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研究生: 朱依晴
Chu, Yee-Ching
論文名稱: 桌上遊戲應用於智能障礙者理財教育之學習成效與學習行為分析之研究
A Research on The Analysis of Learning Effectiveness and Learning Behaviors of Applying Board Game to Financial Education for Individuals with Intellectual Disabilities
指導教授: 張千惠
Chang, Chien-Huey Sophie
口試委員: 張千惠
Chang, Chien-Huey Sophie
侯惠澤
Hou, Huei-Tse
曾聖翔
Tseng, sheng-shiang
口試日期: 2025/01/13
學位類別: 碩士
Master
系所名稱: 特殊教育學系
Department of Special Education
論文出版年: 2025
畢業學年度: 113
語文別: 中文
論文頁數: 114
中文關鍵詞: 智能障礙理財教育桌上遊戲學習成效協作溝通心流經驗
英文關鍵詞: intellectual disability, financial education, board game, learning motivation, collaborative communication, flow experience
研究方法: 準實驗設計法序列分析
論文種類: 學術論文
相關次數: 點閱:6下載:0
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  • 近年來,越來越多教育工作者與學者將桌上遊戲應用於教學現場及教育研究中。許多研究指出,透過桌上遊戲進行學習,有助於提升學習者的學習動機與學習成效。此外,桌上遊戲在規則設計、時間安排及參與人數等方面具有高度彈性,是一種值得深入關注與探討的教學方法。然而,目前針對智能障礙者理財教育的桌上遊戲仍相對稀少。因此,本研究參考市面上結合紙幣運用及物品買賣的桌上遊戲,進行自製開發符合智能障礙者的學習需求,針對遊戲卡牌內容進行調整,並優化遊戲機制,設計出適合智能障礙者學習的理財教育知識桌上遊戲,將其作為教學媒材,進一步探討智能障礙者於學習成效、協作溝通、心流經驗及遊戲接受度的表現。
    本研究將三十二位智能障礙者分為兩組,透過研究者自編之理財教育學習測驗之前後測、協作溝通量表、心流經驗量表 FSG與遊戲接受度量表,觀察智能障礙者之學習表現,得到以下研究結果:
    一、遊戲式學習能有助提升學習者的學習成效、協作溝通、心流經驗、遊戲接受度。
    二、遊戲式學習與傳統講述式教學,兩種教學方式均能為學習者於理財教育知識方面帶來有效的學習成效。
    三、遊戲式學習的教學模式有助於促進學習者的進階思考能力。
    四、實驗組之智能障礙者的心流經驗、協作溝通、遊戲接受度具有相關性。

    In recent years, more and more educators and scholars have been incorporating tabletop games into teaching practices and educational research. Numerous studies have indicated that learning through tabletop games helps to enhance learners' motivation and learning outcomes. Moreover, tabletop games are highly flexible in terms of rule design, time allocation, and the number of participants, making them a teaching method worthy of in-depth exploration and discussion. However, there remains a scarcity of tabletop games designed specifically for financial literacy education targeting individuals with intellectual disabilities.
    To address this gap, this study references existing tabletop games that incorporate the use of currency and item trading, developing a custom-designed game tailored to meet the learning needs of individuals with intellectual disabilities. Adjustments were made to the content of game cards, and game mechanics were optimized to design a financial literacy tabletop game suitable for this demographic. The game is used as a teaching material to further explore the learning outcomes, collaborative communication, flow experiences, and game acceptance of individuals with intellectual disabilities.
    Thirty-two participants with intellectual disabilities were divided into two groups. Their learning performance was assessed using researcher-developed pre- and post-tests on financial education, a collaborative communication scale, the Flow State Grid (FSG), and a game acceptance scale, the study observed the learning performance of participants with intellectual disabilities, yielding the following results:
    1. Game-based learning in the experimental group effectively enhanced learners' learning outcomes, collaborative communication, flow experiences, and game acceptance.
    2. Both game-based learning and traditional lecture-based teaching methods were effective in improving learners' financial literacy knowledge.
    3. The game-based learning model helps promote learners' advanced thinking abilities.
    4. For the experimental group of individuals with intellectual disabilities, their flow experiences, collaborative communication, and game acceptance are interrelated.

    第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與待答問題 4 第三節 名詞解釋 5 第二章 文獻探討 7 第一節 智能障礙者之定義與學習特質 7 第二節 智能障礙者理財教育之需求 13 第三節 桌上遊戲之特性與相關研究 18 第三章 研究方法 29 第一節 研究設計 29 第二節 研究架構與假設 30 第三節 研究對象 33 第四節 研究工具 33 第五節 教學設計及教學活動流程 50 第六節 資料蒐集及分析方法 52 第七節 研究倫理審查 52 第四章 研究結果 53 第一節 實驗組於學習成效、協作溝通、心流經驗和遊戲接受度之表現,以及控制組於學習成效之表現 53 第二節 實驗組與控制組之智能障礙者於理財教育知識桌上遊戲的學習成效差異分析 56 第三節 實驗組之學習成效、協作溝通、心流經驗及遊戲接受度之間相關分析 57 第四節 實驗組之智能障礙者於理財教育知識桌上遊戲的學習行為模式分析 58 第五章 研究討論 63 第一節 實驗組與控制組學習表現之討論 63 第二節 實驗組與控制組之學習成效差異之討論 65 第三節 實驗組之學習成效、協作溝通、心流經驗及遊戲接受度之間相關分析結果討論 65 第四節 實驗組之學習行為模式分析之討論 66 第六章 研究結論與建議 69 第一節 研究結論 69 第二節 研究建議 72 參考文獻 75 中文部分 75 英文部分 80 附錄 97 附錄一:研究參與者知情同意書 97 附錄二:基本資料問卷 101 附錄三:自編理財知識學習成效評量問卷—前測 102 附錄四:自編理財知識學習成效評量問卷—後測 105 附錄五:協作溝通量表—前測 108 附錄六:協作溝通量表—後測 110 附錄七:心流經驗量表 112 附錄八:理財教育知識桌上遊戲接受度問卷 114

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