研究生: |
許恒瑞 Hsu, Herng-Ruey |
---|---|
論文名稱: |
流行音樂與實境科技整合創新策略之研究-以空間音訊為例 A Study of Innovative Strategies for Popular Music Incorporating Reality Technology: Cases Study of Music in Spatial Audio |
指導教授: |
董澤平
Dong, Tse-Ping |
口試委員: |
陳子鴻
Chen, Tzu-Hung 李承育 Lee, Cheng-Yu 董澤平 Dong, Tse-Ping |
口試日期: | 2023/01/03 |
學位類別: |
碩士 Master |
系所名稱: |
音樂學系流行音樂產學應用碩士在職專班 Department of Music_Continuing Education Master's Program of Popular Music Studies and Industrial Applications |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 英文 |
論文頁數: | 180 |
中文關鍵詞: | 沈浸式聲音體驗 、空間音訊 、流行音樂 、杜比全景聲 |
英文關鍵詞: | immersive audio, spatial audio, popular music, Dolby Atmos |
研究方法: | 個案研究法 、 紮根理論法 、 主題分析 、 深度訪談法 、 焦點團體法 |
DOI URL: | http://doi.org/10.6345/NTNU202300376 |
論文種類: | 學術論文 |
相關次數: | 點閱:180 下載:13 |
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空間音訊已經開啟了流行音樂產業的一場革命。關於歷久彌新的立體聲是否會面臨變革,以及此類新音訊型態如何影響流行音樂製作的討論,已引發了流行音樂市場的波瀾。本研究探討空間音訊與流行音樂整合之策略,作為實境科技與藝術結合的一種實踐。
從回顧現代空間音訊技術之文獻探討,根據錄音藝術和科學方面之音訊科技規格發展進行比較分析,以及其與人類心理聲學之關係,輔以與資深專業音樂人的深度訪談所獲取之市場資訊和實作經驗,焦點團體之訪談和評估,探討結合空間音訊與流行音樂之實作實驗與案例研究等,歸納出流行音樂製作結合實境科技之創新策略,在順暢的學習曲線與相關成本效益中,運用空間音訊發揮創造力。本研究認為,空間音訊正在從聆聽體驗之聲音品質,與音樂創意之藝術層面這兩個方向改變流行音樂市場,創意產業可受益於將空間音訊與流行音樂相結合,通過不同的方法和策略在不同的音樂類別中,保持先進的競爭優勢與未來科技藝術之發展性。
Spatial audio might have started a revolution in the popular music industry. Discussions on whether the long-lasted stereophonic sound will face transformation, as well as how the new spatial audio format has influenced popular music production, have taken place and stimulated a disturbance in the market. This study aims to find strategies for incorporating spatial audio with popular music, as a form of implementation of reality technology and art.
The current study began with reviews of the modern spatial audio technologies to conduct a comparative analysis of the audio formats and workflows based on the development of recording arts and physics, as well as how these related to the human psychoacoustics. The study was supplemented with marketing information and experiences on implementation method obtained through in-depth interviews with senior professionals and proofs from focus group interviews and evaluations. Finally, it explored experiments and cases study of implementations to incorporate popular music and popular music. Strategies with a smooth learning curve for music producers and other creative creators are concluded in this study, allowing their works to be innovative yet cost-effective on the spatial audio concept. This study suggests that spatial audio is changing the popular music market by both sound quality and artistic sense. Through different approaches and strategies across diverse categories and music genres, the creative industry will benefit from incorporating spatial audio with popular music, maintaining its competitive advantages with further developments of technology and art.
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