented reality is emerging as one of key technology in life, the problem of combination of virtual objects and real world becomes obvious. The augmented reality system must detect the real objects within the environment. Then, people can interact with this enhanced version of reality.
    In recent years, developers have tried to analyze environment in real-time. However, based on the camera of mobile devices, it is hard to consider the whole environment lighting from the partial view. Therefore, we use panorama images to get the complete light estimate and improve the reflection effects.
    In this paper, we analyze equirectangular panorama images and store them as offline data about environment lighting. Then, we detect the environment in real-time and reconstruct a virtual world by ARCore. Finally, we use OpenGL ES to draw the models from those data and the perception of virtual objects can be improved.

    第一章 緒論 1 1.1 研究背景 1 1.2 研究目的 2 1.3 論文架構 3 第二章 文獻探討 4 2.1 ARCore 4 2.2 OpenGL ES傳統光柵化繪圖Rasterization 5 2.3 Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality 6 2.4 基於圖像照明Image Based Lighting 8 2.5 360環景圖 10 2.6 陰影柔和Soft Shadow 12 第三章 研究方法 16 3.1 實驗環境 16 3.1.1 AUSU ZenFone Ares 16 3.1.2 ASUS 360度相機 16 3.2 環景圖前處理 17 3.3 環景圖的轉換 20 3.3.1 光源位置 20 3.3.2 環境反射 20 3.4 陰影柔和 22 第四章 實驗結果 24 4.1 陰影效果 24 4.2 金屬反射效果 26 4.2.1 黃金茶壺 26 4.2.2 鉻金屬機器頭模型 27 4.2.3 鏡面反射球 27 4.3 多光源照明 28 4.3.1 文具 28 第五章 結論與未來展望 29 文獻參考 30

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