研究生: |
吳懌芯 Wu, Yi-Xin |
---|---|
論文名稱: |
5G 車聯網應用於車載系統之互動介面設計研究 A Study of the 5G Telematics for Interactive Interface Design in In-Vehicle Systems |
指導教授: |
梁桂嘉
Liang, Kuei-Chia |
口試委員: |
梁桂嘉
Liang, Kuei-Chia 王千睿 Wang, Chien-Jui 李來春 Lee, Lai-Chung |
口試日期: | 2023/06/20 |
學位類別: |
碩士 Master |
系所名稱: |
設計學系設計創作碩士在職專班 Department of Design_Continuing Education Master's Program of Creative Practice in Design |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 101 |
中文關鍵詞: | 停車系統 、使用者介面設計 、使用者經驗 |
英文關鍵詞: | Parking System, User Interface Design, User Experience |
研究方法: | 調查研究 、 個案研究法 、 深度訪談法 、 SUS系統易用性分析 |
DOI URL: | http://doi.org/10.6345/NTNU202301175 |
論文種類: | 學術論文 |
相關次數: | 點閱:120 下載:16 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
在科技發達的時代,人們為了停車需求提供各式各樣的服務,也提出不同的解決辦法,但大部分未針對以使用者為優先的停車系統去做設計,而導致使用者對於產品的使用意願低落,使停車耗費資源的問題依然存在。根據研究顯示在駕駛行駛在道路上時需避免視線的轉移以及花時間在取得訊息,或是對於介面上之訊息理解的時間過長,都可能導致駕駛在道路上的危險。本研究認為將未來的5G車聯網技術整合至停車輔助系統並給予使用者良好、快速的停車體驗是值得深入探討的。本研究採用「文獻探討」、「案例分析」、「問卷調查法」建立研究架構,首先探討車聯網結合於停車輔助系統之應用範圍,並整理人機互動與介面設計之原則,提供後續介面設計及操作流程的基礎,而後將市面上之停車輔助相關的應用程式案例作分析與調查,以了解使用者重視之方向,並針對駕駛情境與使用者痛點作分析,藉以優化使用流程,研究結果則運用上述歸納分析所得之結果進行本研究之創作設計,提供未來發展相關停車系統之參考。
In the era of technological development, people provide various services for parking needs and propose different solutions. However, most of them do not design parking systems with the user as a priority, which leads to a low willingness of users to use the products and the problem of resource consumption in parking still exists. According to research, avoiding visual distractions and spending time obtaining information or understanding messages on the interface while driving can be dangerous. This research believes that integrating future 5G vehicle-to-vehicle technology into parking assistance systems to provide users with a good and fast parking experience is worth exploring. This study uses "literature review", "case analysis", and "questionnaire survey" to establish a research framework. Firstly, the application scope of combining the Internet of Vehicles in parking assistance systems is explored, and the principles of human-computer interaction and interface design are summarized to provide a foundation for subsequent interface design and operation processes. Then, the analysis and investigation of parking assistance-related application cases on the market are conducted to understand the direction that users value, and analyze the driving situation and user pain points to optimize the use process. The research results then apply the conclusions obtained from the above deductive analysis to the creative design of this study, providing reference for future development of relevant parking systems.
丁培毅(1999)。人機介面設計。基隆:海洋大學電算中心。
鄭麗玉(2006)。 認知心理學:理論與應用。五南圖書出版股份有限公司。
Ashton, K. (2009). ‘Internet of Things. RFID J., vol. 22, no. 7.
Atzoria, L.; Ierab, A.;Morabitoc, G.& Nitti, M. (2012). The Social Internet of Things (SIoT) – When social networks meet the Internet of Things: Concept, architecture and network characterization. Computer Networks Volume 56, Issue 16, pp. 3594-3608.
Atzoria, L.;Iera, A.& Morabito, G. (2010). The Internet of Things: A survey. Computer Networks, pp. 2787-2805.
Barbaresso, J., Cordahi, G., Garcia, D. E., Hill, C., Jendzejec, A., & Wright, K. (2014, 5 1). USDOT’s Intelligent Transportation Systems (ITS) ITS strategic plan, 2015-2019. Retrieved from U.S. DEPARTMENT OF TRANSPORTATION: https://rosap.ntl.bts.gov/view/dot/3506/dot_3506_DS1.pdf
Bertelsen, O., & Bodker, S. (2003). Activity theory. In J. M. Carroll (Ed.). HCI models, theories, and frameworks: Toward a multidisciplinary science, (pp. 291-324). Amsterdam: H. Morgan Kaufman Publishers.
