簡易檢索 / 詳目顯示

研究生: 黃筱琪
Huang, Hsiao-Chi
論文名稱: 組間競爭與性別對小學生合作學習遊戲式程式設計的影響
Influence of Inter-group Competition and Gender on Cooperative Game-based Programming for Elementary School Students
指導教授: 邱瓊慧
Chiu, Chiung-Hui
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2016
畢業學年度: 104
語文別: 中文
論文頁數: 106
中文關鍵詞: 遊戲式程式設計組間競爭性別差異小學科學教育
英文關鍵詞: game-based programming, inter-group competition,, gender difference, elementary science education
DOI URL: https://doi.org/10.6345/NTNU202203825
論文種類: 學術論文
相關次數: 點閱:167下載:0
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 本研究的目的在探討組間競爭與性別對小學學生合作學習遊戲式程式設計的影響。本研究採用準實驗研究法,邀請北臺灣某國小共94位五年級學生參與「遊戲式程式設計課程」,學生依班級為單位分為組間競爭與無組間競爭兩個組別,進行為期7週的實驗活動,活動中學生以三或四人為一組,共同使用中尺寸多點觸控平台安裝Kodu(微軟電腦遊戲設計軟體),以完成一遊戲式程式設計專題。為瞭解有無組間競爭安排與不同性別對於學生程式設計、問題解決、創意思考、以及合作技巧等四方面學習成效的影響,本研究在活動前、後請學生填寫程式設計學習成就測驗、問題解決能力量表、創意思考量表、以及合作技巧自評量表,並以各變項的前測分數為共變項,有無組間競爭機制及不同性別為自變項,分別進行四個變項的共變數分析(ANCOVA)。研究發現,在程式設計學習成就、問題解決能力、及創意思考方面,組間競爭組學生的表現皆顯著優於無組間競爭組的學生;在合作技巧方面,組間競爭組的男學生的表現顯著優於無組間競爭組的男學生,而女學生則不會因為有無組間競爭機制而產生顯著的差異。

    The purpose of this study was to investigate the inter-group competition benefits and gender differences on the cooperative game-based programming for elementary school students. A quasi experimental design was adopted to measure the inter-group competition benefits and gender differences on the cooperative game-based programming for elementary school students. Ninety-four fifth-grade students from an elementary school in northern Taiwan participated in this study. Students were divided into two categories, namely, inter-group competition groups and non-inter-group competition groups. The students worked in groups of three or four to complete a game-based programming project supported by a multi-touch screen desktop computer with Kodu in a 7-week experiment. The level of programming learning achievements, problem-solving skills, creative thinking, and cooperative skills were examined. The results of ANCOVAs showed that the programming learning achievements, problem-solving skills, and creative thinking of those inter-group competition students were significantly higher than those who didn’t make use of inter-group competition. In terms of the cooperative skills, the male students of inter-group competition groups showed a higher level of improvement than the male students of non-inter-group competition groups, whereas the cooperative skills of those female students didn’t change significantly whether they were inter-group competition groups or not.

