簡易檢索 / 詳目顯示

研究生: 廖永軒
Liao, Yung-Hsuan
論文名稱: 探討體感式認知遊戲在訓練執行功能上的影響
Effects of Sensory-Cognitive Games on Executive Function Training
指導教授: 陳志洪
Chen, Zhi-Hong
口試委員: 李良一
Li, Liang-Yi
鄭年亨
Cheng, Nien-Heng
陳志洪
Chen, Zhi-Hong
口試日期: 2023/07/18
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2023
畢業學年度: 111
語文別: 中文
論文頁數: 66
中文關鍵詞: 執行功能體感遊戲認知遊戲
英文關鍵詞: Executive functions, Motion sensing games, Cognitive games
研究方法: 準實驗設計法
DOI URL: http://doi.org/10.6345/NTNU202301206
論文種類: 學術論文
相關次數: 點閱:82下載:17
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 執行功能在人類思考行為中扮演著重要角色,它涵蓋了抑制和轉換等核心能力。抑制指的是能夠控制注意力並抑制干擾的能力,而轉換則是指靈活地轉換策略和行為,以應對多項任務的能力。在訓練執行功能時,提供良好的學習體驗至關重要,這將有助於提升學習動機並增強認知能力的發展。
    過去的研究已證實數位認知遊戲與體感運動模擬在訓練執行功能方面取得了顯著成效。然而,將這兩種訓練方法結合並專注於手勢體感方面的研究尚未充分被探索。因此,本研究旨在探討將體感偵測與數位認知遊戲結合的訓練方法,並評估加入手勢體感後對於執行功能訓練效果的影響。
    本研究提出以下兩個研究問題:(1) 手勢體感應用於認知遊戲是否比滑鼠點擊對於學習者在提升執行功能的抑制和轉換上有較好的成效? (2) 手勢體感應用於認知遊戲是否比滑鼠點擊對於學習者在訓練上有著較好的體驗過程?透過探討這些問題,期望深入了解手勢體感應用於認知遊戲對執行功能訓練的影響,並為開發更有效的認知訓練工具提供實證依據。
    本研究的結果顯示,(1) 在經過手勢版遊戲訓練後抑制及轉換能力皆有顯著提升。(2) 手勢版遊戲對於轉換能力的訓練效果相對於控制組有顯著提升。(3) 在體驗過程方面,訪談和問卷結果表明手勢體感應認知遊戲能提高學習者的注意力,並被多數受試者認為是一段有趣的體驗過程。這也代表體感式認知遊戲在執行功能的訓練中具有潛力,但仍需要進一步地研究與改善,以開發出更有效的訓練工具,並深入探討其在不同族群中的應用成果。

    Executive functions play a crucial role in human cognitive processes, encompassing core abilities such as inhibition and switching. Inhibition refers to the capacity to control attention and suppress interference, while switching involves the flexible transition between strategies and behaviors to tackle multiple tasks. When training executive function, providing a positive learning experience is paramount as it can enhance motivation and promote cognitive development.
    Previous research has demonstrated significant effectiveness in training executive function using digital cognitive games and proprioceptive motion simulations. However, the integration of these two training methods with a focus on gestural sensing remains unexplored. Therefore, this study aims to investigate the combination of gestural sensing detection and digital cognitive games as a training method and assess the impact of incorporating gestural sensing on the effectiveness of executive function training.
    The study poses the following research questions: (1) Does using gestural sensing in cognitive games lead to better outcomes in improving participants' inhibition and switching abilities for executive function enhancement compared to mouse clicking? (2) Does using gestural sensing in cognitive games result in a more positive training experience for participants compared to mouse clicking? By addressing these questions, the study seeks to gain a deeper understanding of the effects of gestural sensing in cognitive game training on executive function and provide empirical evidence for the development of more effective cognitive training tools.
    The results of this study demonstrate that (1) Both inhibition and shifting abilities significantly improved after training with the gesture-based game version. (2) The gesture-based game showed significantly greater effects on shifting training compared to the control group. (3) Findings from interviews and questionnaires indicate that gesture-based cognitive games enhance learners' attention and are perceived as an enjoyable experience by the majority of participants. This suggests the potential of sensor-based cognitive games in training executive functions. However, further research and improvement are needed to develop more effective training tools and explore their applicability across different populations.

