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研究生: 張家舜
JHANG, Jia-Shun
論文名稱: 高職學生對擴增實境學習系統接受度之研究─以核子科學生活與安全課程為例
A Study on Vocational students acceptance to Augmented Reality Learning System:The Case Study of Nuclear Science Life and Safety courses
指導教授: 王燕超
Wang, Yen-Chao
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2014
畢業學年度: 100
語文別: 中文
論文頁數: 141
中文關鍵詞: 擴增實境科學教育核子科學認知風格電腦態度接受度
英文關鍵詞: augmented reality, science education, nuclear science, cognitive style, computer attitude, acceptance
論文種類: 學術論文
相關次數: 點閱:221下載:16
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  • 由於「核子科學教育」牽涉到沒有辦法讓學生親眼看到或實體碰觸到的核子科學相關物件與內涵,在面對模糊、不確定性高的專業內容,將影響核子科學教育傳達之理念,因此,以新媒介融入核子科學教育,勢必為必要手段。
    本研究期藉擴增實境(augmented reality, AR)導入「核子科學生活與安全課程」中,以完成學習系統之開發,為達研究目的,以台北市松山家商二年級學生為研究對象,透過問卷設計來量測使用者對於此學習系統的接受度,同時,更進一步探討不同認知風格(Cognitive Style)與電腦態度(Computer Attitude)的學生,對於其接受度之影響關係,以作為未來建構此類學習系統設計與運用之參考依據。根據研究背景與動機,其研究結果如下:
    一、高職學生對於此擴增實境學習系統具有良好的接受度。
    二、高職學生電腦態度與認知風格兩自變項在接受度之交互作用未達顯著關係。
    三、不同電腦態度的高職學生對於此擴增實境學習系統之接受度有顯著差異。
    四、不同認知風格的高職學生對於此擴增實境學習系統之接受度有顯著差異。
    五、高職學生電腦態度與認知風格兩自變項在接受度(外顯行為構面)之交互作用未達顯著關係。
    六、不同電腦態度的高職學生對於此擴增實境學習系統之接受度(外顯行為構面)有顯著差異。
    七、不同認知風格的高職學生對於此擴增實境學習系統之接受度(外顯行為構面)沒有顯著差異。
    八、高職學生電腦態度與認知風格兩自變項在接受度(內在感受構面)之交互作用未達顯著關係。
    九、不同電腦態度的高職學生對於此擴增實境學習系統之接受度(內在感受構面)有顯著差異。
    十、不同認知風格的高職學生對於此擴增實境學習系統之接受度(內在感受構面)有顯著差異。

    Science education have a high degree ambiguity and uncertainty, it will affect the effectiveness of teaching and learning, therefore, use new media technologies into the various disciplines of teaching, perhaps it will achieve better learning outcomes.
    The study use augmented reality into " Nuclear Science Life and Safety courses " in order to complete the development of learning system. For the purpose of study, develop the Augmented Reality learning system ,and the samples are Song Shan High School of Commerce and Home Economics students. Through questionnaire designed to measure the user acceptance to this system,furthermore explore the effect of acceptance on cognitive style and computer attitude to Augmented Reality learning system. Based on the background and motivation, its findings are as follows:
    1.Vocational students have good acceptance to Augmented Reality learning system.
    2.Vocational students' computer attitudes and cognitive style have no significant interaction below the acceptance to Augmented Reality learning system.
    3.There are significant differences between different computer attitude of vocational students to the acceptance to Augmented Reality learning system.
    4.There are significant differences between different cognitive style of vocational students on the acceptance to Augmented Reality learning system.
    5.Vocational students' computer attitudes and cognitive style have no significant interaction below the acceptance(Overt behavior) to Augmented Reality learning system.
    6.There are significant differences between different computer attitude of vocational students on the acceptance(Overt behavior) to Augmented Reality learning system.
    7.There are no significant differences between different cognitive style of vocational students on the acceptance(Overt behavior) to Augmented Reality learning system.
    8.Vocational students' computer attitudes and cognitive style have no significant interaction below the acceptance(internal feelings) to Augmented Reality learning system.
    9.There are significant differences between different computer attitude of vocational students on the acceptance(internal feelings) to Augmented Reality learning system.
    10.There are significant differences between different cognitive style of vocational students on the acceptance(internal feelings) to Augmented Reality learning system.

    中文摘要 …………………………………………………………………………………………Ⅰ ABSTRACT ……………………………………………………………………………………Ⅱ 目錄 ………………………………………………………………………………………………Ⅲ 圖目錄 ……………………………………………………………………………………………Ⅳ 表目錄 ……………………………………………………………………………………………Ⅴ 第壹章 緒論………………………………………………………………………………………10 第一節 研究背景與動機…………………………………………………………………………10 第二節 研究目的…………………………………………………………………………………12 第三節 研究範圍…………………………………………………………………………………12 第四節 研究限制…………………………………………………………………………………12 第五節 名詞解釋…………………………………………………………………………………13 第貳章 文獻探討…………………………………………………………………………………14 第一節 擴增實境定義與運用分析………………………………………………………………14 第二節 核子科學生活與安全課程概述…………………………………………………………38 第三節 認知風格相關研究………………………………………………………………………43 第四節 電腦態度相關研究………………………………………………………………………50 第五節 接受度相關研究…………………………………………………………………………57 第參章 研究設計與實施…………………………………………………………………………64 第一節 研究架構…………………………………………………………………………………64 第二節 研究假設…………………………………………………………………………………65 第三節 研究方法…………………………………………………………………………………65 第四節 研究對象…………………………………………………………………………………65 第五節 研究實施與工具…………………………………………………………………………66 第六節 資料處理與分析…………………………………………………………………………75 第肆章 研究結果與討論…………………………………………………………………………76 第一節 樣本描述…………………………………………………………………………………76 第二節 高職學生對於擴增實境式「核子科學生活與安全」學習系統之接受度……………76 第三節 不同認知風格與電腦態度的高職學生對於擴增實境式「核子科學生活與安全」學習系 統接受度之影響關係……………………………………………………………………78 第四節 綜合討論…………………………………………………………………………………91 第伍章 研究結論與建議…………………………………………………………………………97 第一節 研究結論…………………………………………………………………………………97 第二節 研究建議…………………………………………………………………………………100 參考文獻 …………………………………………………………………………………………103 附錄 ………………………………………………………………………………………………113

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