    第壹章、緒論.........................1 第一節、研究背景與動機................1 第二節、研究目的與待答問題.............5 第三節、名詞釋義......................6 第貳章、文獻探討......................11 第一節、程式設計教學..................11 第二節、組間競爭......................19 第三節、問題解決能力..................23 第四節、創意思考......................28 第五節、合作技巧......................31 第六節、綜合評述......................35 第七節、研究假設......................36 第參章、研究方法......................38 第一節、研究設計......................38 第二節、參與者........................39 第三節、合作程式設計活動...............40 第四節、實驗活動教材..................43 第五節、實驗活動的軟體、硬體環境........45 第六節、測量工具......................47 第七節、實驗流程......................56 第八節、資料分析......................59 第肆章、研究結果與討論.................60 第一節、程式設計學習成就...............60 第二節、問題解決能力..................65 第三節、創意思考......................69 第四節、合作技巧......................73 第伍章、結論與建議....................80 第一節、研究結論......................80 第二節、研究限制......................81 第三節、研究建議......................81 參考文獻.............................83 附錄一 程式設計學習成就測驗............97 附錄二 遊戲設計專題說明.............. 102 附錄三 認識程式語言..................103

    中文文獻
    王海秀(2002)。網路合作學習中合作技巧的教學對國小學童學習之影響(未出版之碩士論文)。國立臺南大學,臺南市。
    王湄雁(2014)。樂高機器人融入專題式導向學習於大學生程式設計課程之學習成效、態度與問題解決能力之研究(未出版之碩士論文)。國立臺灣科技大學,臺北市。
    王新昌(2010)。探討不同混成學習模式與成就水準對於合作技巧、學習滿意度及學習態度之影響-以國小五年級學生專題學習為例(未出版之碩士論文)。國立臺南大學,臺南市。
    王碧惠(2007)。合作學習對國小自閉症兒童合作技巧之成效研究(未出版之碩士論文)。國立臺北教育大學,臺北市。
    江宗霖(2007)。創意教學策略、創造力環境與高職學生創意思考能力之相關研究(未出版之碩士論文)。國立雲林科技大學,雲林縣。
    吳心楷(1997)。科學學習相關的認知能力與認知風格之性別差異探討。科學教育月刊,204,16-23。
    吳文琦(2012)。問題解決教學策略對國小學童Scratch程式設計學習成就、態度與問題解決歷程之影響(未出版之碩士論文)。國立臺北教育大學,臺北市。
    李美枝(1994)。性別角色與性別差異。臺北:大洋。
    汪慧玲、沈佳生 (2013)。 合作學習教學策略對大專學生之學習成效與學習態度之影響: 以兒童發展評量與輔導課程某單元為例。臺中教育大學學報: 教育類, 27(1),頁 57-76。
    沈中偉、黃國禎(2012)。科技與學習理論與實務。臺北:心理。
    易彥伶(2011)。視覺模糊的不確定性如何促進創意思考(未出版之碩士論文)。國立雲林科技大學,雲林縣。
    林昱芠(2008)。問題解決教學策略對高職資訊科學生「程式設計」實習課程學習成效之研究(未出版之碩士論文)。國立彰化師範大學,彰化縣。
    邱瓊慧 (2002)。 中小學資訊科技融入教學之實踐。資訊與教育雜誌, 88,頁3-9。
    邱瓊慧、陳三億、王海秀(2006)。網路合作學習中發展合作技巧之研究。載於黃政傑、吳俊憲(主編),合作學習發展與實踐(頁385-425)。台北:五南。
    邱瓊慧、喬棋、許智超(2002)。網路科技輔助國小學童發展合作技巧之可行性。台南師院學報,35,17-34。
    施怡如(2013)。Scratch程式設計對國中七年級學生數學能力及問題解決態度之影響(未出版之碩士論文)。臺北市立大學,臺北市。
    施履安(2013)。機器人農場:結合問題解決與視覺化模擬之程式設計學習環境(未出版之碩士論文)。元智大學,桃園市。
    洪佳盟(2013)。數位繪本教學對國中生專注力、創意思考能力與英語閱讀成效之影響(未出版之碩士論文)。國立成功大學,臺南市。
    洪浚翔(2014)。專題導向學習應用於JAVA程式設計課程對科技大學學生問題解決能力與學習態度之影響(未出版之碩士論文)。國立臺北科技大學,臺北市。
    胡聰寶(2007)。以賽局理論分析設計工作室中的合作學習。國立臺灣科技大學建築系,台北市。
    郇小春(2007)。運用圖畫書導賞教學提昇幼兒藝術創意思考與繪畫表現之行動研究(未出版之碩士論文)。國立臺南大學,臺南市。
    孫春在(2013)。遊戲式數位學習(第三版冊)。臺北市:高等教育出版社。
    張春興(1997)。教育心理學-三元化取向的理論與實務。台北市: 臺灣東華書局。
    教育部(2012)。國民中小學九年一貫課程綱要 台北市: 教育部。
    莊杏如(2009)。創意思考技能教學對國小六年級創造力的成效研究(未出版之碩士論文)。淡江大學,臺北市。
    陳彤宣(2010)。專題式程式設計教學對國小學童問題解決歷程之研究(未出版之碩士論文)。臺北市立教育大學,臺北市。
    陳志佳(2015)。數位教材融入合作學習對國中學生數學學習態度與合作技巧影響之研究(未出版之碩士論文)。康寧大學,臺北市。
    陳怡茜(2014)。運用數位說故事提升國中生英文口說能力、溝通表達能力與創意思考能力(未出版之碩士論文)。國立成功大學,臺南市。
    陳怡婷(2009)。團體探究法對國小三年級學童社會科學習成就、合作技巧與學習態度之影響(未出版之碩士論文)。銘傳大學,臺北市。
