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研究生: 陳平福
論文名稱: 情境式行動導覽系統之設計與應用-以國立歷史博物館『唐三彩』常設展為例
The Design and Application of a Situated Mobile Guide System - A Case of Tang Tri-Color Glazed Pottery at the Nation Museum of History
指導教授: 張國恩
Chang, Kuo-En
宋曜廷
Sung, Yao-Ting
學位類別: 碩士
Master
系所名稱: 資訊教育研究所
Graduate Institute of Information and Computer Education
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 76
中文關鍵詞: 博物館導覽行動學習情境學習
英文關鍵詞: museum guidance, mobile learning, situated learning
論文種類: 學術論文
相關次數: 點閱:333下載:36
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  • 鑑於國立歷史博物館唐三彩展物之靜態特性,對一般參訪學生較難產生與展物的互動行為。本研究擬以情境學習理論和問題導向學習為導覽系統的設計方向,來完成情境式導覽系統。經由本導覽系統的使用,瞭解參訪學生是否因情境式導覽系統的引導,使參訪學生與展物的互動性提高,進而產生對展物的好奇與主動學習動機。本研究的實驗評量方式為錄影帶分析、紙筆測驗和訪談,來評估是否因為情境式導覽系統的介入,而導致參訪學生的學習動機和展物互動性改變。結果顯示使用情境式導覽系統有較長的平均持續力來與展物互動,但使用情境導覽系統的參訪者和使用學習單的參訪者,兩者的前後展物相關知識成績沒有明顯進步。

    In view of the characteristic of the Tang Tri-Colour Potteries in the National History Museum, it is difficult to interact with the exhibition by visitors. The aim of this research is to build up the Situated Mobile Guide System according to the situated learning theory and problem-based learning theory. We would like to know if the interaction between visitors and exhibitions could be increased by this Situated Mobile Guide System. With this system, we even expect to promote visitors’ curiosity and initiative learning motivation to the exhibitions. In this study, we use video analysis, paper-pencil test, and interviews as independent variable measurements to evaluate that if the interaction between visitors’ initiative learning motivation and exhibitions be effected by the introduce of Situated Mobile Guide System. The results showed that the visitors with the system had a longer average holding time on exhibits than the visitors with paper-based learning sheets. However, there is no significantly difference among the visitors with the system and the visitors with paper-based learning sheets in promoting knowledge on Tang Dynasty Tri-Color Glazed Pottery.

    附表目錄xll 附圖目錄xlll 第一章 緒論 1 1-1 研究動機 1 1-2 研究目的 4 第二章 文獻探討 5 2-1 博物館學習 5 2-2 博物館導覽 10 2-3 博物館行動導覽 11 2-4 情境學習理論與問題導向學習理論 20 第三章 系統架構與功能 24 3-1 系統發展架構 24 3-2 系統開發工具 25 3-3 系統功能說明 25 第四章 實驗設計 36 4-1 實驗對象 36 4-2 實驗設計 36 4-3 實驗工具與材料 37 4-4 實驗程序 40 第五章 實驗結果 42 5-1 知識前測和後測結果 42 5-2 推論前測和後測結果 43 5-3 概念前測和後測結果 44 5-4 參訪時間結果 46 5-5 訪談結果 49 第六章 討論與結論 55 6-1 討論 55 6-2 結論 59 附錄一 平版電腦規格表 60 附錄二 參訪學習單 61 附錄三 控制組訪談單 65 附錄四 實驗組訪談單 66 附錄五 概念圖之結果 67 附錄六 前後測驗單 70 參考著作 74

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