研究生: |
王維洸 Wei Kuang Wang |
---|---|
論文名稱: |
連動式多影像擴增實境之潮汐模擬教學系統開發 Construction of a Synchronized Multi-image Augmented Reality Simulation Module for Learning Tidal Effects |
指導教授: |
王健華
Wang, Chien-Hwa |
學位類別: |
碩士 Master |
系所名稱: |
圖文傳播學系 Department of Graphic Arts and Communications |
論文出版年: | 2015 |
畢業學年度: | 103 |
語文別: | 中文 |
論文頁數: | 65 |
中文關鍵詞: | 連動式擴增實境 、潮汐效應 、月相 、ADDIE模式 |
英文關鍵詞: | Synchronized augmented reality, tidal effect, phases of moon, ADDIE model |
DOI URL: | https://doi.org/10.6345/NTNU202205269 |
論文種類: | 學術論文 |
相關次數: | 點閱:436 下載:6 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
近年來由於科技不斷的創新及改變,將擴增實境的技術運用在教育上受到許多學者討論與應用。擴增實境以其具有將真實物件與虛擬資訊結合並產生互動的特性,創造出一種新形態感官體驗的學習方式。在眾多的應用中多數都以單影像的方式呈現,對於需要將多種概念產生關聯的議題難以同時呈現。因此本研究將擴增實境具有的特色,運用在自然科學課程的潮汐與月相變化單元中,設計一個連動式多影像擴增實境潮汐模擬系統,本系統的「連動式」是指畫面中所呈現的四個視窗畫面具有連動的功能,依據學生操作月球與地球模型轉盤,視窗畫面能同步隨著使用者旋轉模型的角度變化跟著產生相對應的影像位置變化,「多影像」則是指將四個表達不同概念的影像畫面同時呈現在一個畫面中,藉由連動的方式讓四個畫面同步產生相關聯的變化,讓學生透過操作月球與地球模型轉盤,觀察月球公轉時,對地球潮汐變化及海水平面漲、退潮的多重概念。
本研究主要利用擴增實境技術,探討建置一個連動式多影像擴增實境系統時,需要考慮的因素與限制,並探討系統運用在教學活動時,使用者對系統的操作介面、顯示介面的滿意度及使用意願之研究。利用ADDIE模式,透過分析、設計、發展、實施及評鑑等階段開發此系統,並以問卷調查及訪談方式,探討使用者對系統的操作介面、顯示介面的滿意度及使用意願。
研究結果顯示,學生對連動式擴增實境教學系統的操作介面認為:在操作上並不會困難、系統整體的運作流暢、互動性良好;對系統顯示介面使用多視窗顯示方式呈現的訊息更能讓學生瞭解、能把月球運行對潮汐變化的影響關聯在一起、每個視窗所呈現的訊息都能清楚表達意義;利用AR輔助教學的學習方式覺得有趣、可提高學習興趣、願意再次使用。希望研究的結果能對後續開發建置多影像擴增實境系統融入其它議題時,互動介面設計之參考。
In recent years, Augmented Reality (AR) has been widely employed in educational settings. By displaying virtual images/animations that superimpose onto the real objects, AR is capable of achieving interactive simulations. Most instructional ARs developed so far only dubbed a single interactive AR image onto a single object, however, more complicated concept learning may require liking two or more correlated phenomenon. The correlation between the revolution of moon and tidal effects on earth is one of such correlated concepts.
In this study, a multi-image instructional AR toolkit was developed that is capable of synchronously illustrating the relation of moon revolution and tidal effects. By rotating the earth-moon physical model, students will be able to view on computer screen the phases of the moon and coordinated tidal effects on earth synchronously. The ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model was used for the construction of the purposed AR instructional toolkit. Student’s satisfactions on AR operations, screen interfaces, and desire to use the AR toolkit were analyzed by questionnaire surveys and interviews. The results of this study would inspire the development of more innovative AR toolkits for instructional applications. The results of this study would inspire the development of more innovative AR toolkits for instructional applications.