    陳建宏(2012)。圖形化程式設計的發展與趨勢。儀科中心簡訊(110),頁 10-11。
    陳瑩柔(2014)。Alice程式設計對國小六年級資優生問題解決能力與學習成效之個案研究(未出版之碩士論文)。國立臺北教育大學,臺北市。
    喬祺(2000)。支援合作學習網路系統中促進國小學童合作技巧發展之設計與研究(未出版之碩士論文)。國立臺南師範學院,臺南市。
    黃政傑、林佩璇(1996)。合作學習。台北市:五南。
    楊明達(2003)。以合作技巧教學探究國小自然科合作學習成效之研究(未出版之碩士論文)。國立臺北教育大學,臺北市。
    楊書銘(2007)。Scratch程式設計對六年級學童邏輯推理能力、問題解決能力及創造力的影響(未出版之碩士論文)。臺北市立教育大學,臺北市。
    劉正吉(2010)。以Scratch同儕程式設計提升學童問題解決能力之探究(未出版之碩士論文)。國立新竹教育大學,新竹縣。
    蔡宗霖(2009)。不同問題解決教學策略對國小生程式設計學習表現及學習態度之影響(未出版之碩士論文)。國立臺灣師範大學,臺北市。
    鄭月嬌(1993)。小組探究式合作學習法對國小資優生專題研究成果、問題解決能力及合作技巧的影響(未出版之碩士論文)。國立臺北教育大學,臺北市。
    鄭志宗(2005)。團體探究法對國小五年級學童社會科學習成就、自我效能與合作技巧的關係之研究(未出版之碩士論文)。國立屏東教育大學,屏東縣。
    蕭信輝(2009)。Scratch程式設計對國小五年級學童科學過程技能、問題解決能力及後設認知之影響(未出版之碩士論文)。臺北市立教育大學,臺北市。
    賴健二(2004)。兒童視覺化中文程式語言之開發與研究(未出版之碩士論文)。臺北市立教育大學,臺北市。
    鮑志軒(2012)。程式設計對初學者問題解決能力之影響-以機器車程式設計為例(未出版之碩士論文)。國立臺灣師範大學,臺北市。
    豐佳燕、陳明溥(2008)。國小學生學習電腦程式之研究-以 Stagecast Creator 創作遊戲為例。論文發表於GCCCE2008 第十二屆全球華人計算機教育應用大會,美國。
    蘇秦玉、葉慶年 (2007)。不同競爭情境對國小學童排球低手學習表現的影響。運動與遊憩研究, 2(2),頁 193-204。

    英文文獻
    Alphonce, C., & Ventura, P. (2003). Using graphics to support the teaching of fundamental object-oriented principles in CS1. Paper presented at the Companion of the 18th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications.
    Anderson, M., Kirsner, K., Macleod, C., Maybery, M., O'brien-Malone, A., & Speelman, C. (1998). Implicit and explicit mental processes: Lawrence Erlbaum Associates, Mahwah, New Jersey, London.
    Apedoe, X. S., Reynolds, B., Ellefson, M. R., & Schunn, C. D. (2008). Bringing Engineering Design into High School Science Classrooms: The Heating/Cooling Unit. Journal of Science Education and Technology, 17(5), 454-465. doi: 10.1007/s10956-008-9114-6
    Baker, J. M., Liu, N., Cui, X., Vrticka, P., Saggar, M., Hosseini, S. H., & Reiss, A. L. (2016). Sex differences in neural and behavioral signatures of cooperation revealed by fNIRS hyperscanning. Scientific reports, 6, 26492.
    Bancroft, P., & Roe, P. (2006). Program annotations: feedback for students learning to program. Paper presented at the Proceedings of the 8th Australasian Conference on Computing Education-Volume 52.
    Barak, M., & Doppelt, Y. (1999). Integrating the Cognitive Research Trust (CoRT) Programme for Creative Thinking into a Project‐based Technology Curriculum. Research in Science & Technological Education, 17(2), 139-151. doi: 10.1080/0263514990170202
    Bayliss, J. D., & Strout, S. (2006). Games as a Flavor of CS1 (Vol. 38): ACM.
    Bebetsos, E., & Antoniou, P. (2009). Gender differences on attitudes, computer use and physical activity among Greek university students. TOJET: The Turkish Online Journal of Educational Technology, 8(2).