    第一章 緒論 1 第一節 研究背景 1 第二節 研究目的 4 第二章 文獻探討 5 第一節 執行功能 5 第二節 數位認知遊戲 8 第三節 體感訓練遊戲 12 第四節 Leap Motion體感裝置 16 第三章 系統設計 19 第一節 設計理念 19 第二節 系統介面 20 第三節 開發平台 28 第四章 研究方法 31 第一節 研究設計 31 第二節 研究對象 31 第三節 研究工具 33 第四節 資料分析 36 第五章 結果與討論 39 第一節 學習成就 39 第二節 動機問卷 42 第三節 訪談分析 42 第六章 結論 51 第一節 研究結論 51 第二節 研究限制 52 參考文獻 55 附錄 63

    王志成(2015)。Kinect體感遊戲提升幼童動作教育的認知發展能力成效之研究〔碩士論文,淡江大學〕。
    江東軒、洪偉欽(2011)。玩Wii所造成的運動傷害預防及處理。中華體育季刊,25(2),253-261。
    李宏鎰、林秋燕(2004)。注意力不足過動症在轉換測驗上的表現。中華心理衛生學刊,17(1),57-74。
    李胤禎(2009)。可共同操弄的同步式虛擬教具對學童幾何問題解決過程之影響〔未出版碩士論文〕。國立新竹教育大學。
    林旻逸、洪偉欽、成和正(2010)。體感式電玩對人體健康與運動教育之探討。大專體育,(110),61-67。
    侯邰嫺(2022)。以情境化數位遊戲提升學生執行功能:抑制與轉換〔碩士論文,國立臺灣師範大學〕。
    洪聰敏(2021)。原來大腦可以這樣練。時報出版。
    胡清暉(2007)。侷限上半身!玩 Wii不能取代運動。自由時報,生活新聞版。
    陳昱文(2008)。淺談新世代遊戲機-Wii對提升身體健康之影響。臺中教育大學體育學系系刊,(3),94-97。
    Altman, P. (2013). Using MS Kinect device for natural user interface. University of West Bohemia Faculty.
    Alvarez, J. A., & Emory, E. (2006). Executive function and the frontal lobes: a meta-analytic review. Neuropsychology review, 16, 17-42.
    Anderson, P. (2002). Assessment and development of executive function (EF) during childhood. Child neuropsychology, 8(2), 71-82.
    Anstey, K. J., Wood, J., Lord, S., & Walker, J. G. (2005). Cognitive, sensory and physical factors enabling driving safety in older adults. Clinical psychology review, 25(1), 45-65.
    Best, J. R., & Miller, P. H. (2010). A developmental perspective on executive function. Child development, 81(6), 1641-1660.
    Bogda, K. S. (2013). Nintendo® Wii Fit™ Balance and Cognitive Function in Older Adults. University of Central Oklahoma.
    Boutros, D. (2008). Difficulty is difficult: Designing for hard modes in games. Gamasutra: http://www. gamasutra. com/(last access 01/2009).
    Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., ... & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178-192.
    Boys & Girls Club of Southern Nevada. (2014). Exergame [Online image].
    Burdette, H. L., & Whitaker, R. C. (2005). Resurrecting free play in young children: looking beyond fitness and fatness to attention, affiliation, and affect. Archives of pediatrics & adolescent medicine, 159(1), 46-50.
    Chuang, L. Y., Hung, H. Y., Huang, C. J., Chang, Y. K., & Hung, T. M. (2015). A 3-month intervention of Dance Dance Revolution improves interference control in elderly females: a preliminary investigation. Experimental Brain Research, 233, 1181-1188.
    CREATE Lab. (2016). All You Can ET.
    Csikszentmihalyi, M. (1975). Beyond boredom and anxiety. San Francisco: Jossey-Bass.
    Csikszentmihalyi, M. (1990). Flow: the psychology of optimal experience. New York: Harper and Row.
    Davidson, R. J., Kabat-Zinn, J., Schumacher, J., Rosenkranz, M., Muller, D., Santorelli, S. F., ... & Sheridan, J. F. (2003). Alterations in brain and immune function produced by mindfulness meditation. Psychosomatic medicine, 65(4), 564-570.
    Diamond, A. (2000). Close interrelation of motor development and cognitive development and of the cerebellum and prefrontal cortex. Child Development, 71, 44-56.
    Diamond, A. (2013). Executive functions. Annual Review of Psychology, 64, 135-168.
    Diamond, A., & Lee, K. (2011). Interventions shown to aid executive function development in children 4 to 12 years old. Science, 333(6045), 959-964.