Bodker, B. (2000, 08). From usability lab to "design collaboratorium": reframing usability practice. the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques. New York, USA.
Bouton, S., Hannon, E., & Knupfer, S. S. (2017, 1 20). The future(s) of mobility: How cities can benefit. Retrieved from McKinsey Sutainability: https://www.mckinsey.com/business-functions/sustainability/our-insights/the-futures-of-mobility-how-cities-can-benefit
Brave, S., & Nass, C. (2002). Emotion in human-computer interaction. In Jacko, J. and Sears, A. (Eds.). Handbook of Human-Computer Interaction, (pp. 81-93). Mahwah, N.J.: Lawrence Erlbaum Associates.
Budiu, R. (2019, 5 19). Tesla’s Touchscreen UI: A Case Study of Car-Dashboard User Interface. Retrieved from Nielsen Norman Group: https://www.nngroup.com/articles/tesla-big-touchscreen/
Butta, T. A., Iqbala, R., & Shahb, S. C. (2018). Social Internet of Vehicles: Architecture and Enabling Technologies. Computer and Electrical Engineering, pp. 68-84.
Carlier, M. (2017). Number of passenger cars and commercial vehicles in use worldwide from 2006 to 2015 in(1,000 units). Retrieved from Statista: https://www.statista.com/statistics/281134/number-of-vehicles-in-use-worldwide/
Devare, A., Hande, A., & Jha, A. S. (2016). A Survey on Internet of Things for Smart Vehicles. International Journal of Innovative Research in Science, Engineering and Technology.
Dumas, J. S., Redish, J. C. (1993). A Practical guide to usability testing. Norwood, NJ: Ablex.
Endsley, M., R. & Kaber, D.B. (1999). Level of automation effects on performance, situation awareness and workload in a dynamic control task. Ergonomics.
Fisk, D.; Charness, N.; Sara, J.; Czaja; Wendy, A.; Rogers; Sharit, J. (2004). Designing for Older Adults. London: CRC Pr I Llc.
Gubbia, J.; Buyyab,R.; Marusica, S.& Palaniswamia, M. (2013). Internet of Things (IoT): A vision, architectural elements, and future directions. Future Generation Computer Systems, pp. 1645-1660.
Guinard, D.; Fischer, M.& Trifa, V. (2010). Sharing using social networks in a composable Web of Things. 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), pp. 702-707.
Gupta, N.; Sharma, S.;Juneja, P. K.& Garg, U. (2020). SDNFV 5G-IoT: A Framework for the Next Generation 5G enabled IoT. 2020 International Conference on Advances in Computing, Communication & Materials (ICACCM), pp. 289-294.
Hassenzahl, M.; Diefenbach, S.&Göritz,A. (2010). Needs, affect, and interactive products – Facets of user experience. Interacting with Computers, Volume 22, Issue 5, pp. 353-362.
Kaiwartya, O., Abdullah, A. H., Yue, C., Altameem, A., Prasad, M., & Xiulei, L. C.-T. (2016). Internet of Vehicles: Motivation, Layered Architecture, Network Model, Challenges, and Future Aspects. IEEE Access, vol. 4, pp. 5356-5373.
Kim, C.; Self, J. A.& Jieun, B. (2018, 3 12). Exploring the First Momentary Unboxing Experience with Aesthetic Interaction. The Design Journal, pp. 417-438.
Loscri, V., Manzoni, P., Nitti, M., & Ruggeri, G. A. (2019). A social internet of vehicles sharing SIoT relationships. Proceedings of the ACM MobiHoc Workshop on Pervasive Systems in the IoT Era, pp. 1-6.
Lord, R. G.,& Maher, K. J. (1990). Alternative information processing models and their implications for theory, research, and practice. Acad. Manage., vol. 15, pp. 9–28.
Markets, M. (2015, 12 15). Wearable Technology Market Worth 31.27 Billion USD by 2020. Retrieved from CISION: https://www.prnewswire.com/news-releases/wearable-technology-market-worth-3127-billion-usd-by-2020-562342361.html
Mayer-Schönberger, V. (2011). Delete: The Virtue of Forgetting in the Digital Age. Princeton University Press.
Mims, C. (2013). How the “internet of things” will replace the web. Internet of Everything.
Montuschi, P., Sanna, A., & Lamberti, F. P. (2014, 9). September 2014 Theme: Human-Computer Interaction: Present and Future Trends. Retrieved from IEEE COMPUTER SOCIETY: https://web.archive.org/web/20220228074029/https://www.computer.org/publications/tech-news/computing-now/human-computer-interaction-present-and-future-trends
Ning, H., Wang, Z. (2011). uture internet of things architecture: Like mankind neural system or social organization framework? IEEE Communications Letters Volume 15, Issue 4, pp. 461-463.