    Becker, K. (2001). Teaching with games: the minesweeper and asteroids experience. Journal of Computing Sciences in Colleges, 17(2), 23-33.
    Bossert, S. T. (1988). Cooperative activities in the classroom. Review of research in education, 15, 225-250.
    Bruckman, A., Jensen, C., & DeBonte, A. (2002). Gender and programming achievement in a CSCL environment. Paper presented at the Proceedings of the conference on computer support for collaborative learning: Foundations for a CSCL community.
    Burguillo, J. C. (2010). Using game theory and Competition-based Learning to stimulate student motivation and performance. Computers & Education, 55(2), 566-575. doi: http://dx.doi.org/10.1016/j.compedu.2010.02.018
    Butler, R., & Kedar, A. (1990). Effects of intergroup competition and school philosophy on student perceptions, group processes, and performance. Contemporary Educational Psychology, 15(4), 301-318. doi: http://dx.doi.org/10.1016/0361-476X(90)90027-X
    Chang, S.-L., Shieh, R. S., Liu, E. Z.-F., & Yu, P.-T. (2012). Factors Influencing Women's Attitudes towards Computers in a Computer Literacy Training Program. Turkish Online Journal of Educational Technology-TOJET, 11(4), 177-187.
    Chen, W.-K., & Cheng, Y. C. (2007). Teaching object-oriented programming laboratory with computer game programming. Education, IEEE Transactions on, 50(3), 197-203.
    Cheng, H. N., Wu, W. M., Liao, C. C., & Chan, T.-W. (2009). Equal opportunity tactic: Redesigning and applying competition games in classrooms. Computers & Education, 53(3), 866-876.
    Clegg, P. (2008). Creativity and critical thinking in the globalised university. Innovations in Education and Teaching International, 45(3), 219-226.
    Cooke, N. J., & Schvaneveldt, R. W. (1988). Effects of computer programming experience on network representations of abstract programming concepts. International Journal of Man-Machine Studies, 29(4), 407-427.
    Cooper, S., Dann, W., & Pausch, R. (2000). Alice: a 3-D tool for introductory programming concepts. Paper presented at the Journal of Computing Sciences in Colleges.
    Cohen, J. (1988). Statistical power analysis for the behavioural sciences. Hillside. NJ: Lawrence Earlbaum Associates.
    Cohen, E. G., & Lotan, R. A. (1997). Working for Equity in Heterogeneous Classrooms: Sociological Theory in Practice. Sociology of Education Series. Teachers College Press, 1234 Amsterdam Avenue, New York, NY 10027 (paperback: ISBN-0-8077-3643-0; clothbound: ISBN-0-8077-3644-9)..
    Davis, G. A., & Rimm, S. B. (1989). Education of the gifted and talented: Prentice-Hall, Inc.
    Deci, E. L., Vallerand, R. J., Pelletier, L. G., & Ryan, R. M. (1991). Motivation and education: The self-determination perspective. Educational psychologist, 26(3-4), 325-346.
    Deek, F., Kimmel, H., & McHugh, J. A. (1998). Pedagogical Changes in the Delivery of the First-Course in Computer Science: Problem Solving, Then Programming. Journal of Engineering Education, 87(3), 313-320. doi: 10.1002/j.2168-9830.1998.tb00359.x
    du Boulay, B., O'Shea, T., & Monk, J. (1989). The black box inside the glass box: Presenting computing concepts to novices. Studying the novice programmer, 12, 431-446.
    Ellinger, H. (2003). A natural sense of algorithm: Children should learn computer programming as a basic skill. Retrieved April, 5, 2007.
    Esiobu, G. O., & Soyibo, K. (1995). Effects of concept and vee mappings under three learning modes on students' cognitive achievement in ecology and genetics. Journal of Research in Science Teaching, 32(9), 971-995. doi: 10.1002/tea.3660320908
    Ellefson, M. R., Brinker, R. A., Vernacchio, V. J., & Schunn, C. D. (2008). Design-based learning for biology. Biochemistry and Molecular Biology Education, 36(4), 292-298. doi: 10.1002/bmb.20203
    Fessakis, G., Gouli, E., & Mavroudi, E. (2013). Problem solving by 5–6 years old kindergarten children in a computer programming environment: A case study. Computers & Education, 63, 87-97.