    Dotson, V. M., Sozda, C. N., Marsiske, M., & Perlstein, W. M. (2014). Within-session practice eliminates age differences in cognitive control. Aging, Neuropsychology, and Cognition, 20, 522–531.
    Eriksen, B. A., & Eriksen, C. W. (1974). Effects of noise letters upon the identification of a target letter in a nonsearch task. Perception & psychophysics, 16(1), 143-149.
    Falck, R. S., Davis, J. C., Best, J. R., Crockett, R. A., & Liu-Ambrose, T. (2019). Impact of exercise training on physical and cognitive function among older adults: a systematic review and meta-analysis. Neurobiology of aging, 79, 119-130.
    Garon, N., Bryson, S. E., & Smith, I. M. (2008). Executive function in preschoolers: a review using an integrative framework. Psychological bulletin, 134(1), 31.
    Gieser, S. N., Boisselle, A., & Makedon, F. (2015). Real-time static gesture recognition for upper extremity rehabilitation using the leap motion. In Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health: 6th International Conference, DHM 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II 6 (pp. 144-154). Springer International Publishing.
    Gotay N, Giedd J, Lusk L, Hayashi K, Greenstein D, Vaituzis A, Nugent T, Merman D, Clasen L, Toga A, Rapoport J, Thompson P (2004) Dynamic mapping of human cortical development during childhood and through early adulthood. Proc Natl Acad Sci USA 101:8174–8179
    Guna, J., Jakus, G., Pogačnik, M., Tomažič, S., & Sodnik, J. (2014). An analysis of the precision and reliability of the leap motion sensor and its suitability for static and dynamic tracking. Sensors, 14(2), 3702-3720.
    Homer, B. D., Ober, T. M., Rose, M. C., MacNamara, A., Mayer, R. E., & Plass, J. L. (2019). Speed versus accuracy: Implications of adolescents' neurocognitive developments in a digital game to train executive functions. Mind, Brain, and Education, 13(1), 41-52.
    Hungerford, A., Wait, S. K., Fritz, A. M., & Clements, C. M. (2012). Exposure to intimate partner violence and children's psychological adjustment, cognitive functioning, and social competence: A review. Aggression and Violent Behavior, 17(4), 373-382.
    Hunicke, R. (2005). The case for dynamic difficulty adjustment in games. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 429-433).
    Jacques, S., & Zelazo, P. D. (2001). The Flexible Item Selection Task (FIST): A measure of executive function in preschoolers. Developmental neuropsychology, 20(3), 573-591.
    Kleim, J. A., & Jones, T. A. (2008). Principles of experience-dependent neural plasticity: implications for rehabilitation after brain damage.
    Klimmt, C., Blake, C., Hefner, D., Vorderer, P., & Roth, C. (2009). Player performance, satisfaction, and video game enjoyment. In Entertainment Computing–ICEC 2009: 8th International Conference, Paris, France, September 3-5, 2009. Proceedings 8 (pp. 1-12). Springer Berlin Heidelberg.
    Kochanska, G., Murray, K., Jacques, T. Y., Koenig, A. L., & Vandegeest, K. A. (1996). Inhibitory control in young children and its role in emerging internalization. Child Development, 67(2), 490-507.
    Luciana, M., & Nelson, C. A. (2002). Assessment of neuropsychological function through use of the Cambridge Neuropsychological Testing Automated Battery: performance in 4-to 12-year-old children. Developmental neuropsychology, 22(3), 595-624.
    Lumsden, J., Edwards, E. A., Lawrence, N. S., Coyle, D., & Munafò, M. R. (2016). Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy. JMIR serious games, 4(2), e5888.
    Mathias, J. L., & Lucas, L. K. (2009). Cognitive predictors of unsafe driving in older drivers: a meta-analysis. International psychogeriatrics, 21(4), 637-653.
    McAlister, C., & Schmitter-Edgecombe, M. (2013). Naturalistic assessment of executive function and everyday multitasking in healthy older adults. Aging, Neuropsychology, and Cognition, 20(6), 735-756.
    Miller, E. K., & Cohen, J. D. (2001). An integrative theory of prefrontal cortex function. Annual review of neuroscience, 24(1), 167-202.
    Miyake, A., Friedman, N. P., Emerson, M. J., Witzki, A. H., Howerter, A., & Wager, T. D. (2000). The unity and diversity of executive functions and their contributions to complex “frontal lobe” tasks: A latent variable analysis. Cognitive psychology, 41(1), 49-100.
