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研究生: 林雲龍
Yun-Lung Lin
論文名稱: 動態多元化螢幕協助鍵盤設計
D3 On-screen Keyboard: Designing for Dynamic Diversity
指導教授: 葉耀明
Yeh, Yao-Ming
學位類別: 博士
Doctor
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2009
畢業學年度: 97
語文別: 英文
論文頁數: 135
中文關鍵詞: 動態多元化設計通用設計輔助科技視覺提示編碼輸入
英文關鍵詞: designing for dynamic diversity, universal design, assistive technology, visual prompting, coded selection method
論文種類: 學術論文
相關次數: 點閱:182下載:10
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  • 文字輸入是電腦近用不可或缺的技能,傳統系統設計較少考量到個案的多樣性,致使身心障礙者無法正常使用該系統,而通用設計(universal design)的理念,增加系統的彈性,冀能讓所設計的產品,廣泛的被所有的人使用,然目前的輔助科技系統,雖有融入通用設計的概念,但僅強調初始介入的可用性,針對身心障礙者的輔助系統設計,本論文提出動態多樣性設計的概念,在系統設計應考量到使用者生理的動態變化需求,例如有些個案因為老化或功能衰退,系統應能因應其變化而調整,不必再讓個案放棄即有的系統,再探索與適應另一套新的系統,然而有些使用者可能因為練習而精熟該系統或是因為復健而得到比較好的控制能力,系統應能提供診斷工具與適性調整的功能,以增進其使用效率。
    本研究旨在以使用者動態適性調整的理念,設計一套中英文螢幕鍵盤,我們提出了許多策略來增進系統的效能與彈性,並以正常人先進行系統之可用性分析,利用單一受試重複測量的實驗方式,進行動態多元化螢幕鍵盤與作業系統提供的螢幕鍵盤之效能比較,以學習曲線來分析數字編碼輸入模式的效率,利用電腦模擬與受試者的重複測量實驗設計,探討掃瞄輸入模式與點選輸入模式的效率,以作為系統修正與介入實驗之參考。
    本研究更進一步針對重度肢體障礙者,進行相關應用之實徵研究,採用適性評估與單一受試之交替處理實驗設計,針對腦性麻痺、成骨不全症及肌肉萎縮症等三種不同類型之個案,進行介入實驗,研究結果顯示動態多元化螢幕鍵盤的可用性與效率,針對本研究,我們提出未來系統設計、教學研究與應用之相關建議。

    Text entry is a prerequisite skill in human-computer interaction. For person with motor disabilities, previous studies indicated that the search for proper and effective access solution still remains a formidable challenge. Motivated by the philosophy of designing for dynamic diversity, the purpose of this study was to develop an innovative on-screen keyboard that attended to the needs of dynamic client diversity and to explore the effectiveness of the text entry system in helping persons with severe motor disabilities.
    Users could use D3 on-screen keyboard with suitable input devices, selection methods, layout arrangements, and layout sizes when his/her ability of motor control changed. Four persons with severe motor disabilities, who had a history of experiencing difficulties in text entry task, participated in this study. A single subject alternative treatment design was used. The independent variables were two text entry methods, including the specific selection methods of D3 on-screen keyboard and the participants’ familiarity text entry methods. The dependent variable was the performance of text entry task that included accuracy and speed. The result demonstrated the effect of D3 on-screen keyboard on learning text entry for all participants. All the participants could enter English characters with high accuracy at the first trial. The results of the character per minute (CPM) indicated that their performance exceeded that of the familiarity text entry methods within a few trials. Quantitative data showed that visual cueing was a useful technique to help the participants learn coded selection method with increased performance. The limitations of this study include the small sample size and the participants were evaluated in English characters only. Recommendations for future work are to replicate of this study on subjects diagnosed with other types of disabilities, to investigate the performance of using the proposed text entry system with other specific devices and training strategies, to develop a text entry training program and explore the effect of text entry more functionally.