    Fortus, D., Dershimer, R. C., Krajcik, J., Marx, R. W., & Mamlok‐Naaman, R. (2004). Design‐based science and student learning. Journal of Research in Science Teaching, 41(10), 1081-1110.
    Fortus, D., Krajcik, J., Dershimer, R. C., Marx, R. W., & Mamlok‐Naaman, R. (2005). Design‐based science and real‐world problem‐solving. International Journal of Science Education, 27(7), 855-879. doi: 10.1080/09500690500038165
    Funkhouser, C. (1993). The influence of problem-solving software on student attitudes about mathematics. Journal of Research on Computing in Education, 25(3), 339-346.
    Gagne, R. (1985). The Conditions of Learning and Theory of Instruction Robert Gagné: New York, NY: Holt, Rinehart and Winston.
    Gary, B., & Ido, E. (1994). THE ENHANCING EFFECT OF INTERGROUP COMPETITION ON GROUP PERFORMANCE. International Journal of Conflict Management, 5(3), 271-283. doi: 10.1108/eb022747
    Gimmestad, B. J., & De Chiara, E. (1982). Dramatic Plays: A Vehicle for Prejudice Reduction in the Elementary School. The Journal of Educational Research, 76(1), 45-49. doi: 10.1080/00220671.1982.10885422
    Gomes, A., & Mendes, A. J. (2007). Learning to program-difficulties and solutions. Paper presented at the International Conference on Engineering Education–ICEE.
    Govender, I., & Grayson, D. (2006). Learning to program and learning to teach programming: A closer look. Paper presented at the Proceedings of world conference on educational multimedia, hypermedia and telecommunications.
    Gowan, J. C. (1967). CREATIVITY--ITS EDUCATIONAL IMPLICATIONS.
    Hartmann, W., Nievergelt, J., & Reichert, R. (2001). Kara, finite state machines, and the case for programming as part of general education. Paper presented at the Human-Centric Computing Languages and Environments, 2001. Proceedings IEEE Symposia on.
    Hayes, J. R. (2013). The complete problem solver: Routledge.
    Howard, E. V., Evans, D., Courte, J., & Bishop-Clark, C. (2006). A qualitative look at Alice and pair-programming. Paper presented at the Proceedings of ISECON 2006.
    Howell, K. (2003). First computer languages. Journal of Computing Sciences in Colleges, 18(4), 317-331.
    Hunt, E. (1994). Problem solving. Thinking and problem solving, 215-232.
    Hwang, G.-J., Hung, C.-M., & Chen, N.-S. (2014). Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach. Educational Technology Research and Development, 62(2), 129-145.
    Hwang, W.-Y., Shadiev, R., Wang, C.-Y., & Huang, Z.-H. (2012). A pilot study of cooperative programming learning behavior and its relationship with students' learning performance. Computers & Education, 58(4), 1267-1281. doi: http://dx.doi.org/10.1016/j.compedu.2011.12.009
    Infante, C., Hidalgo, P., Nussbaum, M., Alarcón, R., & Gottlieb, A. (2009). Multiple Mice based collaborative one-to-one learning. Computers & Education, 53(2), 393-401.
    Jenkins, E. R., Mabbett, G. M., Surridge, A. G., Warring, J., & Gwynn, E. D. (2009). A Cooperative Inquiry into action learning and praxis development in a community nursing module. Qualitative Health Research, 19(9), 1303-1320.
    Johnson, D., Johnson, R., & Holubec, E. (1993). Circles of learning (4th eds.). Edina, MN: Interaction Book Company.
    Johnson, D., Johnson, R., & Holubec, E. (1994). The new circles of learning: Cooperation in the classroom, association for supervision and curriculum development. Alexandria, VA.
    Johnson, D. W., & Johnson, R. T. (1974). Instructional Goal Structure: Cooperative, Competitive, or Individualistic. Review of Educational Research, 44(2), 213-240.
    Johnson, D. W., & Johnson, R. T. (1990). Learning together and alone: cooperative, competitive, and individualisticlearning.
    Jones, R. M. (2000). Design and implementation of computer games: a capstone course for undergraduate computer science education. ACM SIGCSE Bulletin, 32(1), 260-264.
    Julian, J. W., & Perry, F. A. (1967). Cooperation Contrasted with Intra-Group and Inter-Group Competition. Sociometry, 30(1), 79-90. doi: 10.2307/2786440
    Kagan, S. (1985). Dimensions of cooperative classroom structures Learning to cooperate, cooperating to learn (pp. 67-96): Springer.