    Nicola, S., Stoicu-Tivadar, L., Virag, I., & Crişan-Vida, M. (2016, October). Leap motion supporting medical education. In 2016 12th IEEE International Symposium on Electronics and Telecommunications (ISETC) (pp. 153-156). IEEE.
    Parong, J., Mayer, R. E., Fiorella, L., MacNamara, A., Homer, B. D., & Plass, J. L. (2017). Learning executive function skills by playing focused video games. Contemporary Educational Psychology, 51, 141-151.
    Parong, J., Wells, A., & Mayer, R. E. (2020). Replicated evidence towards a cognitive theory of game-based training. Journal of Educational Psychology, 112(5), 922.
    Perdana, I. (2014, December). Teaching elementary school students new method of music performance with Leap Motion. In 2014 International Conference on Virtual Systems & Multimedia (VSMM) (pp. 273-277). IEEE.
    Royall, D. R., Lauterbach, E. C., Cummings, J. L., Reeve, A., Rummans, T. A., Kaufer, D. I., ... & Coffey, C. E. (2002). Executive control function: a review of its promise and challenges for clinical research. A report from the Committee on Research of the American Neuropsychiatric Association. The Journal of neuropsychiatry and clinical neurosciences, 14(4), 377-405.
    Salthouse, T. A. (1996). The processing-speed theory of adult age differences in cognition. Psychological review, 103(3), 403.
    Selemon, L. D. (2013). A role for synaptic plasticity in the adolescent development of executive function. Translational psychiatry, 3(3), e238-e238.
    Serrien, D. J., Ivry, R. B., & Swinnen, S. P. (2007). The missing link between action and cognition. Progress in Neurobiology, 82, 95-107.
    Small, R. V., & Gluck, M. (1994). The relationship of motivational conditions to effective instructional attributes: A magnitude scaling approach. Educational technology, 33-40.
    Smidts, D. P., Jacobs, R., & Anderson, V. (2004). The Object Classification Task for Children (OCTC): A measure of concept generation and mental flexibility in early childhood. Developmental neuropsychology, 26(1), 385-401.
    Sowell E, Thompson P, Leonard C, Welcome S, Kan E, Toga A (2004) Longitudinal mapping of cortical thickness and brain growth in normal children. J Neurosci 24:8223–8231
    Tsai, Y. J., Hung, C. L., Tsai, C. L., Chang, Y. K., Huang, C. J., & Hung, T. M. (2017). The relationship between physical fitness and inhibitory ability in children with attention deficit hyperactivity disorder: An event-related potential study. Psychology of Sport and Exercise, 31, 149-157.
    Van Petten, C., Plante, E., Davidson, P. S., Kuo, T. Y., Bajuscak, L., & Glisky, E. L. (2004). Memory and executive function in older adults: relationships with temporal and prefrontal gray matter volumes and white matter hyperintensities. Neuropsychologia, 42(10), 1313-1335.
    Weintraub, S., Dikmen, S. S., Heaton, R. K., Tulsky, D. S., Zelazo, P. D., Bauer, P. J., & Gershon, R. C. (2013). Cognition assessment using the NIH Toolbox. Neurology, 80(11 Supplement 3), S54-S64.
    Welsh, M. C., Satterlee-Cartmell, T., & Stine, M. (1999). Towers of Hanoi and London: Contribution of working memory and inhibition to performance. Brain and cognition, 41(2), 231-242.
    Wilkinson, A. J., & Yang, L. (2012). Plasticity of inhibition in older adults: retest practice and transfer effects. Psychology and aging, 27(3), 606.
    Yogev‐Seligmann, G., Hausdorff, J. M., & Giladi, N. (2008). The role of executive function and attention in gait. Movement disorders: official journal of the Movement Disorder Society, 23(3), 329-342.
    Zainal, N. H., & Newman, M. G. (2018). Executive function and other cognitive deficits are distal risk factors of generalized anxiety disorder 9 years later. Psychological medicine, 48(12), 2045-2053.
    Zelazo, P. D. (2006). The Dimensional Change Card Sort (DCCS): A method of assessing executive function in children. Nature protocols, 1(1), 297-301.
    Zelazo, P. D., Carlson, S. M., & Kesek, A. (2008). The development of executive function in childhood.

    下載圖示
    QR CODE