一、中文部份
王鑫、陳汝勤、李春生、柳中明、陳文屏、劉倬騰、廖哲毅、楊崇文、祁立中、邱淑慧(2013)。高中基礎地球科學教師手冊(上冊)。台南:南一書局。
朱仲乙(2010)。擴增實境介紹與應用於數位學習環境分析。數位典藏與學習電子報,9(1)。取自http://newsletter.teldap.tw/news/HaveYourSayContent_en.php?nid=2876&lid=341
李世忠、趙倩筠(2007)。步驟性教材製作軟體於E-learning 應用軟體學習之探討。教育資料與圖書館學,45(2),233-248。
李向明(2008)。ADDIE 教學設計模型在外語教學中的應用。現代教育技術,18(11),73-76。
卓詠欽、王健華(2008)。擴增實境(Augmented Reality)應用於台灣教育之初探研究-以國小自然與生活科技教育為例。「第十二屆全球華人腦教育應用大會」發表之論文,密西根州立大學,美國。
林佳蓉(2009)。媒體素養教育與融入教學設計。取自http://distance.shu.edu.tw/media_files/trainppt/n05.pdf
徐照麗(1999)。教學媒體:系統化設計、作與運用。台北:五南。
張淑萍(2006)。當教學設計遇上 e-Learning。取自http://ctl.scu.edu.tw/epaper_200601/download/W3-1.pdf
張鴻(2010)。當創意遇上科技:擴增實境商機無限。貿易雜誌。取自http://www.ieatpe.org.tw/magazine/ebook230/no230.pdf
郭振昌(2010)。人力資源發展與評估-ADDIE模式初探。就業安全,1。取自http://www2.evta.gov.tw/safe/docs/safe95/userplane/half_year_display.asp?menu_id=3&submenu_id=498&ap_id=1086
陳肖庚(2011)。ADDIE教學設計模型在成人教育培訓中的應用。成人教育,288,38-40。
陳坤森(2007)。可供多人移動式互動使用之擴增實境系統及方法,國家高速網路計算機中心子報,19。取自http://www.nchc.org.tw/tw/e_paper/sub_subject/index.php?EPAPER_ID=46&SUB_SUBJECT_ID=29
鄒壯翼、王燕超(2009)。影視科技之創新與發展:擴增實境應用與評析。陳耀竹(主持人),2009傳播管理學術研討會-數位傳播產業創新與挑戰,銘傳大學。
廖永年(2010)。擴增實境在科學教育領域中學習與應用之評析。「2010電腦與網路科技在教育上應用研討會」發表之論文,國立新竹教育大學資訊科學研究所。
蔡宜良、廖冠智(2012)。擴增實境式星體運動悅趣學習之互動設計與成效研究。GCJCE全球華人計算機應用學報,8(1、2),1-31。
盧招如、江玉燕(2003)。潮汐。【教育部數位教學資源入口網站】。取自http://content.edu.tw/senior/earth/tp_ml/tidal/tidindex.htm
薛文珍(2002)。實則虛、虛則實。科學人雜誌,4,45
顏春煌(2007)。漫談數位學習的理論。數位學習與資訊素養。空大學訊。
蘇明俊(2009)。淺說星球的潮汐現象。天文教育雙月刋,12,7-12。
二、英文部份
Asai, K., Kobayashi, H., & Kondo, T. (2005). Augmented instructions-A fusion of augmented reality and printed learning materials, In Proceedings of the fifth IEE international Conference on Advanced Learning Technologies (ICALT’ 05), 213-215, Kaoshiung, Taiwan
Azuma, R. T.(1997). A survey of augmented reality. Teleoperators and Virtual Environments, 6(4), 355-385.
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34-47. Doi:10.1109/38.963459
Billinghurst, M. (2002). Augmented Reality in Education New Horizons for Learning. Retrievcd from http://www.newhorizons.org
Billinghurst, M. & Duenser, A. (2012). Augmented reality in the classroom. Computer, 45, 56–63. doi:10.1109/MC.2012.111
Billinghurst, M., Kato, H., & Poipyrev, I. (2001). The MagicBook-Moving seamlessly between reality and virtuality. IEEE Computer Graphics and Applications,21(3), 6-8. doi:10.1109/38.920621
Grasset, R., Dunser, A. & Billinghurst, M. (2008). Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 292-295. dio:10.1145/1501750.1501819
Kaufmann, H. & Schmalstieg, D. (2003). Mathematics and geometry education with collaborative augmented reality. Computers & Graphics, 27, 339–345. doi:10.1016/S0097-8493(03)00028-1
Lee, C., Rincon, G. A., Meyer, G., Höllerer, T., & Bowman, D. A. (2013). The effect of visual realism on search tasks in mixed reality simulation. IEEE Transactions on Visualization and Computer Graphics, 19(4), 547-556. doi:10.1109/TVCG2013.41
Liu, W., Cheok, A. D., Charissa Lim, M. L. & Theng, Y. L.(2007). Mixed reality classroom - learning from entertainment. Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, 65-72. doi: 10.1145/1306813.1306833
Martin-Gutierrez, J. (2011). Proposal of methodology for learning of standard mechanical elements using augmented reality. Frontiers in Education Conference (FIE),T1J-1-T1J-6. doi:10.1109/FIE.2011.6142708
Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., & Peire, J. (2011). New technology trends in education: Seven years of forecasts and convergence. Computers & Education, 57, 1893–1906.
Milgram, P., Takemura, H., Utsurmi, A. & Kishino, F.(1994). Augmented reality: a class of displays on the reality-virtuality continuum. Telemanipulator and Telepresence Technologies. SPIE 2351, 282-292
Molenda, M. (2003). In search of the elusive ADDIE model. Performance Improvement, 42(5), 34-36.
Sawicki, M. (2005). Myths about gravity and tides. The Physics Teacher, 37, 438-441
Shelton, B. E. & Hedley, N. R. (2002). Using augmented reality for teaching earth-sun relationships to undergraduate geography students. augmented reality toolkit, The First IEEE International Workshop. Computing & Processing (Heardware/Software) doi:10.1109/ART.2002.1106948
Wojciechowski, R., & Cellary, W. (2013). Evaluation of learners’ attitude toward learning in ARIES augmented reality environments. Computers & Education, 68(1), 570-585. doi:10.1016/j.compedu.2013.02.014