    Kahney, H. (1993). Problem solving: Current issues.
    Kasurinen, J., Purmonen, M., & Nikula, U. (2008). A study of visualization in introductory programming. Paper presented at the Proc. 20th annual Meeting of Psychology of Programming Interest Group, Lancaster, UK.
    Ke, F. (2008). Alternative goal structures for computer game-based learning. International Journal of Computer-Supported Collaborative Learning, 3(4), 429-445. doi: 10.1007/s11412-008-9048-2
    Kelleher, C., & Pausch, R. (2006). Lessons learned from designing a programming system to support middle school girls creating animated stories. Paper presented at the Visual Languages and Human-Centric Computing, 2006. VL/HCC 2006. IEEE Symposium on.
    Kim, M., & Ryu, J. (2013). The development and implementation of a web-based formative peer assessment system for enhancing students’ metacognitive awareness and performance in ill-structured tasks. Educational Technology Research and Development, 61(4), 549-561. doi: 10.1007/s11423-012-9266-1
    Kohn, A. (1992). No contest: The case against competition: Houghton Mifflin Harcourt.
    Kraft, U. (2005). Unleashing creativity. Scientific American Mind, 16(1), 16-23.
    Kolodner, J. L., Crismond, D., Gray, J., Holbrook, J., & Puntambekar, S. (1998). Learning by design from theory to practice. Paper presented at the Proceedings of the International Conference of the Learning Sciences.
    Lahtinen, E., Ala-Mutka, K., & Järvinen, H.-M. (2005). A study of the difficulties of novice programmers. Paper presented at the ACM SIGCSE Bulletin.
    Leutenegger, S. T. (2006). A CS1 to CS2 bridge class using 2D game programming. Journal of Computing Sciences in Colleges, 21(5), 76-83.
    Lobel, T. E., Gruber, R., Govrin, N., & Mashraki-Pedhatzur, S. (2001). Children's gender-related inferences and judgments: A cross-cultural study. Developmental psychology, 37(6), 839.
    Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, learning, and instruction, 3(1987), 223-253.
    Markham, T., Larmer, J., & Ravitz, J. (2003). Project based learning handbook: A guide to standards-focused project based learning for middle and high school teachers (2 ed.). Novato, CA: Buck Inst for Education.
    Martens, R. (1975). The paradigmatic crisis in American sport personology. Sportwissenschaft, 5, 9-24.
    Massey, A. P., Ramesh, V., & Khatri, V. (2006). Design, development, and assessment of mobile applications: the case for problem-based learning. IEEE Transactions on Education, 49(2), 183-192. doi: 10.1109/TE.2006.875700
    Mayer-Smith, J., Pedretti, E., & Woodrow, J. (2000). Closing of the gender gap in technology enriched science education: a case study. Computers & Education, 35(1), 51-63. doi: http://dx.doi.org/10.1016/S0360-1315(00)00018-X
    Mayer, R. E. (1992). Thinking, problem solving, cognition: WH Freeman/Times Books/Henry Holt & Co.
    McDowell, C., Werner, L., Bullock, H., & Fernald, J. (2002). The effects of pair-programming on performance in an introductory programming course. SIGCSE Bull., 34(1), 38-42. doi: 10.1145/563517.563353
    McIver, L. (2000). The effect of programming language on error rates of novice programmers. Paper presented at the 12th Annual Workshop of the Psychology of Programming Interest Group.
    McKeithen, K. B., Reitman, J. S., Rueter, H. H., & Hirtle, S. C. (1981). Knowledge organization and skill differences in computer programmers. Cognitive Psychology, 13(3), 307-325.
    Mehalik, M. M., Doppelt, Y., & Schuun, C. D. (2008). Middle-School Science Through Design-Based Learning versus Scripted Inquiry: Better Overall Science Concept Learning and Equity Gap Reduction. Journal of Engineering Education, 97(1), 71-85. doi: 10.1002/j.2168-9830.2008.tb00955.x
    Michalko, M. (2011). Cracking creativity: The secrets of creative genius: Ten Speed Press.
    Milto, E., Rogers, C., & Portsmore, M. (2002). Gender differences in confidence levels, group interactions, and feelings about competition in an introductory robotics course. Paper presented at the Frontiers in Education, 2002. FIE 2002. 32nd Annual.