Nitti, M.; Girau, R.; Floris, A.& Atzori, L. (2014). On adding the social dimension to the Internet of Vehicles: Friendship and middleware. 2014 IEEE International Black Sea Conference on Communications and Networking (BlackSeaCom), pp. 134-138.
Norman D. A.& Draper, S. W. (1986). User-Centered System Design: New Perspectives on Human-Computer Interaction. CRC Press.
Norman, D. A. (1983). Mental Models. Psychology Press.
Norman, D. A. (1983). Some Observations on Mental Models. Lawrence Erlbaum Associates Inc.
Norman, D. A. (1988). The Design of Everyday Things. United States: Basic Books.
Norman, D., & Ortony, A. R. (2003). Affect and machine design: Lessons for the development of autonomous machines. IBM Systems Journal, vol. 42, no. 1, pp. 38-44.
Preece, J. R. (2017). Interaction design: Beyond human-computer interaction. United States: Wiley.
Preece, J., Rogers, Y., Sharp, H., Benyon, D., & Holland, S. C. (1994). Human-Computer Interaction. Addison-Wesley.
Ruth, E. K. (2005). Pay As You Park. American Planning Association, pp. 4-8.
Segan, S. (2020, 6 12). Bell Launches 5G in Canada: Exclusive Tech Details. Retrieved from PCMag: https://www.pcmag.com/news/bell-launches-5g-in-canada-exclusive-tech-details
Shafique, K., Khawaja, B. A., Sabir, F., & Qazi, S. M. (2020, 1 28). Internet of Things (IoT) for Next-Generation Smart Systems: A Review of Current Challenges, Future Trends and Prospects for Emerging 5G-IoT Scenarios. IEEE Access ( Volume: 8).
Sheridan, T. B. (1978). Human and computer control of undersea teleoperators. Massachusetts Institute of Technology Cambridge Man- Machine Systems Lab.
Sukamto, R. A., & Wibisono, Y. A. (2020). Enhancing The User Experience of Portal Website using User-Centered Design Method. 2020 6th International Conference on Science in Information Technology (ICSITech), pp. 171-175.
Surowiecki, J. (2004). The Wisdom of Crowds: Why the Many Are Smarter Than the Few and How Collective Wisdom Shapes Business, Economies, Societies and Nations. Doubleday; Anchor.
Voelcker, J. (2011, 8). t's Official: We Now Have One Billion Vehicles On The Planet. Retrieved from CBS CHICAGO: https://www.cbsnews.com/chicago/news/its-official-we-now-have-one-billion-vehicles-on-the-planet/
Wang, J. B.; Cadmus-Bertram, L. A.; Natarajan, L.; White, M. M.; Madanat, H.; Nichols, J. F.; Ayala, G. X.& Pierce, J. P. (2015). Wearable sensor/device (fitbit one) and SMS text-messaging prompts to increase physical activity in overweight and obese adults: A randomized controlled trial. Telemedicine journal and e-health : the official journal of the American Telemedicine Association, pp. 782–792. Retrieved from https://doi.org/10.1089/tmj.2014.0176
Xiaocong Fan, J. Y. (2011, 4). Modeling Cognitive Loads for Evolving Shared Mental Models in Human–Agent Collaboration. IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics)Volume: 41, pp. 354-367.
Yamabe, T. K. (2014). A Study of On-Vehicle Information Devices Using a Smartphone. 2014 IEEE 38th International Computer Software and Applications Conference Workshops, pp. 561-566.
Yan, G., Olariu, S., & Weigle, M. C. (2008). SmartParking: A Secure and Intelligent Parking System Using NOTICE. 2008 11th International IEEE Conference on Intelligent Transportation Systems, pp. 569-574.
Yan, G., Yang, W., & Rawat, D. B. (2011). SmartParking: A Secure and Intelligent Parking System. IEEE Intelligent Transportation Systems Magazine, pp. 18-30.
Z., N., Xia, F., Ullah, N., & Kong, X. H. (2017). Vehicular Social Networks: Enabling Smart Mobility. IEEE Communications Magazine ( Volume: 55, Issue: 5, May 2017), pp. 16-55.
Zhang, M.; Yu, T.& Zhai, G. F. (2011). Smart Transport System Based on "The Internet of Things". Applied Mechanics and Materials, pp. 48-49.