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    1

    Elementary Students’ Self Efficiency to Flow Effect and Learning Retention : Three-Character Scripture Card Games

    2

    多重表徵理論在理化科教學成效之研究-以波動與聲音的世界單元為例
    • / Department of Chemistry /100/ Master
    • Author: 李美螢 Advisor:
    • This study is mainly explored whether or not the difference existed between students’ learning ac...
    • Clicks: 208Downloads: 14

    3

    A Study for Enhancing Learning Effects, Information Literacy and Interpersonal Communication by Using Collaboration-based Digital Storytelling

    4

    Learning Retention of Computer Simulation Software Assisted Technical Instruction

    5

    An Investigation of Metacognitive Strategy on Learning and Retention for Computer Game-Based Color Instruction

    Public on Internet date:
    2025/06/30

    6

    多重表徵理論在理化科教學成效之研究—以酸鹼鹽單元為例

    7

    Building interactive learning environment by augmented reality technology-The case of National Taiwan Science Education Center

    8

    The study of English vocabulary learning in an innovative technology classroom

    9

    Discussion on the Effect of STEAM Teaching Practice Course on the Learning Effect of High School Students in 6E Mode and Virtual Reality System-A Case Study of Quadcopters

    10

    A Study on the effectiveness of Game-based Learning in Information Literacy and Ethic for Students in University