    Moody, J. A., Smith, J. D., & Ragan, B. (2005). Critical shear stress for erosion of cohesive soils subjected to temperatures typical of wildfires. Journal of Geophysical Research: Earth Surface, 110(F1).
    Muller, O. (2005). Pattern oriented instruction and the enhancement of analogical reasoning. Paper presented at the Proceedings of the first international workshop on Computing education research.
    Mitch, R.(2012). Let's teach kids to code. Retrieved November, 2012, from https://www.ted.com/talks/mitch_resnick_let_s_teach_kids_to_code?language=en
    Nattiv, A. (1986). The Effects of Cooperative Learning Instructional Strategies on Academic Achievement Among Sixth Grade Social Studies Students.
    Nevalainen, S., & Sajaniemi, J. (2006). An experiment on short-term effects of animated versus static visualization of operations on program perception. Paper presented at the Proceedings of the second international workshop on Computing education research.
    Ogershok, P. R., & Cottrell, S. (2004). The pediatric board game. Medical Teacher, 26(6), 514-517.
    Okebukola, P. A. (1986). Impact of extended cooperative and competitive relationships on the performance of students in science. Human Relations, 39(7), 673-682.
    Palaigeorgiou, G., Siozos, P., Konstantakis, N. I., & Tsoukalas, I. A. (2005). A computer attitude scale for computer science freshmen and its educational implications. Journal of Computer Assisted Learning, 21(5), 330-342.
    Papert, S. (1972). Teaching children thinking∗. Programmed Learning and Educational Technology, 9(5), 245-255.
    Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas: Basic Books, Inc.
    Papastergiou, M. (2009). Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation. Computers & Education, 52(1), 1-12. doi: http://dx.doi.org/10.1016/j.compedu.2008.06.004
    Perkins, D., & Martin, F. (1986). Fragile knowledge and neglected strategies in novice programmers. Paper presented at the first workshop on empirical studies of programmers on Empirical studies of programmers.
    Perkins, D. N. (1986). Thinking frames. Educational leadership, 43(8), 4-10.
    Plass, J. L., Goldman, R., Flanagan, M., Diamond, J., Dong, C., Looui, S., . . . Perlin, K. (2007). RAPUNSEL: How a computer game design based on educational theory can improve girls’ self-efficacy and self-esteem. Paper presented at the The 87th Annual Meeting of the American Educational Research Association, Chicago, Retrieved from http://create. alt. ed. nyu. edu/courses/2176/reading/AERA_07_ Rapunsel_Plass_etal. pdf on.
    Prensky, M. (2001). Digital game-based learning: McGraw-Hill: New York.
    Puurtinen, M., & Mappes, T. (2009). Between-group competition and human cooperation. Proceedings of the Royal Society of London B: Biological Sciences, 276(1655), 355-360.
    Reinen, I. J., & Plomp, T. (1997). Information technology and gender equality: A contradiction in terminis? Computers & Education, 28(2), 65-78. doi: http://dx.doi.org/10.1016/S0360-1315(97)00005-5
    Robertson, J., & Howells, C. (2008). Computer game design: Opportunities for successful learning. Computers & Education, 50(2), 559-578. doi: http://dx.doi.org/10.1016/j.compedu.2007.09.020
    Roseth, C. J., Johnson, D. W., & Johnson, R. T. (2008). Promoting early adolescents' achievement and peer relationships: the effects of cooperative, competitive, and individualistic goal structures. Psychological bulletin, 134(2), 223.
    Sayed, E. M., & Mohamed, A. H. H. (2013). Gender Differences in Divergent Thinking: Use of the Test of Creative Thinking-Drawing Production on an Egyptian Sample. Creativity Research Journal, 25(2), 222-227. doi: 10.1080/10400419.2013.783760
    Schollmeyer, M. (1996). Computer programming in high school vs. college. SIGCSE Bull., 28(1), 378-382. doi: 10.1145/236462.236584
    Shafto, S. A. (1986). Programming for learning in mathematics and science. Paper presented at the ACM SIGCSE Bulletin.
    Soyibo, K. (1991). Impacts of concept and vee mappings and three modes of class interaction on students’ performance in genetics. Educational Research, 33(2), 113-120. doi: 10.1080/0013188910330204
    Spohrer, J. C., & Soloway, E. (1986). Novice mistakes: Are the folk wisdoms correct? Communications of the ACM, 29(7), 624-632.