    LIST OF TABLES III LIST OF FIGURES VI CHAPTER 1 Introduction 1 1.1 Background 1 1.2 Statement of Purposes 4 1.3 Definitions of Terms 5 1.4 Dissertation Organization 8 CHAPTER 2 Literature Review 10 2.1 The Difficulties of Text Entry for Persons with Motor Disabilities 10 2.2 Review of On-screen Keyboards 13 2.3 Related Research of On-screen Keyboard Design 21 2.4 Designing for Dynamic Diversity 31 CHAPTER 3 The D3 On-screen Keyboard Design 42 3.1 System Architecture 42 3.2 Selection Methods 44 3.2.1 Coded Selection Method 45 3.2.2 Scanning Selection Method 47 3.2.3 Point-and-Click Selection Method 49 3.3 Designs of Layouts 50 3.3.1 Layout Arrangement 50 3.3.2 Keyboarding Methods 51 3.4 Enhancement of Control 53 3.4.1 The Layout Adaptation Testing Program 53 3.4.2 Internet Macro Layout 55 3.4.3 Visual Prompt Layout 56 3.4.4 Keyboard-emulated Mouse 57 CHAPTER 4 Usability Evaluation 60 4.1 Usability Evaluation of Coding Selection Method 60 4.2 Usability Evaluation of Scanning Selection Method 66 4.3 Usability Evaluation of Point-and-click Selection Method 69 CHAPTER 5 Applications 73 5.1 The Framework of Experiment Design 73 5.2 Participants 76 5.3 Apparatus and Procedure 77 5.4 Settings 81 5.5 Application on One Person with Osteogenesis Imperfecta 81 5.6 Application on Two Persons with Cerebral Palsy 86 5.7 Application on One Person with Muscular Dystrophy 95 5.8 Summary 99 CHAPTER 6 Conclusions and Future Works 102 6.1 Conclusions 103 6.2 Implications 107 6.3 Limitations of the Study 110 6.4 Suggestions for Future Research 111 REFERENCES 114 APPENDIX A. QUESTIONNAIRE 120 APPENDIX B. INFORMED CONSENT FORM 124 APPENDIX C. THE SCALE OF COMPUTER ACCESS ASSESSMENT 126 LIST OF TABLES Table 2-1 Comparison the features of four on-screen keyboards 20 Table 4-1 The typing speed for both scanning selection methods 68 Table 5-1 The characteristics of the participants 77 LIST OF FIGURES Figure 2-1 Wivik on-screen keyboard with complete QWERTY layout 15 Figure 2-2 Wivik on-screen keyboard with frequency-of-use layout 15 Figure 2-3 The Grid on-screen keyboard with images layout 16 Figure 2-4 The Grid on-screen keyboard with frequency-of-use layout 16 Figure 2-5 The layouts of Click-N-Type on-screen keyboard 17 Figure 2-6 Four layouts of SofType on-screen keyboard 18 Figure 2-7 Dvorak two-handed keyboard 23 Figure 2-8 Dvorak left-handed keyboard 24 Figure 2-9 Dvorak right-handed keyboard 24 Figure 2-10 The layout arrangement of FITALY on-screen keyboard 25 Figure 2-11 The layout arrangement of Chubon on-screen keyboard 25 Figure 2-12 The layout arrangement of OPTI text entry system. 26 Figure 2-13 The FOCL on-screen keyboard 27 Figure 2-14 The Half-QWERTY keyboard 29 Figure 2-15 The layout of JustType keyboard 29 Figure 2-16 The Stick keyboard 30 Figure 2-17 The relationship of three design philosophy 36 Figure 2-18 The multi-dimension of three design philosophy 39 Figure 3-1 System architecture of D3 on-screen keyboard 43 Figure 3-2 The numeric coded selection design 46 Figure 3-3 The sequence of group scanning 47 Figure 3-4 Waiting periods of each cell 48 Figure 3-5 The frequency-of-use layout 48 Figure 3-6 The double click layout with alphabetic layout 50 Figure 3-7 The various layouts of D3 on-screen keyboard 51 Figure 3-8 The layout of adaptation program and layout select algorithm 54 Figure 3-9 The layout of Internet Macro 56 Figure 3-10 The visual prompt layout 57 Figure 3-11 The layout of standard numeric keypad and the keyboard-emulated mouse of D3 on-screen keyboard 58 Figure 3-12 Four components meet the idea of designing for dynamic diversity 59 Figure 4-1 The participant using coded selection method with a pencil 62 Figure 4-2 The performance of the coded selection method and the direct selection methods 63 Figure 4-3 The prediction shows crossover points for both text entry techniques 64 Figure 4-4 The context of evaluation both scanning selection methods 67 Figure 4-5 Comparison the performance of point-and-click selection methods on both on-screen keyboards 71 Figure 5-1 The framework of experiment design 74 Figure 5-2 The keyboarding performance evaluation program 78 Figure 5-3 Amy used the point-and-click selection method with her left hand 83 Figure 5-4 Amy’s learning curves on two text entry systems 84 Figure 5-5 The accuracy of two text entry systems for Amy 85 Figure 5-6 The comprehensive evaluation for Bob 87 Figure 5-7 The prototype of customized alternative input device for Bob 88 Figure 5-8 The condition of new device intervention for Bob 89 Figure 5-9 The typing speed of the two text entry systems during the three phases for Bob 90 Figure 5-10 The accuracy of the two text entry systems during the three phases for Bob 91 Figure 5-11 Carl used his right middle finger with a keyguard to interact with computer 92 Figure 5-12 The typing speed of the two text entry systems during the three phases for Carl 93 Figure 5-13 The accuracy of the two text entry systems during the three phases for Carl 94 Figure 5-14 Dora used a numeric keypad as an adaptive device 96 Figure 5-15 The typing speed of the two text entry systems during the three phases for Dora 98 Figure 5-16 The accuracy of the two text entry systems during the three phases for Dora 99 Figure 6-1 The cycle of intervention 108

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