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研究生: 劉文心
論文名稱: 以紅外線浮水印為基礎之擴增實境創新研究
The Innovative Application of Infrared Watermarking to Augmented Reality
指導教授: 王希俊
學位類別: 碩士
Master
系所名稱: 圖文傳播學系
Department of Graphic Arts and Communications
論文出版年: 2010
畢業學年度: 98
語文別: 中文
論文頁數: 48
中文關鍵詞: 擴增實境紅外線浮水印數位半色調
英文關鍵詞: Augmented Reality, Infrared Watermarking, digital halftoning
論文種類: 學術論文
相關次數: 點閱:557下載:12
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  • 由於電腦科技及網路通訊技術的發達,擴增實境(augmented reality)的應用日趨多元及普及化,然其使用上仍有諸多限制,尚無法完全符合人性化之使用介面,例如定位辨識用的圖案即違背使用者的視覺經驗。有鑑於此,本研究導入紅外線數位浮水印之方法於擴真實境介面,藉由實驗求取出最符合「人眼視覺」以及「機器讀取」此兩種不同閱讀介面的最佳平衡效果。目前的擴增實境介面通常為一平面印刷品與電腦動畫之互動連結,本研究運用紅外線數位浮水印技術,在製作紙本時並不需要採用特殊材料即可製作出隱藏之定位辨識圖案效果。運用本研究之擴增實境介面製作技術,可推廣運用至各式紙本印刷品及其應用之擴增實境環境上,也可使一般視覺讀取的紙本圖書附加電腦辨識及顯示功能並呈現立體物件及動畫效果,將平面印刷品做加值並應用及推廣使用於其他平台之上。

    The application of augmented reality(AR) has been more and more diverse and universal, due to the fast development of computer HscienceH & HtechnologyH and internet communication HtechnologyH. However, it still has some limits in use, and can’t be used to achieve interface of humanity. For example, the marker for recognizing and orientating disobey our visual experience.

    Therefore, this research proposes a method by using infrared watermark. In this study, we try to find out what are the best results of two different reading interfaces between “human eye” and “computer capture” through experimental research.

    Nowadays, the AR interface usually works as an interactive connection between printing and computer animation. By using the infrared watermark technique, it requires no any special material when making the marker, but it can still retain the invisible marker.

    The research proposes a making-HtechnologyH of AR interface, and it could be used to promote and apply to any paper printing and environment of augmented reality. By using this method, the paper book for human reading can also be recognized by computer and augment the 3-D object and motion pictures for display. And these will push printing application to other platform.

    中文摘要 …………………………………………………………………… i 英文摘要 …………………………………………………………………… ii 目錄 …………………………………………………………………… iii 表目錄 ………………………………………………………………… iv 圖目錄 …………………………………………………………………… v 第一章 緒論……………………………………………………………… 1 第一節 研究背景與動機………………………………………………… 1 第二節 研究目的………………………………………………………… 4 笫三節 研究問題………………………………………………………… 4 第四節 研究範圍與限制………………………………………………… 4 第五節 名詞釋義………………………………………………………… 5 第二章 文獻探討………………………………………………………… 7 第一節 數位半色調……………………………………………………… 7 第二節 數位浮水印……………………………………………………… 11 第三節 紅外線與噴墨墨水的光學特性………………………………… 14 第四節 擴增實境………………………………………………………… 18 第三章 研究方法………………………………………………………… 24 第一節 研究架構………………………………………………………… 24 第二節 研究工具………………………………………………………… 26 笫三節 研究假設………………………………………………………… 30 第四節 系統設計………………………………………………………… 31 第四章 實驗結果與討論………………………………………………… 34 第一節 噴墨墨水的光學特性…………………………………………… 34 第二節 紅外線浮水印應用於擴增實境………………………………… 36 笫三節 防止偽造功能…………………………………………………… 40 第五章 結論與建議……………………………………………………… 42 第一節 結論與建議……………………………………………………… 42 第二節 未來工作………………………………………………………… 43 參考文獻 ………………………………………………………………… 44

    英文部分
    [1] R. T. Azuma (1997), A survey of augmented reality, Teleoperators and Virtual Environments 6(4), pp.355-385
    [2] R. T. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier , and B.MacIntyre(2001), Recent Advances in Augmented Reality, Computer Graphics and Applications, IEEE, 2001
    [3] S. Cawood and M. Fiala(2007), Augmented Reality: A Pratical Guide, Pragmatic Bookshelf, United State, 2007
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    中文部分
    [22] 王希俊、連啟明、蕭佩琪(民93)。文件底紋之混合網點數位浮水印技術。第三屆數位典藏技術研討會論文集,pp.223-230,台北。
    [23] 王燕超(民92)。從擴增實境觀點論數位學習之創新,國立臺灣師範大學圖文傳播學系論文,未出版,台北。
    [24] 卓詠欽,王健華,擴增實境(Augmented Reality)應用於台灣教育之初探研究─以國小自然與生活科技教育為例(民97), GCCCE 2008, Michigan, U.S.A, 2008
    [25] 吳嘉麗(民73)。紅外線吸收光譜學。環華百科全書,P.510-511,台北。
    [26] 陳同孝、張真誠、黃國峰(民90),數位影像處理技術(Digital Image Processing Techniques),松崗電腦圖書資料股份有限公司,台北。
    [27] 連啟明(民93)。運用於個人化郵票之圖像加密研究。國立台灣師範大學圖文傳播研究所碩士論文,未出版,台北。
    [28]張家龍(2008),紅外線數位浮水印結合資訊加密之防偽設計, 2008資訊科技國際研討會,4月25-26日(台中,台灣)

    網站部分
    [29] A Critical History of Computer Graphics and Animation, Design Department of Ohio State University, 2008,November 25,from <http://design.osu.edu/carlson/history/tree/images/hmd.JPG>
    [30] Augmented Tangible Molecular Models Description, HIT lab Washington University, 2008,November 28,from <http://www.hitl.washington.edu/projects/scripps/>
    [31] How Augmented Reality Will Work, Kevin Bonsor, 2008,November 26,from <http://www.howstuffworks.com/augmented-reality.htm>
    [32] Camera Tutorial, High-Tech Digital Inc., 2009,May 19,from
    < http://www.high-techdigital.com/integration/Light_t_1.htm>
    [33] Infrared-Enabled Webcam, Allan Treiman, 2009,May 19,from <http://www.lpi.usra.edu/education/fieldtrips/2005/activities/ir_spectrum/ir_webcam.html>
    [34] 吸收。 (2007)。 大英百科全書。 2007 年11 月28 日取自大英線上繁體中文版。 <http://wordpedia.eb.com/tbol/article?i=000290>

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