    Stempfle, J., & Badke-Schaub, P. (2002). Thinking in design teams - an analysis of team communication. Design Studies, 23(5), 473-496. doi: http://dx.doi.org/10.1016/S0142-694X(02)00004-2
    Sternberg, R. J. (1988). The nature of creativity: Contemporary psychological perspectives: CUP Archive.
    Sternberg, R. J., & Lubart, T. I. (1995). Defying the crowd: Cultivating creativity in a culture of conformity: Free Press.
    Stolee, K. T., & Fristoe, T. (2011). Expressing computer science concepts through Kodu game lab. Paper presented at the Proceedings of the 42nd ACM technical symposium on Computer science education.
    Sweedyk, E., deLaet, M., Slattery, M. C., & Kuffner, J. (2005). Computer games and cs education: why and how. ACM SIGCSE Bulletin, 37(1), 256-257.
    Steve, J.(2013). What most schools don't teach. Retrieved February, 2013, from https://code.org/educate/inspire.
    Tharp, T. (2008). The creative habit: Simon & Schuster.
    Thomas, I. (2009). Critical thinking, transformative learning, sustainable education, and problem-based learning in universities. Journal of Transformative Education, 7(3), 245-264.
    Trilling, B., & Fadel, C. (2009). 21st century skills: Learning for life in our times: John Wiley & Sons.
    Tucker, A., Deek, F., Jones, J., McCowan, D., Stephenson, C., & Verno, A. (2003). A model curriculum for K-12 computer science. Final Report of the ACM K-12 Task Force Curriculum Committee, CSTA.
    Uslu, M., & Girgin, Ç. (2010). The effects of residential conditions on the problem solving skils of university students. Procedia - Social and Behavioral Sciences, 2(2), 3031-3035. doi: http://dx.doi.org/10.1016/j.sbspro.2010.03.459
    Volet, S., & Lund, C. (1994). Metacognitive instruction in introductory computer programming: A better explanatory construct for performance than traditional factors. Journal of Educational Computing Research, 10(4), 297-328.
    Volman, M., van Eck, E., Heemskerk, I., & Kuiper, E. (2005). New technologies, new differences. Gender and ethnic differences in pupils' use of ICT in primary and secondary education. Computers & Education, 45(1), 35-55. doi: http://dx.doi.org/10.1016/j.compedu.2004.03.001
    Werner, L. L., Denner, J., & Bean, S. (2004). Pair Programming Strategies for Middle School Girls. Paper presented at the CATE.
    West, M., & Ross, S. (2002). Retaining females in computer science: A new look at a persistent problem. Journal of Computing Sciences in Colleges, 17(5), 1-7.
    White, J. (1997). Teaching adult novices to program with Visual BASIC. Journal of Computer Science Education, 11(2), 15-19.
    Whittemore, I. C. (1924). The influence of competition on performance: An experimental study. The Journal of Abnormal Psychology and Social Psychology, 19(3), 236.
    Winslow, L. E. (1996). Programming pedagogy—a psychological overview. SIGCSE Bull., 28(3), 17-22. doi: 10.1145/234867.234872
    Wood, J., Campbell, M., Wood, K., & Jensen, D. (2005). Enhancing the teaching of machine design by creating a basic hands-on environment with mechanical ‘breadboards’. International Journal of Mechanical Engineering Education, 33(1), 1-25.
    Woolfolk, A., Winne, P. H., & Perry, N. E. (2015). Educational psychology: Pearson Canada.
    Yazici, S., Boyle, T., & Khan, T. (2001). Towards a multimedia learning environment for object oriented design. Paper presented at the Proceedings of the 2nd Annual Conference of the LTSN Centre for Information and Computer Sciences, London, August.
    Yu, F.-Y., Chang, L.-J., Liu, Y.-H., & Chan, T.-W. (2002). Learning preferences towards computerised competitive modes. Journal of Computer Assisted Learning, 18(3), 341-350.
    Yu, F. (2001). Reflections upon cooperation-competition instructional strategy: Theoretical foundations and empirical evidence. The National Chi Nan University Journal, 5(1), 181-196.
    Zan, B., & Hildebrandt, C. (2005). Cooperative and competitive games in constructivist classrooms. The Constructivist, 16(1), 65-79.

    無法下載圖示 本全文未授權公開
    QR CODE